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[2024.10.18] Warspear Online Update 12.6. Mockingbird's Play. Announcement


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Warriors!
 

As Median Night creeps closer, Arinar braces for its darkest hour, when nightmares become reality and every rustle in the shadows hides real danger! Step closer to hear an ominous tale, but beware – winged shapes are already circling menacingly in the night sky...
 

You are sitting by the fire, lost in a book, when suddenly a messenger pigeon swoops into the room. A letter drops onto the table...

The handwriting is unmistakable, a chaotic scrawl that could only be the Barker's:
 

"Hope to see you soon at the Horror Circus, old pal! This time we've landed on an island called Vogelville. Nice enough place, except for the birds – there's more of them than you can shake a stick at. Luckily, one of our crew is a local. Ever heard of Velius, the Mockingbird? Probably not. He's been keeping his skills under wraps... until now."
 

Before you can finish reading, a giant raven flies through the window, another note clutched in its beak. Outside, somber birds are perched in the trees, their sharp eyes watching.
 

"P.S. Bring something for headaches – and maybe a sleep aid. Sam Hain's been having nightmares every night, and I'm not sleeping much better either... This place is really starting to get under my skin..."
 

The window bursts open again, and this time a massive owl swoops in. It hurls a letter straight at you, then settles on the mantel, its eyes locked onto yours. Meanwhile, outside, the trees are weighed down with more birds than you've ever seen...
 

"Beware of the birds... They're not what they seem, especially the owls... Hurry here... Before it's too late... Your Barker."
 

Holiday Island
 

Step right up and welcome to Vogelville, a strange place where the dreams of Sam Hain's former showman have taken flight! After leaving the brightly lit starting areas, you'll enter a dense, eerie forest filled with towering trees, poisonous mushrooms, abandoned huts, and lurking dangers. Cleverly, a railway winds its way through the forest, leading you into the heart of Vogelville!
 

At the center of the island, you'll find ramshackle tents and overgrown carousels, now nesting grounds for all manner of feathered creatures. It's been a while since this amusement park has seen visitors, but don't worry – the performers, from stilt-walkers to strongmen and fire-eaters, haven't been twiddling their thumbs! To find the real master of Vogelville's amusement park, head north – where a massive carnival tent stands waiting!
 

Weekly Guild Tournament: Tournament of Median Night
 

The people of Vogelville have fully embraced the traditions of Median Night, including hosting their very own weekly guild tournament! All Arinar guilds level 2 and above are invited to compete for supremacy! Once the tournament begins, your guild will be placed in a division based on its level, regardless of Alliance affiliation.
 

Guild Distribution

EU-Emerald, US-Sapphire, BR-Tourmaline
Division А: Guilds from level 10-12
Division В: Guilds from level 6-9
Division С: Guilds from level 2-5

 

SEA-Pearl
Division А: Guilds from level 5-12
Division В: Guilds from level 2-4

 

RU-Amber, RU-Topaz, RU-Ruby
Division А: Guilds from level 10-12
Division В: Guilds from level 6-9
Division С: Guilds from level 2-5

 

Compete against other guilds in your division by collecting Essence of Horror alongside your guildmates to earn unique personal rewards! Remember, if a player joins a guild but leaves during the tournament, the points earned by that player will be deducted from the guild's overall score.
 

Event Currency: Essence of Horror
 

The exclusive event currency, Essence of Horror, is back for those brave enough to enter the Horrors Circus! You can earn this currency by completing the following activities during Median Night:

  • Story and daily quests (90 each, capped at 900 per day)
  • Dynamic quests (75 each, uncapped)
  • Dungeons (120 each, capped at 1,200 per day)
  • World boss assists (100 each, uncapped)

You can also earn Essence of Horror as a reward for participating in guild events and raids! Keep in mind that you can hold a maximum of 35,000 Essence of Horror per character.
 

