Administrators Shimarin 375 Posted September 4 Administrators Share Posted September 4 Warriors! Thank you for your feedback and for being a part of the testing process! Your thoughts and ideas on the upcoming update have been invaluable, and we've made some changes based on your insights: Chosen Paladin Power Surge Healing done changed to 4% of maximum health (was 2%) Healing rate changed to every 5 sec (was every 3 sec) Mage Elemental Power Duration of Fire Synthesis, Nature Synthesis, and Arcane Synthesis changed to 12 sec (was 8 sec) Duration of Elemental Power changed to 16 sec (was 14 sec) Priest Painful Word Range of critical damage increase on auto-attacks and skill attacks changed to 9-18% (was 8-16%) Fixed a bug where the critical damage bonus was calculated incorrectly Seeker Blade's Glow Bonus damage on the next critical auto-attack or skill attack changed to 6% (was 3%) Maximum bonus damage on the next critical auto-attack or skill attack changed to 18% (was 9%) Fixed a bug where the critical damage bonus was calculated incorrectly Harad's Armor The reduced duration of non-control harmful effects on the character for every 5% of remaining health changed to 0.75% (was 1%) The reduced duration of control effects on the character for every 5% of remaining health changed to 0.75% (was 1%) Templar Hand of Light Cooldown reduction of every 3 class skill used changed to 40% (was 55%) Fixed a bug where the talent would reduce the cooldown in the wrong order Fixed a bug where the talent would reduce the cooldown of non-class skills Cleaving Confession Talent's effect now increases skill damage by 1.5% instead of increasing Attack Speed Duration of Cleaving Confession changed to 18 sec (was 10 sec) Fixed a bug where the talent's effect would only apply from auto attacks Light's Vengeance Fixed missing animation on enemies during stun Fixed a bug where the talent's Stun wouldn't trigger the effect of Harad’s Teachings Firstborn Blade Dancer Warrior's Craft Duration of Warrior's Craft changed to 4 sec (was 3 sec) Blood Fury Duration of Blood Fury changed to 12 sec (was 10 sec) Healing Parry Application interval for Parry Master changed to every 5 sec(was every 4 sec) Ranger Reinforced String Fixed a bug where the talent would not work properly. The critical damage bonus from instant damage skills is now constant, and the target's health only affects the chance of the talent occurring Occurrence chance for every 10% of the target's remaining health changed to 2% (was 1%) Fixed a bug where the critical damage bonus was calculated incorrectly Butterfly Dance Healing done changed to 4% of maximum health (was 3%) Healing rate changed to once per 2 sec (was once per 3 sec) Duration of Butterfly Dance changed to 14 sec (was 12 sec) Physical Power bonus changed to 1.5% (was 0.5%) Maximum Physical Power bonus changed to 4.5% (was 4%) Druid Forest Favor Critical damage bonus from attacks of the character and party members for every 10% of the party's total Penetration increased to 1% (was 0.5%) Fixed a bug where the critical damage bonus was calculated incorrectly Emerald Scales Talent occurrence interval changed to once every 5 sec (was once every 6 sec) Warden Armorclad Damage reduction against the next auto-attack or instant damage skill changed to 9% (was 7%) Solar Protection Number of resistances to harmful effects required for the talent's effect to occur changed to 3 (was 4) Duration of Solar Protection changed to 12 sec (was 8 sec) Beast Slayer Critical damage bonus against Elite monsters for every 10% of the target's missing health changed to 3.5% (was 2%) Critical damage bonus against Mini-Bosses for every 10% of the target's missing health changed to 3.2% (was 1.6%) Critical damage bonus against Bosses for every 10% of the target's missing health changed to 2.8% (was 1.2%) Critical damage bonus against Raid Bosses for every 10% of the target's missing health changed to 2.5% (was 0.8%) Fixed a bug where the critical damage bonus was calculated incorrectly Beastmaster Predator's Roar Critical Hit Strength bonus changed to 6% (was 4%) Maximum Critical Hit Strength bonus changed to 18% (was 20%) Mountain Clans Barbarian Nemesis Bonus damage against monsters changed to 10% (was 15%) Minimum bonus damage against monsters changed to 3% (was 8%) Grim Resolve Healing done changed to 4% of maximum health (was 2%) Healing rate changed to once per 2 sec (was once per 3 sec) Rogue Quick Kill Critical damage bonus against monsters changed to 24% (was 25%) Minimum critical damage bonus against monsters changed to 6% (was 5%) Critical damage bonus reduction for each subsequent critical strike on the same monster changed to 6% (was 5%) Fixed a bug where