April 27, 20251 yr Currently, some characters (such as Hunter, Blade Dancer, Ranger, and Rogue) are dealing extremely high amounts of damage. For example, a Ranger is able to kill a fully +10 Necromancer using just two skills. Such overwhelming damage makes the game feel unfair and ruins the fun. Additionally, in Arena battles, the team or player who manages to keep the enemy perma-stunned usually wins without giving them any chance to fight back. This makes PvP feel one-sided and frustrating instead of competitive and exciting. Both of these issues seriously hurt the quality of PvP.
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