Expanded Median Night Talent Tree
 

Stock up on Essence of Horror to unlock unique Median Night talents! The updated talent tree features revamped abilities from last year and introduces brand new talents. Best of all, once unlocked, these talents will remain active even after the event ends!
 

talent tree.jpg
 

Спойлер

Ошеломительная сила_ I степени _ Stunning Power_ Rank I.png Stunning Power: Rank I
Increases the character's skill damage against Common monsters by 1.5 / 3 / 4.5% with a chance equal to the Stun chance.

 

Ошеломительная сила_ II степени _ Stunning Power_ Rank II..png Stunning Power: Rank II
Increases the character's skill damage against Strong monsters by 1.5 / 3 / 4.5% with a chance equal to the Stun chance.


Ошеломительная сила_ III степени _ Stunning Power_ Rank III..png Stunning Power: Rank III
Increases the character's skill damage against Elite monsters by 1.5 / 3 / 4.5% with a chance equal to the Stun chance.


Ошеломительная сила_ IV степени _ Stunning Power_ Rank IV..png Stunning Power: Rank IV
Increases the character's skill damage against Mini-Bosses, Bosses, and Raid Bosses by 1.5 / 3 / 4.5% with a chance equal to the Stun chance.


Ошеломительная мощь _ Stunning Might.png Stunning Might
Increases the character's skill damage against enemy minions by 1 / 2 / 3% with a chance equal to the Stun chance.

 

Длительное оглушение _ Prolonged Stun.png Prolonged Stun
Increases the duration of the Stun bonus effect by 0.1 / 0.2 / 0.3 sec.

 

Ошеломительное избавление _ Stunning Purge.png Stunning Purge
Removes 1 control harmful effect from the character with a chance equal to the Stun chance. This effect can only occur once per 30 sec.


Чарующие ботинки ошеломления _ Bewitching Boots of Stun.png Bewitching Boots of Stun
Increases the bonus from enchanting boots with the Crystal of Stun by 1 level.


Чарующее оружие ошеломления _ Bewitching Weapon of Stun.png Bewitching Weapon of Stun
Increases the bonus from enchanting weapons with the Crystal of Stun by 1 level.


Ошеломительная хроника _ Stunning Chronicle.png Stunning Chronicle
Increases the bonus from Enhanced Stunning by 0.5%.

 

Talents with New Levels
 

Оглушение помощников _ Stun_ Minions.png Stun: Minions
Increases the Stun chance of the character's minions by 1.5 / 3 / 4.5%.


Закалённое кольцо ошеломления _ Tempered Ring of Stun.png Tempered Ring of Stun
Increases the Stun bonus in equipped rings by 0.1 / 0.2 / 0.3%.


Закалённый браслет ошеломления _ Tempered Bracelet of Stun.png Tempered Bracelet of Stun
Increases the Stun bonus in equipped bracelets by 0.1 / 0.2 / 0.3%.

 

Закалённое оружие ошеломления _ Tempered Weapon of Stun.png Tempered Weapon of Stun
Increases the Stun bonus in equipped one-handed weapons by 0.1 / 0.2 / 0.3 / 0.4 / 0.5%, and in two-handed weapons by 0.2 / 0.4 / 0.6 / 0.8 / 1%.


New Talent
 

Ошеломительная невосприимчивость _ Stunning Endurance.png Stunning Endurance
When the character's health drops to a percentage equal to Stun, Stunning Endurance is applied for 1.5 / 3 / 4.5 sec, granting immunity to control effects. This effect can only occur once per 30 sec.

 

Спойлер

Вампирская выносливость_ I степени _ Vampire Stamina_ Rank I.png Vampire Stamina: Rank I
Reduces critical damage taken from Strong monsters by 1.5 / 3 / 4.5% with a chance equal to Health Steal.


Вампирская выносливость_ II степени _ Vampire Stamina_ Rank II.png Vampire Stamina: Rank II
Reduces critical damage taken from Elite monsters by 1.5 / 3 / 4.5% with a chance equal to Health Steal.


Вампирская выносливость_ III степени _ Vampire Stamina_ Rank III.png Vampire Stamina: Rank III
Reduces critical damage taken from Elite monsters by 1.5 / 3 / 4.5% with a chance equal to Health Steal.


