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[2025.05.30] Warspear Online Update 12.9. Call of Arinar. Announcement


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Warriors!
 

An unforgettable celebration is on the horizon – Warspear Online is turning 17! Prepare to battle formidable enemies, experience thrilling adventures, and dive into epic battles that will sweep across all of Arinar. Unravel all-new mysteries, seize your chance for glory, and etch your name into the legendary chronicles of Warspear Online!
 

Weekly Guild Tournament: Ancient Chronicles
 

Rivalry between guilds is a time-honored tradition in Arinar, and it's time to reignite that fighting spirit! All guilds level 2 and above are invited to battle for supremacy! Once the tournament begins, your guild will be placed in a group based solely on its level – regardless of Alliance affiliation – so you'll be competing against guilds of similar strength within your division.
 

Guild Distribution
 

EU-Emerald, US-Sapphire, BR-Tourmaline
Division A: Guilds from level 10-12
Division B: Guilds from level 6-9
Division C: Guilds from level 2-5

 

SEA-Pearl
Division A: Guilds from level 4-12
Division B: Guilds from level 2-3

 

RU-Amber, RU-Topaz, RU-Ruby
Division A: Guilds from level 10-12
Division B: Guilds from level 6-9
Division C: Guilds from level 2-5

 

Gain Knowledge through various in-game activities to help your guild come out on top and earn unique personal rewards at the end of the week! Each weekly event brings exclusive tournament rewards tailored to the week's special theme.


Remember, if a player joins a guild but leaves during the tournament, the points earned by that player will be deducted from the guild's overall score. To see how your guild is performing, go to the Activity Center and click the Guild Statistics button under the Guild Tournament menu.
 

World Event: Storm of Bones
 

Ever since Er-Sahil opened its harbors to travelers, more and more sun-drenched adventurers from Almahad have set foot on Irselnort. Mysterious foreign visitors are now the talk of every tavern, and their true motives remain unknown. For the defenders of Arinar, vigilance is more important than ever – not all guests come in peace...
 

Stage I: Blazing Fury
The Mage's Guild of Almahad treasures its ancient relics, but not all mages honor the old ways. Once one of their own, Tasa'akh the Unbound has stolen a unique artifact – the Oracle's Staff – which carries a formidable power, whispering to its bearer. For the strong-willed, its murmurs bring prophecy, but for Tasa'akh, the voices brought madness. Now under the staff's influence, he has fled to Irselnort, spreading chaos in his wake. His escape from Nadir-Sard has disturbed the local elementals, igniting them into a frenzy of flame. Extinguish the uprising before the city is reduced to ash!

 

Stage II: Sandsnare
The Oracle's Staff continues to cloud Tasa'akh's mind with even darker thoughts, pushing him deeper into insanity. As he flees, he leaves behind deadly traps powered by runic stones scattered across the land. To survive the raging sandstorm, you must destroy the elemental energy locked within these stones. Fight off the furious wild boars – they're none too pleased with this unnatural weather!

 

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Stage III: True Companion
The crazed sorcerer has vanished without a trace – but hope is not lost. The Mage's Guild has sent its finest tracker to hunt down Tasa'akh, a gifted hound with a nose for the scent of relics and curses. Protect the dog as it follows Tasa'akh's fading trail!


Stage IV: Tasa'akh the Unbound
The Oracle's Staff has fully consumed Tasa'akh, turning him from a man into a wild beast! Prepare to face the ultimate threat and defend Irselnort from total destruction!

 

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Tournament Guild Event in a GvG Area: Lava Archipelago
 

The undying fury of flame calls once more! Snorlar has summoned Arinar's battle-hardened guilds for a blazing new challenge. On the Lava Archipelago, your mission is simple: defeat as many creatures of fire and ash as possible and prove your guild's supremacy in this scorching trial!
 