the critical damage bonus was calculated incorrectly Bee Sting Damage interval changed to once per 2 sec (was once per 3 sec) Shaman Heaven's Fury Party's total Skill Cooldown requirement to receive a 0.5% bonus to Physical and Magic Power changed to 35% (was 40%) Path of the Ancestors Party's total missing health requirement to double the talent's bonus changed to less than 50% (was less than 40%) Hunter First Strike Damage bonus on auto-attacks and instant damage skills for every 10% of the target's remaining health changed to 0.8% (was 1%) Forsaken Death Knight Healing Ichor Healing done with a 20% chance changed to 15% of damage taken (was 10%) Bonus occurrence chance for every 5% of remaining health changed to 1.5% (was 2%) Dark Retaliation Fixed a bug where the talent's effect would occur on targets immune to control and non-control harmful effects Necromancer Ruthless Extermination Critical damage bonus against monsters changed to 15% (was 20%) Dead Will Healing done changed to 5% of maximum health (was 3%) Healing rate bonus scaling with the party's total health missing health changed to 0.5 sec (was 0.2 sec) Party's total missing health requirement to receive the healing rate bonus changed to every 20% (was every 25%) Charmer Unleash the Beast Movement speed bonus for summoned monsters changed to 16% (was 12%) Unwavering Devotion Duration of Unwavering Devotion changed to 16 sec (was 10 sec) Reaper Bloodbath Damage bonus for each subsequent auto-attack or instant damage skill changed to 1.5% (was 1%) See you at the test! The Warspear Online Team Quote Link to comment Share on other sites More sharing options...
Administrators Shimarin 375 Posted September 4 Author Administrators Share Posted September 4 Спойлер formatting went crazy, everything will get back to normal soon Quote Link to comment Share on other sites More sharing options...
vegeta 63 Posted September 4 Share Posted September 4 (edited) 12 minutes ago, Shimarin said: Healing done changed to 4% of maximum health (was 2%) Healing rate changed to every 5 sec (was every 3 sec) Is the target to heal same 8 targets ? Why always sentinel classes get extra heal targets . Beastmaster tree heal was 9 targets for kinda long time which was lowered to 6 targets . Now pala healing 8 targets . Will it change or still be kept 8 target's heal @Shimarin Edited September 4 by vegeta Quote Link to comment Share on other sites More sharing options...
Administrators Shimarin 375 Posted September 4 Author Administrators Share Posted September 4 3 минуты назад, vegeta сказал: Is the target to heal same 8 targets ? 8 targets, yes, this part has been left unchanged Quote Link to comment Share on other sites More sharing options...
Blueranger 7 Posted September 4 Share Posted September 4 when test server up? @Shimarin Quote Link to comment Share on other sites More sharing options...
fghty 6 Posted September 4 Share Posted September 4 37 minutes ago, Shimarin said: Healing Ichor Healing done with a 20% chance changed to 15% of damage taken (was 10%) Bonus occurrence chance for every 5% of remaining health changed to 1.5% (was 2%) Even if you make a small buff like Talend is very good, you do not neglect to nerf it. In order for the talent to work, you must take certain damage. If it's going to take damage, then cast it on the defense so that it works. Or have it restore health when it attacks. Or set it to work when block and parry so that it works. As it is now, it's complete garbage. Quote Link to comment Share on other sites More sharing options...
Joy Boy Abunda 6 Posted September 4 Share Posted September 4 Seriously no rework on this passive? Lot of us complain about this effect... Still no eyes and ear? Devs seriously? greyrat and Shax 2 Quote Link to comment Share on other sites More sharing options...
greyrat 13 Posted September 4 Share Posted September 4 7 minutes ago, Joy Boy Abunda disse: Seriously no rework on this passive? Lot of us complain about this effect... Still no eyes and ear? Devs seriously? Nobody liked it but they think it's good for some reason Quote Link to comment Share on other sites More sharing options...
omr 15 Posted September 4 Share Posted September 4 3 minutes ago, Joy Boy Abunda said: Seriously no rework on this passive? Lot of us complain about this effect... Still no eyes and ear? Devs seriously? Bro this for cd faster for skill and reduction mana from skill think this good some thing but we not have skill good like shield or something protect us for can use cd on skill fast just dodge but It doesn't work now Because if Iwas with dodge 60%.all time on rogue this It won't protect him. Shax 1 Quote Link to comment Share on other sites More sharing options...
