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2x Rage Bug?


Reindeerr

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Posted

My guess
 

All these boosts that you collect in the mirrors create many sources of damage. And when there is a "BOOM" and all the toads die, the game needs to send a lot of network packets at once: damage dealt, divided into many different tics, rage that worked a large number of times. And when this happens, the network component of the game does not have time to determine that the rage is already activated on the character! And when the stream of network packets returns to normal, it becomes clear that two rages are activated on the character, which in fact should not be! 
That is, there is a large number of packets sent at once, which is why you do not see more than two buffs of rage — because the stream itself is processed, apparently, holistically. 
 

Even if this is not the case, I want to be corrected in order to understand the game better

Posted
22 minutes ago, FLyY said:

My guess
 

All these boosts that you collect in the mirrors create many sources of damage. And when there is a "BOOM" and all the toads die, the game needs to send a lot of network packets at once: damage dealt, divided into many different tics, rage that worked a large number of times. And when this happens, the network component of the game does not have time to determine that the rage is already activated on the character! And when the stream of network packets returns to normal, it becomes clear that two rages are activated on the character, which in fact should not be! 
That is, there is a large number of packets sent at once, which is why you do not see more than two buffs of rage — because the stream itself is processed, apparently, holistically. 
 

Even if this is not the case, I want to be corrected in order to understand the game better

I really like how you put that! 

It also just irks me because it's just a visual bug and doesnt affect the gameplay whatsoever (i think). 

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