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SERIOUS CHANGES IN THE WIZARD!

Featured Replies

@Shimarin@Holmes Screenshot_2025-06-22-19-36-14-851_com.aigrind.warspear.thumb.jpg.8736b579b8985a93cba50d3e4fbe3155.jpgScreenshot_2025-06-22-16-10-34-268_com.aigrind.warspear.thumb.jpg.f43b8faf48e6d385e816cdbdf580e207.jpgHello, I would like to talk about the wizard class.
Well, everything has seemed to be a big joke over time. Over time, the game has been creating resistance bonuses, skills that give resistance, shields, pets, relics that counter control effects, making the opponent receive the control effect back, etc.

1st Now let's look at the wizard. Starting with the arrow of darkness, it only hits 110%, while the wizard's fireball hits 130%. And what is the logic in giving the wizard a branch that increases all energy levels, but makes the arrow do less damage the more energy the character has? This is a meme or a bad joke.

2nd relics and skills. The wizard is very vulnerable. Almost all classes have relics that counter control effects, or some even have skills that resist control or stun effects. Making the wizard very weak.

3° [Terrible relic of Apathy] being used in the circle skill and in fear is another joke.
The relic lasts 6 seconds on. and both the circle and fear last 5 and 5.8 seconds. In other words, the relic activates, but when the rival will not be able to heal himself even because of the skill that was activated on him🤡, either making him stand still (stunned) or walking because of the fear effect, then the relic activates, you pay 2 million for a relic that would hardly save you in a x1?🤡
SUGGESTION: the right thing would be for the relic of Apathy to also work in the swamp of darkness. Then it would remove the rival's healing effects at a time when he could heal himself, that is, it would truly cancel it!!! (THIS HAPPENS SIMILARLY IN THE CHARMER WHO CAN STUN THE RIVAL, AND THEN USE THE DEFENSE BREAK SKILL AND THEN THE APATHY RELIC IS ACTIVATED, IN THE CHARMER THIS MAKES TOTAL SENSE.

4th the Warlock suffers from a readjustment in some talent branch he needs a damage buff, or to gain some ethereal barrier in some talent similar to the wizard.
some skill that gives extra defense to the warlock.

REASON: since the warlock does not have defense relics that can make a difference, he cannot use [Ice Captivity Relics], [Illusory Effect Relic], [Magic Relic of Oppression], or [Mirror Domain Relic] he does not have a considerable heal, he does not have some type of etheria barrier, he is very weak, all classes have skills or relics that counter all Warlock debuffs, this made him weak and useless, any class can approach him and kill him easily.

NOTE: I have already done other topics talking about changes to the right-hand talent branch, I have already given suggestions, I have already talked about these relics, especially the issue of the apathy relic. I hope something is done about these things.

5th Another suggestion, the cloth armor set needs to have an adjustment in physical defense. With the creation of the use of bracers, the level of magical defense increased a lot, for all classes, but classes that use physical damage had advantages over this, as they gained more defense vs classes that use magical attacks. So I think that the cloth set should have its physical defense increased, or the physical defense % of the classes that use staffs should be increased, except for the charmer, as they can already use the tank set.

On 6/23/2025 at 5:42 AM, lewe said:

3° [Terrible relic of Apathy] being used in the circle skill and in fear is another joke.
The relic lasts 6 seconds on. and both the circle and fear last 5 and 5.8 seconds. In other words, the relic activates, but when the rival will not be able to heal himself even because of the skill that was activated on him🤡, either making him stand still (stunned) or walking because of the fear effect, then the relic activates, you pay 2 million for a relic that would hardly save you in a x1?🤡
SUGGESTION: the right thing would be for the relic of Apathy to also work in the swamp of darkness. Then it would remove the rival's healing effects at a time when he could heal himself, that is, it would truly cancel it!!! (THIS HAPPENS SIMILARLY IN THE CHARMER WHO CAN STUN THE RIVAL, AND THEN USE THE DEFENSE BREAK SKILL AND THEN THE APATHY RELIC IS ACTIVATED, IN THE CHARMER THIS MAKES TOTAL SENSE.

