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Suggested change to Reaper's Retaliation skill


100xp

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Currently using the retaliation skill is not feasible at higher levels, because of inflated dodge numbers, in addition to being difficult to apply the effect to targets when we manage to apply the effect, the targets simply dodge the reflected damage, there is also the case of the targets' resistance parameters that makes the damage mediocre 

 

With so many ways to disable the retaliation skill it is very difficult to use it even more because it is a skill that you need to select the area, with so many visual bugs in the game nowadays it makes it even more difficult to use the skill 

 

My suggestion is a change in the method used to apply the debuff to the target 

 

Example: when using the skill it applies the retaliation effect to the character, when an enemy enters into combat with him, the enemy instantly receives the revenge negative effect thus causing the character to reflect a portion of damage from instant damage skills and auto attacks caused by the enemy 

 

The number of targets can remain as it is

 

The application of the effect can be dodged but the reflected damage cannot!! since if the target does little damage he will receive even less, and if he can still dodge it's like the skill doesn't even existed

Edited by 100xp
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