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Barbarian - Stats and mechanics of the skills (as of 7.1 update)


Ikafati

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Important

Spoiler

 

Description

Barbarians are truly masters of close combat and they fully rely on physical power. Most of their battle skills are based on the use of such arms as one handed axes and maces, as well as much larger waraxes and battlehammers. Barbarians are excelent innitiators, breaking through enemies' ranks with one lunge and striking fear into their enemies with their warcries.

 

Offense: 3/5

Defense: 4.5/5

Support: 1.5/5

 

Base skills


zehyxh4.png Mountains' Power

Spoiler

Passive: Increases character's health by 4%


Jlghrtq.png Strong Blow

Spoiler

A strike that deals heightened damage to the enemy

  • Fixed damage of the skill - 10 points
  • Additional damage increased by the level of the player - 2 x level
  • Additional damage gained by studying the skill - 15/30/45/60/75
  • Additional damage gained from your physical strength - 103%/105%/107%/109%/111%
  • Mana cost - 12/13/14/15/16 points
  • Cooldown - 7 seconds


Damage calculation example

Spoiler

Formula: 10 + (2 * a) + b + (c * d)

  • a - character level
  • b - damage based on the skill level
  • c - damage gained from your physical strength
  • d - your physical strength

Level 24 Barbarian with level 3 Strong Blow. 582 Physical Strength

 

10 + (2 * 24) + 45 + (1.07 * 582) = 725.74 = 726

Applicable Relics

Spoiler

Small Relics of:

  • Physical Weakness
  • Overwhelming Ability
  • Bleeding Wound
  • Sudden Strength
  • Punishing Ability
  • Mass Retribution
  • Indomitable Blow
  • High Mastery

Rare Relics of:

  • Physical Weakness
  • Overwhelming Ability
  • Bleeding Wound

Great Relics of:

  • Mass Retribution
  • Sudden Strength
  • Killing Insight
  • Indomitable Blow
  • Punishing Ability
  • High Mastery

Event Relics:

  • Terrible Relic of Life Weakness
  • Terrible Relic of the Blood-devourer
  • Icy Relic of Frostbite
  • Magic Relic of Deadly Health

 


v09N3we.png Roar

Spoiler

A frightening roar reduces the power of incoming attacks

  • Radius - 3x3/5x5/5x5/7x7/7x7 (Shape of a romb, not a square, pictures below)
  • Damaged reduced by leveling the skill - 15%/20%/25%/30%/35%
  • Duration - 5/6/7/8/9 seconds
  • Mana cost - 16/17/18/19/20 points
  • Cooldown - 15 seconds

 

Radius pictures

 

 

3x3
0Mon8xY.png

5x5
DKb7YN3.png

7x7
vdfxWca.png

 

Applicable Relics

Spoiler

Small Relics of:

  • Physical Exhaustion
  • Magical Exhaustion
  • Awkwardness
  • Wild Thrill
  • Continuous Effect
  • Concentration
  • Energy Efficiency
  • Multiple Spells

Rare Relics of:

  • Physical Exhaustion
  • Magical Exhaustion
  • Awkwardness
  • Wild Thrill

Great Relics of:

  • Energy Efficiency
  • Continuous Effect
  • Concentration
  • Multiple Spells

Event Relics:

  • Magic Relic of Unstable Curse


uIz7qeX.png Taunt

Spoiler

Attracts the target's attention and makes the target attack you (Note: A targeted player, not a monster, can immediately reset the taunt and attack another target)

  • Cast distance - 1-5 yards
  • Duration - 5 seconds
  • Mana cost - 7/8/9/10/11 points
  • Cooldown - 8 seconds

Applicable Relics

Spoiler

Small Relics of:

  • Magic Resistance
  • Physical Resistance
  • Shield Master
  • Reflection
  • Agility
  • Physical Might
  • Continuous Effect
  • Concentration
  • Menace
  • Inaccessibility

Rare Relics of:

  • Magic Resistance
  • Physical Resistance
  • Shield Master
  • Reflection
  • Agility
  • Physical Might

Great Relics of:

  • Continuous Effect
  • Concentration
  • Menace
  • Inaccessibility

Event Relics:

  • Icy Relic of Retribution
  • Magic Relic of Deceptive Control

 


Bb0XteM.png Chop

Spoiler

Causes target to bleed, resulting in some physical damage dealt over time. Can be cast multiple times against the same target

  • Fixed damage of the skill - 2 points (per tick)
  • Additional damage increased by the level of the player - 1 x level
  • Duration - 12 seconds (1 tick every 3 seconds, 4 ticks total)
  • Additional damage gained by leveling the skill - 6/9/12/15/18
  • Additional damage gained by the physical strength of the player - 2.5%/5%/7.5%/10%/12.5%
  • Mana cost - 11/12/13/14/15 points
  • Cooldown - 6 seconds


