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Peter_Munk

[2015.03.30] Preview: Warspear Online update 4.9. One on one

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chaos_potion_small.png

 

Warriors of Arinar, the 4.9 update is on the way and will be available this week. Just to prepare you, here is some information on the more interesting features it contains!  

 

The 4.9 update will become one of the most important updates to our game, it will add several things you've wanted for so long! Here you go.

 

New potions and elixirs!

 

Chaos potion

 

fight_native.png  fight_ayv.png  fight_port.png

 

You will be able to purchase Chaos potion in the Miracle shop. A small bottle with a magic potion inside can make even a closest friend acting like a fierce enemy!

 

You can start a fight with one or several warriors from your alliance no matter what your level, class and location is. But there's one condition: they should also drink this Chaos Potion to become rivals. Its duration is 5 minutes, and for that period of time your character's name is displayed in violet color. When you're violet it means you're ready to destroy! And if you lose the potion effect doesn't disappear (but your equipment gets broken), so you can easily fight several times during the time of the potion effect. Results of the battle will be displayed in the Area chat.

 

Allies can't heal or buff your while the potion is active, but you still can use scrolls and other potions. And don't forget that you will still be able to fight warriors from rival alliance.

 

Finally, you can prove your strength in a real fight, not only in your rap battles!

 

Elixir of Stability

 

One more elixir to purchase in the Miracle Shop - Elixir of Stability. This is essential stuff for Arena warriors and players, who don't want to gain experience and level up to keep their current level. It's easy to guess that Elixir of Stability temporarily blocks experience gain. Now you can complete quests and participate in holiday events without fear of unnecessary leveling up.

 

Elixir effect lasts 12 hours since the moment you used it.

 

Elixir of Knowledge

 

Elixir of Knowledge is not a new item in our game, but we changed its effect in this update. New Elixir of Knowledge also increases the amount of experience you get for regular quests, not just daily ones, as before.

 

New items in Surprise Chests!  

 

One of the best and beautiful costumes in our game are Dragon Charmer, Dragon Hunter and Dragon Catcher. Now they are available in black colour and they look absolutely marvelous!

 

dragon_defender.png  dragon_follower.png  dragon_servant.png

                 Dragon's Defender                                                       Dragon's Follower                                                        Dragon's Servant

 

Changes in skills

 

Apart from new items, update 4.9 will bring you tremendous changes in skills for all classes!

 

No more consumables!

 

Using Flurry of Steel, Ricochet, Explosive Trap, Harad’s Banner and Fire Totem don’t require consumable items anymore. They will be removed from the stores, and you will recieve compensation in gold for those you have in your inventory.

 

Rogue

Flurry of Steel. We added the forth level of this skill. Cooldown time was extended from 3 to 4 seconds. The amount of energy needed to use skills at all levels was slightly increased. Damage was increased by approximately 10%.

Extermination. We corrected the effect time for each skill level: from 10 seconds at the 1st level to 14 at the 4th level.

 

Necromancer

Infection.When debuff time is over (defense decreased), the infection breaks out and damages enemies. Previously, a prerequisite for the explosion was the death of an enemy. The skill can damage up to 5 targets at one time.

Bone Shield. The power of the shield was increased (approximately by 25%), the amount of energy required for the application was reduced. Previously, using of this skill required from 14 to 22 units of energy, now 10 - 18, depending on the level of a skill.

Mental Pit. The range of skill application was increased from 4 to 5 yards. Debuff of weakening the attack became twice as strong. (10 - 35% before and 20 - 80% now). The duration of debuff is now the same for all skill levels.

 

Mage

Overload. Skill cooldown increased from 5 to 20 seconds. The chance of successful overlaying DoT damage on enemies was doubled.

Dragon Eye. The Mage can see camouflaged opponents. The skill can also be used on allies.

Sun Armor. Buff strength was increased (from 15-35% to 20-50%).

 

Barbarian

Taunt. The power of aggression was significally increased, the effectiveness of the skill was increased by approximately 40% compared to the previous value. Duration of debuff increased by 1 second at every skill level.

Roar. Debuff strength was increased (from 6-14% to 15-35%).

 

Paladin

Harad’s Call. The chance of successful stunning enemy players was increased from 50-80% to 70-100%. Stunning time was decreased from 3 to 2 seconds.

Repellent Strike. We added stunning to the skill mechanics. In case of successful use of the skill, ie strike was parried, blocked or dodged, the goal stuns for two seconds.

Persuasion. The power of aggression was significally increased, the effectiveness of the skill was increased by approximately 40% compared to the previous value. Duration of debuff increased by 1 second at every skill level.

 

Priest

Gods’ Help. Buff also increases damage caused by critical hits.

Holy Shield. Buff strength was increased by 20%.

Armistice. Cooldown time was decreased from 19 seconds to 12. Damage inflicted on the enemy allies with this debuff was increased from 8-16% to 12-25%. Chances of successful use of skills on the bosses was increased.

 

Death knight

Steel Hurricane. Now it does damage to all enemies within 1 yard range (including diagonally). This skill can no longer be fend off/dodged.

Provocation. The power of aggression was significally increased, the effectiveness of the skill was increased by approximately 40% compared to the previous value. Duration of debuff increased by 1 second at every skill level.

Dark Shield. The chance of triggering was increased from 10-22% to 25-55%.

 

Warlock

Grimoire. The power of debuff was significantly increased. Previously magical defense was reducing to 20 and 50%, physical defense - to 15-45%. Now magical defense reduce from 40 to 75%, depending on the level of skill and physical - from 30 to 65%.