Once again, the ground trembles beneath the weight of monstrous fiends born of flame and ash. This time, you and your guildmates will journey to the Lava Archipelago, where Snorlar awaits in his volcanic stronghold. The road ahead won't be easy! Prepare for a heated battle as the most fearsome fireborn creatures rise from the earth's depths. Show your guild's unmatched strength by defeating as many of Snorlar’s minions as possible. With every formidable foe you defeat, an even greater enemy will appear – so stay sharp! Strike down terrifying monsters and rival guild members alike to push your guild closer to victory.
 

When the event begins, you'll appear at one of six military camps. Special ferrymen will be ready to transport you – either directly to the heart of the Lava Archipelago, at the foot of a colossal volcano, or to one of the distant islands connected by a network of bridges and crossings. Just remember: the ferrymen stationed on the islands require a small payment – a coin from a pouch of gold that can be found on-site.
 

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Your first objective is to reach the center of the archipelago, where Snorlar lurks within the volcano's fiery maw. Stone barriers protect his blazing lair, but true warriors of Arinar will find a way through! Defeating Snorlar will earn your guild valuable points and awaken the archipelago's legendary fire monsters: Flamegullet, Baldrazar, and Gorefiend.
 

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Each time one of these three bosses is defeated, catastrophic natural disasters will sweep across their island – or the entire archipelago. Be ready to turn these chaotic events to your advantage and earn even more points for your guild!
 

Claim victory by outscoring rival guilds and earning points through various activities:

  • Kill an enemy player – 1 point
  • Kill a Snorlar's Protector – 5 points
  • Kill Flamegullet – 100 points
  • Kill Gorefiend – 250 points
  • Kill Baldrazar – 400 points
  • Kill Snorlar – 750 points

Competitive Guild Raids
 

With the release of Update 12.9, two brand-new rotating guild raids are coming to the game – completely independent of seasonal events! Set in the Golden Sands of Almahad and the Ship Graveyard of Ayvondil, each raid features 15 difficulty levels.
 

Rotating Competitive Guild Raid: Chasing the Wind
 

Rumors have long echoed across the island of the Chainless League about a winged bandit lord known as Argus – a ruthless raider who tears across the blazing dunes of the Golden Sands in a lightning-fast warcart, leaving behind plundered caravans and choking dust. His name is a warning, and the shadow of wings overhead is an omen of doom for anyone daring to cross the desert. Now, it's your turn to face Argus and his relentless gang in this thrilling new competitive raid!
 

They say the desert has two curses: sandstorms and Argus. Many bold adventurers, lured by the promise of treasures buried beneath the dunes, have fallen to the blades of Argus and his ruthless crew. But Argus is no ordinary outlaw – he wields forbidden magic that allows him to control the minds of birds, bending them to his will. Countless caravans have been looted by his hand, their remains now buried under sun-scorched sands.
 

From the very start of this high-speed desert pursuit, your guild will come under siege. Argus's henchmen will attempt to board your warcart using harpoons and grappling hooks. You must destroy these siege tools to repel the attackers – but don't get too comfortable! Argus doesn't take defeat lightly, and when his minions fail, he'll descend from the skies himself to confront you himself.
 

As the battle unfolds, Argus will attempt to divide your guild by marking each player with either a purple or orange aura. These color marks, shown as large icons in your character's widget, are crucial to survival. Choosing the wrong color at the wrong time can result in instant death – not just for you, but for your entire raid party. Meanwhile, Argus will summon deadly impact zones aboard the cart that cause damage over time. The only way to escape? Take to the skies and shutter the crystals hidden above!
 

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Throughout the raid, two portals will appear, giving a limited number of players access to the back of a colossal bird soaring above the battlefield. There, your objective is to destroy the thunder crystals. Shattering them causes the crystals to crash down onto the cart, dealing heavy damage to Argus and absorbing harmful effects afflicting your guildmates. But beware: if Argus is too weakened – or if all players aboard the cart die – the bird will drop its passengers back down to the ground.
 

As the battle progresses, Argus will apply Electrification, a stacking debuff that increases the damage you take with every hit. Each stack of Electrification increases incoming damage by 0.5%, up to a maximum of 50% at 100 stacks. Even the toughest warriors will feel the sting! Fortunately, the thunder crystals can help counteract this effect. Keep track of your current Electrification level on the personal progress bar at the top of your screen.
 