Вампирская выносливость_ IV степени _ Vampire Stamina_ Rank IV.png Vampire Stamina: Rank IV
Reduces critical damage taken from Mini-Bosses, Bosses, and Raid Bosses by 1.5 / 3 / 4.5% with a chance equal to Health Steal.

 

Вампирское противостояние _ Vampire Resistance.png Vampire Resistance
Reduces critical damage taken from enemy minions by 1 / 2 / 3% with a chance equal to Health Steal.

 

Чарующее кольцо вампиризма _ Bewitching Ring of Vampirism.png Bewitching Ring of Vampirism
Increases the bonus from enchanting rings with the Rune of Vampirism by 1 level.


Чарующий амулет вампиризма _ Bewitching Amulet of Vampirism.png Bewitching Amulet of Vampirism
Increases the bonus from enchanting amulets with the Rune of Vampirism by 1 level.


Чарующий плащ вампиризма _ Bewitching Cloak of Vampirism.png Bewitching Cloak of Vampirism
Increases the bonus from enchanting cloaks with the Rune of Vampirism by 1 level.


Вампирское избавление _ Vampire Purge.png Vampire Purge
Removes 1 non-control harmful effect from the character with a chance equal to Health Steal. This effect can only occur once per 30 sec.


Вампирская хроника _ Vampire Chronicle.png Vampire Chronicle
Increases the bonus from Enhanced Health Steal by 1%.

 

Talents with New Levels
 

Кража здоровья помощников _ Health Steal_ Minions.png Health Steal: Minions
Increases the Health Steal of the character's minions by 2.5 / 5 / 7.5%.


Закалённое кольцо вампиризма _ Tempered Ring of Vampirism.png Tempered Ring of Vampirism
Increases the Health Steal bonus in equipped rings by 0.15 / 0.3 / 0.45%.


Закалённый браслет вампиризма _ Tempered Bracelet of Vampirism.png Tempered Bracelet of Vampirism
Increases the Health Steal bonus in equipped bracelets by 0.15 / 0.3 / 0.45%.


Закалённый амулет вампиризма _ Tempered Amulet of Vampirism.png Tempered Amulet of Vampirism
Increases the Health Steal bonus in equipped amulets by 0.2 / 0.4 / 0.6%.


Закалённый плащ вампиризма _ Tempered Cloak of Vampirism.png Tempered Cloak of Vampirism
Increases the Health Steal bonus in equipped cloaks by 0.2 / 0.4 / 0.6%.


Закалённое оружие вампиризма _ Tempered Weapon of Vampirism.png Tempered Weapon of Vampirism
Increases the Health Steal bonus in equipped one-handed weapons by 0.15 / 0.3 / 0.45 / 0.6 / 0.75%, and in two-handed weapons by 0.3 / 0.6 / 0.9 / 1.2 / 1.5%.


New Talent


Вампирская невосприимчивость _ Vampire Endurance.png Vampire Endurance
When the character's health drops to a percentage equal to Health Steal, Vampire Endurance is applied for 1.5 / 3 / 4.5 sec, granting immunity to non-control harmful effects. This effect can only occur once per 30 sec.

Holiday Quests
 

Running the Horror Circus is no easy task, and Sam Hain is feeling the strain! This year, the pumpkin-headed Prince of Median Night is on the verge of a meltdown. Luckily, a longtime resident of Vogelville has offered to help, and you've been chosen to act as a go-between. Are you up to the challenge?
 

праздничный квест _ holiday quest .gif
 

While helping Sam Hain, don't forget to complete your daily quests! You'll have to repair broken scarecrows, hang dreamcatchers, collect bird feathers, awaken drowsy guests with smelling salts, and deal with troublesome barkers, illusionists, and jesters! And don't miss out on PvP brawls at the Dead Man's Grin Inn and skirmishes on enemy Alliance territory!
 

