Drakoslayd 645 Posted June 5, 2023 Share Posted June 5, 2023 Buff rogue greatly now swap the dodge skill with a defense ability Shax 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted June 5, 2023 Share Posted June 5, 2023 5 minutes ago, Drakoslayd said: Buff rogue greatly now swap the dodge skill with a defense ability Dodge is already a type of defense and is kind of the signature stat of the Rogue, just like Parry for BD and Block for WD Except they have more defensive skills that work in a different way (like BD's shield), while the Rogue only has Dodge, Kick in The Back and Absolute Reflexes Drakoslayd, Shax and Shadowmon 3 Quote Link to comment Share on other sites More sharing options...
Shadowmon 81 Posted June 5, 2023 Share Posted June 5, 2023 8 minutes ago, Drakoslayd said: Buff rogue greatly now swap the dodge skill with a defense ability I recommend them to keep dodge. Or else Kick In The Back skill would be obsolete. Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted June 5, 2023 Share Posted June 5, 2023 4 minutes ago, Shadowmon said: I recommend them to keep dodge. Or else Kick In The Back skill would be obsolete. Perhaps they should have Dodge either be say like 75% dodge chance that cannot be lowered OR a stack of say 10 "buffs" that is a instant dodge upon hit that wears off with each hit the player takes Khrone, Shax and wolfdragon99 2 1 Quote Link to comment Share on other sites More sharing options...
Axetricks 42 Posted June 5, 2023 Share Posted June 5, 2023 (edited) 23 minutes ago, Khrone said: Dodge is already a type of defense and is kind of the signature stat of the Rogue, just like Parry for BD and Block for WD Except they have more defensive skills that work in a different way (like BD's shield), while the Rogue only has Dodge, Kick in The Back and Absolute Reflexes A lot of chars now got accu buffs from skills, talents, and so on. Parry and block don’t get countered by any stat, dodge is kinda obsolete nowadays. I would actually like a full rework of kick in the back, dodge and absolute reflexes, in any way possible (if I find idea’s, I’ll post them). Also kick in the back « works » for 1v1 only, the game isn’t oriented for 1v1 for a long time now so yeah.. ps: some chars that don’t have accu buff, have dodge reduction Edited June 5, 2023 by Axetricks wolfdragon99, Khrone, pawned and 1 other 3 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted June 5, 2023 Share Posted June 5, 2023 Just now, Axetricks said: A lot of chars now got accu buffs from skills, talents, and so on. Parry and block don’t get countered by any stat, dodge is kinda obsolete nowadays. I would actually like a full rework of kick in the back, dodge and absolute reflexes, in any way possible (if I find idea’s, I’ll post them). Also kick in the back « works » for 1v1 only, the game isn’t oriented for 1v1 for a long time now so yeah.. I agree. Dodge needs to be reworked as Accuracy counters it greatly. wolfdragon99 and Shax 1 1 Quote Link to comment Share on other sites More sharing options...
wolfdragon99 28 Posted June 5, 2023 Share Posted June 5, 2023 1 hour ago, Khrone said: They could pretty much have created a Dodge focused branch for the Rogue, but instead, all 3 branches are pure damage The 2nd branch does put some emphasis on dodge just not in the right way, not only that it damages in the the wrong way for what it's supposed to specialize in. I talk about it a bit more in an earlier post of what the branches represent and what emphasis should be on attributes for them for overall utility and a role Shax 1 Quote Link to comment Share on other sites More sharing options...
Shax 56 Posted June 5, 2023 Share Posted June 5, 2023 1 hour ago, Axetricks said: ps: some chars that don’t have accu buff, have dodge reduction This exactly. As a rogue, alot of classes have dodge reduction so dodge is dead. Even if they didn't have dodge reduction, dodge as a stat is based on percentage and that isn't reliable as there is a 40% chance you will get hit because max dodge is 60%. And because that was pretty much rogue's only defense at best when it worked, rogue becomes defenseless. What else rogue has? Stuns? They get resisted since most classes can resist them and even if not they will survive while getting stunned. Now that everyone understands that rogue lacks in defense, please explain why devs keep increasing its dmg when it does not need more dmg wolfdragon99 and pawned 2 Quote Link to comment Share on other sites More sharing options...
