Phosphatase 33 Posted July 30, 2025 Posted July 30, 2025 (edited) You belong to the target group of this guide if - you have some experience with amplifying - you know why you are supposed to use signs - you have something worthy of being amplified - you are seeking knowledge about amplifying Introduction Amplifying is a feature in Warspear Online that you can't avoid if you wish to reach the endgame content. It's a simple feature. You buy signs of imperishability (signs) and correct enhancement spheres, and then you spam the amplifying button until you have the desired level of amplification. Sounds easy, until you realize that you have lost all your gold or miracle coins and the amplification level of the piece of equipment didn't even increase. When this happens, players may feel emotions of hopelessness, become addicted or develop various superstitions. In this three-part guide, I will first clarify which factors affect the probability of successful amplification (amplifying chance), then share my ideas on how amplify sustainably and lastly present some calculated approximations of the amplifying chances. 1. The factors affecting the outcome of amplifying A successful amplification relies purely on luck, and there's nothing you can do to increase your luck. There are no secret rituals, good-luck charms or magical in-game areas to increase your amplifying chances. Also, all the signs and spheres are the same. The signs from guild tournament rewards are not any luckier than those bought from the miracle shop, and it doesn't matter how you acquire your spheres either. Sometimes you may feel as if there was a hidden game mechanic that occasionally drops your amplifying chances to zero but there isn't. Relogging, unequipping and re-equipping the item you are trying to amplify, temporarily changing your method of insurance or moving to a different location do not help you. You should also know that the amplifying chances are not affected by your character's level or the level or the rarity of the piece of equipment you wish to amplify. The only factors affecting the amplifying chances are the type of the piece of equipment and the level of amplification of the said piece. What we know is that one-handed weapons are harder to amplify than defensive pieces of equipment and two-handed weapons are harder to amplify than one-handed weapons. Additionally, it is possible that the amplifying chances for different defensive items have not been determined by using a single formula. For example, I suspect, based on experience, that amulets are harder to amplify than other accessories. It would be logical since amplifying them is much more beneficial than amplifying rings or bracelets but I don't have the evidence to confirm this. 2. How to cope with bad luck in amplifying? (This part is primarily aimed for those who don't buy signs with miracle coins) Amplifying is likely based on some kind of random number generator, and they have the tendency to be occasionally ruthless. You can imagine a normal distribution curve (like the one in the drawing at the beginning of this guide). Most of the time you are in the middle, sometimes you are lucky and find yourself from the left tail but way too often for your liking you are in the right tail which means that the item you are trying to amplify is "cursed". When you are in this kind of situation, you will quickly lose all your signs (and savings too if you keep buying new signs) without gaining anything in return leaving you no other option but to cry. You can't avoid bad luck but you can choose how to approach it. My advice is to aim for economic and mental sustainability (in which the term "sustainability" simply refers to practices that could go on even forever). 2.1. Economic sustainability In this guide, the economic sustainability simply means dividing your amplifyings into different weeks and always regathering all the spent resources before the next amplifying session. In other words, you don't gather a huge amount of amplifying resources over a long period of time to use them all in one evening. Instead, you amplify in small quantities at a time over a long period of time. The point of this is to make your personal in-game economy steady because it's easier to motivate yourself to collect a small amount of gold weekly than a huge amount of gold after you have lost everything. You can make the economic sustainability easy by calculating how much gold you can get each week and then checking how many sets of signs and spheres you can afford with that gold. Usually it's one, two or three sets each week depending on your server's prices and the amount of time you are able to spend on the game. Just remember to take advantage of discounts and keep your weekly goals as such that they don't exhaust you. If you wish, you can use your personal storage as a bank where you collect all the gold needed for your weekly amplifying. The leftover gold can then be freely used for other purposes. 2.2. Mental sustainability In this guide, the mental sustainability refers to a way of thought in which feelings associated with amplifying, such as anticipation, disappointment and frustration, are abandoned (to an extent that is possible for you). When there is no anticipation, there is no disappointment, and when there is no disappointment, there is no frustration, and when there is no frustration, amplifying becomes emotionally light. Deep frustration may just cause you to drop the amplifying at the halfway preventing you from achieving your goal. Indeed, in this system of thought, the only thing in your mind (while amplifying) should be your goal. You only amplify because that is the way to reach your goal, eventually. Amplifying for emotional reasons will only make you develop a condition similar to an addiction. 3. The amplifying chances The exact amplifying chances are not public information but some approximations can still be calculated. In this part of the guide, I will present the results of my attempts of doing so. To obtain data, I watched numerous amplifying videos on YouTube and counted how many signs were spent for each level of amplification. Unfortunately, I only have the amplifying chances for defensive pieces of equipment and one-handed weapons because I could find enough amplifying videos only about them. Keep in mind that the numbers presented here are certainly more or less inaccurate (or they could even be completely wrong) but they may still give you an idea of what the real amplifying chances could be. With these numbers, you can try to calculate how much time it would take for you to reach the level of amplification you desire. Just remember that these are just averages and you are likely a lot unluckier than you expect yourself to be. The amplifying chances for defensive equipment (sample size: 40) The amplifying chances for one-handed weapons (sample size: 25) Now that you have read this guide, you should understand all about amplifying. Good luck! The guide ends here but if you want to see some additional charts and information about my calculations, you can open the spoiler below. Spoiler The sample sizes for my calculations were 40 for defensive equipment and 25 for one-handed weapons. The sample of defensive equipment did not include amulets (just in case). To avoid the counting becoming too time-consuming, I only counted the amount of signs used to achieve the amplification level of +8. Now, I present the distributions of sign usages when items were amped from +7 to +8. The distribution of sign usage when amplifying defensive equipment from +7 to +8 The average sign usage was 18. The distribution of sign usage when amplifying one-handed weapons from +7 to +8 The average sign usage was 44. The bars in these charts don't seem form normal distribution curves. Though, I suspect that such curves would start to form if the sample sizes were bigger and the amplifying chances were lower. Next, I present the line charts showing the decreases in the amplifying chances when items were amped from +0 to +8. The decrease in the amplifying chance when amplifying defensive equipment from +0 to +8 The decrease in the amplifying chance when amplifying one-handed weapons from +0 to +8 After doing these charts, I checked how they look like when I use a logarithmic scale. Here are the results: The decrease in the amplifying chance on a logarithmic scale when amplifying defensive equipment The decrease in the amplifying chance on a logarithmic scale when amplifying one-handed weapons After the amplification level of +2, the dots seemed to form a line. By using the equations of the lines present in the pictures, I determined what would be the approximate chances of reaching the amplification levels of +9 and +10. Of course, I have no idea if the missing dots of +9 and +10 are actually on the line or not. The numbers in the tables at the end of the guide have almost all been determined by using the equations. Only the chances of acquiring +2 have been directly calculated from the raw data. Edited August 3, 2025 by Phosphatase Quote
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