Some daily quests will feature a dynamic leveling mechanic. You'll know when your level is scaled by the color of your level indicator on your character widget and equipment slots, a special icon right to your character widget, and a hint when you enter the area.
 

Dynamic Quests
 

Prepare yourself for exciting dynamic quests in Vogelville! Collect pumpkins to summon and defeat the pumpkin-headed mini-boss, fend off flocks of feathered invaders, and give those strength meters a solid whack!
 

These dynamic quests have no cooldown and are activated when a shared activity counter, tracked by both Alliances, is filled through daily quests. Once activated, each quest will be available for 1.5 hours.
 

динамик _ dynamic quest.gif
 

Holiday Dungeons
 

Vogelville is shrouded in secrets, hidden within its eerie, abandoned carnival tents. Cursed to remain in the form of sinister birds, the island's creatures will unleash their fury on anyone who disturbs their rest or dares to confront Volan, the Feather Fiddler. Only the bravest adventurers will survive his magic!


Feather Fiddler Volan is a deranged tamer and sorcerer, with a collection of Vogelville's most terrifying birds in his tent. Rumor has it that deep in the hidden chambers of his lair, he keeps a giant monstrous bird that devours hapless adventurers who stray too far.
 

dungeon.gif

In the shadowy depths of Volan's dungeons, every mistake comes with a price. The boss will occasionally summon his loyal minions, so be prepared to face these vicious feathered foes! Volan can also conjure totems – some may appear harmless, but ignoring them is dangerous. Make sure to heal the totems to avoid their devastating effects. Other totems will draw power from the suffering of their chosen victim, so be sure to destroy them quickly!

World Event: Moss and Feathers

 

The clamor and excitement caused by the arrival of Arinar's heroes in Vogelville have awakened the ancient Silvan from his deep slumber. But instead of rising in his familiar woods, he finds himself caught in a plot by the island's birds to seize control of the woodland. Now, Silvan faces a challenging journey home, with his hopes resting on the warriors of Arinar!
 

Stage I: Dumpster Dive
Awakened by the din of Median Night, the ancient Silvan couldn't resist a little fun at Sam Hain's carnival. But getting home won't be easy. The local birds have long held a grudge against Silvan, plotting to overthrow the Forest Lord and establish their own feathered rule. To sneak back into his thicket, Silvan needs a disguise made from the feathers shed by the forest creatures. Search the area for these feathers and help Silvan blend in. But beware, the raccoons won't let you plunder their treasures so easily!

 

world event stage I.gif
 

Stage II: Blinding Fog
Silvan seems to have more enemies than he bargained for. Even in his feathered disguise, the hedgehogs have seen through him! They're furious, grumbling about how he feasted on their apple harvest. To block his path, they've conjured a thick magical fog. Capture the hedgehog mages, force them to break the spell, and defeat as many of their spiky companions as possible.

 

Stage III: Tangled Traps
The birds aren't done fighting for control of the forest just yet. They've set up nets to catch and trap Silvan. Act quickly – burn the nets and take out the pesky birds!

 

world event stage III.gif
 

Stage IV: Prideful Bird
The mastermind behind the bird attack has finally revealed himself! It's Prideful Sarabaz, Silvan's old rival. He's launched a bold attack on Silvan, but the forest guardian is too weak to fight back. Protect Silvan and save him from Sarabaz's clutches!

 

Tournament Guild Event in a GvG Area: Carnival of Souls
 

A mysterious mist has descended upon Feather Isle, corrupting all its inhabitants – even the clowns. Once joyful and carefree, these circus performers have transformed into terrifying, bloodthirsty creatures. Now, they're plotting an assault on the island's residents, led by their monstrous leaders: the Carnival Arachnid, the Nightbreed, the Nightmare Jester, and the Mean Prankster. For the guilds of Arinar, the situation is no laughing matter. To claim victory, they'll have to defeat these red-nosed horrors of Median Night and outmatch their rivals, leaving no room for defeat! Rally your guild and rush to the Horror Thicket to battle deadly monsters, sinister circus fiends, and rival guilds for supremacy!
 

