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[2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement


LeeLoo

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anons_grass_1200x630.png

 

Dear friends!

 

There are only a few days left before the start of the new school year at the School of Magic! Very soon, novice sorcerers and sorceresses from all over Arinar will rush to the Blissful Isle and, in anticipation of magical knowledge, will fill the classrooms. And although the teachers, headed by Wickedora, always warmly welcome students, this year there is anxiety in the walls of the School. Perhaps the reason can be found in the special edition "Herald of the Blissful Isle"?

 

HERALD OF THE BLISSFUL ISLE
(special issue)

 

ARCANIСUM FOUND!

The astonishing news shook the magical community just a couple of weeks before the start of the new school year. Arcanicum, the lost city of technomages of the past, which many thought was only a legend, has been rediscovered! We owe this amazing discovery to Hunter Grass, a famous portal traveler and enthusiast for the revival of the forgotten art of technomagic. It is reported that Grass’ first expedition to the Arcanicum ended unsuccessfully, but the second exceeded all the wildest expectations! One can only guess what discoveries await researchers in the city of technomages. There is no doubt that Arcanicum will soon become one of the new wonders of Arinar.

 

TECHNOMAGY - TO THE MASSES!

The extraordinary popularity of technomagic this season is a real phenomenon! By personal order of Wickedora, the director of the School of Magic and the illustrious wife of His Majesty, new courses in this subject will be introduced into the curriculum from the new year. And if the teacher of basic technomagic is still little known in scientific circles (this is a certain Sarah Viardot, a recent graduate of the School), then the candidacy for the professor in advanced technomagic did not raise questions from anyone. After all, this is Hunter Grass himself, the discoverer of the Arcanicum! It remains only to envy the students who will have the honor of comprehending the wisdom of ancient science under the guidance of such a brilliant mentor.

 

WHAT MAKES THE SCHOOL TICK

To say that undergraduate students are full of enthusiasm before the start of the new year is to say nothing! While some are studying manuals for designing the simplest automatons (assistants created with technomagic), others have gone even further, and now comprehend the intricacies of creating technomagic suits. Our correspondent tried to interview a student dressed in one of these suits, but the dialogue did not work out due to some communication problems. We hope that young and inquisitive minds will soon bring their technomagic research to new heights!

 

Holiday Quests

 

As you may have guessed, four incredibly busy semesters are ahead! You have to master the Basic and Advanced courses of Technomagic, each of which will take 2 semesters, as well as pass a test and an exam for each course. Learning will not be limited to theory alone, because successful students will be able to explore the mysterious Arcaniсum and penetrate the most hidden corners of the city of technomages. To access credits and exams, you will need a certain amount of reputation with the Masters of Technomagic.

 

Квест (1).gif

 

Reputation with Masters of Technomagic

 

The teachers at the School of Magic are well aware that the actions of inexperienced wizards can lead to devastating consequences, so take care of your reputation to advance in the storyline! You can earn valuable reputation points in solo dungeons, when completing dynamic and daily tasks, as well as for killing raid bosses and bosses at a GvG-event. The daily reputation limit in the Dungeons is 600 points, and the maximum amount of reputation that each student can earn is 15,000 points.

 

Once you've fully completed the studies, you will gain a skill that allows you to use the influence store for reputation! Magister Avaris will offer you unique goods - character experience, knowledge, event spring currency, craft experience and reputation with all factions of Arinar!

 

Weekly guild tournament “Technomagic League”

 

The rivalry between the guilds of Arinar does not stop even on the Blissful Isle! In the weekly spring tournament, all guilds from level 2 and above are accepted. With the start of the tournament, your combat alliance will be divided into a group corresponding to the level of your guild and without regard to belonging to the alliance, so you will have to compete in the amount of reputation gained within your division.

 

Guild Distribution

 

EU-Emerald, US-Sapphire, BR-Tourmaline

Division A: guilds from level 9 to 12

Division B: guilds from level 6 to 8

Division C: guilds from level 2 to 5

 

SEA-Pearl

Division A: guilds from level 4 to 12

Division B: guilds from level 2 to 3

 

Ru-Amber

Division A: guilds from level 10 to 12

Division B: guilds from level 6 to 9

Division C: guilds from level 2 to 5

 

RU-Topaz, RU-Ruby

Division A: guilds from level 9 to 12

Division B: guilds from level 6 to 8

Division C: guilds from level 2 to 5

 

Earn reputation points to support your guild and get unique rewards! Please note that if a player joins and leaves a guild during the same tournament, then all points scored by the player will be deducted from the total score of the guild. And now you can find out how many points your comrades have scored in the Activity Center! "My Guild Statistics" button is available in the Guild Tournament menu.

