Mhav 1 Posted December 24, 2023 Share Posted December 24, 2023 As we all know by now, there's too many stats that favor basic attacks, example is attack speed with only have counterpart of skill cooldown for magic users. Attack strength and Piercing stats mostly benefits physical damagers while magic users especially staff users only rely on penetration. This is very unfair and I think we need a new stats that can enhance magic damage for staff users, so they not only rely on penetration. Here's an idea that you might want to consider. Magic Strength = Increase skills damage by specified percentage. Magic Pierce = A chance to ignore enemies armor by specified percentage. Quote Link to comment Share on other sites More sharing options...
Danindo 10 Posted December 24, 2023 Share Posted December 24, 2023 If this is something that is not unfair then other unfair things will come again later. just like the recent rebalance Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted December 25, 2023 Share Posted December 25, 2023 You do know that piercing also works for magic right? But it would be nice if magic skill damage would be available a bit more commonly besides just with merman set and some mage talents. Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted December 26, 2023 Share Posted December 26, 2023 On 24/12/2023 at 21:00, Raislin disse: You do know that piercing also works for magic right? But only for auto-attacks Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted December 26, 2023 Share Posted December 26, 2023 2 hours ago, Khrone said: But only for auto-attacks Yes but piercing for skills doesn't really make much sense and piercing is basically just pene with extra steps. Magic/Physical defense needs to be balanced instead of giving another stat. More physical defense to tone down the damage and reduce magic defense across the board on accessories to make magic dmg actually relevant besides warlocks with their mana scaling. Quote Link to comment Share on other sites More sharing options...
Mhav 1 Posted December 27, 2023 Author Share Posted December 27, 2023 14 hours ago, Khrone said: But only for auto-attacks This exactly what I mean, physical damagers rely heavily on auto-attacks and they have 2 stats that can enhance their damage. While spell casters only rely on penetration. Why can't staff users have ignore def or increase damage buff on their skills? Piercing and Attack Strength is very op for auto attacks, I think its only fair if we have a stats with the same effects but for spells and skills. Quote Link to comment Share on other sites More sharing options...
Gladiator 1171 Posted January 12 Share Posted January 12 On 12/24/2023 at 6:36 AM, Mhav said: Magic Strength = Increase skills damage by specified percentage. Magic Pierce = A chance to ignore enemies armor by specified percentage. You want those stats on AoE damage skills and damage skills of classes that already deal too much damage and heal at the same time? I guess it's possible but It's gonna be pretty tough to keep in balance. The only classes that I can justify those stats on are Warlock and Mage, considering their roles, but then, just buff those two's damage if they are weak. Quote Link to comment Share on other sites More sharing options...
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