Agility 33 Posted June 5, 2023 Share Posted June 5, 2023 8 minutes ago, Shax said: This exactly. As a rogue, alot of classes have dodge reduction so dodge is dead. Even if they didn't have dodge reduction, dodge as a stat is based on percentage and that isn't reliable as there is a 40% chance you will get hit because max dodge is 60%. And because that was pretty much rogue's only defense at best when it worked, rogue becomes defenseless. What else rogue has? Stuns? They get resisted since most classes can resist them and even if not they will survive while getting stunned. Now that everyone understands that rogue lacks in defense, please explain why devs keep increasing its dmg when it does not need more dmg Calm down bro. Quote Link to comment Share on other sites More sharing options...
pawned 64 Posted June 5, 2023 Share Posted June 5, 2023 7 minutes ago, Godsbane said: Calm down bro. Well he is not wrong about the single thing he said. When people are complaining about the Rogue for a very loooong time, and it literally lacks soo much stuffs, and they keep adding useless talents and skills all over and over again, im not surprised he is pissed. You are making feedback on test servers, forums, making suggestions, complaining about stuffs, saying what class needs and they clearly dont give a #### about that. Look at those talents...... how is this gonna help a rogue ? wolfdragon99 and Shax 1 1 Quote Link to comment Share on other sites More sharing options...
Lyzoic 101 Posted June 5, 2023 Share Posted June 5, 2023 1 hour ago, Shadowmon said: I recommend them to keep dodge. Or else Kick In The Back skill would be obsolete. kick in the back is already obsolete, so is many other skills that are removable in arena with castle purification pots, not speaking just for rogues but for many other classes as well, it just hurts more to rogues because it was one of their key skills but not really relevant skill if it's removable just by clicking purification pots, I'd call it pve skill besides honorable 1v1 pvp wolfdragon99 and Shax 1 1 Quote Link to comment Share on other sites More sharing options...
Theweasel 161 Posted June 5, 2023 Share Posted June 5, 2023 Rogues need old reflexes back Normal dodge stat is being Nullified by almost every class So we need the old x3 positive dodges stacks + old kick that reduce accu to zero I dont care if someone thinks it is OP Thats the rogue is supposed to do Shax and wolfdragon99 2 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted June 5, 2023 Share Posted June 5, 2023 (edited) 1 hour ago, Ryohei said: old kick that reduce accu to zero The new one seems better though Even though i don't play as a Rogue, it hurts me to see even the Ranger is getting more focus on Dodge lately than the Rogue. Spoiler Branch “Anomalous Elusiveness” Unthinkable agility is in the hands of Rangers of the “Anomalous Elusiveness” specialization. The enemy does not really have time to aim and strike, as the agile elf is already standing behind him. Lesser talents Evasion+ Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec. Bitterness+ Increases the effect of a skill that increases a character's “Dodge” parameter by 0.4%. Scatter Shot+ Increases the duration of the skill's effect by 0.5 sec. Ranger's Blessing+ Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec. Key class talents Quick Reaction The effect of the "Evasion" skill additionally applies the "Quick Reaction" buff to the character after the character takes damage from 5 successful auto-attacks or attacks with skills, that deal instant damage. If the character's health level is below 50% of the maximum, then the number of attacks to apply the effect is reduced by 2. Detoxication Removes 1 negative effect from the character, except for control effects, when dodging any 4 enemy attacks. If the character's health level is below 50% of the maximum, then it removes a negative effect, including the control effect. Control effects are removed in priority. The effect does not trigger more than once every 4 sec. Plus one of the talents it already has: Elusiveness: The positive effect of the "Bitterness" skill additionally increases the character's "Dodge" parameter by 1%. The character gets an additional effect from the skill when dodging enemy attacks. The effect is triggered no more than once every 2 sec. Edited June 5, 2023 by Khrone Shax and wolfdragon99 2 Quote Link to comment Share on other sites More sharing options...
