Administrators Ramona 111 Posted August 29 Administrators Share Posted August 29 Warriors! The time has come to set out again for Almahad, a land where searing winds whisper ancient tales to those who dare to listen, and towering dunes guard the hidden lives of the desert dwellers... Every corner of the Isle of the Chainless League holds its own secrets, waiting to be uncovered by the bravest of adventurers. Let's seize the moment! In the 400th year of the foundation of Er-Sahil and the 24th year of the wise reign of Caliph Ziryab Sahim... Prophecies have foretold that this four-hundredth year will mark a great change for Er-Sahil, lifting the glory of the Chainless League and its Caliph above the terracotta roofs and golden domes, beyond the ancient pyramids, and even higher than the stars themselves. Today, the capital of Almahad shines in all its glory and power. Trade is flourishing, with goods pouring into the city from every corner of Arinar. The wisdom of the revered Caliph is shared with the guilds of Er-Sahil as generously as the sun shares its light. The capital is home to many guilds, but only two hold true power. Those who are carried by the winds of adventure through the mirages of legend will always find their way and discover the treasures they seek. These are the Adventurers, whose vaults brim with the wonders of the Mirage Desert. The question is, will they be able to outwit the cunning and deceitful genies and overcome the formidable guardians of ancient wisdom? And then there are those whose blades bring death, whose aim is flawless, and whose hearts know no mercy. They're locked in a deadly game, giving and taking in equal measure. The Assassins are peerless in the dark art of killing, but they are also versed in the secrets of the past, not just the present. The Scorpion Kingdom holds many such secrets, each coming at the ultimate price – life itself. So let new adventures unfold and new legends be written! May this chronicle stand as a lasting testament to all that is to come. (Excerpt from the Almonomicon, The Book of Almahad) New Dynamic Quests Remember that each non-playable guild on Almahad has its own set of unique dynamic quests? You can begin the first set after completing the storyline in either the Mirage Desert or the Scorpion Kingdom. To unlock the remaining quests, you'll need to advance in your guild's talents and reach a certain rank. With the release of Update 12.5, Adventurers and Assassins will each gain access to two additional dynamic quests, providing even more ways to earn reputation with the Elders of the Almahad Guilds! Expanded Talents for Non-Playable Guilds Update 12.5 brings exciting new opportunities for Arinar's heroes with the expansion of the Adventurer and Assassin talent trees! Each tree will now feature six new talents shared among all classes – master them to dominate monsters in Tombs and Outposts and defeat foes across Arinar! Additionally, each class will receive four lesser talents tailored to their specific skills. For those delving into Almahad's depths, two key talents will be available at the end of the tree, adding new properties to your skills or enhancing your character's attack and defense attributes! Keep in mind that the specific talents available will depend on whether you choose the Adventurer's Guild or the Assassin's Guild, as some talents will be unique to each path. You'll also be able to secure your progress and retain it even if you leave the non-playable guild, thanks to a new third milestone. Developer's Note: Before Update 12.5, joining the Adventurers or Assassins meant choosing between PvE or PvP paths exclusive to Almahad. Talents tied to specific islands or regions didn't benefit characters elsewhere in the game world. With Update 12.5, these enhancements will be useful throughout all of Arinar! The expanded talent trees are designed to integrate talent bonuses across all areas of gameplay. The new talents are implemented to ensure that players benefit from them without constantly tracking specific conditions. These bonuses work seamlessly in the background, enhancing your character while allowing you to focus on the core gameplay experience. Now, you'll be able to explore new ways to unlock your character's potential and carve out a unique position within your guild! Basic Talents of the Adventurer's Guild Sand Extermination Increases critical damage against Almahad monsters by 2 / 3.5 / 5%. Headhunter Killing a tomb monster with a critical strike applies Headhunter to the character and party members in the same location for 10 sec, increasing movement speed by 2%. Stacking this effect increases its power by 2% (up to 4 / 8 / 12%) and refreshes its duration. Executioner's Mark Killing a monster in the Golden Sands marks the character with Executioner's Mark for 16 sec, increasing critical damage against monsters in the Golden Sands by 1 / 1.5 / 2%. Stacking this effect increases its power by 1 / 1.5 / 2% (up to 10 / 15 / 20%). At maximum power, the duration of the effect increases to 20 sec. Sandy Crew Increases the character's damage against tomb monsters by 0.2 / 0.35 / 0.5% for each party member in the same location. This bonus is doubled when the party is full. Sweep Increases the character's damage against monsters by 0.15 / 0.2 / 0.25% (up to 6 / 8 / 10%) for each ally in the same location. Taming Reduces the damage taken from every 3 monster attack by 8 / 11 / 14%. When the character's health drops below 40 / 50 / 60% of maximum health, this effect applies to every 2 attack. Basic Talents of the Assassin's Guild Sand Extermination Increases critical damage against Almahad monsters by 2 / 3.5 / 5%. Revenge When your party's total health drops by 15% of maximum, the character gains Revenge for 10 sec, increasing damage against outpost monsters by 1 / 1.5 / 2%. Stacking this effect increases its power by 1 / 1.5 / 2% (up to 3 / 4.5 / 6%) and refreshes its duration. Healing Resolve Restoring 40% of maximum health from skills will apply Healing Resolve to the character for 12 sec, increasing Resistance by 0.4 / 0.7 / 1%. Stacking this effect increases its power by 0.4 / 0.7 / 1% (up to 1.6 / 2.8 / 4%) and refreshes its duration. Stand Your Ground The character negates 0.2 / 0.35 / 0.5% of the Penetration from outpost monsters for each party member in the same location. The character will also negate the same amount of Ferocity when the party is full. United Front Reduces the duration of harmful and control effects on the character in the Golden Sands by 0.8 / 1.1 / 1.5% (up to 4 / 5.5 / 7.5%) for each ally within 7 yards. Frontline The character negates 0.08 / 0.12 / 0.15% (up to 3.2 / 4.8 / 6%) of the Ferocity from enemy players for each enemy player in the same location. Unique Talents of the Adventurer's Guild Chosen Paladin Спойлер Lesser Talents Harad's Banner + Adds 1 / 2% to the skill's effect. Sacred Shield + Adds 1 / 2% to the skill's effect. Aura of Light + Adds 0.5 / 1% to the character's Accuracy gained from the skill's effect. Inner Forces + The skill's effect reduces damage from monsters by an additional 0.1 / 0.2%. Key Talents Protector's Pride Increases maximum health by 1% (up to 8%) for 12 sec when the character takes damage. Judgment Dealing damage to a monster applies Judgement to it for 12 sec, increasing the damage it takes by 1% for every 10% of its remaining health. Mage Спойлер Lesser Talents Overload + Increases the power of the skill by 1.5 / 3% of the character's Magic Power. Roaring Flame + Increases the power of the skill by 4 / 8% of the character's Magic Power. Fireball + Increases the power of the skill by 4.5 / 9% of the character's Magic Power. Dragon's Eye + Adds 0.5 / 1% to the character's Accuracy