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Potential rebalance for Bm


Piplup

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I personally think the Beastmaster class Needs a rebalance, not a nerf or a buff.

 

I believe the healing from the Proximity to Nature skill is a little strong and should be toned down just a bit considering Beastmaster is filled with heal talents. If Moon manages to always be full hp, the player itself is usually tanky due to the Soul Connection passive skill and it's almost always full hp. I think lowering the base heal amount by 5% is sufficient enough.
 

There are some flaws to the Beastmaster though... its extremely weak in terms of stunning people because it only has 1 stun skill and its extremely vulnerable to stuns as well. As tanky as Beastmaster is, I dont think its enough to balance how weak it is against crowd control. I think adjusting the Soul Connection skill can be a good way to start. Lowering the damage reduction from 35% to 25% (4/4) and giving it a new effect where each 10% of available hp on Moon also gives the character 2.5% resistance (25% max at 4/4)

 

Moons damage itself is extremely weak and I think a way to balance this is increase the base damage scaling for Moon and lower the damage scaling of Aura of the Forest. I suggest increasing the duration of this skill by 2 seconds making the duration a total of 12 seconds. With this change, I think halving the damage of aura by 50% and changing the damage intervals from every 2secs to every 1sec could work very well. Of course this means the cooldown should be 2seconds longer but thats completely fine. My hopes in halving the damage but increasing the interval speed and duration is to allow enemies more time to escape while taking lesser damage in first few initial seconds and taking a longer time for Aura of the Forest to reach max damage.

 

The Back to the Roots and Moonlight skills also need a major rework. As they are now, they are completely and utterly useless skills and serve quite literally no use or purpose on Beastmaster. 
 

Back to the Roots should provide the tailwind buff to both the character and Moon respectively with an increased duration and faster speed. I also suggest removing the Back to the Roots key talent as its just terrible. I also recommend removing the effect that removes negative effects as my suggestion to the Soul Connection skill will now cover resistances passively (if it gets implemented) and change it to a minor heal or small aoe damage upon returning back to the character. 

 

I can think of two ways to change the Moonlight skill... either change it to become a mobility skill for example; allowing the character to leap to Moon and restore some hp (this idea comes from other games where blessing the moonlight restores peoples health/rejuvenates them) or make the skill a passive. It will retain the damage over time effect and the effect that allows Moon to continuously reapply the stacks but lower the stacks it can apply from 2 to 1, increase the tick damage since there is only 1 stack and remove the slowing effect that applies to any enemy. After every 5 successful attacks moonlight deals, unleashes a shimmering moonlight so bright that it either 1. Temporarily silences opponents in a 1by1 radius around Moon or 2. Unleashes a shockwave of moon rocks upon enemies causing AoE damage around Moon within a 1by1 radius. The Moonlight skill damage should be changed to deal damage based on the higher damage of the character (physical or magical)
 

The key talent that should replace the Back to the Roots key talent should be a talent for moonlight based on my suggested Moonlight changes. The effect of applying a single mark/stack becomes 2 marks/stacks and the damage is increased by 20%. 
 

I do main Bm so I tried to be fair (at least i believe this to be fair) and provide nerfs people keep asking for but balancing it out by improving other unused aspects of the Bm class. 

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