On this spooky night, eerie laughter echoes from the depths of the forest, calling the guilds of Arinar to test their strength and courage. To win, you'll have to defeat rival guilds while also slaying as many clownish abominations as possible. The battlefield will be constantly shifting, with powerful enemies lurking in the farthest corners of the thicket. Be prepared for waves of monsters – some of them lightning-fast and tricky to handle. And, of course, you'll face the deadliest horrors of Median Night! Stay on the move if you want to score points and prove you are the true champion!
 

map gvg.png


Once you enter the event area, you'll find yourself in one of the war camps deep within the Horror Thicket. Nearby, you'll see a railroad track – you can follow it or cut straight through the dense woods to reach the corner zones where the real action awaits!
 

Right from the start, three different activities will appear in these corner locations, each with a different level of difficulty and impact on victory:

  • Kill one of four bosses
  • Kill two mini-bosses
  • Kill monsters
  • Kill players in a specific zone

Note that only one boss will appear on the map at a time, while the other two activities will spawn on the opposite side of the map from the boss.
 

GvG.gif


Every battle here is a race against time! The faster you complete each challenge, the sooner new activities will appear. To earn the most points, you'll need to stay on the move and follow the action as new activities appear! Boss spawns will be announced in game chat, and markers on the map will guide you to active challenges.
 

Keep in mind, all monsters and bosses in the event will have PvP status, meaning they will factor in PvP player attributes. Your guild's goal is to outscore the other guilds by earning points through various activities:

  • Kill a PvP monster, Laughing Carnie – 1 point
  • Kill a PvP monster, Unruly Showman – 3 points
  • Kill a PvP monster, Explosive Barrel – 4 points
  • Kill a player – 5 points
  • Kill a PvP monster, Clown Ripper – 10 points
  • Kill a PvP mini-boss, Many-Armed Strongman – 250 points
  • Kill a PvP mini-boss, Soul Juggler – 250 points
  • Kill a PvP boss, Carnival Arachnid – 750 points
  • Kill a PvP boss, Nightbreed – 750 points
  • Kill a PvP boss, Nightmare Jester – 750 points
  • Kill a PvP boss, Mean Prankster – 750 points

The guild with the highest score at the end of the event wins!
 

Radial Menu Update
 

With the release of Update 12.6, the radial menu is getting a major overhaul! First, the Events button is being replaced with a new Activities button, giving you quick access to three key features:

  • Events – Displays events available to your character.
  • World Bosses – Shows information about available world bosses.
  • Guild Raids – Provides access to raid functions when a Raid Season is active.

Additionally, the Raid Bosses button has been renamed to World Bosses and removed from the Guild menu.

 

Guild Raids Menu Features
 

Raid features are easily accessed through the Activities button on the main radial menu. The Guild Raids window displays important details such as the time remaining in the current Raid Showdown, available Raid Energy, boss levels, recommended participants, and rewards for each difficulty level. Guild members with the rank of Leader, Right Hand, or Heir can start recruiting for a raid by clicking the Create Raid button. Please note that only characters level 20 and above, and guilds starting at level 2, can participate in raids.

 

Remember that your guild can only have one active raid at a time. When you click Create Raid, a 10-minute recruitment phase begins. During this time, all online guild members who aren't currently engaged in an Arena match, castle siege, or dungeon will receive notifications about the raid – whether it's being assembled, a new participant has joined, or the raid has been canceled. Players must also be free from any active penalties, which we'll cover shortly.
You can join or leave the raid party at any time through the Guild Raids window, during both the recruitment phase and the raid itself. However, if you leave an active raid, there's a 30-second cooldown before you can rejoin.

 

However, switching guilds after completing a raid and receiving rewards during an active Raid Showdown will result in a penalty. This penalty will prevent your character from receiving raid notifications, joining raids, or starting new ones. This penalty may be temporary or permanent:

  • The first time you switch guilds, you'll receive a 24-hour penalty.
  • The second switch will result in a 5-day penalty.
  • The third switch will result in a permanent penalty that will last until the end of the active Raid Showdown.

