Maleshaman 15 Posted May 12, 2015 Share Posted May 12, 2015 Right so I had in mind to make this topic a while ago. The point here is that I'm getting pretty tired of failed stuns with charge and shield strike. Majority of the classes gets a higher ratio in successful stuns compared to barbs, can't they just agree to 100% rate this already? And don't come with excuses about "hue but song and gouge fail too" no, I'm talking barbarian here. Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted May 12, 2015 Share Posted May 12, 2015 Level shield bash,works more often Charge needs a buff if you want higher chance Quote Link to comment Share on other sites More sharing options...
Azebu 92 Posted May 12, 2015 Share Posted May 12, 2015 Because RNG makes the game more "exciting" and "competitive". Every game dev knows that. Quote Link to comment Share on other sites More sharing options...
Ikafati 148 Posted May 12, 2015 Share Posted May 12, 2015 Agreed. Pretty much every class has a decent stun except for barbs. You could argue that charge is good, but it fails way more often than you expect and huge cooldown together with inability to use it upclose makes it even worse. Remember that shield bash is not 100% either and a lot of barbarians choose to roll with a 2-hander. To everyone who are already mashing their keyboard to tell me some other classes don't have a stun, let me give you a summary. Shaman? Blind + earthquake Rogue? Gouge, can be broken by others, but if you don't touch the guy, he's effectively stunned Warlock? Circle, fear, hex Necro? Fear, nightmare, same deal with Gouge just less people complaining Deathknight? Exhalation is not 100% but low cooldown and the ability to use it real personal compensates everything Paladin? Repellent strike, harad's call, foj - similar deal with earthquake Mage? Possible fear, chains - similar deal with eartquake Priest? Word, elusive and armistice don't really stun you but all these debuffs either don't let you or drain so you wouldn't be able to attack effectively Ranger? So much immobilizing and disorienting crap, sometimes you die before attacking Druid? Root, circle, song Bladedancer? lol Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted May 12, 2015 Share Posted May 12, 2015 Possible fear is not happening because by the time you do blazing grounds and fireball your enemy either is at his home island already or he sidestepped, I drop your case about it Chains lol, long time argued in forum, we ended accepting calling it a push effect and not a stun I stand for mages Bd is balanced Quote Link to comment Share on other sites More sharing options...
Maleshaman 15 Posted May 12, 2015 Author Share Posted May 12, 2015 Level shield bash,works more often Charge needs a buff if you want higher chance Would say this is a valid option IF it had use in pve, as we both kno this remains to be resisted by bosses (anything lower doesn't obviously) I'm aware of the while wash list if skills mentioned above and i think the statement is pretty clear here. Quote Link to comment Share on other sites More sharing options...
Kingsley Patric 0 Posted May 16, 2015 Share Posted May 16, 2015 ah charge lvl5 only ranged stun but fails most time,shield bash cc stun tats crap with 22s cooldown being a 1h.dont understand why barbs of the crapest stun comparing to rest tanks Quote Link to comment Share on other sites More sharing options...
Maleshaman 15 Posted May 20, 2015 Author Share Posted May 20, 2015 ah charge lvl5 only ranged stun but fails most time,shield bash cc stun tats crap with 22s cooldown being a 1h.dont understand why barbs of the crapest stun comparing to rest tanks Statistical wise were the second worst, Dks are the worst when it comes to actual stuns (silence isn't one) Quote Link to comment Share on other sites More sharing options...
xuserx 3 Posted May 22, 2015 Share Posted May 22, 2015 gm should realy buff charge. it should be 100% chance to stun at lvl 5 coz its only stun that barb has. what is more all most every barb uses 2 handed wpns and can't use shield stun... Quote Link to comment Share on other sites More sharing options...
sasa 0 Posted June 9, 2015 Share Posted June 9, 2015 the way charge works should be changed ,,only from distance and fails alot if enemy near u it is useless ..u run and use it doesnt exactly work cause hard to trigger it many times wont go on. so i think charge mechanism shoud change at least to work even if enemy is near u Quote Link to comment Share on other sites More sharing options...
Maleshaman 15 Posted June 10, 2015 Author Share Posted June 10, 2015 Blunt suggestion I have is to rework it like a Bds rush, that's just my opinion tho. Quote Link to comment Share on other sites More sharing options...
Ikafati 148 Posted June 10, 2015 Share Posted June 10, 2015 Blunt suggestion I have is to rework it like a Bds rush, that's just my opinion tho. 100% stun at rank 5 would fix the problem Quote Link to comment Share on other sites More sharing options...
Maleshaman 15 Posted June 10, 2015 Author Share Posted June 10, 2015 100% stun at rank 5 would fix the problemAoe stun too, I'll be greedy in my demands from now on Quote Link to comment Share on other sites More sharing options...
sasa 0 Posted July 6, 2015 Share Posted July 6, 2015 Aoe stun too, I'll be greedy in my demands from now on yeah u r 100% right ,,the only stun who fails alot and i mean aloooooooot and hard to use sometimes wont even go, or just go after sometime which is too late (like u stand still for a little time before it goes) and if enemy near u ,it makes it worse even if u want to move and stun probably will fail even at5/5 ...so it should be changed specially when the other characters can stun u too much with stuns that work every time and both from distance and no distannce needed ....so it should be changed to be AOE stun and works better but i hate to say it GM wont listen and it will stay the worst stun ever i hope i am wrong with this but 99%no Quote Link to comment Share on other sites More sharing options...
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