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NERF ON THE OLD RELIC OF CRUELTY IN CHAMER


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Posted

Hello, I come through this topic to ask for the attention of the developers and administrators of the forum, about the Frozen Relic of Cruelty.

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The Relic in the charmer is very strong, all pets summoned by the charm are always having a critical hit, doubling the damage of the class compared to the others, just needing the character to have fury, this ends up unbalancing the PvP and PvE of the game.

If the developers add up the damage of each summon, which would be specifically the dogs, each summon is worth it to a player in PvE, in a demonstration used by a friendly charm, the damage of each dog + fury + almahad set, was 10k per hit, as there are four summons, it was 40k damage in total.

As the Relic offers 100% critical, with a pet that offers fury or some Fury Pots, the charm will always hit critical, and this becomes absurd, since no other class does the same.
 

HOW TO SOLVE:

One of the options I have in mind would be for just two summoned dogs to receive the relic buff.

Note: With only two dogs receiving the relic buff, the charm would balance out with the rest of the other damage.

The other suggestion would be the nerf to the relic, instead of giving 100% critical when using the skill in rage, the relic would have a percentage of chances to obtain critical for a few seconds, having a cooldown after activation, thus offering a balance.
Note: with the nerf in the relic on how to obtain the buff, the relic becomes a relic like the others in the game, thus still being a good relic.


THIS IS MY OPINION ABOUT THE ICY RELIC OF CRUELTY IN CHARM, THE RELIC + THE DOGS COMBO IS LIKE AN OLD GAME, IT GIVES A 100% DAMAGE INCREASE TO A CLASS, THIS IS EXTREMELY STRONG, ESPECIALLY AFTER THE BALANCING OF THE CHARM, NOW THE DOGS INHERIT THE ATTACK STRENGTH ATTRIBUTE, WHICH IS ONE OF THE STRONGEST PENETRATION ATTRIBUTES IN THE GAME, INCREASING THE DAMAGE EVEN MORE.

THANK YOU! AND HAVE A GREAT GAME, GIVE YOUR OPINION ABOUT IT, WITH RESPECT AND HAVING A SOLID BASE.

Posted

What do you think about Seekers who hide and just dash through mobs? In PvE, the strongest character is the Seeker. If you check the statistics of the weekly dungeon tournaments, surely more than half will be filled with Seekers... If Charmers are really that strong, can they beat Seekers in speedruns?

Posted
10 hours ago, Laevateinn said:

What do you think about Seekers who hide and just dash through mobs? In PvE, the strongest character is the Seeker. If you check the statistics of the weekly dungeon tournaments, surely more than half will be filled with Seekers... If Charmers are really that strong, can they beat Seekers in speedruns?

Looking at your own words, the blogger is obviously talking about charm's damage, while you're talking about "speedrun" and you understand that seekers get ranked more for speed than damage.

In the past, spring raidboss rooms elf and mc were not yet separated, that time seek lost to charm, I don't know if you remember or not.

Posted
On 3/27/2025 at 6:49 AM, Laevateinn said:

O que você acha dos Seekers que se escondem e simplesmente correm por entre os mobs? No PvE, o personagem mais forte é o Seeker. Se você verificar as estatísticas dos torneios de masmorras semanais, certamente mais da metade estará cheia de Seekers... Se os Charmers forem realmente tão fortes, eles podem derrotar os Seekers em speedruns?

I understand your indignation about the Sekker class, but the class is about balancing, while the charm is about readjustment, as the class is the only one in the game that takes advantage of a buff that offers a high damage increase with a 100% chance of activating.

 

19 hours ago, weakplay said:

Olhando para suas próprias palavras, o blogueiro está obviamente falando sobre o dano do charme, enquanto você está falando sobre "speedrun" e entende que os caçadores são classificados mais pela velocidade do que pelo dano.

No passado, as salas dos raidboss de primavera, elfo e mc, ainda não eram separadas, naquela época buscava-se o charme perdido, não sei se vocês lembram ou não.

exactly, I can in the future make a post about the sekker spedrum, which is really very strong, but at the moment, the charms are limitless

Posted (edited)
22 часа назад, Laevateinn сказал:

What do you think about Seekers who hide and just dash through mobs? In PvE, the strongest character is the Seeker. If you check the statistics of the weekly dungeon tournaments, surely more than half will be filled with Seekers... If Charmers are really that strong, can they beat Seekers in speedruns?

The speed of passing the dungeon depends on more than just damage. Seekers win tournaments with movement speed and invisibility, but in damage they lose to rangers, smashing blades, and beastmasters.

Charmer needs to be nerfed, and I completely agree with that. The class has a catastrophically high amount of damage, which allows it to aggro world bosses without using out-of-class books or a castle.

Edited by Vaccaria
Posted

Damage melee class is at disadvantage now in both faction. Almost all of boss at end game content have closs range aoe stun. I don't think they need to be nerfed more considering ranger and hunter is more reliable damage dealer.

