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Reaper skills Suggestions and reworks


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Tbh, i love this class so much, But it hurts me that it is so unhelpful in some cases.

So I'm going to leave some ideas in the air 

 

Hatred:

Now the acumulated hatred applies secondary effects on skills but Consumes a certain amount (increased the amount of hatred to 20)

 

Chains of underworld :

Now the skills works as aoe,  tie the enemies and decrease accuracy by  10%/15%/20%/25%/30 for 3/3.5/4/4.5/5 seconds.

 

By 5 hatred points, Additionally applies a debuff that increase incoming  dmg by  5/10/15/20/25% for  3/4/5/6/7 seconds. 

 

Otherworldy boost:

Remove speed reduction and adds a stun for  2/2.5/3/3.5/4 seconds

By 5 hatred points Additionally  increase character movement speed  by 5%/10%/15%/20%/25%

 

Chaos explosion:

Reduce the main dmg by the skill and decrease cooldown. 

By 5 hatred points Additionally apply bleeding for  20%-30%/40%/50% of player dmg for 8 seconds  

 

Demon form:

Turns the player into a demon form for  8/9/10/11/12 seconds. Demon form increase physical and magical defense by 10%/15%/20%/25%/30% and damage from skills  by  5%/10%/15%/20%/25%.

By 5 hatred points Additionally  recovers 5% of lost health each 2 seconds. 

 

Annihilation :

Damage Slightly increased. 

By 5 hatred points Additionally, apply 50% of the skill damage to enemies nearby.

 

Unwavering will: 

Each  certain lost health of the reaper (12%/10%/8%/6%) receive 3 resistance buff that ignores  control skills. 

This skill allows to use demon form under control skills

 

Delayed death > blood barrier

Absorbs all dmg in the amount of character max health 50%/60%/70%/80%. For  8/10/12/14 seconds 

By 5 hatred points Additionally applies a Infection  debuff to anyone who touch the shield this debuff reduces enemy max health by 10%

 

Hand of the underworld :

By 5 hatred points makes the skill Unavoidable 

 

Approach of madness:

Cooldown slightly increased. 

Instanly restores 3 - 4 - 5 - 6 hatred points, and increase restored hatred points by autoattacks by  1 unit

 

 

Vengeance:

The skill now works as instantly aoe around the character (3x3), applies the vengeance debuff to enemies nearby, this debuff decrease the incoming dmg by autoattacks and Returns the dmg to the enemies by 10%/20%/30%/40%. 

By 5 hatred points increase only the dmg returned by 20%

 

Black mark:

The skill recovers hatred points by 1 unit, with each enemy autoattacks, and applies stun each 6-5-4-3 autoattack delivered by the character. 

By 5 hatred points additionally drains mana on each enemy autoattack by 3 unit. 

 

 

I know it's crazy to rework the whole class, but in my opinion the class It should work better this way

Edited by Ryohei
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5 hours ago, Ryohei said:

Any suggestions? 

When dealing Annihilation to enemy below 35% hp, ignore 10/15/20/25/30 % of the enemy defense and deals 10/20/30/40/50 % extra damage.

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11 hours ago, Overhoul said:

When dealing Annihilation to enemy below 35% hp, ignore 10/15/20/25/30 % of the enemy defense and deals 10/20/30/40/50 % extra damage.

Oh thats good, similar to priest skill that deals double dmg to enemies with low hp

 

 

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  • 4 months later...

I got more suggestions 

 

Chains: the skill now work as aoe, debuff  slightly Increased.  In demon form adds a debuff that increase damage received by 5%/10%/15%/20%/25%

 

Otherworldy boost: replace slow down debuff for instant dmg 40%/45%/50%/55%/60% of character dmg

 

Black mark: now the skill decrease dmg by 5% and keep increasing with each autoattack or skill used by enemy,  max stack is 8, also each autoattack delivered by enemy under black mark debuff increase hate by 1 point.  

Duration each level : 7s/9s/10s/13s 

 

Vengeance: the skill now work instantly around the character in 3x3 area, all enemies under revenge debuff receives 30%/40%/50%/60% of their damage done to the character. 

Duration of debuff on each level 6s/8s/10s/12s  max players 6,  mobs unlimited. 

 

Demon form: the skill no longer increase health, now the player restores  2%/3%/4%/5%/6% of the maximum health each 3 seconds while demon form is active 

 

Delayed death: the impending death debuff now deals the damage absorbed to the character each 3 seconds,  damage slightly decreased

 

New skill suggestion:

 

Unbreakable rage: player receive a buff that increase parry parameter by  4%/6%/8%/10% and decreases accuracy by 8%/10%/12%/15%  to  each  enemy that delivered an autoattack by 10s/12s/14/s/16s 

 

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