Damage calculation example

Spoiler

Formula: 2 + (1 * a) + b + (c * d)

  • a - character level
  • b - damage based on the skill level
  • c - damage gained from your physical strength
  • d - your physical strength

Level 18 Barbarian with level 4 Chop. 438 Physical Strength
 

2 + (1 * 18) + 15 + (0.1 * 438) = 78.8 = 79

Applicable Relics

Spoiler

Small Relics of:

  • Silence
  • Physical Exhaustion
  • Magical Exhaustion
  • Slowing
  • Sudden Strength
  • Spirit Refresh
  • Punishing Ability

Rare Relics of:

  • Silence
  • Physical Exhaustion
  • Magical Exhaustion
  • Slowing

Great Relics of:

  • Sudden Strength
  • Spirit Refresh
  • Punishing Ability

Event Relics:

  • Magic Relic of Unstable Curse


50yxgbB.png Charge

Spoiler

Player instantly rushes towards the target from a distance greater that 2 yards with a chance of stunning the target

  • Chance to stun - 60%/65%/70%/75%/80%
  • Required distance from the target to use the skill - 2-5 yards (doesn't change by studying the skill)
  • Stun duration - 2/2.5/3/3.5/4 seconds
  • Mana cost - 20/21/22/23/24 points
  • Cooldown - 20 seconds

 

TO DO: Add the new damage calculations, help is appreciated

 

Applicable Relics

Spoiler

Small Relics of:

  • Physical Weakness
  • Inefficiency
  • Defense Ignoring
  • Spirit Refresh
  • Punishing Ability
  • Inaccessibility

Rare Relics of:

  • Physical Weakness
  • Inefficiency

Great Relics of:

  • Defense Ignoring
  • Spirit Refresh
  • Punishing Ability
  • Inaccessibility

 



Expert skills

hCEHnZH.png War Cry

Spoiler

All enemies around the player will be taunted. While the skill is active, physical and magical defense of the player is increased

  • Radius - 5x5 (shape of a romb, not a square, picture below)
  • Increase of the defense by studying the skill - 19%/26%/33%/40%
  • Duration - 5/6/7/8 seconds
  • Mana cost - 14/16/18/20 points
  • Cooldown - 14 seconds

 

Radius picture

Spoiler

DKb7YN3.png

 


lZkz7RQ.png Combat Fury

Spoiler

Increases the physical damage of the player and restores some health points

  • Increased physical damage by studying the skill - 6%/8%/10%/15%
  • Restored health points - 10%/15%/20%/25% of your total health points
  • Duration - 10/12/14/16 seconds
  • Mana cost - 20/22/24/26 points
  • Cooldown - 40 seconds


bnaTnKa.png Shield Bash

Spoiler

The player deals physical damage to the target and has a chance to stun it. The player must wield a shield in order to use the skill

  • Fixed damage of the skill - 20 points
  • Additional damage gained from the level of the player - 2 x level
  • Additional damage gained by studying the skill - 15/30/45/60 points of damage
  • Additional damage increased by the physical strength of the player - 105%/107%/109%/111%
  • Chance to stun - 40%/55%/65%/75%
  • Stun duration - 2/3/4/5 seconds
  • Mana cost - 20/22/24/26 points
  • Cooldown - 16 seconds

 

Damage calculation example

Spoiler

Formula: 20 + (2 * a) + b + (c * d)

  • a - character level
  • b - damage based on the skill level
  • c - damage gained from your physical strength
  • d - your physical strength

Level 20 Barbarian with level 3 Shield Bash. 422 Physical Strength

 

20 + (2* 20) + 45 + (1.09 * 422) = 528.09 = 528

 


jofI097.png Defeat

Spoiler

The player deals a powerful blow to the target. If the target is inflicted a Bleeding debuff, the damage dealt is increased and certain amount of players (unlimited amount of monsters) around the initial target are dealt damage equal to your physical strength. This damage cannot be critical. The amount of targets increases by leveling the skill

  • Fixed damage of the skill - 10 points
  • Additional damage gained from the level of the player - 2 * level
  • Additional damage gained by studying the skill - 10/20/30/40 points of damage
  • Additional damage gained from the physical strenght of the player - 80%/100%/115%/130%
  • Damage increase if the player is inflicted a Bleeding debuff - 15%/30%/45%/60%
  • Additional players targets hit if the initial enemy has the Bleeding debuff - 2/3/4/5
  • Mana cost - 20/22/24/26 points
  • Cooldown - 22 seconds


