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Reworking the Warlock Skill 'Stonebody': A Call for Improved Survivability in Arena


Aranity

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As a Warlock main, I've got some serious concerns about our class's survivability in arena battles. It's really frustrating to get stunned by a Seeker or bd (or pretty much anyone) and have to mash the screen hoping Stonebody activates before I get wiped out in four hits. So, I’ve got a suggestion to rework the skill to make our lives a bit easier.

 

The Problem: Warlock Defense is a Joke

 

Let's face it, Warlocks are awesome at dealing damage (huh not really) , but our defense is a total joke. In arena, it feels like we’re just sitting ducks waiting to get obliterated. When you’re up against classes that can stun and then unload a combo on you, it’s game over before you can even react. The current 'Stonebody' skill is supposed to help, but it’s way too unreliable.

 

The Solution: Make Stonebody Actually Useful

 

So here’s my idea to fix Stonebody and give us a fighting chance:

 

1-Active/Passive Mode: Let stonebody work both actively and passively. This way, it’s not just a one-shot deal that you hope works in time.

2-Automatic Activation: If we take a fatal hit, Stonebody should automatically kick in. This would give us a few precious seconds to get our bearings and maybe turn the tide.

3-Longer Cooldown: To keep it fair, make the cooldown a bit longer (like +5 seconds or whatever the devs think is balanced). This way, we’re not invincible, but we’re also not sitting ducks.

4-Manual Use: Keep the option to activate  the skill manually when we see a big attack coming. This keeps some skill and strategy in play.

With these changes, Stonebody would be way more reliable and help us survive those crazy burst damage combos. It’d be a huge relief to not feel completely helpless every time we get stunned.

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18 hours ago, Aranity said:

As a Warlock main, I've got some serious concerns about our class's survivability in arena battles. It's really frustrating to get stunned by a Seeker or bd (or pretty much anyone) and have to mash the screen hoping Stonebody activates before I get wiped out in four hits. So, I’ve got a suggestion to rework the skill to make our lives a bit easier.

 

The Problem: Warlock Defense is a Joke

 

Let's face it, Warlocks are awesome at dealing damage (huh not really) , but our defense is a total joke. In arena, it feels like we’re just sitting ducks waiting to get obliterated. When you’re up against classes that can stun and then unload a combo on you, it’s game over before you can even react. The current 'Stonebody' skill is supposed to help, but it’s way too unreliable.

 

The Solution: Make Stonebody Actually Useful

 

So here’s my idea to fix Stonebody and give us a fighting chance:

 

1-Active/Passive Mode: Let stonebody work both actively and passively. This way, it’s not just a one-shot deal that you hope works in time.

2-Automatic Activation: If we take a fatal hit, Stonebody should automatically kick in. This would give us a few precious seconds to get our bearings and maybe turn the tide.

3-Longer Cooldown: To keep it fair, make the cooldown a bit longer (like +5 seconds or whatever the devs think is balanced). This way, we’re not invincible, but we’re also not sitting ducks.

4-Manual Use: Keep the option to activate  the skill manually when we see a big attack coming. This keeps some skill and strategy in play.

With these changes, Stonebody would be way more reliable and help us survive those crazy burst damage combos. It’d be a huge relief to not feel completely helpless every time we get stunned.

Exactly what I was thinking. With the development of offensive abilities, investing in more defense to match is also necessary. Some of the suggestions you gave are quite good, I think it's worth considering. Hopefully the game will fix this weakness soon.

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