gained from the skill's effect. Key Talents Elemental Power Using Fireball, Blazing Ground, Roaring Flame, Aura of Fire, or Frostbolt while Magma Boulder is active applies Fire Synthesis to the character for 12 sec, increasing the damage of fire skills by 4%. Using Stone Shards, Frostbolt, or Overload applies Nature Synthesis for 12 sec, increasing the damage of nature skills by 4%. Using Time Warp applies Arcane Synthesis for 12 sec, increasing the damage of arcane skills by 4%. Combining Fire Synthesis, Nature Synthesis, and Arcane Synthesis grants Elemental Power for 16 sec, increasing the damage of all skills by 8%. Sorcerer's Creed Dealing critical damage with instant damage skills reduces the cooldown of all class skills on cooldown by 0.2 sec. Priest Спойлер Lesser Talents Holy Shield + Increases the power of the skill by 5 / 10% of the character's Magic Power. Truce + Increases the duration of the skill's effect by 0.3 / 0.6 sec. Mystic Mark + Increases the power of the skill by 5 / 10% of the character's Magic Power. Harad's Tears + Increases the power of the skill by 2.5 / 5% of the character's Magic Power. Key Talents Righteousness Increases the damage and healing done by the character and party members in the same location by 8%, with a chance equal to the character's Critical Hit chance. Painful Word Randomly increases the critical damage from auto-attacks and skill attacks of the character and party members in the same location by 9% to 18%. Seeker Спойлер Lesser Talents Splitting + Increases the power of the skill by 4.5 / 9% of the character's Physical Power. Inspiration + Adds 0.5 / 1% to the character's Penetration gained from the skill's effect. Dangerous Blow + Adds 1 / 2% to the damage taken by targets under Bleeding with a Critical Hit chance from the skill's effect. Sun Power + Adds 0.5 / 1% to the character's Critical Hit chance gained from the skill's effect. Key Talents Warrior of Light Increases the character's Physical Power by 0.1% for every 5% of attack attributes. Blade's Glow Each non-critical auto-attack or skill attack increases the damage of the next critical strike by 6% (up to 18%). A critical strike resets this bonus. Templar Спойлер Lesser Talents Grace + Adds 1 / 2% to the skill's effect. Deity Statue + Adds 1.5 / 3% to the damage absorbed by the skill's Statue. Particle of Life + Increases the damage of the skill by 3.75 / 7.5% of the character's Physical Power and by 3.25 / 6.5% of the character's Magic Power. Harad's Teachings + Increases the damage of the skill by 1.25 / 2.5% of the character's Physical Power and by 1.6 / 3.2% of the character's Magic Power. Key Talents Hand of Light Reduces the cooldown of each 3 class skill used by 40%. Cleaving Confession Attacking a monster applies Cleaving Confession to the character for 10 sec, increasing skill damage by 1.5%. Stacks up to 5 times. Firstborn Blade Dancer Спойлер Lesser Talents Flash Strike + Increases the power of the skill by 4 / 8% of the character's Physical Power. Strike Hurricane + Increases the power of the skill by 0.25 / 0.45% of the character's Physical Power. Sonic Boom + Increases the power of the skill by 1.5 / 3% of the character's Physical Power. Vortex Blade + Adds 2 / 4% to the damage taken by targets under Bleeding from the skill's effect. Key Talents Warrior's Craft Dealing damage with an auto-attack or instant damage skill applies Warrior's Craft to the character for 4 sec, increasing Physical Power by 1%. Stacking this effect increases its power by 1% (up to 8%) and refreshes its duration. Blood Fury After dealing 2 non-critical hits with auto-attacks or instant damage skills, the character gains Blood Fury for 12 sec. The next auto-attack or instant damage skill rolls twice for a critical strike, with the best roll counting. Ranger Спойлер Lesser Talents Powerful Shot + Increases the power of the skill by 3 / 6% of the character's Physical Power. Ranger's Blessing + Adds 2.25 / 4.5% to the skill's effect. Piercing Anger + Adds 0.15 / 0.25% to the character's Critical Hit chance gained from the skill's effect. Hail of Arrows + Increases the power of the skill by 3.75 / 7.5% of the character's Physical Power. Key Talents Marksman's Precision Increases the damage of skills by 0.5% for each yard between the character and the target. The bonus is doubled when a skill is used at maximum range. Reinforced String Increases the critical damage of instant damage skills by 50% with a 2% chance for every 10% of the target's remaining health. Druid Спойлер Lesser Talents Tornado + Increases the power of the skill by 1.5 / 3% of the character's Magic Power. Elemental Support + Increases the lifespan of the summoned monster by 1 / 2 sec. Barkskin + Adds 2.5 / 5% to the skill's effect. Lightning Bolt + Increases the power of the skill by 3 / 6% of the character's Magic Power. Key Talents Verdant Power Applies Verdant Power to the character and party members for 15 sec for every 6 skills used by the character and party members in the same location, increasing damage dealt by 1%. Stacking this effect increases its power by 1% (up to 6%) and refreshes its duration. Forest Favor Increases the critical damage from attacks of the character and party members in the same location by 1% for every 10% of the party's total Penetration. Warden Спойлер Lesser Talents Fortification + Adds 1.5 / 3% to the skill's effect. Powerful Blow + Increases the power of the skill by 3 / 6% of the character's Physical Power. Block Master + The skill's effect reduces damage from monsters for each stack of Battle Thrill by an additional 0.25 / 0.5%. Stealing Power + Adds 1 / 2% to the character's Attack Strength gained from the skill's effect. Key Talents Armorclad Blocking or parrying an attack applies Armorclad to the character for 8 sec, reducing damage from the next auto-attack or instant damage skill by 9% per stack. Stacks up to 2 times. Beast Slayer Increases the character's critical damage against Elite monsters by 3.5%, Mini-Bosses by 3.2%, Bosses by 2.8%, Raid Bosses by 2.5% for every 10% of the target's missing health. Beastmaster Спойлер Lesser Talents Moon Touch + The skill's effect increases the damage taken by the target from the Moon Monster by an additional 0.75 / 1.5%. Chain Lightning + Increases the power of the skill by 2.5 / 5% of the character's Physical Power and by 4 / 8% of the character's Magic Power. Double Concentration + Adds 0.3 / 0.6% to the character's Critical Hit Strength gained from the skill's effect. Bestial Rampage + Adds 1 / 2% to the Moon Monster's Physical Power gained from the skill's effect. Key Talents Confluence When the Moon Monster makes a successful auto-attack, Confluence is applied to the character for 12 sec, increasing Physical Power by 0.5% and Magic Power by 0.7%. Stacking this effect increases Physical Power by 0.5% (up to 4%) and Magic Power by 0.7% (up to 5.6%) and refreshes its duration. Predator's Roar When the Moon Monster makes a successful critical auto-attack, Predator's Roar is applied to the character for 15 sec, increasing Critical Hit Strength by 6%. Stacking this effect increases its power by 4% (up to 18%) and refreshes its duration. Mountain Clans Barbarian Спойлер Lesser Talents Strong Blow + Increases the power of the skill by 3 / 6% of the character's Physical Power. Roar + The skill's effect reduces the enemy's Physical Power by an additional 3 / 6%. Berserker Power + Adds 1 / 2% to the character's Physical Power gained from the skill's effect. Last Wish + The skill's effect reduces damage from monsters by an additional 1 / 2%. Key Talents Unyielding Defense Taking damage from an auto-attack or instant damage skill has a 40% chance to apply Unyielding Defense to the character