Shax 56 Posted June 5, 2023 Share Posted June 5, 2023 I'm liking the Rogue class feedback from everyone. Even players with different classes are joining in now which is nice to see. Keep it coming since pretty much that is what a player can do at this point. To just keep highlighting that rogue is useless with giving beneficial input on how to upgrade this class. As stated by most people, rogue can't survive with just dodge, so either fix it by removing the percentage % based function and make it a stable guaranteed dodge every 2-3 seconds, that would surely make rogue survive better. Additionally, giving furiousness skill (previously known as frenzy) a chance to trigger one of the following: -resist 1-2 controls -10-15% dmg reduction -restores 3% of hp every successful dodge, no more than 30% of hp. There are few other fixes that could work, and what I mentioned could be tweaked accordingly to be balanced. But personally these fixes would surely make the class usable again wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Theweasel 161 Posted June 5, 2023 Share Posted June 5, 2023 13 minutes ago, Khrone said: Even though i don't play as a Rogue, it hurts me to see even the Ranger is getting more focus on Dodge lately than the Rogue. Hide contents Branch “Anomalous Elusiveness” Unthinkable agility is in the hands of Rangers of the “Anomalous Elusiveness” specialization. The enemy does not really have time to aim and strike, as the agile elf is already standing behind him. Lesser talents Evasion+ Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec. Bitterness+ Increases the effect of a skill that increases a character's “Dodge” parameter by 0.4%. Scatter Shot+ Increases the duration of the skill's effect by 0.5 sec. Ranger's Blessing+ Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec. Key class talents Quick Reaction The effect of the "Evasion" skill additionally applies the "Quick Reaction" buff to the character after the character takes damage from 5 successful auto-attacks or attacks with skills, that deal instant damage. If the character's health level is below 50% of the maximum, then the number of attacks to apply the effect is reduced by 2. Detoxication Removes 1 negative effect from the character, except for control effects, when dodging any 4 enemy attacks. If the character's health level is below 50% of the maximum, then it removes a negative effect, including the control effect. Control effects are removed in priority. The effect does not trigger more than once every 4 sec. Plus one of the talents it already has: Elusiveness: The positive effect of the "Bitterness" skill additionally increases the character's "Dodge" parameter by 1%. The character gets an additional effect from the skill when dodging enemy attacks. The effect is triggered no more than once every 2 sec. Btw what "quick reaction" do XD I see it says that applies a buff to the character but doesnt explain what that "buff" do wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Shax 56 Posted June 5, 2023 Share Posted June 5, 2023 15 minutes ago, Khrone said: Detoxication Removes 1 negative effect from the character, except for control effects, when dodging any 4 enemy attacks. If the character's health level is below 50% of the maximum, then it removes a negative effect, including the control effect. Control effects are removed in priority. The effect does not trigger more than once every 4 sec. 18 minutes ago, Khrone said: Even though i don't play as a Rogue, it hurts me to see even the Ranger is getting more focus on Dodge lately than the Rogue. Agreed here, this talent for ranger is something that rogue desperately need at the moment as a dodge based class. Not more damage. It has some elements of my initial version that i mentioned above. With every successful dodge restores some hp, or removes a control/debuff. wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Theweasel 161 Posted June 5, 2023 Share Posted June 5, 2023 1 minute ago, Shax said: Agreed here, this talent for ranger is something that rogue desperately need at the moment as a dodge based class. Not more damage. It has some elements of my initial version that i mentioned above. With every successful dodge restores some hp, or removes a control/debuff. Imagine rogues asking for something like this a million times and gm give it to another class wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted June 5, 2023 Share Posted June 5, 2023 21 minutes ago, Ryohei said: Btw what "quick reaction" do XD I see it says that applies a buff to the character but doesnt explain what that "buff" do They didn't translate this part from the Russian forum, but the original post says the buff gives 100% chance to evade the next attack. 