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Bunch of suggestions for game changing quality, MUST READ.


Limaceta

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The main core that I complain with this game is:

 

On Game Side:

 

You have to better the lore and history of the game in general and specially in the events. The history behind the quests and events are totally bullshit, not worthing read it. Maybe hire some writer  for your histories.

 

The updates are just more talents, more non-class books, same boring  vertical stuff like more level, more gear to substitute with this new level and same boring quests e dungeons that lose fun after a month or two with OLD STUFF AND GEAR LOSING PURPOSE. Maybe try to implement some rpg horizontal concepts to the game.

 

On PVE Side:

 

1. Dungeons are too easy and simple, not fun, not rewarding.

 

My suggestion is to make more complex dungeons levels, that are challenging, and that really takes a great (with best, full amped gear) and balanced ( with tank, support, mage and physical dps players needed) party. And of course with great rewards like non-class books and great equipments that really drops with certain number of times that you completed the level to motivate players. 

 

My idea is it with difficult and complex dgs more player are willing to better up their account and actually play the game and complete these levels. With difficult dgs you have to make more connection with you party friends and guild. Using a voice call demanded by the harders dgs will strengthen the friendship and by so the love for the game.

 

You have to better up the rewards because today you can do  1000x dgs and really drops nothing. I mean do 1000x dgs, spend money with stams  and time and the gold you do doesn't worth it.  You just gamble your time to perhaps drop a non-class book with a really great odd against you.

 

2. Boss raids are unfair.

 

It only takes 5 or 10 best PVE players (a physical and magical party) and maybe 20 scumbags players to help to contest the drop in the boss raids. I mean not even the best PVP guild with T5 castle buffs can best these players in DMG.

 

My suggestion is to make all the DMG in the guild players in the area count to contest the boss drop and random the drop for any of them or maybe a chest to all players helping  to kill the boss with a chance of drop. And of course if you'll make it even more challenging it will be even greater.

 

On PVP Side:

 

1. Classes Unbalanced

 

You either buff too much or nerf too much a class. Only 1 balance per year, when in my opinion it should be done at least every 3 months.

 

2. Matchmaking of the arena is unfair and longer than it should be. Ranks are just spam of tickets.

 

I wish I could chose with who I'll play in the arena more than my duo.

 

There's 4 arena modes, 2 is enough. 5x5 after double prize is dead no more fast matches.

 

The ranks are won just for who have more tickets and time to play, not the best pvp players, with high win rate and elo. Just spam tickets specially in the first two weeks and eventually you will be on the first place.

 

3. Game events, GvGs are boring

 

Events GvGs  is just kill some boss and mobs and that's it, no fight, no decent reward, not worth it. More creativite, more rewards, MORE PVP, its a GvG not a GvM(Guild event).

 

 

Well that's what I remember from 5 almost 6 years of continuous(non-stop) playing the game and 13 years of knowing the game. I hope you read it a take some of it into consideration.  My english is not the best, hope it turned out understandable. TYVM.

 

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24 minutes ago, Hanzo said:

1. Dungeons are too easy and simple, not fun, not rewarding.

 

My suggestion is to make more complex dungeons levels, that are challenging, and that really takes a great (with best, full amped gear) and balanced ( with tank, support, mage and physical dps players needed) party. And of course with great rewards like non-class books and great equipments that really drops with certain number of times that you completed the level to motivate players. 

 

My idea is it with difficult and complex dgs more player are willing to better up their account and actually play the game and complete these levels. With difficult dgs you have to make more connection with you party friends and guild. Using a voice call demanded by the harders dgs will strengthen the friendship and by so the love for the game.

 

You have to better up the rewards because today you can do  1000x dgs and really drops nothing. I mean do 1000x dgs, spend money with stams  and time and the gold you do doesn't worth it.  You just gamble your time to perhaps drop a non-class book with a really great odd against you.

People don't seem to like Almahad because of its high difficulty. Warspear's pve content is generally low difficulty because it's basically a system where all players, not just strong people, progress multiple times and get high value rewards with low probabilities. However, the recently added tomb and outpost of Almahad seem to have not low difficulty, and the drop probability doesn't seem to be bad. This type of new pve content is very interesting. However, difficult content like Almahad will come as an entry barrier for many players due to its high level of difficulty.

 

24 minutes ago, Hanzo said:

2. Boss raids are unfair.

 

It only takes 5 or 10 best PVE players (a physical and magical party) and maybe 20 scumbags players to help to contest the drop in the boss raids. I mean not even the best PVP guild with T5 castle buffs can best these players in DMG.