Posted
18 hours ago, weakplay said:

Looking at your own words, the blogger is obviously talking about charm's damage, while you're talking about "speedrun" and you understand that seekers get ranked more for speed than damage.

In the past, spring raidboss rooms elf and mc were not yet separated, that time seek lost to charm, I don't know if you remember or not.

 

16 hours ago, PATRICIO BRUNO said:

I understand your indignation about the Sekker class, but the class is about balancing, while the charm is about readjustment, as the class is the only one in the game that takes advantage of a buff that offers a high damage increase with a 100% chance of activating.

I was speaking from dg perspective. charmer and the seeker are the strongest classes in each faction when it comes to dg. Of course, the seeker is stronger in dungeons. But if you nerf the charmer's damage, the imbalance will only get worse. If I remember correctly, charmer was nerfed back then under the premise that a bug had been fixed.
 

15 hours ago, Vaccaria said:

The speed of passing the dungeon depends on more than just damage. Seekers win tournaments with movement speed and invisibility, but in damage they lose to rangers, smashing blades, and beastmasters.

Charmer needs to be nerfed, and I completely agree with that. The class has a catastrophically high amount of damage, which allows it to aggro world bosses without using out-of-class books or a castle.

Do you really think the dogs can freely attack the world boss without any issues? If the elf uses aoe skill, dogs will die.

Posted
7 минут назад, Laevateinn сказал:

Do you really think the dogs can freely attack the world boss without any issues? If the elf uses aoe skill, dogs will die.

We don’t have any problems with this, especially not with event bosses, since it's impossible to reach the enemy's boss there. As a result, spellcasters aggro everything. Hunters, warlocks, and other DPS classes with 15 books lose to a spellcaster without a castle or books. This is inherently abnormal.

Posted
On 3/27/2025 at 6:49 AM, Laevateinn said:

What do you think about Seekers who hide and just dash through mobs? In PvE, the strongest character is the Seeker. If you check the statistics of the weekly dungeon tournaments, surely more than half will be filled with Seekers... If Charmers are really that strong, can they beat Seekers in speedruns?

 

Let's please remain on topic. If you're concerned about speedrunners, feel free to open a new topic about it. 

Posted
On 3/28/2025 at 5:52 AM, Overhoul said:

A classe de dano corpo a corpo está em desvantagem agora em ambas as facções. Quase todos os chefes no conteúdo do fim do jogo têm atordoamento em área de alcance próximo. Não acho que eles precisem ser mais nerfados, considerando que o ranger e o hunter são causadores de dano mais confiáveis.

I don't agree with you, classes like seeker, blade dance, reaper, chieftain, rogue are great for dealing damage, and have mobility and resistance to reach the enemy, I don't believe that nerfing the relic or removing it from two dogs would cause an impact on the faction, charm is a class that is strong, having several strengths, like its invocations, having an advantage in the amount of damage being dealt, what the relic does is simply take that amount and double the damage, this is very strong and unbalanced.

 

18 hours ago, Vaccaria said:

Não temos problemas com isso, especialmente com chefes de eventos, já que é impossível alcançar o chefe inimigo lá. Como resultado, conjuradores aggro tudo. Caçadores, bruxos e outras classes DPS com 15 livros perdem para um conjurador sem castelo ou livros. Isso é inerentemente anormal.

This is the point I want to convey to the game and forum admins, the point is that a relic is worth 15 books, and this has become more absurd in this update with the receiving attack strength charm, a stronger penetration attribute in the game.

Posted (edited)

At present, summoners can inherit no more than char's own attribute value, but charm's dog relies on this sacred object to achieve 100% critical hit, which is beyond the player's own attributes, and the player's maximum critical hit is only about 53, but summoning dogs can achieve 100%, which is very unreasonable.

Edited by weakplay
Posted
On 29/03/2025 at 13:10, weakplay disse:

At present, summoners can inherit no more than char's own attribute value, but charm's dog relies on this sacred object to achieve 100% critical hit, which is beyond the player's own attributes, and the player's maximum critical hit is only about 53, but summoning dogs can achieve 100%, which is very unreasonable.

That's the question, there are 4 invocations receiving attributes, very strong, which also manages to obtain 100% critical damage, very strong.

  • 5 months later...
Posted
On 4/2/2025 at 3:20 AM, PATRICIO BRUNO said:

That's the question, there are 4 invocations receiving attributes, very strong, which also manages to obtain 100% critical damage, very strong.

Who would ever use this trash relic in the arena? What a joke. Anyone who does either has no idea what real fights are like, or just doesn’t know what they’re doing.

As a DPS, crit is absolutely useless in the arena. You clearly know nothing about how the arena actually works. Talking only with numbers? That’s pure theorycrafting, not reality.

As a DPS, crit is absolutely useless in the arena. You clearly know nothing about how the arena actually works. Talking only with numbers? That’s pure theorycrafting, not reality.

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