 

Event currency “Grains of magic”

 

The domain of the Spring King is rightfully considered to be a true center of magic! Only on the Blissful Isle you can get the event currency “Grains of Magic”! You can get it for completing the following activities:

  • Completing story and daily quests (90 units, no more than 900 per day)
  • Completing dynamic tasks (50-65 units, unlimited)
  • Completing dungeons (90 units, no more than 900 per day)
  • Participation in killing raid bosses (100 units, unlimited)

In addition, you will receive this valuable currency as one of the rewards for participating in the guild tournament, as well as in the guild events! The maximum number of "Grains of Magic" that you can store in your bag is 35,000! You can track the progress of receiving currency in the “Currencies” section of the main menu.

 

Talent branch “Spring King”

 

Once you've collected the magic currency bit by bit, exchange it for unique spring talents as soon as possible! Remember that the learned talents will stay with you forever, so try to study the entire branch completely!

 

Таланты_ENG.png

 

крит убой 1.png Critical lethality: Rank I 

Increases the character's auto-attack critical damage by 1 / 2% when attacking “Normal” monsters, with a chance equal to the value of the “Attack Strength” parameter.

 

крит убой 2.png Critical lethality: Rank II

Increases the character's auto-attack critical damage by 1 / 2% when attacking “Strong” monsters, with a chance equal to the value of the “Attack Strength” parameter.

 

крит убой 3.png Critical lethality: Rank III

Increases the character's auto-attack critical damage by 1 / 2% when attacking “Elite” monsters, with a chance equal to the value of the “Attack Strength” parameter.

 

крит убой 4.png Critical lethality: Rank IV

Increases the character's auto-attack critical damage by 1 / 2% when attacking mini-bosses, bosses and raid-bosses, with a chance equal to the value of the “Attack Strength” parameter.

 

крит убой петы.png Critical lethality: Summons 

Increases the character's auto-attack critical damage by 1 / 2% when attacking enemy’s minions, with a chance equal to the value of the “Attack Strength” parameter.

 

сила атаки петы.png Attack Strength of Helpers

Increases the “Attack Strength” parameter of the character's minions by 2 / 4%.

 

чар ботин убой.png Enchanting High Shoes of Lethality

Increases the bonus of high shoes enchantment from the “Crystal of Lethality” by 1 level.

 

чар амул убой.png Enchanting Amulet of Lethality

Increases the bonus of amulets enchantment from the “Crystal of Lethality” by 1 level.

 

убой пролонг.png Killer prolongation

Increases the duration of control effects from skills applied to enemies by 1.5 / 3 / 4.5% with a chance equal to the value of the “Attack Strength” parameter.

 

ловк маневр 1.png Agile maneuver: Rank I

Increases the character's chance to avoid critical hits from “Normal” monsters by 1 / 2% with a chance equal to “Skill Cooldown” parameter.

 

ловк маневр 2.png Agile maneuver: Rank II

Increases the character's chance to avoid critical hits from “Strong” monsters by 1 / 2% with a chance equal to “Skill Cooldown” parameter.

 

ловк маневр 3.png Agile maneuver: Rank III

Increases the character's chance to avoid critical hits from “Elite” monsters by 1 / 2% with a chance equal to “Skill Cooldown” parameter.

 

ловк маневр 4.png Agile maneuver: Rank IV

Increases the character's chance to avoid critical hits from mini-bosses, bosses and raid-bosses by 1 / 2% with a chance equal to “Skill Cooldown” parameter.

 

ловк маневр петы.png Agile maneuver: Summons

Increases the character's chance to avoid critical hits from enemy’s minions by 1 / 2% with a chance equal to “Skill Cooldown” parameter.

 

перез нав петов.png Skills Cooldown of Helpers

Increases the “Skill Cooldown” parameter of the character's minions by 2,5 / 5%.

 

чар шлем ловк.png Enchanting Helm of Agility

Increases the bonus of helms enchantment from the “Crystal of Agility” by 1 level.

 

чар ботин ловк.png Enchanting High Shoes of Agility

Increases the bonus of high shoes enchantment from the “Crystal of Agility” by 1 level.

 

чарующ кол ловк.png Enchanting Ring of Agility

Increases the bonus of rings enchantment from the “Crystal of Agility” by 1 level.

 

чар пролонг.png Sorcerer's Extension

Increases the duration of debuffs from skills, excluding control effects on enemies, by 1.5 / 3 / 4.5% with a chance equal to “Skills Cooldown” parameter.

 

Education

 

The results of studying hard will not be long in coming! After successfully passing tests and exams in Technomagic, each student will receive special bonus skills available only during the Homage to the Spring King!

 

баз тех учен.png Basic Technomagic: Apprentice (passive skill)

Technomagic is a unique fusion of the two powerful disciplines of science and sorcery. Even just touching the basics of Technomagic, you can achieve unprecedented success!

 

Bonuses:

  • allows you to open the Treasury of a Student of Basic Technomagic in a dedicated dungeon;
  • reduces the seeker's stamina recovery time by 1 hour.

баз техн эксп.png Basic Technomagic: Expert (passive skill)

Having mastered the basics of Technomagic to perfection, the wizard gets the opportunity to breathe the flows of magical energy into mechanisms and turn them to their service!