for 6 sec, reducing the damage of the next attack taken by 15% of the damage that caused the effect. Nemesis Increases damage dealt to monsters by 10%. This bonus decreases by 1% (down to 3%) for each additional monster in combat with the character. Rogue Спойлер Lesser Talents Elusive Jump + Increases the power of the skill by 3 / 6% of the character's Physical Power. Ricochet + Increases the power of the skill by 2.5 / 5% of the character's Physical Power. Merciless Strike + Increases the power of the skill by 4 / 8% of the character's Physical Power. Poison Blades + Increases the power of the skill by 1.5 / 3% of the character's Physical Power. Key Talents Blade Potential Using an instant damage skill applies Blade Potential to the character for 8 sec, reducing the energy cost of the next class skill used by 40% and its cooldown by 20%. Quick Kill Increases critical damage dealt to monsters by 24%. This bonus decreases by 6% (down to 6%) for each consecutive critical strike on the same monster. Shaman Спойлер Lesser Talents Power of the Earth + Adds 0.1 / 0.2% to the character's Critical Hit chance gained from the skill's effect. Ball Lightning + Increases the power of the skill by 3 / 6% of the character's Magic Power. Lightning Shield + Increases the chance of the skill's effect occurring by 1.5 / 3%. Fire Totem + Increases the power of the skill's Burning by 1.25 / 2.5% of the character's Magic Power. Key Talents Heaven's Fury Increases the Physical and Magic Power of the character and party members in the same location by 0.5% for every 35% of the party's total Skill Cooldown. Lunar Eclipse When the character or a party member uses a class skill, there's a chance equal to the character's Critical Hit chance to reduce its cooldown by 18%. Hunter Спойлер Lesser Talents Fatal Shot + Increases the power of the skill by 3 / 6% of the character's Physical Power. Mountain Instincts + Adds 0.5 / 1% to the character's Penetration gained from the skill's effect. Pathfinder’s Arrow + Increases the power of the skill by 4 / 8% of the character's Physical Power. Combat Stance + Adds 0.5 / 1% to the character's Critical Hit chance gained from the skill's effect. Key Talents First Strike Increases the damage of the character's auto-attacks and instant damage skills by 0.8% for every 10% of the target's remaining health. Attacks against full health targets have an additional 5% Penetration. Armor-Piercing Arrows Dealing critical damage has a 25% chance to apply Armor-Piercing Arrows to the character for 12 sec, increasing the damage of the next auto-attack by 35% and bypassing the target's Physical and Magic Defenses. Chieftain Спойлер Lesser Talents Blow of the Spirits + Increases the power of the skill by 4.5 / 9% of the character's Physical Power and by 3.25 / 6.5% of the character's Magic Power. Eagle Eye + Increases the power of the skill by 1.5 / 3% of the character's Physical Power and by 0.75 / 1.5% of the character's Magic Power. Bestial Wrath + Adds 0.1 / 0.2% to the character's Penetration gained from the skill's effect. Cat Reflexes + Adds 0.5 / 1% to the character's Critical Hit chance gained from the skill's effect. Key Talents Balance of Power Dealing physical damage increases the character's Magic Power by 6% for 4 sec, but this can only occur once per 5 sec. Dealing magic damage increases the character's Physical Power by 4% for 4 sec, but this can only occur once per 5 sec. Predator’s Fury Dealing 2 consecutive critical auto-attacks or instant damage skills applies Predator's Fury to the character for 10 sec, increasing Critical Hit Strength by 6%. Stacking this effect increases its power by 6% (up to 18%) and refreshes its duration. Forsaken Death Knight Спойлер Lesser Talents Knight's Curse + Adds 1 / 2% to the damage against the enemy gained from the skill's effect. Aura of Hatred + Adds 0.5 / 1% to the character's Accuracy gained from the skill's effect. Thorn of Death + Increases the power of the skill by 3.75 / 7.5% of the character's Physical Power. Dark Shield + The skill's effect reduces damage from monster auto-attacks and instant damage skills based on the character's Physical Defense by an additional 0.25 / 0.5%. Key Talents Healing Ichor Grants a 20% chance to heal the character for 15% of the damage taken. This chance increases by 1.5% for every 5% of missing health. Howling Harvest Applies Howling Harvest to monsters under the effect of Aggression from Provocation or Death Call in the same location, increasing the damage they take from skills by 8%. Warlock Спойлер Lesser Talents Arrow of Darkness + Increases the power of the skill by 2.5 / 5% of the character's Magic Power. Shadow Sphere + Increases the power of the skill by 5 / 10% of the character's Magic Power. Restful Might + Adds 0.5 / 1% to the character's Critical Hit chance gained from the skill's effect. Grimoire + The skill's effect reduces the enemy's Physical and Magic Defense by an additional 3 / 6%. Key Talents Spirit Source Increases the character's maximum energy by 15% and energy regeneration by 10%. Dark Magic Using Arrow of Darkness, Life Drain, Shadow Sphere, or Hex has a 25% chance to reduce their cooldowns by 25%. This chance increases by 1% for every 5% of the character's remaining energy.. Necromancer Спойлер Lesser Talents Bone Shield + Increases the power of the skill by 5 / 10% of the character's Magic Power. Dead Soldier + Adds 2.5 / 5% to the strength of summoned monsters scaled by the character's Magic Power. Fateful Link + Adds 1 / 2% to the skill's effect. Poisonous Shield + Increases the power of the skill by 1.5 / 3% of the character's Magic Power. Key Talents Cursed Bonds Increases the damage and healing done by the character and party members in the same location by 8%, with a chance equal to the character's Critical Hit chance. Ruthless Extermination Increases critical damage against monsters within 5 yards by 15%. Charmer Спойлер Lesser Talents Dark Prism + Increases the power of the skill by 3.25 / 6.5% of the character's Physical Power and by 3 / 6% of the character's Magic Power. Weakness + Adds 2.5 / 5% to the skill's effect. Call + Adds 3 / 6% to the strength of summoned monsters scaled by the character's Physical Power. Chaotic Assistance + Adds 3 / 6% to the strength of summoned monsters scaled by the character's Magic Power. Key Talents Unleash the Beast Increases the movement speed of monsters summoned by Call, Chaotic Assistance, and Spawn of Gloom by 16%. Claw Swarm Monsters summoned by Call, Chaotic Assistance, and Spawn of Gloom have a 8% chance to hit twice with their auto-attacks on monsters, but this can only occur once per 2 sec. Reaper Спойлер Lesser Talents Indulgence of Chaos + Adds 0.5 / 1% to the character's Attack Speed gained from the skill's effect. Exaltation + Adds 1 / 2% to the character's Physical Power gained from the skill's effect. Explosion of Chaos + Increases the power of the skill by 3 / 6% of the character's Physical Power. Hand of the Underworld + Increases the power of the skill by 2.25 / 4.5% of the character's Physical Power. Key Talents Bloodbath While in demonic form or partial metamorphosis, each subsequent auto-attack or instant damage skill increases damage by 1.5% (up to 12%). The bonus resets upon leaving the demonic form or partial metamorphosis. Demon's Face Critical hits with instant damage skills have a 20% chance to restore an additional 1 unit of Hate. Unique Talents of the Assassin's Guild Chosen Paladin Спойлер Lesser Talents Harad's Banner + Adds 1 / 2% to the skill's effect. Sacred Shield + Adds 1 / 2% to the skill's effect. Harad's Call + Increases the duration of the skill's effect by 0.3 / 0.6 sec. Inner Forces + The skill's effect reduces damage from