funkyduck 1 Posted May 30, 2015 Share Posted May 30, 2015 (edited) Deathknight Saturation - Bring back health regeneration attribute on top of life steal Warlock Stone Body - elfs should still be allowed to cast offensive skills on the warlock while this skill is active. Bloody Tribute - Should drain more mana Necromancer Panic - Should be a choosable AOE. the necro can choose where to cast this skill Barbarian Last Wish - should not be at 1 hp but at 1000 at least Shaman Energy Field - needs to be wayy longer. consider 5 second energy regeneration. level 1 should be atleast 20 seconds. Ancestors Hand - Should work upon control skills. ie, pull effect should work even if the player is hamstringed or rotted etc Rogue - Elusive Jump - should be able to crit Bladedancer Hamstring - SHOULDNT stun + stop skills + do damage. one of these need to go away. Druid Tornado - Should be increased to its original size. 5x5 Secret Link - NERF Ranger Point Shooting - Can be disabled by the ranger. just like stealth Explosive Trap - Should last longer Paladin Illumination - Should Work on all Types of classes Priest Elusive Threat - Rate needs to be decreased due to positioning Bugs in the game. players know what i mean. Gods Help - should increase critical heal power Mage Ethereal Banner - Level 4 is needed. Currently maxes at level 3... The class needs atleast 1 stun >. ___ Thats it... Edited June 3, 2015 by funkyduck Quote Link to comment Share on other sites More sharing options...
Ikafati 148 Posted June 1, 2015 Share Posted June 1, 2015 (edited) Deathknight can live without buffs Warlock is perfectly fine Necromancer can already choose where to cast the skill iirc Barbarian is perfectly fine I agree with both buffs to shaman, especially to Energy Field Rogue's Elusive Strike shouldn't crit since the class is a walking nuke already From Hamstring, I'd remove the damage Druid's Secret Link should be nerfed to the ground. Tornado is fine as it is I agree that ranger should be able to stop Point Shooting. Explosive Trap is fine Pretty sure Illumination works on everyone already For priest, the problem lies in the engine, not the skill. Rest is fine Level 4 barrier would be quite overpowered, but I'd have to see the skill in action first. Screw the stun, you can kill fast enough - who stuns corpses? Edited June 1, 2015 by Shilan Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted June 1, 2015 Share Posted June 1, 2015 (edited) Deathknight Saturation - Bring back health regeneration attribute on top of life steal ( has to be buffed but in another way ) Warlock Stone Body - elfs should still be allowed to cast offensive skills on the warlock while this skill is active. control skills can be resisted.. (strongly disagree) Bloody Tribute - Should drain more mana ( disagree ) Necromancer Panic - Should be a choosable AOE. the necro can choose where to cast this skill ( disagree ) Barbarian Last Wish - should not be at 1 hp but at 1000 at least ( disagree ) Shaman Energy Field - needs to be wayy longer. consider 5 second energy regeneration. level 1 should be atleast 20 seconds. ( agree ) Ancestors Hand - Should work upon control skills. ie, pull effect should work even if the player is hamstringed or rotted etc ( agree ) Rogue - Elusive Jump - should be able to crit ( disagree, the main purpose of the skill is to close gap between enemy ) Bladedancer Hamstring - SHOULDNT stun + stop skills + do damage. one of these need to go away. ( agree ) Druid Tornado - Should be increased to its original size. 5x5 ( only agree if remove the small stun it has on it ) Secret Link - NERF ( agree ) Ranger Point Shooting - Can be disabled by the ranger. just like stealth ( agree ) Explosive Trap - Should last longer ( agree ) Paladin Illumination - Should Work on all Types of classes ( agree ) Priest Elusive Threat - Rate needs to be decreased due to positioning Bugs in the game. players know what i mean. ( disagree, but implement a better client synchronization ) Gods Help - should increase critical heal power ( you mean critical rate? ) Mage Ethereal Banner - Level 4 is needed. ( didnt understand what you mean ) The class needs atleast 1 stun >.( mage already has 1 stun : fire circle -> fireball ) ___ Thats it... Let The War Begin... Edited June 9, 2015 by nabnecro Quote Link to comment Share on other sites More sharing options...