Argus grows stronger with each difficulty level, and only the boldest heroes will be able to defeat him at the highest levels! And remember: all mechanics from the Golden Sands of Almahad are fully active during the raid.
 

Rotating Competitive Guild Raid: Horrors of the Deep
 

Ayvondil calls you to brave the abyss! Beneath the ocean's iron-gray waves lies an immense and fearsome world whose secrets are shrouded in darkness. No one truly knows what dwells at the heart of these depths... but soon, every warrior of Arinar will have the chance to uncover the truth – or be swallowed by darkness forever.
 

The waters of Ayvondil hide many chilling secrets. Old legends speak of Akumai, the terror of the deep who lurks in darkness beyond the reach of sunlight. This monstrous being conjures whirlpool traps, swallowing ships whole and dragging them to their doom. To defeat Akumai is no easy feat! Only the most resourceful and courageous heroes stand a chance of triumphing – and living to tell the tale.
 

Your journey begins on a tiny island amidst the raging waters – your guild's final refuge before venturing beneath the waves. Two teleporters will carry your guild into the shallow waters, but your true destination lies far deeper, in the shadowy depths. From the shallow waters, look for special air barrel teleporters to dive into the depths. To support these underwater journeys, oxygen consumption has been halved in all underwater locations.
 

In this underwater raid, your most vital resource is Sanity! Each hero begins the raid with a personal Sanity meter set to 50, with a maximum of 100. The deeper you travel, the faster your Sanity will drain. If it drops to zero, you'll be ejected back to Sanctuary Isle. While Sanity will slowly recover on land, it's wise to manage it carefully underwater. Defeating sea monsters in the shallow waters will help restore Sanity to everyone in your party.
 

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Lurking in the shadowy depths awaits the colossal Akumai. To defeat this leviathan, you must breach its defenses – a daunting task. Each of Akumai's Eyes peers into your soul, summoning waves of unique monsters to protect it. Stay alert – each Eye may summon different threats, so be ready to adapt your tactics! Once an Eye is destroyed, you'll unlock a passage to Akumai's Heart, but only a limited number of heroes can enter.
 

At the core of Akumai pulses the very heart of Ayvondil's depths. Only true heroes will survive this deadly chamber! The Heart unleashes deadly beams of energy, striking down intruders, and at times, it releases bursts of power that deal damage and stun anyone who strays too close. Remember, you can only leave the Heart's chamber by dying... or if your Sanity drops to zero.
 

Akumai's Heart grows stronger with each increasing raid difficulty, but Arinar's champions are up to the challenge of the abyss!
 

Open-World Guild Events
 

The legendary bosses – the Avenger, the Demonologist, and the Beholder – are back and ready to challenge the guilds of Arinar! Complete the required objectives to activate each event and set out on an epic quest to bring these villains to justice!
 

Deadly Stare
 

A spawn of Chaos, the Beholder was once held captive by Berengar himself. With his disappearance, the Beholder was freed and now lurks deep within the caverns of Irselnort, poised to wreak havoc on the island. Calling upon his kin in the Abyss, the Beholder has unleashed an invasion of Chaos upon the lands of Irselnort! The only way to silence his malevolent summons is to face the Beholder and kill him!
 

Flame of Wrath

An ancient dragon that once guarded the Spear of War now bears the mantle of the Avenger. It bestowed its great fury and wisdom upon Berengar before taking eternal rest in the Hidden Sanctuary – but its enmity for Garahan was so deep that it found no solace in death and rose from the ashes as a fearsome bone beast. Lay this creature to rest in battle to restore peace to the Ashen Coast.
 

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Lost Soul
 

In a time long past, the Demonologist's pursuit of forbidden knowledge drove him to the brink of madness, forfeiting his soul in exchange for immeasurable power. He joined forces with Sam Hain, but was ultimately defeated and forced to flee to the one place no one would dare follow – beyond the Shadow Gates. With the threat fading, he has reappeared on Irselnort, taking refuge in a newly unearthed dungeon. Only by meeting his end can the Demonologist's thirst for vengeance be quenched!
 