players by an additional 0.1 / 0.2%. Key Talents Protector's Pride Increases maximum health by 1% (up to 8%) for 12 sec when the character takes damage. Power Surge Applies Power Surge to the character, healing the character and allies within 6 yards for 4% of maximum health every 5 sec. Affects up to 8 allied targets. Mage Спойлер Lesser Talents Overload + Increases the power of the skill by 1.5 / 3% of the character's Magic Power. Roaring Flame + Increases the power of the skill by 4 / 8% of the character's Magic Power. Roaring Flame + Increases the duration of the skill's Stun by 0.3 / 0.5 sec. Magic Ban + Increases the duration of the skill's effect by 0.5 / 1 sec. Key Talents Elemental Power Using Fireball, Blazing Ground, Roaring Flame, Aura of Fire, or Frostbolt while Magma Boulder is active applies Fire Synthesis to the character for 12 sec, increasing the damage of fire skills by 4%. Using Stone Shards, Frostbolt, or Overload applies Nature Synthesis for 12 sec, increasing the damage of nature skills by 4%. Using Time Warp applies Arcane Synthesis for 12 sec, increasing the damage of arcane skills by 4%. Combining Fire Synthesis, Nature Synthesis, and Arcane Synthesis grants Elemental Power for 16 sec, increasing the damage of all skills by 8%. Cryostasis Grants a 15% chance to ignore damage from auto-attacks and instant damage skills, but this can only occur once per 3 sec. This chance increases by 1% for every 10% of missing health. Priest Спойлер Lesser Talents Healing Touch + Increases the power of the skill by 3.75 / 7.5% of the character's Magic Power. Light's Wrath + Increases the duration of the skill's effect by 0.3 / 0.6 sec. Mystic Mark + Increases the power of the skill by 5 / 10% of the character's Magic Power. Harad's Tears + Increases the power of the skill by 2.5 / 5% of the character's Magic Power. Key Talents Righteousness Increases the damage and healing done by the character and party members in the same location by 8%, with a chance equal to the character's Critical Hit chance. Penance When the character or a party member receives a non-control harmful effect, it heals the target for 1.5% of maximum health. For control effects, the target is healed for 4% of maximum health. Seeker Спойлер Lesser Talents Splitting + Increases the power of the skill by 4.5 / 9% of the character's Physical Power. Inspiration + Adds 0.5 / 1% to the character's Penetration gained from the skill's effect. Splitting Blow + Increases the power of the skill by 1.5 / 3% of the character's Physical Power. Harad's Shield + Increases the duration of the skill's damage reduction effect by 0.5 / 1 sec. Key Talents Warrior of Light Increases the character's Physical Power by 0.1% for every 5% of attack attributes. Harad's Armor Reduces the duration of non-control harmful effects on the character by 0.75% for every 5% of remaining health. For control effects, the duration is reduced by 0.75% for every 5% of missing health. Templar Спойлер Lesser Talents Grace + Adds 1 / 2% to the skill's effect. Deity Statue + Adds 1.5 / 3% to the damage absorbed by the skill's Statue. Combat Support + Adds 7.5 / 15% to the skill's effect. Heaven's Power + Adds 1 / 2% to the character's maximum health gained from the skill's effect. Key Talents Hand of Light Reduces the cooldown of each 3 class skill used by 55%. Light's Vengeance When the character receives a non-control harmful effect, there's a 20% chance to apply Stun to a random enemy within 7 yards for 0.5 sec. For control effects, Stun is applied with a 50% chance. This effect can only occur once per 2 sec. Firstborn Blade Dancer Спойлер Lesser Talents Flash Strike + Increases the power of the skill by 4 / 8% of the character's Physical Power. Strike Hurricane + Increases the power of the skill by 0.25 / 0.45% of the character's Physical Power. Hamstring + Increases the duration of the skill's Deep Wound by 0.3 / 0.5 sec. Mark of the Blade + Increases the duration of the skill's effect by 0.7 / 1.5 sec. Key Talents Warrior's Craft Dealing damage with an auto-attack or instant damage skill applies Warrior's Craft to the character for 4 sec, increasing Physical Power by 1%. Stacking this effect increases its power by 1% (up to 8%) and refreshes its duration. Healing Parry Successfully parrying an attack restores 4% of the character's maximum health, but this can only occur once per 3 sec. When the character's health drops below 50% of maximum, Parry Master is applied every 5 sec, guaranteeing a parry on the next incoming melee attack. Ranger Спойлер Lesser Talents Powerful Shot + Increases the power of the skill by 3 / 6% of the character's Physical Power. Ranger's Blessing + Adds 2.25 / 4.5% to the skill's effect. Beast Trap + Increases the duration of the skill's effect by 0.3 / 0.6 sec. Vengeful Shot + Increases the power of the skill by 1.5 / 3% of the character's Physical Power. Key Talents Marksman's Precision Increases the damage of skills by 0.5% for each yard between the character and the target. The bonus is doubled when a skill is used at maximum range. Butterfly Dance Dodging an enemy attack randomly heals the character for 4% of maximum health, but this can only occur once per 2 sec, or applies Butterfly Dance for 14 sec, increasing Physical Power by 1.5%. Stacking this effect increases its power by 0.5% (up to 4.5%) and refreshes its duration. Druid Спойлер Lesser Talents Tornado + Increases the power of the skill by 1.5 / 3% of the character's Magic Power. Elemental Support + Increases the lifespan of the summoned monster by 1 / 2 sec. Power of Water + Increases the duration of the skill's Stun by 0.3 / 0.6 sec. Invigorating Stream + Increases the healing power of the skill by 1 / 2%. Key Talents Verdant Power Applies Verdant Power to the character and party members for 15 sec for every 6 skills used by the character and party members in the same location, increasing damage dealt by 1%. Stacking this effect increases its power by 1% (up to 6%) and refreshes its duration. Emerald Scales Removes a random damage over time effect from the character or a party member in the same location when their health drops below 20% of maximum, but this can only occur once per 5 sec. Warden Спойлер Lesser Talents Fortification + Adds 1.5 / 3% to the skill's effect. Powerful Blow + Increases the power of the skill by 3 / 6% of the character's Physical Power. Block Master + Adds 0.2 / 0.4% to the healing gained from the skill's effect for each stack of Battle Thrill. Stealing Power + The skill's effect reduces the enemy's Physical and Magic Power by an additional 1.5 / 3%. Key Talents Armorclad Blocking or parrying an attack applies Armorclad to the character for 8 sec, reducing damage from the next auto-attack or instant damage skill by 9% per stack. Stacks up to 2 times. Solar Protection Resisting 3 harmful and control effects applies Solar Protection to the character for 12 sec, healing for 60% of the next damage taken from an auto-attack or instant damage skill. Beastmaster Спойлер Lesser Talents Moon Touch + The skill's effect increases the damage taken by the target from the Moon Monster by an additional 0.75 / 1.5%. Chain Lightning + Increases the power of the skill by 2.5 / 5% of the character's Physical Power and by 4 / 8% of the character's Magic Power. Cure + Adds 0.75 / 1.5% to the healing gained from the skill based on maximum health. Soul Connection + Increases the healing power of the skill by 0.15 / 0.25%. Key Talents Confluence When the Moon Monster makes a successful auto-attack, Confluence is applied to the character for 12 sec, increasing Physical Power by 0.5% and Magic Power by 0.7%. Stacking this effect increases Physical Power by 0.5% (up to 4%) and Magic Power by 0.7% (up