Shax 82 Posted September 4 Share Posted September 4 (edited) Please rework this for rogue, its really not that helpful for rogue, it just lets it spam skills. Rogue is lacking healing and defense or some distract ability not reduced mana cost and cd. So many are complaining about this yet no answers @Shimarin @Holmes @Dr Strange Edited September 4 by Shax Joy Boy Abunda 1 Quote Link to comment Share on other sites More sharing options...
Theweasel 187 Posted September 4 Share Posted September 4 I will never understand the reason of those nerfs against pve side, do monsters also complain about dmg? Quote Link to comment Share on other sites More sharing options...
greyrat 13 Posted September 4 Share Posted September 4 set it to activate with invisibility to be able to combine it with the rogue's strongest ability Shax, omr and Joy Boy Abunda 2 1 Quote Link to comment Share on other sites More sharing options...
Newworldorder 37 Posted September 4 Share Posted September 4 You are giving PaLa an AOE heal talent which heals 8 people. While BM can heal 6 and improve their defense? How is anyone supposed to win that in a war if the entire side is healing constantly full HP. These “testing” stages aren’t used to make improvements. AOE heals in GVG, WAR, RAIDS is broken. This game has favored the Sentinal side for far too long, Many people have been asking BD nerf for years, it constantly gets buffed and heal skills with its damage and shield. How many more players you gonna lose? Shax and greyrat 2 Quote Link to comment Share on other sites More sharing options...
Shax 82 Posted September 4 Share Posted September 4 (edited) 4 hours ago, Shimarin said: Bee Sting Something is wrong with this talent for rogue, its not triggering healing from rage effect when an enemy dies with the dmg while u have rage, could you forward this for fix @Shimarin Edited September 4 by Shax Quote Link to comment Share on other sites More sharing options...
Theweasel 187 Posted September 4 Share Posted September 4 1 hour ago, Newworldorder said: You are giving PaLa an AOE heal talent which heals 8 people. While BM can heal 6 and improve their defense? How is anyone supposed to win that in a war if the entire side is healing constantly full HP. Druids,beastmasters, and now paladins... Do we had a chance to win before? Quote Link to comment Share on other sites More sharing options...
Shax 82 Posted September 4 Share Posted September 4 1 hour ago, Shax said: Bee Sting The dmg from this is low and the 2 sec delay makes it even more insignificant, make it able to crit to help rogue's dmg in pve. Theweasel 1 Quote Link to comment Share on other sites More sharing options...
Gladiator 1169 Posted September 4 Share Posted September 4 (edited) 1 hour ago, Newworldorder said: You are giving PaLa an AOE heal talent which heals 8 people. While BM can heal 6 and improve their defense? How is anyone supposed to win that in a war if the entire side is healing constantly full HP. 20 minutes ago, Theweasel said: Druids,beastmasters, and now paladins... Do we had a chance to win before? Oh hell yeah!! Paladin heals people 4% of their HP every 5 seconds. This will change the course of the game forever and elf will be unkillable!! Sucks to be an MC player, if only Necromancers got a similar talent and Shamans had AoE heal like BM :(((((((( Edited September 4 by Gladiator Quote Link to comment Share on other sites More sharing options...
Salazam 535 Posted September 4 Share Posted September 4 10 minutes ago, Gladiator disse: Oh hell yeah!! Paladin heals people 4% of their HP every 5 seconds. This will change the course of the game forever and elf will be unkillable!! Sucks to be an MC player, if only Necromancers got a similar talent and Shamans had AoE heal like BM :(((((((( in fact the shamans' healing is stronger than that of BMs Quote Link to comment Share on other sites More sharing options...
Gladiator 1169 Posted September 4 Share Posted September 4 1 minute ago, Salazam said: in fact the shamans' healing is stronger than that of BMs Necro's talent is also stronger but shhhh, let them complain Salazam 1 Quote Link to comment Share on other sites More sharing options...