Damage calculation example

Spoiler

Formula: 10 + (2 * a) + b + (c * d)

  • a - character level
  • b - damage based on the skill level
  • c - damage gained from your physical strength
  • d - your physical strength

Level 20 Barbarian with level 2 Defeat. 500 Physical Strength

10 + (2 * 20) + 20 + (1 * 500) = 570 

If the target is inflicted a Bleeding debuff

570 * 1.3= 741


MwpSPf0.png Last Wish

Spoiler

For a certain period of time Barbarian's health points cannot be reduced below 1. The skill automatically actives when your HP is brought down to ~15% (Note: even though you'll have 1 health point, enemies will still deal full damage and will be able to lifesteal off of you fully. The skill activation does not hinder your auto attacks or other actions)

  • Duration - 3/4/5/6 seconds
  • Cooldown - 90 seconds


qUk5yNH.png Stone Skin

Spoiler

Every few seconds, the Barbarian will generate a stack, which will reduce the damage of one any incoming attack. The damage reduction and speed of stack generation increases by studying the skill. (Note: Damage over time abilities can also consume a stack. The maximum amount of stacks that you can have at any time is 2)

  • Damage reduction - 25%/45%/60%/80%
  • Stack generates every - 15/10/7/4 seconds

 

C8vBd5T.png Barbarian Nature

Spoiler

The character ignores all negative effects, including crowd control for a specified amount of time. The time of the effect increases with the skill level

  • Duration - 4/6/8/10 seconds
  • Mana cost - 24/26/28/30 points
  • Cooldown - 40 seconds


Hopefully, this data will help you to create the skill build that suits you well. If you see any mistakes, let me know

Edited by Ikafati
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And the prize of the best barbarian genius in the international forum goes to "Shilan".  :good:  :clapping:  :give_rose:

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I am not a high level barb but on all mobs i have tried Roar on it only takes 2 points from the damage at level one. Again realize i am lvl 5.

Level 1 Roar reduces 8% of the damage. Since level 4-6 mobs deal 15-30 damage, 2 points of damage reduction is completely normal

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  • 3 weeks later...
  • 9 months later...

I'll test the Stone Skin and post data when it's out, but it may take a while since the skill seems to have a lot of math and stuff

Seems very op too, from what I've seen from other barb pvps.

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  • 2 weeks later...

THE BEST CLASS  :good:

 BARBARIANS CAN DO ANYTHING   :give_rose:

    BUT SOMETIMES I THINK THAT NEED A LONG RANGE ATACK OR SOMETHING TO HELP US FIGHT HEALERS THAT RUN JUST FOR SLOW KILL US :rofl:

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  • 5 weeks later...

I'm almost 100% sure devs made it for the soul purpose of counter barbs and rogues skill , it even with gloves boots and rune on my weapon it rebounds 14 dmg that's Vs bd because their dmg is ridiculous , but Vs like rogue or ranger it deals 8 dmg , it's honestly useless

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  • 4 weeks later...

Yeap, so are a few other skills as well. Retribution was a dumb addition to the game

good job. sorry i bad speak from english. But i wanted several errors .

8. Shield Bash

 

The player deals physical damage to the target and has a chance to stun it. The player must wield a shield in order to use the skill

 

Fixed damage of the skill - 20 points

 

Additional damage gained from the level of the player - 2 x the level (2xlevel22 = 44 points of damage)

Additional damage gained by studying the skill - 15/30/45/60 points of damage

Additional damage increased by the physical strenght of the player - 105%/107%/109%/111%

Chance to stun - 40%/52%/63%/75%

 

true chance to stun 40%/55%/65%/75%

 

 and i don't play many time. thanks whis info for roar.

Edited by xwarlordx
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good job. sorry i bad speak from english. But i wanted several errors .

8. Shield Bash

 

The player deals physical damage to the target and has a chance to stun it. The player must wield a shield in order to use the skill

 

Fixed damage of the skill - 20 points

 

Additional damage gained from the level of the player - 2 x the level (2xlevel22 = 44 points of damage)

Additional damage gained by studying the skill - 15/30/45/60 points of damage

Additional damage increased by the physical strenght of the player - 105%/107%/109%/111%

Chance to stun - 40%/52%/63%/75%

 

true chance to stun 40%/55%/65%/75%

 

and i don't play many time. thanks whis info for roar.

Aight, I'll fix it, thanks

Edited by Shil
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good job. sorry i bad speak from english. But i wanted several errors .

8. Shield Bash

Chance to stun - 40%/52%/63%/75%

 

true chance to stun 40%/55%/65%/75%

Lols, really bro?

