Abi 100 Posted November 25 Share Posted November 25 (edited) hello in this post i want to talk specifically about the Assassin's Guild Talents for hunter I like the new addition and ideas of the talents however there's a problem with the last talent being the Snake Dance the talent idea is good giving hunter what they always needed a source of accuracy reduction so they can take advantage of their dodge skills and dodge build however the talent doesn't really works well with hunters skills and feels out of sync the talent requires the hunter to take dmg and hits in order for it to works which goes against the idea of a dmg class wanting to avoid taking dmg or losing health but that's not the major problem here the problem is how it goes out of sync and contradict hunters skill "bless of the mountains" you see in order for the blessing to remain in play or active hunters need to maintain their health above certain threshold, going under that threshold the skill goes completely offline which causes the problem that in order for the hunter to take advantage of their new talent snake dance maximum increase they need to lose the advantage of a MAIN skill being blessing specially in high levels where most damage classes like ranger ,bladedancer , seeker and mage can deal well above 3k damage in a single blow making the blessing going completely offline or being 1 more hit from being so only to gain 2% accuracy reduction from snake dance and even then if a hunter dodges one take the entire advantage of snake dance is lost too making hunter lose both the talent and the skill thus i want to suggest the following change to snake dance Snake Dance The character gains 3 Stacks of Snake Dance buff, each Stack reduce the accuracy of incoming attacks by 2% (up to 6%). if the character dodges an attack one of the Stacks is removed, the buff have 10sec restoring time and each direct instant damage to the character reduce the restoring time by 0.5sec i believe this change will make the snake dance more in sync with hunter skills and dodge build play style making hunter take an advantage of their double roll dodge along side the accuracy reduction while also not making it too overpowered by having the entire snake dance buff gone after 3 dodges but it would still be more useful than the current version of the skill requiring the hunter to take damage to be able to make use of snake dance. in the end i hope the devs take consideration for my idea and apply it to the game with better numbers or values thank you for reading Edited November 25 by Abi pawned, Ogull, Higgings and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Laevateinn 97 Posted November 26 Share Posted November 26 Cool idea. But even though it's not healing, I think the restoring time is longer compared to ranger's 2 second healing cd. Quote Link to comment Share on other sites More sharing options...
Italian Stallion 0 Posted November 29 Share Posted November 29 (edited) As a hunter player this was exactly my thought when I read the talent description. Such change to the talent as stated above would make assassin branch alot more interesting. As it looks now I dont see any point in changing branch even tho i mostly enjoy PvP contents. Edited November 29 by Italian Stallion Quote Link to comment Share on other sites More sharing options...
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