to 5.6%) and refreshes its duration. Inner Unity Reduces the damage taken by the Moon Monster by 1% for every 10% of the character's remaining health. Also reduces the damage taken by the character by 1% for every 10% of the Moon Monster's remaining health. When both the character's and the Moon Monster's health drops below 50% of maximum, the damage taken by the Moon Monster is reduced by 1% for every 10% of the character's missing health, and the damage taken by the character is reduced by 1% for every 10% of the Moon Monster's missing health. Mountain Clans Barbarian Спойлер Lesser Talents Strong Blow + Increases the power of the skill by 3 / 6% of the character's Physical Power. Roar + The skill's effect reduces the enemy's Physical Power by an additional 3 / 6%. Stone Skin + Increases the duration of the skill's effect by 0.7 / 1.5 sec. Combat Fury + Adds 0.25 / 0.5% to the healing over time gained from the skill. Key Talents Unyielding Defense Taking damage from an auto-attack or instant damage skill has a 40% chance to apply Unyielding Defense to the character for 6 sec, reducing the damage of the next attack taken by 15% of the damage that caused the effect. Grim Resolve When an enemy within 7 yards receives Stun, the character heals for 4% of maximum health, but this can only occur once per 2 sec. Rogue Спойлер Lesser Talents Elusive Jump + Increases the power of the skill by 3 / 6% of the character's Physical Power. Ricochet + Increases the power of the skill by 2.5 / 5% of the character's Physical Power. Kick in the Back + Increases the duration of the skill's effect by 0.7 / 1.5 sec. Sinister Strike + Increases the power of the skill by 4 / 8% of the character's Physical Power. Key Talents Blade Potential Using an instant damage skill applies Blade Potential to the character for 8 sec, reducing the energy cost of the next class skill used by 40% and its cooldown by 20%. Bee Sting Dodging an attack causes physical damage for 40% of the character's Physical Power to the attacker, but this can only occur once per 2 sec. Shaman Спойлер Lesser Talents Power of the Earth + Adds 0.1 / 0.2% to the character's Critical Hit chance gained from the skill's effect. Ball Lightning + Increases the power of the skill by 3 / 6% of the character's Magic Power. Ancestors' Hand + Increases the power of the skill by 10 / 20% of the character's Magic Power. Totem of Weakness + The skill's effect reduces the enemy's Accuracy by an additional 1 / 2%. Key Talents Heaven's Fury Increases the Physical and Magic Power of the character and party members in the same location by 0.5% for every 35% of the party's total Skill Cooldown. Path of the Ancestors Reduces damage taken by the character and party members in the same location by 1% for every 15% of the party's total missing health. This bonus is doubled when health drops below 50% of maximum. Hunter Спойлер Lesser Talents Fatal Shot + Increases the power of the skill by 3 / 6% of the character's Physical Power. Mountain Instincts + Adds 0.5 / 1% to the character's Penetration gained from the skill's effect. Forester's Trap + Increases the duration of the skill's effect by 0.3 / 0.5 sec. Sapping Shot + The skill's effect reduces the enemy's Physical and Magic Power by an additional 2 / 4%. Key Talents First Strike Increases the damage of the character's auto-attacks and instant damage skills by 0.8% for every 10% of the target's remaining health. Attacks against full health targets have an additional 5% Penetration. Snake Dance Taking damage from an auto-attack or instant damage skill applies Snake Dance to the character for 12 sec, reducing the accuracy of incoming attacks by 2%. Stacking this effect increases its power by 2% (up to 6%) and refreshes its duration. The bonus is removed if the character dodges an attack. Chieftain Спойлер Lesser Talents Blow of the Spirits + Increases the power of the skill by 4.5 / 9% of the character's Physical Power and by 3.25 / 6.5% of the character's Magic Power. Eagle Eye + Increases the power of the skill by 1.5 / 3% of the character's Physical Power and by 0.75 / 1.5% of the character's Magic Power. Rugged Hide + Increases the duration of the skill's effect by 0.5 / 1 sec. Clans' Help + Adds 4 / 8% to the character's Physical and Magic Defense gained from the skill's effect. Key Talents Balance of Power Dealing physical damage increases the character's Magic Power by 6% for 4 sec, but this can only occur once per 5 sec. Dealing magic damage increases the character's Physical Power by 4% for 4 sec, but this can only occur once per 5 sec. Survivor Grants a 25% chance to increase the amount of healing the character receives by 3% for every 10% of missing health. Forsaken Death Knight Спойлер Lesser Talents Sharp Shadow + Increases the duration of the skill's effect by 0.3 / 0.6 sec. Aura of Hatred + Adds 0.5 / 1% to the character's Accuracy gained from the skill's effect. Thorn of Death + Increases the power of the skill by 3.75 / 7.5% of the character's Physical Power. Dark Shield + The skill's effect reduces damage from player auto-attacks and instant damage skills based on the character's Physical Defense by an additional 0.15 / 0.3%. Key Talents Healing Ichor Grants a 20% chance to heal the character for 15% of the damage taken. This chance increases by 1.5% for every 5% of missing health. Dark Retaliation If the character is hit by an auto-attack or instant damage skill 5 times, the attacker receives Stun for 0.5 sec if they're in the same location, but this can only occur once per 2 sec. If the attacker isn't in the same location, a random enemy within 7 yards will receive Stun instead. Warlock Спойлер Lesser Talents Arrow of Darkness + Increases the power of the skill by 2.5 / 5% of the character's Magic Power. Shadow Sphere + Increases the power of the skill by 5 / 10% of the character's Magic Power. Dark Seal + The skill's effect reduces the enemy's healing gain by an additional 2.5 / 5%. Weakness Zone + Increases the duration of the skill's effect by 0.3 / 0.6 sec. Key Talents Spirit Source Increases the character's maximum energy by 15% and energy regeneration by 10%. Singularity Heals the character for 5% of Magic Power every second per 15 units of energy used. The amount of energy required is reduced by 10% for every 200 units of the character's maximum energy. Necromancer Спойлер Lesser Talents Nightmares + Increases the duration of the skill's effect by 0.3 / 0.6 sec. Ancient Seal + Increases the power of the skill by 3.75 / 7.5% of the character's Magic Power. Fateful Link + Adds 1 / 2% to the skill's effect. Poisonous Shield + Increases the power of the skill by 1.5 / 3% of the character's Magic Power. Key Talents Cursed Bonds Increases the damage and healing done by the character and party members in the same location by 8%, with a chance equal to the character's Critical Hit chance. Dead Will Heals the character and party members in the same location for 5% of maximum health every 5 sec. Healing rate increases by 0.5 sec for every 20% of the party's total missing health. Charmer Спойлер Lesser Talents Otherworldly Blessing + Adds 1 / 2% to the character's maximum health gained from the skill's effect. Demonic Pact + The skill's effect reduces damage to summoned monsters by an additional 1 / 2%. Call + Adds 3 / 6% to the strength of summoned monsters scaled by the character's Physical Power. Chaotic Assistance + Adds 3 / 6% to the strength of summoned monsters scaled by the character's Magic Power. Key Talents Unleash the Beast Increases the movement speed of monsters summoned by Call, Chaotic Assistance, and Spawn of Gloom by 16%. Unwavering Devotion When a monster summoned by Call, Chaotic Assistance, or Spawn of Gloom dies, it