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  • 2 weeks later...
  • 1 month later...

10. Last Wish

For a certain period of time Barbarian's health points cannot be reduced below 1. The skill automatically actives when your HP is brought down to ~15% (Note: even though you'll have 1 health point, enemies will still deal full damage and will be able to lifesteal off of you fully. The skill activation does hinder your auto attacks or other actions)

Duration - 3/4/5/6 seconds
Cooldown - 90 seconds

first level skill Duration 4 second.

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  • 2 weeks later...

The two comments above are correct.

Elusive can kill you when Last wish is active and you can bypass the activation by doing more damage than when it triggers.

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  • 3 weeks later...

Wow so Barb's shield strike increases stun duration for leveling up but Paladin's stays 2 seconds for all levels? How is that fair. :aggressive:

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  • 3 months later...
  • 2 weeks later...

Wow so Barb's shield strike increases stun duration for leveling up but Paladin's stays 2 seconds for all levels? How is that fair. :aggressive:

 

But the paladins "shield strike" has 100% chance to stun, or not?

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I'd trade that for 75% chance to get 5 secs stun and 4 secs less cooldown.

Edited by Gladiator
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  • 2 weeks later...

Added the latest expert skill + some fixes. Might make the gifs for every skill in the near future

Thank you for the new information...

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Untitled.jpg

just easier show for skill Dmg number for each dmg skill

this number gathered by lv28 char  

defeat have x2 line ( first line with Chop incress , second line without Chop )

cheak the attached pics

 

notice : Chop by leveling give more dmg than Blow leveling  :shok:

Chop give +18% dmg X4 hit if leveling it 

Blow give +17% only if leveling it 

Edited by firemastar
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attachicon.gifUntitled.jpg

just easier show for skill Dmg number for each dmg skill

this number gathered by lv28 char  

defeat have x2 line ( first line with Chop incress , second line without Chop )

cheak the attached pics

 

notice : Chop by leveling give more dmg than Blow leveling  :shok:

Chop give +18% dmg X4 hit if leveling it 

Blow give +17% only if leveling it 

I'd say it's a matter of personal preference - Strong Blow deals instantaneous damage, while Chop's damage is continuous, so it depends whether you like wearing your opponents down slowly or just cave their face in instantly. Also, I think that 1% difference is pretty much meaningless

Edited by Ikafati
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Barbarian ignores debuffs and effects of control for some time. As the skill is upgraded, its duration increases.

 

-this skill also resist banner?

-is it resist AoE damage skill or resist any skill? can 1-target damage skill hit it?

-is there any animation when skill activated? if there was, it need to be changed like mage's one with flashy color

 

 

 

barb.png

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I'm not even a Barb, but:

 

-It resists all debuffs; here it is resisting only the defense debuff from Banner. You might also a "resist", when you use Sun Seal, Shield Strike, or Illumination, that means it is resisting the life steal debuff, stun, and agro(I heard that it resists agro too), respectively.

-It doesn't resist any kind of instant damage, it just resists the debuff it the skill has damage+debuff effect.

-It has a small helmet that appears above the Barb as an animation and something like a chain as an icon.

 

May some Barb correct me if I'm wrong.

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so banner still damaging barb? if yes, why not showing the damage instead showing 'resist' from def debuff? :facepalm:

and the animation was hard to see and dissapear instantly, it should be noticable like mage's one since it's annoying skill ;D

If you play on small screen you don't know if the skill already activated or not.

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so banner still damaging barb? if yes, why not showing the damage instead showing 'resist' from def debuff? :facepalm:

and the animation was hard to see and dissapear instantly, it should be noticable like mage's one since it's annoying skill ;D

If you play on small screen you don't know if the skill already activated or not.

If Barbarian Nature is active, there is an icon under barbarian's name, alongside other buffs. It looks like a chain you get in arena battles, except it's black and white

Edited by Ikafati
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  • 4 weeks later...

I'd say it's a matter of personal preference - Strong Blow deals instantaneous damage, while Chop's damage is continuous, so it depends whether you like wearing your opponents down slowly or just cave their face in instantly. Also, I think that 1% difference is pretty much meaningless

its not 1% dmg only , its 17% for blow vs (((18% X4 ))) for chop 

in my dmg that mean 120 dmg if lvling Blow , vs 100dmg x4 (400) if lvling chop

Edited by firemastar
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its not 1% dmg only , its 17% for blow vs (((18% X4 ))) for chop 

in my dmg that mean 120 dmg if lvling Blow , vs 100dmg x4 (400) if lvling chop

I'm sorry, but do you realize how silly you sound?

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