Retamozoo 1 Posted September 4 Share Posted September 4 (edited) 5 horas atrás, Shimarin disse: Templar Hand of Light Cooldown reduction of every 3 class skill used changed to 40% (was 55%) Fixed a bug where the talent would reduce the cooldown in the wrong order Fixed a bug where the talent would reduce the cooldown of non-class skills Cleaving Confession Talent's effect now increases skill damage by 1.5% instead of increasing Attack Speed Duration of Cleaving Confession changed to 18 sec (was 10 sec) Fixed a bug where the talent's effect would only apply from auto attacks Light's Vengeance Fixed missing animation on enemies during stun Fixed a bug where the talent's Stun wouldn't trigger the effect of Harad’s Teachings - everybody hates templar Почему Templar всегда получает худшие ослабления и изменения? в плане перезарядки навыков. Все навыки тамплиеров требуют много маны и имеют длительное время восстановления, но когда они создают интересный талант, они снижают шанс класса превратить его во что-то играбельное на 15%. Потому что класс очень слабый в начале игры, очень слабый в середине игры, только в конце игры он становится адекватным, но всё равно непривлекательным для других игроков. Помимо того, что новый игрок требует вложений, он предпочитает создавать лидера или призывателя вместо храмовника, которых, кстати, очень мало на сервере именно из-за их набора, который стоит много маны и высокий переменный ток frame widget Edited September 4 by Retamozoo Copiei o link sem querer do fórum Quote Link to comment Share on other sites More sharing options...
vegeta 63 Posted September 4 Share Posted September 4 (edited) 53 minutes ago, Gladiator said: if only Necromancers got a similar talent Compare necro to Pala in gvg clash or raid clash . Necro dies easily meanwhile pala hard to die . Both different class. 1 has less survival kit compared to the other. Edited September 4 by vegeta Quote Link to comment Share on other sites More sharing options...
Gladiator 1169 Posted September 4 Share Posted September 4 4 minutes ago, vegeta said: Compare necro to Pala in gvg clash or raid clash . Necro dies easily meanwhile pala hard to die . Both different class. 1 has less survival kit compared to the other. Ok would you apply the same logic to Mage vs Chieftain, and Druid(Tornado) vs DK(Death Call)? Quote Link to comment Share on other sites More sharing options...
vegeta 63 Posted September 4 Share Posted September 4 15 minutes ago, Gladiator said: would you apply the same logic to Mage vs Chieftain, and Druid(Tornado) vs DK(Death Call)? Right now wat mage got in this update not many saw that . But i have seen in arena it's effect. Much tanky n ignore damage . Barrier + new talent op. Druid tornado slow down; damage and stun from skill and the skill can be cast from 8 yards or so. Druid has one of the best Survival kit in the game. Use tornado from behind and never die . U have see the raid fights I shudnt tell u how it goes . U know druid have edge . Dk deathcall = just stun no damage no slowdown Meanwhile dk has to walk n the cast range isn't same it's just around the dk. Quote Link to comment Share on other sites More sharing options...
Wrath 23 Posted September 4 Share Posted September 4 Comparing heals and defense skills of both sides. Sentinels certainly wins that category. As in druid dont have the similar skill as necro now. Now pala got the same heal mechanics. Then you have shamans totem x BMs tree (One big difference, BMs cant die in tree mode, can they?) As for chief vs mage, remind me which one is ranged class and with better defense and control skills than chief? Plus in raid wars… how do you compare tornado vs death call? You can barely move during those and you Death Calls range is way smaller? Quote Link to comment Share on other sites More sharing options...
Theweasel 187 Posted September 4 Share Posted September 4 2 hours ago, Shax said: The dmg from this is low and the 2 sec delay makes it even more insignificant, make it able to crit to help rogue's dmg in pve. I think is a bit better now, 2 sec, isnt a big thing but it will helps. And indeed it should crit too. Btw, we cant expect anymore from "blade potential" apparently russian ppl think it is good as it is now. Shax 1 Quote Link to comment Share on other sites More sharing options...
