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Branch change cost suggestion


SaltyCoffe

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This topic has been talked about many times since the release of new branches for the main talents.

 

We know that to change into an inactive branch from an active one you are required to sacrifice a certain amount of knowledge that depends on how many talents you unlocked in that inactive branch ; we also can see that the majority of these were created to divide 1 branch pve , 1 branch pvp , 1 branch support ( random examples ) , so my point is that investing on 1 branch ( in 90% of the cases ) locks you in either pve or pvp playstyle  and this might hurt more or less depending of course on the class you play. 

 

My suggestion was to leave the "amount of knowledge required to change" to an inactive branch BUT if the branch you are trying to change into is MAXED ( 3/3 , 4/4 , 1/1 talents ) where basically you can't invest more knowledge in that specific branch, the cost of the change is to be completely removed .

I feel like this change could bring people to try out even more playstyles without suffering a lot for the knowledge cost change or the hard-grind invested on it ; yes , it might be "useless" to gain knowledge when you have maxed all the talents available , but that is a really long grind and on a top-guild matter , you can adapt to the situation better than having to waste 50k knowledge ( change and change back of maxed branches ) just for 1 mermen gvg fight.
As you can see 50k knowledge is not something so easy to obtain, so it's basically a : " you are forced to stay on 1 branch " , even when you have all maxed out branches you can do this move 1 time per weeks ... I don't really see the " versatility " on that mechanic .

Let me know your opinions :hw20CATLURK:

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I do agree that the idea of switching branches costing knowledge is a bit unnecessary however I would suggest to change it into having similar function of Name changing in terms of cooldown meaning.

switching between branches now cost nothing and you can do it whenever HOWEVER once you switch to a branch you wont be able to switch from this branch to another for a whole week ( or a set number of days that can be adjusted ) this way it will allow people to freely switch between their branches when its needed ( people can switch from their PvE branch to PvP when a new arena season is about to start OR switch from a PvP branch to a PvE when a weekly event with books in dg is added ) this way players will feel more comfortable trying out more than just 1 branch for everything 

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12 minutes ago, Abi said:

I do agree that the idea of switching branches costing knowledge is a bit unnecessary however I would suggest to change it into having similar function of Name changing in terms of cooldown meaning.

switching between branches now cost nothing and you can do it whenever HOWEVER once you switch to a branch you wont be able to switch from this branch to another for a whole week ( or a set number of days that can be adjusted ) this way it will allow people to freely switch between their branches when its needed ( people can switch from their PvE branch to PvP when a new arena season is about to start OR switch from a PvP branch to a PvE when a weekly event with books in dg is added ) this way players will feel more comfortable trying out more than just 1 branch for everything 

A cooldown in the change could be another idea but that could stop hard people who are slowly building a branch like me for example where i invest some knowledge and then switch back , ecc...

 

And 7 days ( still better than 25k knowledge in terms of cost ) I think it's a bit too much , taking me for example again , I would have to sacrifice my whole pve potential just for 2 weekly mermen gvgs ( without counting holidays events gvg ) and switch back the next week to lose the pvp gvg potential

 

So I would say a reduced cooldown might work better

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