The penalty timer starts when you leave the guild, and you'll receive a warning before doing so. Once the showdown is over, all penalties are removed.

 

In the first Raid Showdown, your guild will have 6 units of Raid Energy per day – 3 will automatically replenish at 00:00 CEST (23:00 CET), and the other 3 can be manually restored. When the Raid Leader starts the raid, 1 unit of Raid Energy is consumed, and all participants are notified and teleported to the raid location. Note: You won't be able to use the Teleportation Scroll during raids! Guild skills such as Guild Invisibility, Guild Blessing, Resurrection, Guild Unity, and Guild Magic Orb will also be banned in the raid area.
 

You will only have 10 minutes to defeat each raid boss, regardless of difficulty, so plan your tactics in advance and take the recommended participant note seriously! All players present at the raid location will receive rewards for completing the raid, and guild members who participate in at least one showdown and remain in the guild until the end of the season will earn season rewards. Depending on the type of reward, you'll either receive it directly or have it sent to your mailbox.
 

Guild Showdown
 

You can track your guild's ranking for the current Raid Showdown from a special window in the Activity Center! The leaderboard ranks all of the guilds on your realm based on their best raid completion times and difficulty levels cleared. The window also has a Menu button with the following options:

  • Find Guild – Find a specific guild in the leaderboard.
  • Showdown Rewards – View details about the showdown's rewards.
  • Guild Raids – Access the Guild Raids menu and its functions.
  • Showdown Results – See the top-ranked guilds at the end of the showdown.
     

Competitive Guild Raid: The Jester King's Laughter
 

As hinted in the developer diaries, a new challenge will unfold during Median Night... The first season of Competitive Guild Raids is launching soon, featuring two showdowns – the first with 10 difficulty levels, and the second with 15. Who will be your opponent in this first season? Rumors swirl through the bustling tents of Vogelville about a jester named Scarromo – a lunatic who has deluded himself into thinking far too highly of himself...
 

Scarromo once entertained countless kings, leading him to believe that he ruled over all jesters! Sadly for him, luck was never on his side: None of his fellow jesters would acknowledge his claim to power, and his royal patrons have been dropping like flies. The last ruler to take him in was Velius. Perhaps the curse of the Jester King will bring him a cruel fate!
 

guild raid.gif
 

Recently, Scarromo has made Vogelville his home, striking fear into the hearts of its inhabitants! The guilds of Arinar will face a daunting challenge as he wields forbidden spells and deadly curses. First, the Jester King must be stripped of his entourage, as his formidable minions are likely the source of Scarromo's terrifying invulnerability. While the boss may have tricks up his sleeve to summon them back, this presents a prime opportunity for a well-timed attack!
 

Once stripped of his loyal followers, Scarromo will fly into a rage and fiercely defend his domain from the bold fools who dare to enter uninvited! The only way to escape his wrath is to find a safe haven. But driven by ambition, Scarromo won't hesitate to tear apart his own lair so every spectator can witness his moment of glory. You must stop him, as this is your only chance to withstand the final act against the bloodthirsty jester!
 

In addition, from the sixth difficulty level on, Scarromo unleashes a torturous Hex on his enemies. The more this Hex drains the heroes, the more visible it becomes on a special scale at the top of the screen, unique to each player.
 

порча _ hex.gif
 

Do not underestimate this insidious curse! Each unit of Hex will significantly weaken the abilities of Arinar's heroes! Even the most skilled priests will struggle to rid players of this affliction. However, there is a way to delay its harmful effects! Occasionally, mysterious portals will open in Scarromo's lair. No one knows where they lead or how they work, but one thing is certain: interacting with them seems to lessen the curse. Unfortunately, a single portal isn't powerful enough to lift the curse from every warrior...
 

As you progress through each level, Scarromo grows stronger, making each encounter more dangerous and full of surprises. Choosing the right strategy is crucial, but the taste of victory is even sweeter as your rewards increase with the difficulty!
 

