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Bladedancer : The Mighty Unbalanced Hero


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Bd has good skills, other classes not? Wait wait.. Deathknight? Nono.. Shaman? Naaaah. Warlock? Omg those suck... Rogue? Goodness.. Ranger? Bish pliz... Druid? Never.

Set that brain in think mode before put that keyboard on service

 

Compare the best skills of any of these classes you mentioned with counter on the state it is now being usable by a tank class and you realize how flawed is your logic.

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You guys forget the 'logic'of the game as a group play and focus too much on player fights. Counter is needed in farm and dungeon alot, blade dancer considered a tank and pure damager. Counter attack is not the problem, axes set up the fire

Edited by heavybowus
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You guys forget the 'logic'of the game as a group play and focus too much on player fights. Counter is needed in farm and dungeon alot, blade dancer considered a tank and pure damager. Counter attack is not the problem, axes set up the fire

:shok: what
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Lol what do you expect when you are lv10 and hitting a lv26 (even if that one is noob) :facepalm:

 

It's good that counter get's a little nerf... Shouldn't be too much though because of the PvE aspect which is more important than PvP

 

Keep counter the same way it is now, but dealing half damage to players. Because PvE is more important, right?  :)

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no worries, nerf confirmed.

Nerf? Haha, counter attack used to return more when it was at 8 secs than now that is around 15+ . Also damage got decreased. You just complain about blade dancer skills that they are important to a tank. For me power of blades is better, legit. Counter chances were 55% at full level now I can tell you it is below 40 at max
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Nerf? Haha, counter attack used to return more when it was at 8 secs than now that is around 15+ . Also damage got decreased. You just complain about blade dancer skills that they are important to a tank. For me power of blades is better, legit. Counter chances were 55% at full level now I can tell you it is below 40 at max

Counter lasts forever, now we can't avoid it anymore that's why it is op, it was always an op skill. Plus don't give out inaccurate numbers like 8 sec, 15 secs, it doesn't make you look very smart.
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Counter lasts forever, now we can't avoid it anymore that's why it is op, it was always an op skill. Plus don't give out inaccurate numbers like 8 sec, 15 secs, it doesn't make you look very smart.

It used to last 8 seconds before it got "nerfed", so he is accurate. And it might last 15 seconds for now on 2/4 because on 3/4 it lasts about 25 seconds

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Nerf? Haha, counter attack used to return more when it was at 8 secs than now that is around 15+ . Also damage got decreased. You just complain about blade dancer skills that they are important to a tank. For me power of blades is better, legit. Counter chances were 55% at full level now I can tell you it is below 40 at max

roland1.jpg
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He can't define the counter attack nerf because he can't find the error. Still too much pvp claiming here you can't find a statement for its nerf. Send more feedback as you can 'omigi that damage omigi'. The average amplification of bladedancers existing is +5/6 and you still complain for the few that have high damage and sounds logical to have high damage in skills. Find accurate reasons or try using the skill counter attack

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He can't define the counter attack nerf because he can't find the error. Still too much pvp claiming here you can't find a statement for its nerf. Send more feedback as you can 'omigi that damage omigi'. The average amplification of bladedancers existing is +5/6 and you still complain for the few that have high damage and sounds logical to have high damage in skills. Find accurate reasons or try using the skill counter attack

 

Lol, r0land just said counter will be nerfed for sure. I'm just stating the facts :D

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The effect itself overlapping the cooldown is a huge problem. Every skill in the game should have ways around it. Before, it was possible to handle it by waiting for it do fade off, now it's impossible to do so. It's a permanent huge damage potential.

Edited by nabnecro
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The effect itself overlapping the cooldown is a huge problem. Every skill in the game should have ways around it. Before, it was possible to handle it by waiting for it do fade off, now it's impossible to do so. It's a permanent huge damage potential.

The higher the skill level the longer it will stay active but also the less is the % of hitting back

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can confirm, Snorlax has some plans regarding this skill

Plans with positive meaning /return it like before or make the skill much worse, cause it actually does the same thing with making duration longer but decreasing the chance.
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The effect itself overlapping the cooldown is a huge problem. Every skill in the game should have ways around it. Before, it was possible to handle it by waiting for it do fade off, now it's impossible to do so. It's a permanent huge damage potential.

I preferred it in the past now doesn't worth to have many skill points to be honest
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Exactly, the fact that Counter is unable to be countered makes it OP, forgetting about the damage and the chance. However, I think that the duration should be decreased to what it was before, even if the chance is increased a little bit, it should also reflect damage directly promotional to the damage being received- the more, the more. It doesn't make sense when healers receive 800+ damage from 200 dealt.

Also Power of Blades is bugged, Mike, so you will have to consider leveling up another skill once it's fixed.

Edited by Gladiator
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Power of blades will stay at full as it is, high penetration makes it even better. Bug? It is just the buff on skills, pretty interesting. Higher chance is reasonable I don't find difference with longer and decrease, could return more before.

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