A male 180 Posted June 1, 2015 Share Posted June 1, 2015 (edited) Hamstring does not stun whole char , oponent can still hit , just disables skilling and move place for a little.Elusive have to be vary careful , inaccurate much .. Hard to fix , has to do with connection as wellRogue , many damage skill , more crit is nuke , as he said .Barb stack at 1000 pretty op , undead in many cases. Edited June 2, 2015 by heavybowus Quote Link to comment Share on other sites More sharing options...
Jigsaw-PZ 107 Posted June 2, 2015 Share Posted June 2, 2015 I don't care if illumination only damages undead, just making it aggro properly like bd rush would be enough. And i agree with the mage fix, but if they're still set on not adding a stun skill for the class then at least make the fear combo work 100%. Quote Link to comment Share on other sites More sharing options...
TheQuestion 21 Posted June 6, 2015 Share Posted June 6, 2015 Bladedancer Couterattack: shouldnt crit. cannot work if the target is more than 2 yards away......like, wtf? Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted June 6, 2015 Share Posted June 6, 2015 Bladedancer Couterattack: shouldnt crit. cannot work if the target is more than 2 yards away......like, wtf? I agree with the no critical hit part, but Shaman's Lightning Shield can also hit from 5 yards away. Quote Link to comment Share on other sites More sharing options...
Ikafati 148 Posted June 6, 2015 Share Posted June 6, 2015 I agree with the no critical hit part, but Shaman's Lightning Shield can also hit from 5 yards away. Because it's a magic shield. Please explain how can you counter a magic missile coming at you from 5 yards away while you have 2 steel swords? Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted June 6, 2015 Share Posted June 6, 2015 I don't know, ask the devs. Quote Link to comment Share on other sites More sharing options...
A male 180 Posted June 6, 2015 Share Posted June 6, 2015 Definition of counter attack cant imagine ? And also see duration of shaman shield and counter attack lel Quote Link to comment Share on other sites More sharing options...
Corona virus 230 Posted June 6, 2015 Share Posted June 6, 2015 Let shams use shields on themselves. Quote Link to comment Share on other sites More sharing options...
funkyduck 1 Posted June 7, 2015 Author Share Posted June 7, 2015 # Warspear logic Quote Link to comment Share on other sites More sharing options...
Bdsc 41 Posted June 7, 2015 Share Posted June 7, 2015 Agree with lower the range area of counter atk it's a melee class plus it work over shield that is good enough and the critical hit should be much lower imagine hit a Bd and he counter strike you back 1.2k I hate hams maybe take dmg from it because I think Bd deal a lot of dmg as a tank class Quote Link to comment Share on other sites More sharing options...
Incad Bro 0 Posted June 7, 2015 Share Posted June 7, 2015 Paladin Illumination - Should Work on all Types of classes Yeah, i agree with u this skill should work on all types on classes. This skill so useless, just resurrected monsters and cursed characters receive magic damage. in case no many monster resurrected monsters in this game i hope dev will fix it, sorry bad english Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted June 7, 2015 Share Posted June 7, 2015 Maybe no critical hits for Counter Strike? MCocktail 1 Quote Link to comment Share on other sites More sharing options...
Janier 8 Posted June 9, 2015 Share Posted June 9, 2015 Agree with lower the range area of counter atk it's a melee class rogue is a melee class but I can throw knifes and jump to you, there ranged skills but bd have counter and it's that bad? A male 1 Quote Link to comment Share on other sites More sharing options...
callmesecret 0 Posted July 26, 2015 Share Posted July 26, 2015 Hmm.....i just newbie here but i have many opinion about ws.... I think blade dancer expert skill > should make it run more far each study skill...or make it have a little damage Quote Link to comment Share on other sites More sharing options...
A male 180 Posted July 27, 2015 Share Posted July 27, 2015 Hmm.....i just newbie here but i have many opinion about ws.... I think blade dancer expert skill > should make it run more far each study skill...or make it have a little damage Just increases stun rate , damage increase would cause many complains and is just unnecessary or further range Quote Link to comment Share on other sites More sharing options...
Tood 66 Posted July 27, 2015 Share Posted July 27, 2015 Wow don't you see the favoritism? He wants to buff the legion's classes while nerfing the sentinels' Most of the legion's classes are already way too op Quote Link to comment Share on other sites More sharing options...
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