 

My suggestion is to make all the DMG in the guild players in the area count to contest the boss drop and random the drop for any of them or maybe a chest to all players helping  to kill the boss with a chance of drop. And of course if you'll make it even more challenging it will be even greater.

I like the current raid. If it does, the raid boss will be the next world event boss.. or noctura. If you have to compete in the same side, you might be in an alliance with the other side.

 

24 minutes ago, Hanzo said:

1. Classes Unbalanced

 

You either buff too much or nerf too much a class. Only 1 balance per year, when in my opinion it should be done at least every 3 months.

I totally agree. If one patch weakens someone's character, He have to wait a very long time until the next balance update.. It would be nice to analyze the data like arena win rate, dungeon damage etc and proceed more often.

 

24 minutes ago, Hanzo said:

2. Matchmaking of the arena is unfair and longer than it should be. Ranks are just spam of tickets.

 

I wish I could chose with who I'll play in the arena more than my duo.

 

There's 4 arena modes, 2 is enough. 5x5 after double prize is dead no more fast matches.

 

The ranks are won just for who have more tickets and time to play, not the best pvp players, with high win rate and elo. Just spam tickets specially in the first two weeks and eventually you will be on the first place.

I'm waiting for the upcoming arena update.

 

24 minutes ago, Hanzo said:

3. Game events, GvGs are boring

 

Events GvGs  is just kill some boss and mobs and that's it, no fight, no decent reward, not worth it. More creativite, more rewards, MORE PVP, its a GvG not a GvM(Guild event).

I agree. They seem to have changed the difficulty of GvG and guild events. Guild events should be made with easy difficulty, taking into account low-level guilds. GvG needs to be full of pvp elements and put competing elements for high level guilds.

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Posted (edited)
6 hours ago, Laevateinn said:

People don't seem to like Almahad because of its high difficulty. Warspear's pve content is generally low difficulty because it's basically a system where all players, not just strong people, progress multiple times and get high value rewards with low probabilities. However, the recently added tomb and outpost of Almahad seem to have not low difficulty, and the drop probability doesn't seem to be bad. This type of new pve content is very interesting. However, difficult content like Almahad will come as an entry barrier for many players due to its high level of difficulty.

 I have a different view of Almahad.  DG maybe be difficult but it is definitely not rewarding. Like DG drops shit not worth farming for .  About tomb and outpost it is an advance in this matter, they can check the statistics, but I think the should have higher drop rates  same on event dgs and regular dgs.

 

6 hours ago, Laevateinn said:

I like the current raid. If it does, the raid boss will be the next world event boss.. or noctura. If you have to compete in the same side, you might be in an alliance with the other side.

C'mon man help me out here. In my server  the same rich player owns every best pve party player on  legion and sentinels.  For you to understand  he monopolizes the boss raid drops, if sentinels want boss he puts  his party to get the drop. If legion want the boss the same. How the fudge is it fair? Alliances won't help because he have the best pve players on both sides. I mean it's pretty damn unfair with all the server. Players dream about octopus and orcinus books man, but it is monopolized by a  small group of players.

Edited by Hanzo
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7 hours ago, Hanzo said:

I think the should have higher drop rates  same on event dgs and regular dgs.

I agree with that they need to increase the drop rate. But when the drop rate increases, the price of the item will go down. It will have its pros and cons.

 

7 hours ago, Hanzo said:

C'mon man help me out here. In my server  the same rich player owns every best pve party player on  legion and sentinels.  For you to understand  he monopolizes the boss raid drops, if sentinels want boss he puts  his party to get the drop. If legion want the boss the same. How the fudge is it fair? Alliances won't help because he have the best pve players on both sides. I mean it's pretty damn unfair with all the server. Players dream about octopus and orcinus books man, but it is monopolized by a  small group of players.

In fact, Raid Boss is not pve content. It's totally pvp content. On many servers, one side controls Raid Boss, but this doesn't last forever. It's going to be hard because the group they already have monopolies has strong parties on both sides, but you also need to form alliances and build strength. I am also losing and trying to strengthen our alliance.

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I do personally think that raid bosses should be instance based but I doubt they would alter this. 

 

Better option would be to give everyone who delt damage a reward instead like how Daily Events do. 

That would reduce competition but also makes it easier for everyone. 

 

I do think every dungeon should drop 3 items a run though I do wish gear would drop more, especially because of just how expensive they can be. 

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