applies Unwavering Devotion to the killer for 16 sec if they're in the same location, increasing the damage they take by 3%. Stacks up to 3 times. Reaper Спойлер Lesser Talents Indulgence of Chaos + Adds 0.75 / 1.5% to the character's Attack Speed gained from the skill's effect. Exaltation + Adds 1 / 2% to the character's Physical Power gained from the skill's effect. Hand of the Underworld + Increases the duration of the skill's effect by 0.3 / 0.5 sec. Chains of the Underworld + The skill's effect reduces the enemy's Skill Cooldown by an additional 2.5 / 5%. Key Talents Bloodbath While in demonic form or partial metamorphosis, each subsequent auto-attack or instant damage skill increases damage by 1.5% (up to 12%). The bonus resets upon leaving the demonic form or partial metamorphosis. Healing Madness Restores 1% of maximum health for each spent unit of Hate. New Achievements Alongside the expansion of non-playable guild talents, we're also adding new achievement levels for the Adventurer's Guild of Almahad and the Assassin's Guild of Almahad trees! With two new legendary achievements, the first Adventurer and Assassin on the realm to master any 37 talents in their respective trees will forever etch their names into the history of Arinar! Update 12.5 will also introduce new requirements for the Guild Request and Assassin's Routine achievements to include new dynamic quests. Cumulative Rewards in Tombs and Outposts In Update 12.0, we introduced unique mechanics for non-playable guilds, allowing Adventurers and Assassins to explore Tombs and Outposts with guaranteed and possible rewards. Adding to the thrill, we're introducing a new type of reward in Tombs and Outposts – cumulative rewards! To earn a cumulative reward, you’ll need to complete Tombs or Outposts a certain number of times. These rewards can be one-time (redeemable only once) or permanent (redeemable repeatedly), although some will only be available for a limited time, regardless of type. Track your progress and learn about the type and availability of cumulative rewards in the updated entry window for Tombs or Outposts. Once you have met the requirements for a reward, the progress bar will reset, and the reward will be sent to your character automatically. Note that if you reach the daily limit for main rewards in Tombs and Outposts, you won't be able to make any progress toward cumulative rewards until the next day. However, any progress you've made will carry over. In Update 12.5, we're adding permanent cumulative rewards to Tombs and Outposts, with one-time rewards coming in future updates. New Tombs and Outposts Whispers of Arinar's warriors reaching Almahad have traveled to the farthest reaches of the desert, awakening ancient beasts long hidden from sight… Prepare yourselves, Adventurers and Assassins! In Update 12.5, you'll be up against new enemies in Tombs and Outposts! Be warned, the monsters and bosses of Almahad possess unique and deadly abilities! To stand up to these fearsome creatures, you'll need to harness the wisdom of the Adventurers and Assassins, found within the non-playable guild talent trees. New Consumables: Artifacts Remember how the merchants of the Chainless League scoured Arinar for treasures and rarities, only to sell for Silver Dirhams to the warriors of both alliances on Almahad? Now is the time to stock up on those precious coins! With the release of Update 12.5, Almahad's shops will be stocked with a new type of consumable – artifacts! Using an artifact will either summon a monster or place an object in a location for a limited time, giving your character an edge in combat and/or adding new effects to your character's mechanics. There are two types of artifacts: Installation Artifact: Places an object at the selected location for a short time. Summoning Artifact: Summons a monster at the selected location for a short time. Artifacts can be used in combat, but are not available in the Arena or attractions. You can only have one of each type active at a time, with a 300-second cooldown per artifact. Story PvP Quests on Ayvondil The Arena overhaul continues with Update 12.5, bringing storyline PvP quests to Ayvondil! Each sector will feature three new quests that pit the Sentinels and Legionnaires against the opposing Alliance. As with the starting islands and Irselnort, completing these quests will earn you rare PvP equipment tailored to your class. Activity Season 28 Get ready for Activity Season 28, launching shortly after Update 12.5 goes live! Explore Arinar, defeat monsters and rivals, and engage in a variety of activities with a host of daily and weekly missions! To make the most of your adventures, don't miss out on the Battle Pass, which unlocks an additional branch of unique rewards! Battle Pass holders will also enjoy: More daily and weekly mission slots Additional reward slot after redeeming all season rewards Quick access to the Personal and Guild Storage Free hairstyle changes at the Personal Hairdresser Personal Knowledge Bank Arena update: major changes in version 12.5 A new League queue rule has been added: The competitive rating difference between party members cannot exceed 1,000 points (this rule currently only applies on the test server) League competitive ratings are now rounded differently for more accurate calculations after each match The victory condition in Retribution mode has been adjusted: When time runs out, the team with the most lives left is declared the winner League match results will no longer affect Tournament and Brawl matchmaking Other Changes The starting questline on Moraktar has been redesigned. That's all for now – but stay tuned for more details on rewards, gifts, and other changes on release day! See you at the open test! The Warspear Online Team Julio, Laevateinn, Holmes and 6 others 4 4 1 Quote Link to comment Share on other sites More sharing options...
Administrators LeeLoo 2436 Posted August 30 Administrators Share Posted August 30 Quote Link to comment Share on other sites More sharing options...
Developer Holmes 6642 Posted August 30 Developer Share Posted August 30 Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Administrators Shimarin 385 Posted August 30 Administrators Share Posted August 30 Quote Link to comment Share on other sites More sharing options...
Administrators Ramona 111 Posted August 30 Author Administrators Share Posted August 30 Quote Link to comment Share on other sites More sharing options...
Joy Boy Abunda 6 Posted August 30 Share Posted August 30 RIP rogue talent ugly as fk Shax and greyrat 2 Quote Link to comment Share on other sites More sharing options...
Zurp 481 Posted August 30 Share Posted August 30 19 hours ago, Ramona said: Sweep Increases the character's damage against monsters by 0.15 / 0.2 / 0.25% (up to 6 / 8 / 10%) for each ally in the same location. @Holmes Is this all people in location or just guild members? Quote Link to comment Share on other sites More sharing options...
TheCaster 372 Posted August 30 Share Posted August 30 19 hours ago, Ramona said: The expanded talent trees are designed to integrate talent bonuses across all areas of gameplay. So these talents works in arena, castle battles underwater on land? Everywhere? Quote Link to comment Share on other sites More sharing options...
blacknia 26 Posted August 30 Share Posted August 30 Quote Link to comment Share on other sites More sharing options...
emmmmmm 25 Posted August 30 Share Posted August 30 Are there still players in the MC camp? Quote Link to comment Share on other sites More sharing options...
elsweyr 3 Posted August 30 Share Posted August 30 Why give pve adventurer warden a final talent of attack? Quote Link to comment Share on other sites More sharing options...