Open-World Guild Event: Evil's Bloom
 

Vogelville has fallen under the ominous grip of fungal spores, and deep within its decaying caverns dwell creatures whose terrifying power makes even the bravest of heroes tremble! The mushroom menace grows stronger with each passing day, and only those daring enough to venture into the darkest dungeons and face these mushroom-born horrors can hope to stop it. Rally your guild and prepare to end this plague once and for all!
 

Fungal spores have infested nearly every dungeon on the island. The fungal network is held together by five fearsome beings known as the Forefathers and Overseers of the Mushroom Kingdom of Feather Isle. With their far-reaching roots, these creatures wreak havoc on all living things. It's time to root out the evil that lurks deep beneath the earth!
 

guild event evil_s bloom.gif
 

Rootlash Myconid
Rootlash Myconid is one of the chieftains of the living mushrooms that dwell deep within the caves. His fungal colony once fused with the roots of an oak tree, causing him to grow into a massive and lumbering brute.

 

Ashen Amanethes
Ashen Amanethes more than lives up to his name – he's pale as death itself and just as terrifying. His long, spear-like limbs drip with a deadly white poison for which there is no cure.

 

Blightbearer Erysibos
Blightbearer Erysibos is the ruthless leader of a fierce fungal tribe. His body swells with poisonous spores that he scatters around him. Inhaling just one of these spores is enough to send someone to an eternal rest.

 

Treeward Mycelis
Treeward Mycelis is steadfast and fearless. His body is clad in natural armor made of bark and fungal growth, impervious to both weapons and spells alike.


Shroom-Sage Psilofyr
Shroom-Sage Psilofyr is both a chieftain and a high priest. Having unlocked the ultimate mushroom wisdom, he has gained immortality and an unrelenting urge to exterminate all who are not mushrooms.

 

Venture into the depths of Vogelville to hunt down these sinister mushroom creatures, each hidden within the five levels of underground caverns. The Overseers of the Mushroom Kingdom may appear fragile, but don't be fooled – they are deadly foes to anyone brave enough to challenge them. And remember, you don't have to wait for the event to face these hideous creatures – the mushroom masters are always ready for a fight!

 

World Boss: Mockingbird Velius
 

Velius's reign of terror over Vogelville must be stopped before his evil plan comes to fruition! But beware, the Mockingbird has long awaited his moment of glory and won't go down without a fight!
 

Mockingbird Velius rose to power as Sam Hain's right-hand after the master of the Horror Circus fell ill under mysterious circumstances. Velius's mind is as twisted as it is brilliant, filled with strange and terrifying ideas. He wields mysterious power over the birds of Vogelville, though they may not be as innocent as they seem. How far will the ambitions of this feathered tyrant reach? Only time will tell.
 

velius.gif
 

In battle, Velius will unleash the full extent of his dark magic. He has the power to cloud the minds of his enemies, slow their movements, and cast powerful spells that drain the life from anyone in their path. His loyal feathered minions will fiercely defend him, attacking anyone who dares to oppose their master!

And not only is Velius skilled in offense, he's also a master of defense. With powerful protective spells that absorb most attacks, chilling rumors hint he may even have found a way to cheat death itself...
 

Attractions
 

Who's ready for the thrilling attractions of Median Night? There's something for everyone, no matter your level! Gather up golden skulls, play tricks on the locals for candy, and take down monsters using special abilities – all while earning Good Luck Tokens for each activity you complete!
 

Beast Buster Attraction (Solo, All Levels)
Nothing beats a good old monster brawl! This year, Sam Hain has lined up some creative weapon choices for you. Pick your favorite way of monster mayhem and go wild! The more beasts you wipe out, the more tokens the Showman will pile up for you!

 

истребитель чудовищ _ beast buster attraction.gif


Hoarder Attraction (Solo, All Levels)
The Horror Circus is packed with mysteries and ancient relics, and who cares if some of the most fascinating treasures are cursed? True adventurers won't pass up the chance to build their own eerie collection – especially with a generous token reward at stake! Collect as many golden skulls as you can while fighting off the monsters of the maze!

