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Desbalance in dmg physical


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I've been playing this game for years, and if something I do not understand is because in the arenas always nerfear or healers and magic dmg, but there is never a general nerf to physical dmg. I really do not know if it is intentional but what I am sure of is that the physical dmg got out of hand, because a healer does not cure the excess of physical dmg and what does not even stand it, I think that if they want a fair game it is best to nerfeen to physical dmg because it is not possible for a character to hit you 3k dmg with only one skill. I think if they really want a fairer game they should adjust the physical dmg so that all the characters have a chance of winning. 

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  • 1 month later...

Yes, one thing that got out of control over the years is the physical damage. Classes that use cloth armor have a hard time. But the real problem is Ferocity.

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Heal classes are generally meant to be mainly playing a supportive role. They're not meant to be tanks that can run to the frontlines and withstand massive amounts of damage. 

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11 hours ago, vavavi said:

Heal classes are generally meant to be mainly playing a supportive role. They're not meant to be tanks that can run to the frontlines and withstand massive amounts of damage. 

FACTS

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