100xp 243 Posted March 12, 2023 Share Posted March 12, 2023 (edited) Currently using the retaliation skill is not feasible at higher levels, because of inflated dodge numbers, in addition to being difficult to apply the effect to targets when we manage to apply the effect, the targets simply dodge the reflected damage, there is also the case of the targets' resistance parameters that makes the damage mediocre With so many ways to disable the retaliation skill it is very difficult to use it even more because it is a skill that you need to select the area, with so many visual bugs in the game nowadays it makes it even more difficult to use the skill My suggestion is a change in the method used to apply the debuff to the target Example: when using the skill it applies the retaliation effect to the character, when an enemy enters into combat with him, the enemy instantly receives the revenge negative effect thus causing the character to reflect a portion of damage from instant damage skills and auto attacks caused by the enemy The number of targets can remain as it is The application of the effect can be dodged but the reflected damage cannot!! since if the target does little damage he will receive even less, and if he can still dodge it's like the skill doesn't even existed Edited March 12, 2023 by 100xp Drakoslayd, Overhoul, SeaDemon and 1 other 4 Quote Link to comment Share on other sites More sharing options...
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