Shax 22 Posted June 5 Share Posted June 5 (edited) The amount of people complaining about this class is overwhelming to say the least. With that, I'd like to highlight easy, simple fixes to Rogue class to Devs and how they can deliver a better class. Will jump straight to the point. Currently Rogue lacks in these departments: Survivability and AOE. Survivability because Dodge simply isn't enough and most classes have a skill that lower dodge. AOE because rogue doesn't have anything useful in Gvgs and war type of situations. How to fix? Read below: Survivability: Dodge, either fix it by removing the percentage % based function and make it a stable guaranteed dodge every 2-3 seconds, that would surely make rogue survive better. Additionally, giving Furiousness skill (previously known as frenzy) a chance to trigger one of the following: -resist 1-2 controls -10-15% dmg reduction -restores 3% of hp every successful dodge, no more than 30% of hp. AOE: Ricochet: Applies Dot to targets it hits and lowering movement speed by 10% (percentage subject to change) There are few other fixes that could work, and what I mentioned could be tweaked accordingly to be balanced. But personally these fixes would surely make the class usable again Edited June 5 by Shax Quote Link to comment Share on other sites More sharing options...
Khrone 625 Posted June 5 Share Posted June 5 These are my suggestions: Survivability Absolute Reflexes - Partial Rework After successfully dodging an enemy attack receives the Absolute Reflexes buff for 7 sec. Dodging an enemy attack increases the duration by 0.5 sec.* While the buff is active, increases the character's Dodge parameter by 12% and the Attack Speed parameter by 22%. After dodging 3 attacks or causing 5 auto-attacks, receives the Intangibility buff, which lets the character evade the next auto-attack or instant damage skill. *There is no limit to the duration of the buff. AoE damage Ricochet - Additional Effect An attack that deals to the opponent physical damage in the amount of P% of the character's physical strength, as well as to all enemies located within a radius of 3 yard around the character. Each subsequent target takes 10% less damage from the skill. If the character is under the Poisonous Blade effect, every enemy hit will be Poisoned. Extra Sinister Strike - Rework/Remake This skill is pretty useless, it's just a worse version of Seeker's Splitting Blow. I'd just completely rework it like they did to Poisonous Saber, Vortex Blade, etc. Gouge - Theme rework Since it deals the Sleep debuff to enemies around the Rogue and let it use Stealth, i'd change the skill icon, animation and the name to "Smoke Bomb" Quote Link to comment Share on other sites More sharing options...
Drakoslayd 612 Posted June 5 Share Posted June 5 I have suggested a flat 75% dodge chance with just the "Dodging" skill Quote Link to comment Share on other sites More sharing options...
Ryohei 96 Posted June 6 Share Posted June 6 Here's mine suggestions Reflexes => Thief agility (passive) Increase dodge by 5% on each 12%-10%-8%-6% health missed If health drops below 30% also increase resistance to 40%. Reflexes => Silent threat Increase base dodge by 10%-15%-20%-25% and if rogue sucessfully dodge an attack a buff called "riposte" is applied to the character.. this buff returns 40%-45%-50%-55% of autoattacks or skills that cause dmg (does not work with DoT dmg) An talent idea: Walk in shadows (passive) Allows the rogue to attack 1 time under stealth without reappearing, a second attack will automatically deactivate stealth. Im afraid that gm can take this ideas and give them to other character to vary *cough*seekers*cough* Shax 1 Quote Link to comment Share on other sites More sharing options...
Khrone 625 Posted June 6 Share Posted June 6 10 minutes ago, Ryohei said: Increase base dodge by 10%-15%-20%-25% and if rogue sucessfully dodge an attack a buff called "riposte" is applied to the character.. this buff returns 40%-45%-50%-55% of autoattacks or skills that cause dmg (does not work with DoT dmg) But isn't the Rogue supposed to dodge these attacks? It makes sense on the Blade Dancer, but on Rogue... not that much Quote Link to comment Share on other sites More sharing options...
Ryohei 96 Posted June 6 Share Posted June 6 1 minute ago, Khrone said: But isn't the Rogue supposed to dodge these attacks? It makes sense on the Blade Dancer, but on Rogue... not that much Yea thats his own "counter" , or maybe his "secondary effect" Quote Link to comment Share on other sites More sharing options...
Raislin 336 Posted June 8 Share Posted June 8 On 6/6/2023 at 3:13 AM, Ryohei said: this buff returns 40%-45%-50%-55% of autoattacks or skills that cause dmg (does not work with DoT dmg) This is why nobody takes rogues seriously. Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Shax 22 Posted August 14 Author Share Posted August 14 (edited) On 6/8/2023 at 3:13 PM, Raislin said: This is why nobody takes rogues seriously. Even if that took place, rogue would still be the weakest class lol Rogue as a class needs a huge buff to compete with anything. Its mind-boggling that it has been in this state without a fix for so long Edited August 14 by Shax Quote Link to comment Share on other sites More sharing options...
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