Venk 64 Posted May 9, 2023 Share Posted May 9, 2023 Because getting good drops is very difficult in warspear add checks in dungeon drops for example, after every 50 runs the player gets a guaranteed reward this is excluding the random drops you may get in between the runs. The guaranteed reward will be random. After every 50 runs in myth 40 runs in hero 30 runs in hard 20 runs in normal 10 runs in easy Level difficulties and because mermen has top tier end game equips maybe make it after every 500 or 800 runs a guaranteed reward of mermen equip. regardless of the luck based system which if you are lucky you may get a drop in between. This is needed to motivate players in a hope that there is a drop waiting there for the player after some runs. Because if a player doesnt gets any good value drop by spending 24/7 in dg then its a waste of time to the player. Quote Link to comment Share on other sites More sharing options...
SaltyCoffe 67 Posted May 9, 2023 Share Posted May 9, 2023 The rng in dungeons is crazy , in this spring i did around 500/600 runs and made a total of around 200k gold from those runes ( and 1 drop was 70% of the gold I obtained ) ; 0 costumes and 0 lvl 32 access with 0 daggers ( as they cost a bit in eu-elf and I could make some money with it ) . Same as mermen , i think 500-800 runs is a lot for the "guaranteed reward" , considering mm dungeon is out for years now , they should increase the drop rate . For example me, after 500+ runs i dropped my first mm gear but it was power incarnation boots so around 500-600k gold worth ( so if u take stam price i'm basically still in negative ) . There should be an " increase in drop chance " if your last drop was many many runs ago and a "decrease of drop chance" if you just dropped recently ( talking about mm dg for example ) But yes this could apply to normal dgs as we seen what happened this year in spring ç_ç Overhoul and Venk 2 Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted May 9, 2023 Share Posted May 9, 2023 i hate to break it to you but there is already a guaranteed reward but not for 1 specific player, dungeon is like slot machine each time u open the chest u have a chance to receive a world chat drop, but there is a max limit also and an average i dont want go into details much and make it complicated for you so ill keep it simple for lets say if 20 runs max without a world chat drop than at 20th chest in that specific dungeon whoever opens the chest will get a world chat drop i hope u understood but they wont change their system and equations and seed just to please you, this is a system made balanced not only related dungeon but chest loots and mob, boss drops and even amplifying/charming 9 hours ago, Venkery said: After every 50 runs in myth 40 runs in hero 30 runs in hard 20 runs in normal 10 runs in easy Level difficulties this is true but not for 1 person its for anyone who finish that dungeon, thus making it balance to never have overflow of drops or underflow of drops gdluck Quote Link to comment Share on other sites More sharing options...
Venk 64 Posted May 9, 2023 Author Share Posted May 9, 2023 28 minutes ago, lallouss said: i dont want go into details much and make it complicated for you so ill keep it simple Please go into details i believe there are players just like me who are interested in knowing more about this because once you set a clear explanation there and if its fair then its good for the players and the game itself no questions will be asked right. 32 minutes ago, lallouss said: for lets say if 20 runs max without a world chat drop than at 20th chest in that specific dungeon whoever opens the chest will get a world chat drop sry i didnt get your example 33 minutes ago, lallouss said: i hope u understood but they wont change their system and equations and seed just to please you, this is a system made balanced not only related dungeon but chest loots and mob, boss drops and even amplifying/charming this is true but not for 1 person its for anyone who finish that dungeon, thus making it balance to never have overflow of drops or underflow of drops gdluck Its not about me, the current system just doesnt looks balanced its more or like looks unfair. 6 hours ago, SaltyCoffe said: There should be an " increase in drop chance " if your last drop was many many runs ago and a "decrease of drop chance" if you just dropped recently ( talking about mm dg for example ) Its a good idea. Overhoul 1 Quote Link to comment Share on other sites More sharing options...
Theweasel 161 Posted May 9, 2023 Share Posted May 9, 2023 Maybe just change that high % rate item(craft resources) For something with a little more valuable, like bars/minions/ or normal weaponry . To be honest, always dropping common resources ( example on currently spring event were u sometimes drop craft resources on all 5 chests) It's very discouraging. Quote Link to comment Share on other sites More sharing options...
WantFairGame 64 Posted May 11, 2023 Share Posted May 11, 2023 Imagine you go 1000 runs for nothing and someone enter take book after first run. Fair game SaltyCoffe 1 Quote Link to comment Share on other sites More sharing options...
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