 

Ranger

Explosive Trap. Skill cooldown reduced from 20 to 12 seconds. The amount of energy required for installation of the trap was reduced. Previously skill required to use from 25 to 31 energy units, now from 16 to 22, depending on the level of skill.

 

Druid

Invigorating Stream. Skill cooldown reduced from 50 seconds to 20. Now the skill works as follows: it restores a certain amount of health of the character with least amount of health within a radius of 3 yards from the Druid. The energy required to use skill was significantly reduced: prior skill use required from 30 to 36 units of energy, now 14 - 20, depending on the level of skill.

Barkskin. Buff effect was significally increased from 8-24% to 15-50%.

 

Shaman

Earth Protection. Buff effect was significally increased from 8-24% to 15-50%.

 

Blade Dancer

Aggression. Power of aggression was significally increased, the effectiveness of the skill was increased by approximately 40% compared to the previous value. Duration of debuff increased by 1 second at every skill level.

Enlightenment. Buff duration was significally increased from 10-16 seconds to 14-20 seconds.

 

Changes in bonuses

 

The chances of stunning with weapons from Median Night Holiday that have this bonus were changed to 2,5% for one handed weapon and to 5% for two handed weapons.

 

Chat messages

 

A number of important events in the life of the Guilds will now be displayed in World Chat: information about leveling up of the Guild, Guild's name change, as well as notification of the beginning and the end of the Tournament.

 

That’s it for now! Follow our news to find out more about extra changes and presents!

 

AIGRIND

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Great update, keep it up :good:

I see you added ideas from the community, glad to see it happen once ;)

And the new dragon costumes are awesome:*

Also great to see the new updates come faster and faster!

Edited by Nosotraes

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Mage

 

Dragon Eye. The Mage can see camouflaged opponents. The skill can also be used on allies.

 

 

 

Interesting :spiteful:

 

 

 

EDIT: Does that also mean that the increased damage rogues receive whiles in stealth will be nullified? Because we can see them.... <_<

Edited by Jigsaw-PZ

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Elixir of Stability

 

One more elixir to purchase in the Miracle Shop - Elixir of Stability. This is essential stuff for Arena warriors and players, who don't want to gain experience and level up to keep their current level. It's easy to guess that Elixir of Stability temporarily blocks experience gain. Now you can complete quests and participate in holiday events without fear of unnecessary leveling up.

 

Elixir effect lasts 12 hours since the moment you used it.

 

 

again miracle potion : we want this free, something like lvl up button

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Barbarian sholud get always stun in charge and stun in shield strike be amazing i think... others tanks have x2 stun in class, but barb only 1 : and fail :shok:

 

Please fix that :give_rose:

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New potions and elixirs!

 

Elixir of Stability

 

One more elixir to purchase in the Miracle Shop - Elixir of Stability. This is essential stuff for Arena warriors and players, who don't want to gain experience and level up to keep their current level. It's easy to guess that Elixir of Stability temporarily blocks experience gain. Now you can complete quests and participate in holiday events without fear of unnecessary leveling up.

 

Elixir effect lasts 12 hours since the moment you used it.

 

 

I think the pot was not in need for many who choose to stay in the arena lv 18, or a certain pitch level

so, plis think again for gaining experience level on arena.

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I think the pot was not in need for many who choose to stay in the arena lv 18, or a certain pitch level

so, plis think again for gaining experience level on arena.

 

arena is only arena not for lvl up*Z*

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I have some questions:

 

1) When infection ends, does the explosion hit the person who was under its effect or just the others around the original target?

 

2) Mental pit duration was decreased to how many seconds now?

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Great update :yahoo: can't wait to see Mc start to killing each other :blush:

hope earth protection hit me 3k without my max Def

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"Mental Pit. The range of skill application was increased from 4 to 5 yards. Debuff of weakening the attack became twice as strong. (10 - 35% before and 20 - 80% now). The duration of debuff is now the same for all skill levels."

 

what do u mean by duration being the same? same as lvl 1 or same as lvl 4? this skill is already op. if u doubled its effect then i hope u had the good sense of making the duration same as the current lvl 1. 

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lol cm on mental pit was already op, necro is best class now

 

Actually there wasn't any buff of necro from a long time and probably duration of the mental pit will be same as lvl 1 on every lvls, so it's not so op. So keep calm guys, necro is NOT the best class.

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I have some questions:

 

1) When infection ends, does the explosion hit the person who was under its effect or just the others around the original target?

 

2) Mental pit duration was decreased to how many seconds now?

Hey!

1. Main target will be damaged as well.

2. 10 seconds for each level. Not that much, but enough!

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one more question WHY CRITICAL JUMP skill for ROGUE was deleted, but counter and sonic boom has crit many more, i want that critical JUMP back

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one more question WHY CRITICAL JUMP skill for ROGUE was deleted, but counter and sonic boom has crit many more, i want that critical JUMP back

 

It shouldn't be there by default, so that's the main reason.

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you guys should give elfs skill just like stealth and blind :) but good changes not much of a big update but its cool ^(o_o)^

 dont forget elves has many good skills -_- , and the one COUNTER skills on BD are OP, and then elves need stealth too? that's so sad

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It shouldn't be there by default, so that's the main reason.

yea, cos COUNTER skills are OP for bds, every normal hits can do 2-3 damage dealt

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and also make new potions that all sentinels and legions can't attack each other if drank pot. like neutral zone for 10min :)

Edited by Jack

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