 

for apathy relic i kind of disagree with you. because the character under apathy WILL NOT recieve any healings from skills. it means that Apathy relic still does its job on team fight. lets say its 3vs3 and 1 person got hit by circle, he can be ganged up unable to deffend him/herself and also his/her teammates also cant heal him/her. so dont be too focused on 1v1 fight. this game is all about team fight balance

  • Author
20 hours ago, Jollier said:

for apathy relic i kind of disagree with you. because the character under apathy WILL NOT recieve any healings from skills. it means that Apathy relic still does its job on team fight. lets say its 3vs3 and 1 person got hit by circle, he can be ganged up unable to deffend him/herself and also his/her teammates also cant heal him/her. so dont be too focused on 1v1 fight. this game is all about team fight balance

 

I agree! However, many times even in 3v3 group fights, allies end up dying and it becomes 1v1. and in this case, the wizard is at a disadvantage. 1° And if this game were really balanced, all classes would use their aphatia relics in their stun skills, just like the wizard, and it would be a joke haha. There are other classes that use this relic in skills that are not stun skills. 2°, the wizard should be able to use the aphatia relic in the dark pool skill, a way to minimize the shortage that this class has with defense relics

 

Edited by Higgings
Please, use normal coloured letters.

On 6/27/2025 at 4:26 AM, lewe said:
 

I agree! However, many times even in 3v3 group fights, allies end up dying and it becomes 1v1. and in this case, the wizard is at a disadvantage. 1° And if this game were really balanced, all classes would use their aphatia relics in their stun skills, just like the wizard, and it would be a joke haha. There are other classes that use this relic in skills that are not stun skills. 2°, the wizard should be able to use the aphatia relic in the dark pool skill, a way to minimize the shortage that this class has with defense relics

 

Its different. If you put apathy on pool it wont be balanced because many people can get it at the same time.

  • Author
On 6/30/2025 at 2:14 PM, Jollier said:

Its different. If you put apathy on pool it wont be balanced because many people can get it at the same time.

In the circle it works like this, the relic activates up to 3 people at the same time, or for example the necro, the apathy activates on the character and two more skeletons. (but remember that it's a joke because it activates when the opponent can no longer move and heal himself hahaha)
Well, I think that for the wizard this would be fair, the relic can also be used in the pool of darkness! Since we saw that he is at a great disadvantage compared to other classes, and when it comes to using defense relics, the wizard doesn't have a relic that's worth it haha, this is a joke, it must be the worst class to play nowadays, with so many relics that counter stun control effects, or with so many classes focusing on the resist bonus, the wizard is getting weaker and weaker.

Edited by Jcbref
made text color easier to read

3 hours ago, lewe said:
In the circle it works like this, the relic activates up to 3 people at the same time, or for example the necro, the apathy activates on the character and two more skeletons. (but remember that it's a joke because it activates when the opponent can no longer move and heal himself hahaha)
Well, I think that for the wizard this would be fair, the relic can also be used in the pool of darkness! Since we saw that he is at a great disadvantage compared to other classes, and when it comes to using defense relics, the wizard doesn't have a relic that's worth it haha, this is a joke, it must be the worst class to play nowadays, with so many relics that counter stun control effects, or with so many classes focusing on the resist bonus, the wizard is getting weaker and weaker.

Don't do the color please. It makes it impossible for most to read

  • Author
19 hours ago, Drakoslayd said:

Don't do the color please. It makes it impossible for most to read

 

I didn't understand, can you say it again, I'm sorry

 

 

On 6/24/2025 at 7:27 PM, Drakoslayd said:

The arrow of darkness scaling should be inverted to be weaker the less energy the warlock has. 

Yess

 

On 6/30/2025 at 1:14 PM, Jollier said:

Its different. If you put apathy on pool it wont be balanced because many people can get it at the same time.

@Drakoslayd In the circle it works like this, the relic activates up to 3 people at the same time, or for example the necro, the apathy activates on the character and two more skeletons. (but remember that it's a joke because it activates when the opponent can no longer move and heal himself hahaha)
Well, I think that for the wizard this would be fair, the relic can also be used in the pool of darkness! Since we saw that he is at a great disadvantage compared to other classes, and when it comes to using defense relics, the wizard doesn't have a relic that's worth it haha, this is a joke, it must be the worst class to play nowadays, with so many relics that counter stun control effects, or with so many classes focusing on the resist bonus, the wizard is getting weaker and weak

🤔

Edited by Higgings
Please, use normal sized letters

Which proves my point bro, if apathy is placed on pool it would be too overpowered. See templar for example, apathy is used on its reverse flow which is also stun skill. And speaking about weak, many of warlock skill doesnt get influenced by Octo Book and many other - duration buff. So i will once again say that this game is meant to be played on team. 

  • 4 months later...
  • Author
On 6/24/2025 at 7:27 PM, Drakoslayd said:

The arrow of darkness scaling should be inverted to be weaker the less energy the warlock has. 