Drown 13 Posted August 30 Share Posted August 30 21 hours ago, Ramona said: Executioner's Mark Killing a monster in the Golden Sands marks the character with Executioner's Mark for 16 sec, increasing critical damage against monsters in the Golden Sands by 1 / 1.5 / 2%. Stacking this effect increases its power by 1 / 1.5 / 2% (up to 10 / 15 / 20%). At maximum power, the duration of the effect increases to 20 sec. Sandy Crew Increases the character's damage against tomb monsters by 0.2 / 0.35 / 0.5% for each party member in the same location. This bonus is doubled when the party is full. Sweep Increases the character's damage against monsters by 0.15 / 0.2 / 0.25% (up to 6 / 8 / 10%) for each ally in the same location. Will these talents work with characters summons? Im kinda tired of maxing all these talents, but its making 0 difference for me as a charmer, because my main dmg comes from my summons and talents like this dont work on any summon skill. :( Quote Link to comment Share on other sites More sharing options...
GTX 15 Posted August 30 Share Posted August 30 (edited) Still No 500 Slots Bag. Edited August 31 by Higgings Please, use normal sized letters Winter 1 Quote Link to comment Share on other sites More sharing options...
Theweasel 187 Posted August 30 Share Posted August 30 22 hours ago, Ramona said: Bee Sting Dodging an attack causes physical damage for 40% of the character's Physical Power to the attacker, but this can only occur once per 3 sec. Again another thing that relies on dodge. If only a kick in the back was an unavoidable skill ... 22 hours ago, Ramona said: Healing Madness Restores 1% of maximum health for each spent unit of Hate. This is cool, but it should be at least 2% or 3% Joy Boy Abunda 1 Quote Link to comment Share on other sites More sharing options...
Wuuzurd Balls 22 Posted August 30 Share Posted August 30 22 hours ago, Ramona said: Cleaving Confession Attacking a monster applies Cleaving Confession to the character for 10 sec, increasing Attack Speed by 3%. Stacks up to 5 times. This will be almost fully useless since templars dont scale at all with speed stat. Should either add speed scaling to templars minions or change what stat it increases Drown 1 Quote Link to comment Share on other sites More sharing options...
Burag 2 Posted August 30 Share Posted August 30 Rogue buffs not good Drown, Shax and Joy Boy Abunda 1 2 Quote Link to comment Share on other sites More sharing options...
Zensokuu 102 Posted August 30 Share Posted August 30 amazing Quote Link to comment Share on other sites More sharing options...
greyrat 13 Posted August 30 Share Posted August 30 (edited) Bad talent On 8/29/2024 at 4:59 PM, Ramona said: Blade Potential Using an instant damage skill applies Blade Potential to the character for 8 sec, reducing the energy cost of the next class skill used by 40% and its cooldown by 20%. Bad talent Edited August 30 by Master yi Shax, Drakoslayd, pawned and 3 others 2 1 1 1 1 Quote Link to comment Share on other sites More sharing options...
Gladiator 1171 Posted August 31 Share Posted August 31 On 8/29/2024 at 4:59 PM, Ramona said: Power Surge Applies Power Surge to the character, healing the character and allies within 6 yards for 2% of maximum health every 3 sec. Affects up to 8 allied targets. Can healing effects be applied on the same character from different Paladins? Quote Link to comment Share on other sites More sharing options...
Model-nika 2 Posted August 31 Share Posted August 31 I have one issue, whenever I logout from forum and then re login, my password is always incorrect. I have to reset my password again and again. I cleared my Browser every week. Please tell me, what's going on? Quote Link to comment Share on other sites More sharing options...
Toad Sage 72 Posted August 31 Share Posted August 31 (edited) On 8/29/2024 at 10:59 PM, Ramona said: Blade Potential Using an instant damage skill applies Blade Potential to the character for 8 sec, reducing the energy cost of the next class skill used by 40% and its cooldown by 20%. If I try to think positively, maybe this indicates rogue will get a new permanent skill for rebalance. Maybe a rework of existing skill mechanics or a new mechanics altogether. Otherwise, where is this coming from? Edited August 31 by Toad Sage Quote Link to comment Share on other sites More sharing options...
vavavi 250 Posted August 31 Share Posted August 31 On 8/30/2024 at 4:35 PM, Theweasel said: Again another thing that relies on dodge. If only a kick in the back was an unavoidable skill... If only rogues had a passive skill that gives them a 100% chance to dodge Quote Link to comment Share on other sites More sharing options...
Theweasel 187 Posted August 31 Share Posted August 31 32 minutes ago, vavavi said: If only rogues had a passive skill that gives them a 100% chance to dodge Oh no! Dodge is so op! Take it, so you become inmortal too Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Theweasel 187 Posted August 31 Share Posted August 31 1 hour ago, Toad Sage said: If I try to think positively, maybe this indicates rogue will get a new permanent skill for rebalance. Maybe a rework of existing skill mechanics or a new mechanics altogether. Otherwise, where is this coming from? Rn energy isnt an issue for rogues, You might have a point. Knowing what will happen, it is probably a passive with more crit features, Or outright more damage Quote Link to comment Share on other sites More sharing options...
SeaDemon 57 Posted August 31 Share Posted August 31 On 8/29/2024 at 10:59 AM, Ramona said: Demon's Face Critical hits with instant damage skills have a 20% chance to restore an additional 1 unit of Hate. May I ask what is the reason for this talent to exist? Most damage classes received talents that improve their offensive capacity or survival while the reaper receives a talent to fill hate faster than it already is in PVE... why? you could have given us cooldown, energy regeneration, critical damage or some aoe talent but instead you give us this... a talent that has no place in pve since the central branch already gets good hate from its skills and the metamorphosis branch I doubt needs hate when can't accumulate it in demon mode Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Toad Sage 72 Posted August 31 Share Posted August 31 1 hour ago, Theweasel said: Rn energy isnt an issue for rogues, You might have a point. Knowing what will happen, it is probably a passive with more crit features, Or outright more damage Right. Even with MM we don't really add extra regen or at least we don't add much especially after bracelets update. I think damage buff permanent skill sounds decent. My take from this spoiler is: 1. They reconsider our lack of resist causing us to become vegetables in battlefield so they add a passive ability to damage enemy before we die even when we are stunned to death; 2. They reconsider our impractical damage buff from (assuming it is possible ofc) repeatedly using stealth which takes up to 4 sec of 0 damage output before the 1 click + 6 sec buff. Hopefully the next part will give more clarity but for now I don't want to waste energy guessing how this is gonna go. If they did work on the 2 points I mentioned, then they did listen to our feedbacks regardless of how they implement the solution. Shax and greyrat 2 Quote Link to comment Share on other sites More sharing options...
