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Skill casting glitch / bug


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Have you ever played sham and you cast earthquake and you character begins running to the area you just selected??? And you're like " what the hell is going on here?"

I know many of us players know about the bug/glitch, (what ever you decide to call it.) Where when you use a skill like; earthquake, tornado, totem, and any skill that allows you to select a chosen area to cast your spell/skill. Your character move to the area but, to other players you are still standing in you original spot you were standing in before u cast. Which is the current spot you are standing in the game.

 

This bug is very annoying to me I don't know of it is to others. But it was so annoying I decided to post about it. I'm not sure if this was intented for this game or not but I would love a response on why this happens and whether or not it will be fix.

 

Thank you, I'm not "crying" about It just would like to know is all.

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Don't listen to anyone here. It is indeed a bug that developers have been ignoring since the existence of this game, it makes your game client display your character at the wrong position.

This bug is also caused when you have less than a perfect internet connection.

 

Warspear game client never "fully" updates your screen, it only keeps tracks of some information like object A moved from place X to Y and then from place Y to Z. But if you have laged while this object A was moving from place Y to Z, it will NEVER display it's correct location again, unless you leave map and come back or you disconnect and connect again. That's why the more time you stay on the same map, higher the odds of some absurdities happening like hamstring connecting from 5 yards+ away.

 

There is a WORKAROUND to make the game display at least your own position at the right place. This workaround consists of moving 1 tile to any direction and then move back to where you were. On your screen it will show your character moving just 2 tiles and stay on the same spot but others will see you moving from whenever your real position was to the place you are right now.

Edited by nabnecro
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Don't listen to anyone here. It is indeed a bug that developers have been ignoring since the existence of this game, it makes your game client display your character at the wrong position.

This bug is also caused when you have less than a perfect internet connection.

 

Warspear game client never "fully" updates your screen, it only keeps tracks of some information like object A moved from place X to Y and then from place Y to Z. But if you have laged while this object A was moving from place Y to Z, it will NEVER display it's correct location again, unless you leave map and come back or you disconnect and connect again. That's why the more time you stay on the same map, higher the odds of some absurdities happening like hamstring connecting from 5 yards+ away.

 

There is a WORKAROUND to make the game display at least your own position at the right place. This workaround consists of moving 1 tile to any direction and then move back to where you were. On your screen it will show your character moving just 2 tiles and stay on the same spot but others will see you moving from whenever your real position was to the place you are right now.

For a mobile game this existing synchronization is already great 

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Don't listen to anyone here. It is indeed a bug that developers have been ignoring since the existence of this game, it makes your game client display your character at the wrong position.

This bug is also caused when you have less than a perfect internet connection.

 

Warspear game client never "fully" updates your screen, it only keeps tracks of some information like object A moved from place X to Y and then from place Y to Z. But if you have laged while this object A was moving from place Y to Z, it will NEVER display it's correct location again, unless you leave map and come back or you disconnect and connect again. That's why the more time you stay on the same map, higher the odds of some absurdities happening like hamstring connecting from 5 yards+ away.

 

There is a WORKAROUND to make the game display at least your own position at the right place. This workaround consists of moving 1 tile to any direction and then move back to where you were. On your screen it will show your character moving just 2 tiles and stay on the same spot but others will see you moving from whenever your real position was to the place you are right now.

I have already brought this up with devs years ago.

They cant change the games connection between server and player to realtime. Why? = we players use more data, we would experience lagging, players would seem to be teleporting as some of our internet connections would be too slow.

 

Besides, its a mobile game, not a high end mmorpg

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This topic just got so much more interesting this little glitch that the developers ignore is how they make their money it puts a gap in pvp & im guessing other things also like the skills so if their was a population imbalance or a over power faction cough elf cough  it would totally play into the pyramid scheme to make money by oppressing players also said players cough elf cough would win the war alot easier by using mass player spam on one map lagging it out right?

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For all the people who thinks being a mobile mmo is a excuse to have a poor netcode, take a look at avabel online and order & chaos online.

You compare order and chaos and this ? First look population and graphics there and then complain , if was also so much population in here of course would be much more changes in everything
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You compare order and chaos and this ? First look population and graphics there and then complain , if was also so much population in here of course would be much more changes in everything

 

 

O&C > WS, enough said

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Totally different kind of games , LoL addicts people much better quit , warspear just kills your time without you realise it

You mean such a case like "the 5 minutes I played Warspear today were the best 10 hours of my life"?. That's typical 9gag, not Warspear. You realise the time passing by, only slower than it actually does.
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