Newworldorder 37 Posted September 4 Share Posted September 4 2 hours ago, vegeta said: Right now wat mage got in this update not many saw that . But i have seen in arena it's effect. Much tanky n ignore damage . Barrier + new talent op. Druid tornado slow down; damage and stun from skill and the skill can be cast from 8 yards or so. Druid has one of the best Survival kit in the game. Use tornado from behind and never die . U have see the raid fights I shudnt tell u how it goes . U know druid have edge . Dk deathcall = just stun no damage no slowdown Meanwhile dk has to walk n the cast range isn't same it's just around the dk. it’s absolutely ridiculous BM AOE and buff skill = super tanky and heals all hard to kill Pala AOe= pala hard to kill they will be able to heal all without dying it doesn’t matter 4% every 5 seconds that adds up and pala has high hp and it’s 8 people. this is a joke Druid tornado is a joke, it’s nothing more than a joke and the sentinels are sitting here laughing about it. Bd damage and now heal is a joke No wonder sentinels are more active and thriving in Nearly every server. Warspear was extremely unfair and bias before, not this is to the extreme. Not going to waste my time and money on this game. They’ve killed it because they apparently play or played elf, there’s no real data they are collecting. I’d like to see them try legion side Keep having it the easy way @every elf char/ sentinel on this post that is comparing mc APE to elf and let’s not forget about elf shields- absurd Quote Link to comment Share on other sites More sharing options...
Gladiator 1169 Posted September 4 Share Posted September 4 12 minutes ago, Newworldorder said: No wonder sentinels are more active and thriving in Nearly every server Doesn't seem too one-sided. Quote Link to comment Share on other sites More sharing options...
Newworldorder 37 Posted September 4 Share Posted September 4 9 minutes ago, Gladiator said: Doesn't seem too one-sided. i’m soooooooo glad you shared this :) US sapphire elves dominate the server in population and performance- but don’t need war (we both know this) RU amber has low elf population (this is the only server) That makes it 6-1 We both know some of these elves on us don’t try because of “barbs” and because they don’t need the war buff am i wrong? Cooked numbers 6-1 elves Quote Link to comment Share on other sites More sharing options...
Shax 82 Posted September 4 Share Posted September 4 2 hours ago, Theweasel said: I think is a bit better now, 2 sec, isnt a big thing but it will helps. And indeed it should crit too. Btw, we cant expect anymore from "blade potential" apparently russian ppl think it is good as it is now. If they make it crit in pve while letting it react with rage meaning can heal if someone got killed with it then it will be totally worth it. For the blade potential... that one is fine, u can spam more skills but i dont see that helping much outside of 1v1, it's a wasted opportunity couldve been a better talent like more defense, or more dmg but oh well. Quote Link to comment Share on other sites More sharing options...
Pecleb 62 Posted September 4 Share Posted September 4 8 hours ago, Shimarin said: Power Surge Healing done changed to 4% of maximum health (was 2%) Healing rate changed to every 5 sec (was every 3 sec) thats a buff... wtf why ?? It is alrdy one of the strongest talents lol 8 hours ago, Shimarin said: Elemental Power Duration of Fire Synthesis, Nature Synthesis, and Arcane Synthesis changed to 12 sec (was 8 sec) Duration of Elemental Power changed to 16 sec (was 14 sec) nice, makes more sense 8 hours ago, Shimarin said: Warrior's Craft Duration of Warrior's Craft changed to 4 sec (was 3 sec) very short duration still, if stunned or smth all the stacks are lost 8 hours ago, Shimarin said: Healing Parry Application interval for Parry Master changed to every 5 seconds (was every 4 seconds) still need more nerf, or changes imo. This talent enables toxic synergies against melee users (talent + high parry + counter + mark + vamp... killing ennemy by standing afk...) Wonder when counter attack will be changed, to give a buff on the next attack, rather than just slapping back the ennemy in the face instantly 8 hours ago, Shimarin said: Reinforced String Fixed a bug where the talent would not work properly. The critical damage bonus from instant damage skills is now constant, and the target's health only affects the chance of the talent occurring Occurrence chance for every 10% of the target's remaining health changed to 2% (was 1%) Fixed a bug where the critical damage bonus was calculated incorrectly buff was much needed... still don't like the skill... hate the design (very high randomness, doesn't help auto attack rangers, bad average damage increase...) would rather see smth like rogue one 8 hours ago, Shimarin said: Butterfly Dance Healing done changed to 4% of maximum health (was 3%) Healing rate changed to once per 2 sec (was once per 3 sec) Duration of Butterfly Dance