 

The warlock is a joke right now. His abilities are energy-based, but the arena sets of grandeur don't have energy haha. In other words, the warlock already has a disadvantage in PvP damage. Secondly, the warlock is a pushover; nowadays, the priest has more control in a 1v1 than the warlock hahaha. With so many books of resistance and abilities, any class can approach the warlock and kill him. I ALREADY SUGGESTED CHANGING THE MAIN TALENT OF THE DIRECT BRANCH TO ONE WHERE THE WARRIOR ACTIVATES A MINION, JUST TO HEAL IT OR SHIELD IT, THIS WOULD MAKE HIM MORE RESISTANT IN FIGHTS.

 

Edited by Higgings
Please, use normal sized letters

23 hours ago, lewe said:
The warlock is a joke right now.
His abilities are energy-based, but the arena sets of grandeur don't have energy haha. In other words, the warlock already has a disadvantage in PvP damage.
Secondly, the warlock is a pushover; nowadays, the priest has more control in a 1v1 than the warlock hahaha.
With so many books of resistance and abilities, any class can approach the warlock and kill him.
I ALREADY SUGGESTED CHANGING THE MAIN TALENT OF THE DIRECT BRANCH TO ONE WHERE THE WARRIOR ACTIVATES A MINION, JUST TO HEAL IT OR SHIELD IT, THIS WOULD MAKE HIM MORE RESISTANT IN FIGHTS.

Don't change the color of your text. 

 

It makes it very difficult to read it. 

Plus you don't need to make the letters so big either

6 hours ago, Drakoslayd said:

Don't change the color of your text. 

 

It makes it very difficult to read it. 

Plus you don't need to make the letters so big either

 

Most of the times it is the result of manual translation without clicking on "Paste as plan text"

 

Most of the times...

  • 6 months later...
On 22/06/2025 at 19:42, lewe disse:

Now let's look at the wizard. Starting with the arrow of darkness, it only hits 110%, while the wizard's fireball hits 130%. And what is the logic in giving the wizard a branch that increases all energy levels, but makes the arrow do less damage the more energy the character has?

Warlock arrow have a way better scale than Mage's fireball, something between 30%+ dmg, if they "buffed" it and removed the mana scale you wouldn't be happy

 

The decrease on energy was cuz some players were hitting 6k damage on the sphere years ago (when everyone had 5-6k hp) it don't need to be buffed lmao, nowadays on my server some wlock hits 5k on me if properly buffed, the thing is that none wlock want to buff offensively, if you don't have AT LEAST 51,5% pen, don't even bother in causing magical damage 

 

The mana formula works to be "capped at 300", giving the skill ≈60% damage boost and scale sloww after that, it is one of the strongest damage amplifications of the game

 

On 22/06/2025 at 19:42, lewe disse:

2nd relics and skills. The wizard is very vulnerable. Almost all classes have relics that counter control effects, or some even have skills that resist control or stun effects. Making the wizard very weak

I'm confused with what is "wizard" and "warlock"

 

but is the exact same for everyone

 

On 22/06/2025 at 19:42, lewe disse:

3° [Terrible relic of Apathy] being used in the circle skill and in fear is another joke.
The relic lasts 6 seconds on. and both the circle and fear last 5 and 5.8 seconds. In other words, the relic activates, but when the rival will not be able to heal himself even because of the skill that was activated on him🤡, either making him stand still (stunned) or walking because of the fear effect, then the relic activates, you pay 2 million for a relic that would hardly save you in a x1?🤡
SUGGESTION: the right thing would be for the relic of Apathy to also work in the swamp of darkness. Then it would remove the rival's healing effects at a time when he could heal himself, that is, it would truly cancel it!!! (THIS HAPPENS SIMILARLY IN THE CHARMER WHO CAN STUN THE RIVAL, AND THEN USE THE DEFENSE BREAK SKILL AND THEN THE APATHY RELIC IS ACTIVATED, IN THE CHARMER THIS MAKES TOTAL SENSE.

The relics are selected based on the skill type, Swamp is a damage type skill and will not enable apathy (the wizard is the ONLY character of the game that doesn't equip apathy on his cc skill btw)

 

 

Apathy is hella strong, having 2 skills with that is already a W, idk why you're complaining lol, most of heals are continue also

 

On 22/06/2025 at 19:42, lewe disse:

4th the Warlock suffers from a readjustment in some talent branch he needs a damage buff, or to gain some ethereal barrier in some talent similar to the wizard.
some skill that gives extra defense to the warlock.

