RandomPleb 2 Posted August 16, 2025 Posted August 16, 2025 I started the game little bit over 2 weeks ago and as I have almost reached the max level it has become very clear how hard it is to actually grind for knowledge. It has become frustrating to the point that I dont see myself playing the game for that much longer, which is kinda shame as the game is pretty fun. New players need a way to straight up purchase knowledge from the mcoin shop, there is no other way around this - the knowledge difference is the most noticeable in pvp, which is core part of the game. Currently there is big part of the gameplay loop that is completely unplayable as I cant do anything to people with maxed talent trees. TheCaster and Higgings 2 Quote
Gladiator 1216 Posted August 18, 2025 Posted August 18, 2025 (edited) Agree, it also demotivates me (a 10+ year player in an established top guild with access to all possible events) from building new characters. But also I think it should be somewhat balanced. I don't see an issue in a limited amount per day/week that can be purchased. Edited August 18, 2025 by Gladiator Aang 1 Quote
Drakoslayd 673 Posted August 18, 2025 Posted August 18, 2025 I'd argue that we shouldn't be able to buy knowledge with mcoins tbh. That would be p2w in PvE and pvp. Instead it should be gold or some other free currency Brutalist and Aang 2 Quote
TheCaster 447 Posted August 18, 2025 Posted August 18, 2025 On 8/16/2025 at 11:28 PM, RandomPleb said: I started the game little bit over 2 weeks ago and as I have almost reached the max level it has become very clear how hard it is to actually grind for knowledge. It has become frustrating to the point that I dont see myself playing the game for that much longer, which is kinda shame as the game is pretty fun. New players need a way to straight up purchase knowledge from the mcoin shop, there is no other way around this - the knowledge difference is the most noticeable in pvp, which is core part of the game. Currently there is big part of the gameplay loop that is completely unplayable as I cant do anything to people with maxed talent trees. Strongly agree. I mean you're limiting your own player base making the grind so hardcore. @Shimarin Please pass this to the dev team tyvm. You take a small break in warspear and by the time you're back, there's like a new section of talents and you're outdated and don't feel like playing anymore. Quote
Brutalist 94 Posted August 18, 2025 Posted August 18, 2025 On 8/16/2025 at 4:28 PM, RandomPleb said: New players need a way to straight up purchase knowledge from the mcoin shop You're just replacing one problem with another problem Quote
Laevateinn 155 Posted August 19, 2025 Posted August 19, 2025 For new players, it may be possible to remove the knowledge limit in the main quest Quote
RandomPleb 2 Posted August 20, 2025 Author Posted August 20, 2025 On 8/19/2025 at 8:00 AM, Laevateinn said: For new players, it may be possible to remove the knowledge limit in the main quest This is not enough, however if they would sell an item that would lets say remove knowledge cap completely for a week or something like that, that could work. Quote
Drakoslayd 673 Posted August 21, 2025 Posted August 21, 2025 22 hours ago, RandomPleb said: This is not enough, however if they would sell an item that would lets say remove knowledge cap completely for a week or something like that, that could work. Bro that's just p2w. Something that shouldn't be recommended. Plus it's supposed to take time to actually earn the talents. I'd argue that removing talent cap from main quests is enough Quote
Higgings 1902 Posted August 24, 2025 Posted August 24, 2025 On 8/21/2025 at 7:02 PM, Drakoslayd said: Bro that's just p2w. Something that shouldn't be recommended. Plus it's supposed to take time to actually earn the talents. I'd argue that removing talent cap from main quests is enough I mean, the entire game requires you to buy Signs in order to be competitive for the highest content available, and we all know that the most efficient way to do that is with Miracle Coins. The only thing that balances this out is the fact that people need gold to amplify and thus they will eventually have to sell some items to other players if they want to acquire said gold quickly. The real challenge, I believe, is creating a way to earn knowledge with coins - maybe - but limiting it in a way so that people would have the need to also get gold for the same purpose. Quote
Jollier 95 Posted December 8, 2025 Posted December 8, 2025 (edited) you all seem to forget that this game is based on the grinding, all the currency except miracle coins is gained from hard-earned work like quest, dungeons, etc. i wouldn't want playing this game for so long and suddenly a new account or hero created and ended the game in 2 weeks. On 8/17/2025 at 2:28 AM, RandomPleb said: I started the game little bit over 2 weeks ago and as I have almost reached the max level almost reached max level in 2 weeks and now you want to finish all the available content in like a day or two? this game would lose all their meaning by then, and would turn into some crap like other Rpg game available in the store. if you are lazy dont play the game, not everything needs to be achieved in a week or two. and to add to it, it also amaze me how many of you actually supported this suggestion. like this game didnt already have its own problem that you guys want to add more Edited December 8, 2025 by Jollier Quote
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