changed to 14 sec (was 12 sec) Physical Power bonus changed to 1.5% (was 0.5%) Maximum Physical Power bonus changed to 4.5% (was 4%) makes much more sense now... don't need 16 dodges to stack dmg buff. but tbh those kind of talents will be so hard to balance... either useless or op... And what about this shitty one ?? On 8/29/2024 at 4:59 PM, Ramona said: Marksman's Precision Increases the damage of skills by 0.5% for each yard between the character and the target. The bonus is doubled when a skill is used at maximum range this is sooo bad... doesn't make sense : skills have different range, being at more than 3 yards ruins castle relics, and a dmg profile relying completely on a few big hits sucks Tbh would much rather see on ranger that talent that rogue don't want... more cd and less mana cost would be really helpful... On 8/29/2024 at 4:59 PM, Ramona said: Blade Potential Using an instant damage skill applies Blade Potential to the character for 8 sec, reducing the energy cost of the next class skill used by 40% and its cooldown by 20%. give it to ranger and smth else for rogue wouldn't that be great for everyone ? 8 hours ago, Shimarin said: Dead Will Healing done changed to 5% of maximum health (was 3%) Healing rate bonus scaling with the party's total health missing health changed to 0.5 sec (was 0.2 sec) Party's total missing health requirement to receive the healing rate bonus changed to every 20% (was every 25%) XD even stronger than paladin now, why buff those aoe healing talents lol (and generally why introduce more healing and dmg reduction in the game...), seems its gonna be crazy strong ---------- ... Anyways... I gave up on pvp long ago way too costly, time consuming, and never remotely balanced... Let's hope the pve content can still be somewhat enjoyable after that update greyrat 1 Quote Link to comment Share on other sites More sharing options...
greyrat 13 Posted September 4 Share Posted September 4 34 minutes ago, Pecleb disse: thats a buff... wtf why ?? It is alrdy one of the strongest talents lol nice, makes more sense very short duration still, if stunned or smth all the stacks are lost still need more nerf, or changes imo. This talent enables toxic synergies against melee users (talent + high parry + counter + mark + vamp... killing ennemy by standing afk...) Wonder when counter attack will be changed, to give a buff on the next attack, rather than just slapping back the ennemy in the face instantly buff was much needed... still don't like the skill... hate the design (very high randomness, doesn't help auto attack rangers, bad average damage increase...) would rather see smth like rogue one makes much more sense now... don't need 16 dodges to stack dmg buff. but tbh those kind of talents will be so hard to balance... either useless or op... And what about this shitty one ?? this is sooo bad... doesn't make sense : skills have different range, being at more than 3 yards ruins castle relics, and a dmg profile relying completely on a few big hits sucks Tbh would much rather see on ranger that talent that rogue don't want... more cd and less mana cost would be really helpful... give it to ranger and smth else for rogue wouldn't that be great for everyone ? XD even stronger than paladin now, why buff those aoe healing talents lol (and generally why introduce more healing and dmg reduction in the game...), seems its gonna be crazy strong ---------- ... Anyways... I gave up on pvp long ago way too costly, time consuming, and never remotely balanced... Let's hope the pve content can still be somewhat enjoyable after that update you hit from 7 meters, you don't need CD reduction or any type of additional defense Quote Link to comment Share on other sites More sharing options...
greyrat 13 Posted September 4 Share Posted September 4 3 minutes ago, greyrat disse: you hit from 7 meters, you don't need CD reduction or any type of additional defense and deals 300% damage in one skill Quote Link to comment Share on other sites More sharing options...
Joy Boy Abunda 6 Posted September 5 Share Posted September 5 Is this the official Blade Potential? Or you guys just want to prank us? 🤣🤣 If this is serious ill rate 8/10 from 2/10 Quote Link to comment Share on other sites More sharing options...
fghty 6 Posted September 5 Share Posted September 5 10 hours ago, Pecleb said: Power Surge Healing done changed to 4% of maximum health (was 2%) Healing rate changed to every 5 sec (was every 3 sec) With this talent, the Paladin's third area heal talent became available. Quote Link to comment Share on other sites More sharing options...
Theweasel 187 Posted September 7 Share Posted September 7 On 9/5/2024 at 2:37 AM, Joy Boy Abunda said: Is this the official Blade Potential? Or you guys just want to prank us? 🤣🤣 If this is serious ill rate 8/10 from 2/10 That would be better, sadly was a joke. the talent is still being poor Quote Link to comment Share on other sites More sharing options...
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