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Long questline leading to best in slot weapons.


Azebu

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I think this game needs some entertaining content to give players motivation to play.

So how about this? 

 

A long questline. First you get a quest from some NPC at tavern, who then sends you to local blacksmith, who tells you about a legendary blacksmith at another place and some guy knows where to find him, that guy tells you to get him something and then he'll tell you, and then you find that blacksmith. So once you reach that blacksmith, he tells you his tools are lost/broken and he needs you to get new ones, or find old ones. So you go to various people and places, you know the drill. After you give him the tools, he unlocks lots of quests to choose from (quest for 2h axe, quest for sword and shield, quest for two daggers, etc.). You can take them all if you want, but it's probably wiser to focus on finishing just one at first.

 

 

Some things you could have the player do:

 

You could hide the broken pieces of weapon that blacksmith needs, for example in enemy stronghold. So you go to that stronghold and find a chest containing those pieces, and you bring them back.

 

The pieces aren't enough to make weapons out of, so he need good base weapon(s) to work with. This is a good opportunity to use crafting system, by asking player to bring a weapon craftable by max level crafter.

 

Then the player could be asked to bring materials from dungeons, or world bosses. Make the players kill bosses roaming various areas of this world, or go to highest difficulties of existing dungeons, and bring materials dropped from them. The drop rates on those could be 100%, or make it 10% and sell them in cash shop too.

 

To finish, ask player to bring an item that can be bought with Crimson Corundums, for whatever reason. Maybe a magical grindstone, or something.

 

The quest weapon could start with just basic damage, and let people enchant the weapon certain amount of times to fill it with three stats of choice (maybe even five, if you utilize existing crystal/gem slots?). 

Every crystal/rune used would increase the stat by a little. The normal enchants (with levels and set amount) would have a certain chance to imbue (for example, level 14 rune could have 42% chance), and MC crystals would be 100%.

You could make this part mandatory (imbue the weapon x times to proceed) or not (here's your weapon, now work on upgrading it at your own pace).

 

You can go wild with ideas, but I hope you noticed what I was going for - livening up the dead aspects of the game. If you feel some feature was forsaken by you, or that market is filling up with some items, you can simply fix it by making it required in this questline.

 

 

But what few months from now? When you release new content, will those weapons become useless in comparison? They don't have to!

Whenever you make a new update, simply add another quest to the chain, to let players upgrade their weapon. Just make sure that the imbuements (if you add that) are actually passed on. On that note, you can also add item to cash shop that allows to reset (or maybe even redistribute) the imbuements if you think you added bad ones.

 

Yeah that's all, tell me what you think.

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It's just the same system as final fantasy 14, zodiac weapons where you upgrade it with a quest chain every month or so, except that's an actual grind, and the weapon is replaced rather easily..

 

You can keep dreaming about a single weapon, upgraded overtime with the amp system in place, they want you too get a new weapon too spend money on, unless each upgrade reduces the weapon too +0, never gonna happen.

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I don't like such quests which are complicated a lot, but we can have NPCs which give craft quests to craft somethings for cc, those quests can be given for levels 10+.

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