lewe 4 Posted March 22 Posted March 22 (edited) The talent should work in a different way. Currently it works like this [using any two skills has a chance equal to the character's skill cooldown to restore 4% of the character's maximum health and 6% of the character's maximum energy] Now it works like this: [using any two skills has a chance equal to the character's skill cooldown to heal 6% of the character's maximum health, in addition to every two skills used the character gains a 2.5% damage buff, up to a maximum of 15% damage, after reaching the maximum the buff lasts 10 seconds and deactivates, resetting the buff after 5 seconds. It also grants the warlock (shadow barrier) for every 2 skills used the warlock gains a shield that absorbs any damage but no more than one attack (similar to the wizard's barrier) Clarification notes: The Warlock is a class that does not have any type of resistance or defense, does not have a surprise attack such as arriving invisible and catching the opponent off guard, or pets, or extraordinary healing like other classes! Nor can he use relics that help in defense, such as [Ice Captivity Relics] [Mirror Domain Relic] [Magic Relic of Illusory Control], [Magic Relic of Oppression], thus the class became very vulnerable because all rivals can combat control effects and get close to the warlock, since the warlock does not have any type of "defense or resistance" he ends up dying very easily. It was also assessed that he needs a shield barrier that minimizes absurd damage from pets, or classes that have a lot of raw explosive damage or surprise attacks. Edited March 22 by Higgings Tag misapplication Laevateinn 1 Quote
Laevateinn 127 Posted March 22 Posted March 22 I’m not entirely sure about this yet since I’ll be learning it tomorrow, but I’ve used it a few times on the test server. This talent doesn’t restore a huge amount of health, but it at least feels like it works reliably compared to the second branch, which might not even function properly, and the first branch, which only increases mana. I plan to test it more tomorrow once I learn more about it. I like the 2% additional health recovery and damage buff, but personally, I think it would be great if something related to resistance were added. For example, if my skill is blocked by the opponent’s resistance twice, the next debuff or control skill could be guaranteed to hit. lewe 1 Quote
lewe 4 Posted March 22 Author Posted March 22 On 3/22/2025 at 8:15 AM, Laevateinn said: I’m not entirely sure about this yet since I’ll be learning it tomorrow, but I’ve used it a few times on the test server. This talent doesn’t restore a huge amount of health, but it at least feels like it works reliably compared to the second branch, which might not even function properly, and the first branch, which only increases mana. I plan to test it more tomorrow once I learn more about it. I like the 2% additional health recovery and damage buff, but personally, I think it would be great if something related to resistance were added. For example, if my skill is blocked by the opponent’s resistance twice, the next debuff or control skill could be guaranteed to hit. Exactly that! The warlock restores a low amount of life, only 4%, if it increases to 6% it would be much better. About the 2.5% damage accumulation for every two skills used, it would be like the necromancer's talent, necros have a talent branch that does this. However, they don't even use it hahaha.😄 And about resistance, I've been evaluating several classes, and it seems to me that the warlock is a class that has more disadvantages compared to all the others when it comes to defense relics. Another point is that, nowadays, almost all players can easily reach 30% resistance. Which makes the warlock very vulnerable and weak, besides some classes already have resistance skills, any class gets close to him and kills him. For this reason, a barrier that activated every two skills used would be interesting. A barrier similar to the warlock's that only holds one damage, no matter how much it is, but only one. These changes could be added to this talent, since it is hardly explored due to not having much help. Well, that's my idea! I hope someone sees it and rethinks this talent.🙂 🫡 Quote
errou 2 Posted March 23 Posted March 23 On 21/03/2025 at 21:45, lewe disse: The talent should work in a different way. Currently it works like this [using any two skills has a chance equal to the character's skill cooldown to restore 4% of the character's maximum health and 6% of the character's maximum energy] Now it works like this: [using any two skills has a chance equal to the character's skill cooldown to heal 6% of the character's maximum health, in addition to every two skills used the character gains a 2.5% damage buff, up to a maximum of 15% damage, after reaching the maximum the buff lasts 10 seconds and deactivates, resetting the buff after 5 seconds. It also grants the warlock (shadow barrier) for every 2 skills used the warlock gains a shield that absorbs any damage but no more than one attack (similar to the wizard's barrier) Clarification notes: The Warlock is a class that does not have any type of resistance or defense, does not have a surprise attack such as arriving invisible and catching the opponent off guard, or pets, or extraordinary healing like other classes! Nor can he use relics that help in defense, such as [Ice Captivity Relics] [Mirror Domain Relic] [Magic Relic of Illusory Control], [Magic Relic of Oppression], thus the class became very vulnerable because all rivals can combat control effects and get close to the warlock, since the warlock does not have any type of "defense or resistance" he ends up dying very easily. It was also assessed that he needs a shield barrier that minimizes absurd damage from pets, or classes that have a lot of raw explosive damage or surprise attacks. In fact, the problem of the wizard is very vulnerable nowadays, because all classes have a high percentage of resistance, and to make matters worse, the wizard does not have any defense relics that really help. The idea of the barrier activating every two skills would be perfect to combat this lack of resistance" lewe 1 Quote
Tuway 1 Posted March 23 Posted March 23 (edited) Finally someone noticed this. I've been saying this for years, too. The warlock doesn't have a good defense relic, and the class is really undervalued nowadays. This idea of a barrier for every two skills used is incredible! I hope the admins see your post and pass the idea on to the developers to analyz. This would attract players back with the warlock. On my server, there are very few warlocks for the reason you mentioned above, because they are very weak defensively and other classes can easily have 30% or more resistance. Edited March 24 by Higgings Please, use normal sized letters lewe 1 Quote
lewe 4 Posted June 3 Author Posted June 3 @Holmes @Shimarin @Ramona @Robin I hope you enjoy the update and remember the warlock class, which has meaningless talents, and the lack of defense relics, or relics in skills that make no sense, such as the terrible relic of apathy being used in the circle or fear, the right thing to do was to use it in the pool of darkness. Well, I hope you saw this topic about warlock. My opinion on update is this, on the other issues I think it will always be the same as on all WS anniversaries. Quote
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