Remember, you can challenge these bosses even outside of the events – they're always ready for a fight!
 

Holiday Achievements
 

Join the anniversary celebrations for a chance to unlock three new legendary guild achievements! Face off against powerful bosses and claim victory in the Lava Archipelago tournament event to secure your guild's place in Arinar's hall of legends!
 

Activity Season 34
 

Shortly after the update goes live, the special Activity Season will begin – packed with exciting rewards, including exclusive holiday costumes! Check out the Activity Center to view available missions and track your progress. Battle Pass holders will also enjoy an additional branch of unique rewards!
 

Battle Pass Benefits:

  • More daily and weekly mission slots
  • Additional reward slot after redeeming all season rewards
  • Quick access to the Personal and Guild Storage
  • Free hairstyle changes at the Personal Hairdresser
  • Personal Knowledge Bank

Overhauled First-Time Experience (Part 1)
 

With the release of Update 12.9, starting your adventure in Warspear Online has never been more intuitive or immersive! New players will now begin their journey in a solo training area, designed to introduce the game's core mechanics. This area is filled with quest-giving NPCs, interactive objects, and beginner-friendly monsters to help new heroes master the essentials.
 

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As part of the introductory storyline, you'll uncover the defining moments of Arinar's history as you visit the legendary Forge of the Gods and journey across the four faction islands. Clear in-game tips will guide you through the controls and core mechanics, ensuring you never feel lost while keeping you fully immersed in the adventure.
 

To ensure a focused experience, the following items are disabled in the training area: Potion of Chaos, Growing Hero Potion and Teleportation Scroll. In addition, characters in the training area cannot be invited to a guild. Once training is complete, players will move on to their faction's home island, where they'll find updated starting quests and adjusted rewards.
 

Character Route Visualization
 

With Update 12.9, you can now display your character’s movement route to any selected point or target anywhere in Arinar! Simply enable the Show Movement Route option in the Settings > Game menu.
 

Other Changes

  • Information about the Facilitation and Tenacity attributes is now displayed under the Character > Attributes menu.
  • Fixed a bug where disabling pop-up notifications for the Other category in the Settings menu did not work properly.
  • Fixed a bug where disabling chat messages for the Other category in the Settings menu did not work properly.

That's all for now – but stay tuned for more details on rewards, gifts, and other changes on release day!
 

See you at the open test!
The Warspear Online Team

 

  • Ramona changed the title to [2025.05.30] Warspear Online Update 12.9. Call of Arinar. Announcement
Posted

again only admins commenting own posts. btw this game was in my opinion the best game i ever play before but this is not a problem. owerpowering books gotten only by dominando side like for example only elfs in eu and us world and maybe on 2 of the ru worlds by mcs are the problem. Mechanics with this stuns is so crazy and 8k hits from autoattackswhen people have in pve situations 5-7k hp its crazy. add seperate raid bosses for elfs and seperate raid bosses in avyondil and alahmad for mcs and elfs because these books makes one side extremly more stronger and stronger. When you guys starts to see where is a problem? Instead of adding more things to get new people, try to look deeper? 

Posted

I was looking forward to seeing fixes on bots and hacks, recently reached level 34 and had fun in Spring.

But I'm giving up the game from now on, it doesn't make sense to spend my money while others buy and sell accounts and golds, use bots.

There is no admin

Posted
On 5/30/2025 at 6:02 PM, wsx said:

I was looking forward to seeing fixes on bots and hacks, recently reached level 34 and had fun in Spring.

But I'm giving up the game from now on, it doesn't make sense to spend my money while others buy and sell accounts and golds, use bots.

There is no admin

You can report such things to Aigrind and they will handle it. 

Posted (edited)

Screenshot_20250603-060552.png.2e526a9ea37fcedf4323ee92780eb1df.png

We are currently suffering in the game due to the lack of level 34 items. The winter update came and went quickly, and we weren’t able to collect enough level 34 gear. I own several characters, and all of them are currently stuck because the necessary items are not available.