14 minutes ago, Ryohei said: Imagine rogues asking for something like this a million times and gm give it to another class I'd feel betrayed lol wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Theweasel 161 Posted June 5, 2023 Share Posted June 5, 2023 (edited) 5 minutes ago, Khrone said: They didn't translate this part from the Russian forum, but the original post says the buff gives 100% chance to evade the next attack. For gods sake.. Why?!?? I know they also can use dodge but c'mon... Even no talents with dodge themed usage, i wanna think they have a plan for rogues dodge Edited June 5, 2023 by Ryohei wolfdragon99 and Shax 2 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted June 5, 2023 Share Posted June 5, 2023 Come on Devs buff rogue! wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted June 5, 2023 Share Posted June 5, 2023 1 minute ago, Ryohei said: For gods sake.. Why?!?? I know they also can use dodge but c'mon... BD signature stat was Attack Power, then came the Seeker and also got a skill that increases Attack Power Imagine if devs decided to give the Seeker even more Attack Power and a whole talent branch related to it, while the BD... well... That's exactly what happened between the Ranger and the Rogue wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Agility 33 Posted June 5, 2023 Share Posted June 5, 2023 (edited) Okay, reading the new comments definitely makes me rethink my stance. Rangers are getting a bit too much love on dodge/elusiveness/agility concepts. That talent branch seriously is very broken. Spoiler Even Legolas was not this broken OP. It is not really fair to Rogue class which is the "Original" master of that kind of agility. 2 minutes ago, Khrone said: BD signature stat was Attack Power, then came the Seeker and also got a skill that increases Attack Power Imagine if devs decided to give the Seeker even more Attack Power and a whole talent branch related to it, while the BD... well... That's exactly what happened between the Ranger and the Rogue But rogues and rangers were the originally introduced classes in the game. They didn't get added one after the other in either way. Edited June 5, 2023 by Godsbane wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted June 5, 2023 Share Posted June 5, 2023 6 minutes ago, Godsbane said: But rogues and rangers were the originally introduced classes in the game. They didn't get added one after the other in either way. But the Ranger didn't get that much love from the devs before Now, for some reason, they decided to make this class the most evasive of the whole game while the Rogue keeps crying in the corner wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
KingEricc 10 Posted June 5, 2023 Share Posted June 5, 2023 1 hour ago, Ryohei said: Btw what "quick reaction" do XD I see it says that applies a buff to the character but doesnt explain what that "buff" do Basically like old rogue reflexes…. Every 4 successful auto atks = guaranteed dodge, if health below 50% then only requires 2 successful auto attacks towards the ranger under evasion skill. That is.. detox + quick reaction summed in one. wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Theweasel 161 Posted June 6, 2023 Share Posted June 6, 2023 Elusiveness of the claws Apply the “Elusiveness of the claws” buff to the character in combat. This effect increases the “Skill Cooldown” parameter by 5% every 4 sec., up to a maximum of 40%. The effect persists for 12 sec. after leaving the combat Can I suggest also increasing +2% of critical strength every 4 seconds? Or increasing +2% of dmg? Cd seems too simple Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted June 6, 2023 Share Posted June 6, 2023 10 minutes ago, Ryohei said: Elusiveness of the claws Apply the “Elusiveness of the claws” buff to the character in combat. This effect increases the “Skill Cooldown” parameter by 5% every 4 sec., up to a maximum of 40%. The effect persists for 12 sec. after leaving the combat Can I suggest also increasing +2% of critical strength every 4 seconds? Or increasing +2% of dmg? Cd seems too simple Then i'd suggest cutting the cooldown buff by at least half, or else it would be too broken Quote Link to comment Share on other sites More sharing options...
Theweasel 161 Posted June 6, 2023 Share Posted June 6, 2023 6 minutes ago, Khrone said: Then i'd suggest cutting the cooldown buff by at least half, or else it would be too broken Aight im okay with that Quote Link to comment Share on other sites More sharing options...
TheCaster 362 Posted June 6, 2023 Share Posted June 6, 2023 (edited) On 6/4/2023 at 5:05 PM, Jollier said: So kindly share me the video, i wanna see how you keep walking into reverse flow to prove how dumb you are, while you can just run from the flow after getting hit once Yo Paizan. Watch this. This is the new reverse flow talent. The dome duration is not affected by octo book and lasts for longer than lock circle. It's cooldown is lower than lock circle. Stuns 9 people for 8.5s Normally in mass battles.. Not taking into account castle relic. This is why I asked you to read the new talents before shouting in caps lol. Edited June 6, 2023 by TheCaster wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Theweasel 161 Posted June 6, 2023 Share Posted June 6, 2023 11 minutes ago, TheCaster said: Yo Paizan. Watch this. This is the new reverse flow talent. The dome duration is not affected by octo book and lasts for longer than lock circle. It's cooldown is lower than lock circle. Stuns 9 people for 8.5s Normally in mass battles.. Not taking into account castle relic. This is why I asked you to read the new talents before shouting in caps lol. Fabr 1 Quote Link to comment Share on other sites More sharing options...