Theweasel 187 Posted August 31 Share Posted August 31 2 hours ago, SeaDemon said: May I ask what is the reason for this talent to exist? Most damage classes received talents that improve their offensive capacity or survival while the reaper receives a talent to fill hate faster than it already is in PVE... why? you could have given us cooldown, energy regeneration, critical damage or some aoe talent but instead you give us this... a talent that has no place in pve since the central branch already gets good hate from its skills and the metamorphosis branch I doubt needs hate when can't accumulate it in demon mode The second one seems to be "defensive" It heals 1% from your max health every unit of hate spent, so this only works on demon form 1%..... Supposing that you reach 8000 hp, it will heals 80hp... Even the basic health regeneraction is higher than this.... Quote Link to comment Share on other sites More sharing options...
greyrat 13 Posted August 31 Share Posted August 31 On 29/08/2024 at 11:59, Ramona disse: Quick Kill Increases critical damage dealt to monsters by 25%. This bonus decreases by 5% (down to 5%) for each consecutive critical strike on the same monster. please put it so it can be used on gates or thrones Quote Link to comment Share on other sites More sharing options...
BlacklistEU 11 Posted September 1 Share Posted September 1 add negative effects for mermen gears in pvp, and make kick in the back aoe like warden punishment Quote Link to comment Share on other sites More sharing options...
Gladiator 1171 Posted September 1 Share Posted September 1 On 8/29/2024 at 4:59 PM, Ramona said: Path of the Ancestors Reduces damage taken by the character and party members in the same location by 1% for every 15% of the party's total missing health. This bonus is doubled when health drops below 40% of maximum. If I understand correctly, this will provide an entire party of 5 40% damage reduction when all of their HPs are below 40%?! Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
greyrat 13 Posted September 1 Share Posted September 1 (edited) Why does the sekker talent work everywhere and the rogue talent doesn't? Doesn't he already have double the rogue's damage? Rogue sekker Edited September 1 by Master yi Joy Boy Abunda 1 Quote Link to comment Share on other sites More sharing options...
Gandalf 840 Posted September 1 Share Posted September 1 (edited) 4 часа назад, Gladiator сказал: Если я правильно понимаю, это обеспечит всему отряду 5 снижение урона на 40%, когда все их HPS упадут ниже 40% ?! 15% - 1%, 30% - 2% 45% - 3%, 60% - 4%, 75% - 6%, 90% - 8% Edited September 1 by Gandalf Quote Link to comment Share on other sites More sharing options...
Blueranger 7 Posted September 1 Share Posted September 1 When will the test server open? @Ramona Quote Link to comment Share on other sites More sharing options...
Gladiator 1171 Posted September 1 Share Posted September 1 On 8/29/2024 at 4:59 PM, Ramona said: Hand of Light Reduces the cooldown of each 3 class skill used by 55%. This sounds so fun, can Palas have one too Voidknight 1 Quote Link to comment Share on other sites More sharing options...
omr 15 Posted September 1 Share Posted September 1 On 8/29/2024 at 4:59 PM, Ramona said: Blade Potential Using an instant damage skill applies Blade Potential to the character for 8 sec, reducing the energy cost of the next class skill used by 40% and its cooldown by 20%. Bee Sting Dodging an attack causes physical damage for 40% of the character's Physical Power to the attacker, but this can only occur once per 3 sec Ty gm it will makes rogue super. ya more attack good for rogue Quote Link to comment Share on other sites More sharing options...
Joy Boy Abunda 6 Posted September 1 Share Posted September 1 3 hours ago, omr said: Ty gm it will makes rogue super. ya more attack good for rogue Don't thank them early that talent sucks wait until test server up omr 1 Quote Link to comment Share on other sites More sharing options...
Mateusz 31 Posted September 1 Share Posted September 1 (edited) On 8/29/2024 at 4:59 PM, Ramona said: Power Surge Applies Power Surge to the character, healing the character and allies within 6 yards for 2% of maximum health every 3 sec. Affects up to 8 allied targets. On 8/29/2024 at 4:59 PM, Ramona said: Grim Resolve When an enemy within 7 yards receives Stun, the character heals for 2% of maximum health, but this can only occur once per 3 sec. Can some dev explain to me why u give basically same talent to 2 classes, but 1 class (pala) have 0 requirements for that to work and it works as aoe for his allies while another class (barb) need to meet the requirements to make it work and it works on himself only? U basically giving a buffed version of barbs talent to paladin. If u rly goin to do that then buff % heal or lower cd time of barbs talent since it has requirements and works on barb only (not aoe)... In fact barbs talent wont work every 3 secs since need someone in range of 7 yards to put stun on enemy, which is basically impossible except of gvg to do that frequently every 3 secs, in fact it will happen every 5 secs, 6 secs or even more while pala has 100% granted heal for him and his allies every 3 secs. Edited September 1 by Mateusz Quote Link to comment Share on other sites More sharing options...
Shadowmon 93 Posted September 1 Share Posted September 1 You are going to have players to grind hard for some booboo talents. Quote Link to comment Share on other sites More sharing options...
Toad Sage 72 Posted September 2 Share Posted September 2 8 hours ago, Joy Boy Abunda said: Don't thank them early that talent sucks wait until test server up It's sarcasm bro. Nobody so far thinks these buffs make sense for rogue Joy Boy Abunda, Shax, omr and 1 other 2 1 1 Quote Link to comment Share on other sites More sharing options...
Venk 76 Posted September 2 Share Posted September 2 (edited) Oh, fantastic. Another update that's a complete disaster New dynamic quests? Sure, let's add some "dynamic" quests that clearly aren't meant for solo players. Because who actually wants to play alone and earn reps, kill counts, and gold, right? And then there's the rep grind in Almahad. I mean, who doesn't love a good, old-fashioned grind where it takes years—yes, years—to unlock even the most basic of non-playable guild talents and class talents? Clearly, they want to make sure no one ever actually achieves anything. Now, I know some of you will jump in with, "Just join a guild, do events, make your 750 guild rep/day." Oh, yes, because we all just love being tied to someone else's schedule. Whatever happened to playing at your own pace? You know, like when you leisurely do T3 or T4 quests whenever you feel like it? No, no, everything must revolve around guild activities because apparently, no one is allowed to play solo. Unique talents for adventurers and assassins? Oh, brilliant. Let's make these game-changing talents unlockable with guild reps. That makes perfect sense. Because who needs more ways to earn reps, right? They’ve brilliantly locked these behind Almahad and guild reps, which you can barely earn unless you're constantly attending guild events. Because, of course, everyone has all the time in the world to be in a super active guild and do events every day. Perfect. Cumulative rewards in Tombs and Outposts? Oh, wonderful. One-time rewards and permanent rewards with progress bars. How innovative. But why only in Tombs and Outposts? Why not in all the dungeons in WS? Artifacts? Two types, one gives special effects, the other summons minions. Sounds... okay, I guess. Storyline PvP quests? Oh, new yellow quests with arena gear rewards, how exciting. But where are those PvP quests with decent gold rewards you teased in the last update? Oh, you just conveniently forgot about those, didn't you? Instead, you’re pushing out new content without fixing what’s broken. Because that’s exactly what we need: more things to do in a game that still has a terrible gold-making system. But hey, what do I know? I'm just here hoping for a game where you can actually progress solo, earn a decent amount of gold, and not feel like you're being forced into group content all the time. Maybe add a special category for solo content, or a solo dungeon, or even a solo way to earn guild reps. But no, clearly that’s asking too much. I mean, it's not like every other MMORPG offers solo progression or anything. If you can't even manage that, maybe stop calling yourself an MMORPG. Edited September 2 by Venk Heat - EU, DariusDeGer, Shax and 1 other 3 1 Quote Link to comment Share on other sites More sharing options...
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