For example, the belt shown in the image many players have been searching for it for months and still haven’t found it. Is it reasonable that we might have to wait nearly a year just to complete our characters?
A few years ago, during the game’s anniversary, the snow map was reintroduced. I kindly ask that you do the same this year, so we can complete and develop our characters and truly enjoy the game.
Please take this severe shortage of items into consideration and bring back the snow map, so we can get the gear we need. This will make the game easier and more enjoyable.

Thank you.  :give_rose:

 

Edited by Higgings
Please, use normal coloured letters.
Posted
9 hours ago, Sanjifire said:

Screenshot_20250603-060552.png.2e526a9ea37fcedf4323ee92780eb1df.png

We are currently suffering in the game due to the lack of level 34 items. The winter update came and went quickly, and we weren’t able to collect enough level 34 gear. I own several characters, and all of them are currently stuck because the necessary items are not available.

For example, the belt shown in the image many players have been searching for it for months and still haven’t found it. Is it reasonable that we might have to wait nearly a year just to complete our characters?
A few years ago, during the game’s anniversary, the snow map was reintroduced. I kindly ask that you do the same this year, so we can complete and develop our characters and truly enjoy the game.
Please take this severe shortage of items into consideration and bring back the snow map, so we can get the gear we need. This will make the game easier and more enjoyable.

Thank you.  :give_rose:

 

That's just the nature of the events. They are swift and many are unable to get the equipment they want. 

But that's also why the world expands with the character level, bringing more equipment you can use in the meantime.

Posted
1 hour ago, Heat - EU said:

So no more new expert skills for each class? it have been years since last time we got new experts

 

And no talents stuff dont count :hwc1atang:

Probably gonna be in the Autumn update before Horror

Posted
On 5/30/2025 at 11:49 AM, XBlaster said:

again only admins commenting own posts. btw this game was in my opinion the best game i ever play before but this is not a problem. owerpowering books gotten only by dominando side like for example only elfs in eu and us world and maybe on 2 of the ru worlds by mcs are the problem. Mechanics with this stuns is so crazy and 8k hits from autoattackswhen people have in pve situations 5-7k hp its crazy. add seperate raid bosses for elfs and seperate raid bosses in avyondil and alahmad for mcs and elfs because these books makes one side extremly more stronger and stronger. When you guys starts to see where is a problem? Instead of adding more things to get new people, try to look deeper? 

Before non class books existed those balance issues were kinda handeable.

 

Now all balance are around those books. 

Ppl cant see a very effective skill because They come out of some sewer to say it's broken because "X" book will broke it. C'mon...

 

Its the same on all servers and all factions.

The faction with more books will dominate, And it will continue like this.

Posted
19 hours ago, weasel said:

Before non class books existed those balance issues were kinda handeable.

 

Now all balance are around those books. 

Ppl cant see a very effective skill because They come out of some sewer to say it's broken because "X" book will broke it. C'mon...

 

Its the same on all servers and all factions.

The faction with more books will dominate, And it will continue like this.

yeas 100% agree what you said. These books destroyed this game because avyo and alahmad raid bosses are dominated by one side, more raid bosses with incredible strong attributes which we cant get in events and dgs will destroy this game. For example all raid bosses with the extremly strong books from octo, orci and new alma boss are hunted only by elfs, they are protected by other 2 rich guilds. How we can get 300 rich ppl pn mc side to win with them and waste milions for miracle coins to enchant all items etc etc. I understand wars, dominando can win, i dont care about war broken anymore but raid bosses should be seperated, the same for mc and the same for elfs but they still adding more and more raid bosses for dominando side to make them unkillable more and more

Posted
8 horas atrás, Laevateinn disse:

Why don't you provide a new tutorial for every new hero created by beginners? It took me six rerolls to finally get the character I wanted into the tutorial map. I don't understand this.

I tried 3 times, no luck. Apparently something is broken, have seen new players today at BR-TOURMALINE that most of them did not go to the new tutorial. 

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