Warlock reduction damage on the key talents is stronger than mage's etherial barrier, if lock had this instead, the character would be GARBAGE, you are picking the worst things on the mage and comparing it bro

 

And the damage amp aren't on the talents, like, you have 20% always active, this one is the strongest damage amp skill between all Ap characters

 

 ─────── 🔹 ───────

 

For me Warlock problem is other, the characters shouldn't be a "CC machine" anymore, this type of gameplay is frustrating, boring, 0% interactive with others characters, warlock mechanic for it entirety isn't even a litte bit interactive, that makes the char unfun, even who plays with it don't like it, the character don't want to trade damage, or trade negative effects, it just goes imune and try to get you stopped from the VERY START until the end of the fight 

  • 2 weeks later...
  • Author
On 18/05/2026 at 12:43, kash 1 disse:

Warlock arrow have a way better scale than Mage's fireball, something between 30%+ dmg, if they "buffed" it and removed the mana scale you wouldn't be happy

 

The decrease on energy was cuz some players were hitting 6k damage on the sphere years ago (when everyone had 5-6k hp) it don't need to be buffed lmao, nowadays on my server some wlock hits 5k on me if properly buffed, the thing is that none wlock want to buff offensively, if you don't have AT LEAST 51,5% pen, don't even bother in causing magical damage 

 

The mana formula works to be "capped at 300", giving the skill ≈60% damage boost and scale sloww after that, it is one of the strongest damage amplifications of the game

 

I'm confused with what is "wizard" and "warlock"

 

but is the exact same for everyone

 

The relics are selected based on the skill type, Swamp is a damage type skill and will not enable apathy (the wizard is the ONLY character of the game that doesn't equip apathy on his cc skill btw)

 

 

Apathy is hella strong, having 2 skills with that is already a W, idk why you're complaining lol, most of heals are continue also

 

Warlock reduction damage on the key talents is stronger than mage's etherial barrier, if lock had this instead, the character would be GARBAGE, you are picking the worst things on the mage and comparing it bro

 

And the damage amp aren't on the talents, like, you have 20% always active, this one is the strongest damage amp skill between all Ap characters

 

 ─────── 🔹 ───────

 

For me Warlock problem is other, the characters shouldn't be a "CC machine" anymore, this type of gameplay is frustrating, boring, 0% interactive with others characters, warlock mechanic for it entirety isn't even a litte bit interactive, that makes the char unfun, even who plays with it don't like it, the character don't want to trade damage, or trade negative effects, it just goes imune and try to get you stopped from the VERY START until the end of the fight 

The game is currently completely focused on crowd control, several classes do this absurdly well.
The Templar, for example, it's ridiculous how a character can paralyze an opponent for 1:32 seconds without fail, without resistance, without anything. Nobody talks about that.
That flow of the Templar paralyzing several players at the same time.
Back in 2016-2017 when the Warlock did the same thing, the game quickly nerfed the class and it became the garbage it is today.
But then I ask you, why doesn't the Templar get nerfed?
Do you really think the game is against crowd control? Or that the game favors one side?
Then why not make it equal for both sides? They take away a class that was full control from the MCs' side, and give an even better full control class to the elf side.

Okay, we know this post isn't about other classes, but I only used the example to show how awful the warlock class is.
21 horas atrás, lewe disse:
The game is currently completely focused on crowd control, several classes do this absurdly well.
The Templar, for example, it's ridiculous how a character can paralyze an opponent for 1:32 seconds without fail, without resistance, without anything. Nobody talks about that.
That flow of the Templar paralyzing several players at the same time.
Back in 2016-2017 when the Warlock did the same thing, the game quickly nerfed the class and it became the garbage it is today.
But then I ask you, why doesn't the Templar get nerfed?
Do you really think the game is against crowd control? Or that the game favors one side?
Then why not make it equal for both sides? They take away a class that was full control from the MCs' side, and give an even better full control class to the elf side.

Okay, we know this post isn't about other classes, but I only used the example to show how awful the warlock class is.

just write normally bro

 

Templar wasn't nerfed because isn't december yet lol

Templar is less consistent at stunning than warlock without catacombs set, btw warlock have a better cc output than templar against full resist characters, the thing is the way on how the characters works and why templar seems unfair, while lock doesn't... 90% of that is cuz templar rely only on 1 skill to be stunning, the effect is that he doesn't need to be so actively throwing skills to hold control, but if you're complaining about the cc cap, then templar is just worse than warlock.

 

And the "why not make it equal" is because the Mc side rn is just dumb asduck, look at DK, brb, shaman, necro... Those characters are just dumb, stun while stunned, tank asf, healing without having to expose yourself, applying cc without having to expose yourself, minion spam blocking cc and damage, and other stuffs, the mc side rn doesn't rely only on the cc cap anymore, and often people complain about the elf side having a lot of aoe heal sources while mc only one, and you're doing the opposite about cc, simply there's no reason for it, just makes the game harder to balance again bro

 

And if you're complaining about the faction strenght overall, bruh, this patch, for massive battles, mc side is clearly stronger, CLEARLY, i think that giving warlock another function would be better than just insist on this

Edited by kash 1

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