Hades 20 Posted June 6, 2023 Share Posted June 6, 2023 @Dr Strange Do we have to max out all the current existing talents to jump into the new ones? Or we simply can move into the brand new talents without having maxed out the previous section? Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted June 6, 2023 Share Posted June 6, 2023 17 minutes ago, Hades said: @Dr Strange Do we have to max out all the current existing talents to jump into the new ones? Or we simply can move into the brand new talents without having maxed out the previous section? If it's anything like the Test Server then we have to max out the current ones. I hope they reduce the price of current talents permanently Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted June 6, 2023 Share Posted June 6, 2023 33 minutes ago, Hades said: @Dr Strange Do we have to max out all the current existing talents to jump into the new ones? Or we simply can move into the brand new talents without having maxed out the previous section? You don't need to max them, just the 1st level is enough And it's not literally all of them, just the ones that led to the branches Quote Link to comment Share on other sites More sharing options...
Hades 20 Posted June 6, 2023 Share Posted June 6, 2023 22 minutes ago, Drakoslayd said: If it's anything like the Test Server then we have to max out the current ones. I hope they reduce the price of current talents permanently I realised that but i thought it was a bug,so disappointed Quote Link to comment Share on other sites More sharing options...
SaltyCoffe 67 Posted June 6, 2023 Share Posted June 6, 2023 To unlock the branches you have to unlock 1 level of all the bottom row of new talents Quote Link to comment Share on other sites More sharing options...
Hades 20 Posted June 6, 2023 Share Posted June 6, 2023 7 minutes ago, Khrone said: You don't need to max them, just the 1st level is enough And it's not literally all of them, just the ones that led to the branches Am speaking of the already existing ones,not the ones that come along with the update In test server atleast i couldn't move down in the new talent section(the ones that are above/before the branches) until i upgraded some of the previous ones. That's just dissapointing if it's true 1 minute ago, SaltyCoffe said: To unlock the branches you have to unlock 1 level of all the bottom row of new talents Not talking about the branches but the lesser/normal talents above the branches Quote Link to comment Share on other sites More sharing options...
Hades 20 Posted June 6, 2023 Share Posted June 6, 2023 56 minutes ago, Hades said: @Dr Strange Do we have to max out all the current existing talents to jump into the new ones? Or we simply can move into the brand new talents without having maxed out the previous section? Nevermind,it seems i misunderstood smth I apologize for the havoc i created, thanks for replying back tho guys SaltyCoffe 1 Quote Link to comment Share on other sites More sharing options...
kaloro 0 Posted June 7, 2023 Share Posted June 7, 2023 (edited) wow Edited June 7, 2023 by kaloro haha Quote Link to comment Share on other sites More sharing options...
Steelblade 12 Posted June 13, 2023 Share Posted June 13, 2023 DK need to increase the range of the sharp shadow, to 5 yards or modify the emanate for a new skill, approach of darkness (dk approaches the target and causes the damage of emanate and stuna), because against witcher with full stun the dk will never move approach. paladin, barbarian, bd... all have a good range of stun skill. I even ask to change the harad call to physical or magical damage and to select target, not area, as well as bd and barbarian Khrone and Drakoslayd 1 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted June 14, 2023 Share Posted June 14, 2023 11 hours ago, Ironlegend said: approach of darkness (dk approaches the target and causes the damage of emanate and stuna) Why put yourself at risk by getting in the middle of enemies when you can pull them to your side instead? Quote Link to comment Share on other sites More sharing options...
Steelblade 12 Posted June 14, 2023 Share Posted June 14, 2023 26 minutes ago, Khrone disse: Threads of Darkness do not stun, when you pull a witch, who today is heal and tank, he will already stun you. different from bd, brb and pala Quote Link to comment Share on other sites More sharing options...
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