 

коллекционер _ hoarder attraction.gif
 

Trick or Treat Attraction (Solo/Party, All Levels)
The Horror Circus is the perfect place to let your mischievous side run wild and cause as much trouble as you want! Choose from a variety of ways to mess with the locals and have a blast doing it. Every trick you pull will earn you even more tokens!


trick or treat attraction.gif


Holiday Skills

For a limited time during Median Night, you'll have access to unique holiday skills! Seize the opportunity to gain the assistance of a Vogelville resident and master the power of incredible speed!
 

Помощь бродяги _ Stray_s Aid.png Stray's Aid (Active Skill)
A Stray has no goal, only a path – one that leads to both aid and vengeance! This skill cannot be used in the Carnival of Souls and Mermen Trials events, raids, sieges, and Arenas. It's only available during Median Night.

 

Прыть ночи _ Rush of the Night.png Nightspring (Active Skill)
Harness the fearsome speed of the night and become the speed champion of Vogelville! This skill is awarded for 7 hours as a prize from the world event. It cannot be used during the Carnival of Souls event and is only active in the Horror Circus.

 

Activity Season 29
 

As the eerie Horror Circus arrives in Arinar, the holiday Activity Season begins! Check out the Activity Center, complete daily and weekly missions, and earn valuable rewards. And don't miss out on the Battle Pass, which unlocks an additional branch of unique rewards!
 

Battle Pass Benefits:

  • More daily and weekly mission slots
  • Additional reward slot after redeeming all season rewards
  • Quick access to the Personal and Guild Storage
  • Free hairstyle changes at the Personal Hairdresser
  • Personal Knowledge Bank


Achievements
 

No Median Night celebration would be complete without special holiday achievements! This year, there are 13 personal achievements for the heroes of Arinar, including one legendary achievement! Complete holiday quests, clear dungeons, earn event currency, defeat Vogelville bosses, enjoy the attractions, and explore all the other activities on offer! There are also 5 new legendary guild achievements to strive for – secure your guild's legacy! And there's more! Two of these will be awarded to the guilds that claim victory in the first and second showdowns of the first Guild Raid season.
 

Other Changes & Fixes

  • Fixed a bug where the Shaman's Heaven's Fury talent would not work properly if the character or party members had a negative Skill Cooldown.
  • Fixed a bug where the harmful effect of the Terrible Relic of Life Weakness would not deal damage to enemies if the character died or moved to another location.
  • Fixed a bug with the Paladin's Power Surge talent that would not apply the limit on the maximum number of allied targets.
  • Fixed a bug where the effect of the Hand of Light talent would not apply when using the Templar's Mantra of Healing skill.

That's all for now – but stay tuned for more details on rewards, gifts, holiday surprises, and other changes on release day!
 

See you next week for the open test!
The Warspear Online Team

 

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Do trains operate here? It is possible to ride a train or can we travel by train in whole area? Can we take a train ride? It will be fun if possible. 

 

 

I'm getting excited for my train trip. Taking the train is going to be a blast. 

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On 10/17/2024 at 5:46 PM, Ramona said:


Вампирская невосприимчивость _ Vampire Endurance.png Vampire Endurance
When the character's health drops to a percentage equal to Health Steal, Vampire Endurance is applied for 1.5 / 3 / 4.5 sec, granting immunity to non-control harmful effects. This effect can only occur once per 30 sec

 

DKs be like:

 

:kawaii:

 

On 10/17/2024 at 5:46 PM, Ramona said:

The penalty timer starts when you leave the guild, and you'll receive a warning before doing so. Once the showdown is over, all penalties are removed.

 

This is an interesting method which could've been used long time ago on Castle Sieges 🥲

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Please, the previous boss's DMG wasn't this painful, if for example the DMG was this painful, stun the mob on nerf, please. Even if you bring a tank, it's still difficult for those with +8 equipment

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