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Imperious the Fallen


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Imperious was once a glorious commander of the Forsaken Army. He fought through many hardships with his men and eventually became a living legend amongst the people. Always at his sides were his two dragon companions, Shadow Strike and Whispering Death. Some say his valor was unmatched likewise to his stature. Imperious came to an unfortunate end during the battle against the Chosen. The battle was long and hard with no apparent winner due to such a major loss of life. Imperious was chopped down during the climax of the Chaos alongside his dragon companions. A proper burial was never arranged as their remains were never found.His name, Imperious, lives on in legend.

 

 

Over the years there have been stories of a dark figure who still roams the streets of nadir along with two shadowy figures walking by his side. Perhaps this figure is the legendary Imperious, or just another lost soul who hasn't come to terms with their departure.

 

 

BOSS DESCRIPTION: Imperious

 

Twice the height of the player(s)

Drags a longsword by his side

Almost transparent with a black aura emitting from him

 

ATTACKS: IMPERIOUS

 

Killing blow: Regular boss attack with a 1% chance of slaying-always active

 

Shout of the Ancients: Summons his 2 dragon companions for 20k life each-2min cool down.

 

Lunge: Lunges at the player dealing 400 damage+stun-35 second cooldown

 

Colossal Blow: Swings sword above head then drops onto the player dealing 200 damage. (unavoidable) -30 second cool down.

 

Give me life: Constantly replenishes 30 hp every 3 seconds-(passive)always on

 

Health AI control: IMPERIOUS

 

Health (hitpoints): 1.2 million

 

AI control: Same boss mechanic for the normal WS bosses. Will target the player dealing the most dos or the one who agrros (pulls).

 

MINI BOSS: DRAGON COMPANIONS

 

Two skeletal dragons resembling the Avenger.

Spawn animation will be them fading in.

Half the player height.

 

MINI BOSS ATTACKS: DRAGON COMPANIONS

 

Each dragon will play a key role for this boss fight. Different abilities and skills will be in place. Imperious must summon first.

 

SHADOW STRIKE:

 

Fire Jump: Taking the elusive jump concept from the rogue and making it deal 200 fire damage. (flame animation when performing) - 30 second cooldown

 

Power drain: Negates all player boosts and decreases player damage by 5% while Shadow Strike is still up. -passive/always active

 

Mangled Bite: Bites the player dealing regular damage (approx 100) but with 50% pierce. -15 second cooldown

 

Whispering Death:

 

Death from Above: Attack consisting of flames falling from the sky and staying on the ground for 4 seconds. 100 damage for each consecutive hit- 17 second cool down.

 

Deathstroke: While Whispering Death is up all player will receive a negative 5% to all defense. -passive/always on

 

Tail lash: Death uses his tail to impale the player causing 250 damage plus 100% chance to bleed. (bleed damage base per second 20) bleed lasts till skill cool down or dragons death-10 second cool down.

 

HEALTH AND MINIBOSS AI:

 

Dragon health:20k

 

BOSS AI: Dragons will try and divert the players from attacking Imperious.

If Imperious is dead and the dragons remain then they'll target the first to aggro.

 

BOSS DROPS: As I'm no game dev I can't promise specific drops. I'd like to see recluse weapons along with a new costume drop, etc.

 

BOSS LOCATION: The boss's planned location would be in a neutral nadir zone. I'm sure we're all tired of the enemy faction evading the boss or stealing.

 

BOSS RESPAWN: Another peeve of mine is the boss respawn time. I'd like to implement an area or statue that you can activate which will spawn the boss (like the Hydra in the swamps).

 

This boss is designed to match or be harder than the Avenger/Snorlar. Please keep in mind it will be for the more powerful and experienced players.

 

A picture will hopefully be uploaded in the next day or so. I'll constantly try and improve this boss fight with new ideas.

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Edited by xDefiancevix
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One issue.... it can insta kill... 1% chance and it has 1.2mill health with minions ... err noone will kill... full parties will die trying to kill it... consider making it a lil easier

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