 

Bonuses:

  • allows you to open the Treasury of a Basic Technomagic Expert in a dedicated dungeon;
  • reduces the seeker's stamina recovery time by 1 hour.
  • unlocks access to the School’s Warehouse.

продвин техн.png Advanced Technomagic: Apprentice (passive skill)

Technomagic is a complex discipline, its comprehension will open new horizons!

 

Bonuses:

  • allows you to open the Treasury of a student of Advanced Technology in a dedicated dungeon;
  • reduces the seeker's stamina recovery time by 1 hour.

продвин техн эксп.png Advanced Technomagic: Expert (passive skill)

Technomage experts are specialists in both science and magic, freely combining the two to suit their will.

 

Bonuses:

  • allows you to open the Treasury of an Advanced Technology expert in a dedicated dungeon;
  • reduces the seeker's stamina recovery time by 1 hour.
  • opens access to Telluria;
  • allows you to use the services of Magister Avarice.

магич починка.png Magical Repair (active skill)

Technomagic is the art of transforming metal constructs into living creatures subject to your will. The ability allows you to repair technomagic minions scattered around the world, to  breathe life into them and to use their services! The skill only works on the Blissful Isle.

 

стабилиз портала.png Portal Stabilization (active skill)

The portal opened to the Forbidden Area is an unstable and complex portal, it will require special concentration. You can enter it only once, and you can open it again only after a good rest! Even the most powerful sorcerers cannot stay on the territory of the Forbidden Region for a long time, the influence of blue mercury is too strong there. The skill only works on the Blissful Isle.

 

техномаг кост.png Technomagic Suit (active skill)

Technomagic is at the same time the art of turning yourself into a machine. The mechanical body does not feel pain and does not tire. With it, you will be able to penetrate blue mercury-infected places and gain unprecedented power! The skill only works on the Blissful Isle.

 

Restoration of mechanisms

 

With the beginning of the school year, bizarre technomagical objects began to appear throughout the Blissful Isle... And while the townsfolk are at a loss about the purpose of these objects, students of the School of Magic reveal their mysterious properties! The “Magical Repair” skill will allow you to turn an immobile object into a useful mechanism and make it your reliable ally! You can recreate mechanisms of three different types: some are able to take most of the damage from enemies on themselves, others will heal wounds and help in combat, and still others will inflict as much damage as possible on your enemies.

 

Призыв монстра.gif

 

The skill will become available for use if there is a technomagical object available for interaction within 5 yards of you. You can only enlist the support of one mechanism at a time, and the lifetime of the restored creature will be limited to 45 minutes. The technomagic mechanism will accompany you throughout the territory of the Blissful Isle, but its help will not be available during battles in the arena. Restore as many mechanisms of different types as possible and enlist their support in your adventures!

 

Technomagic Suit

 

Thanks to the “Technomagic Suit” skill, graduates of the School of Magic will be able to transform into an armed exoskeleton! The type of costume will be selected depending on the equipped weapon, so it will not be possible to change the equipment during the skill. The skill will also increase a number of parameters of a character and will be available for use during the battles throughout the Blissful Isle (and is not available in the arena). The duration of the skill is 5 minutes, so try not to waste a second!

 

Portal territory “Forbidden area”

 

The Forbidden area is a place where a novice technomage cannot enter, but for those who pass the Advanced Technomagic course, access will be open! The “Portal Stabilization” skill will allow you to open a teleport to the portal territory anywhere in the Blissful Isle. There is a limited duration of time for entering the restricted area, so be sure to keep an eye on the individual timer at the top of the screen. In addition, there are no Rebirth Statues in the portal area, and the guild's teleportation skill will be inactive. You will also be able to return to the Blissful Isle by using the reverse teleport without waiting for the timer to expire.

 

Dynamic Tasks

 

It seems that those who want to use the power of technomagic for destruction and mayhem have settled on the territory of the Forbidden area, but it is in your power to prevent this! Just remember that the mechanics of dynamically changing the level of a playable character will be applied throughout the area. A change in the virtual level will be indicated by the color indication of the game level in the character widget and equipment slots, a special icon to the right of the character widget, as well as a hint window when entering such a territory.

 

Динамик.gif

 

Don't waste any time and complete dynamic tasks: close mercury veins, rescue survivors, fight crazy machines, destroy the mercury miner, try on the technomagic costume and get blueprints of technomages in the secret building! Also, don't forget to take on the bosses of the portal territory, as Indrios Best Creation, Virzamel Created to Protect, and Mal Batris Grandmaster have been languishing for too long waiting for worthy opponents! 

 

Tasks for killing bosses and closing mercury veins will be available to complete every 24 hours, and the rest of the tests will be divided into 2 groups, which will replace each other once a day.

 

Solo Dungeons “Refuge of the Technomage Survivor”

 

Technomagic can be extremely dangerous, and the story of Abaris Survivor is a prime example of this. A disfigured technomage lurks in the vast underground quarters of Arcanicum and has closed the passage to his hideout with a special portal that will open in the initial room, but only after you solve 4 tricky puzzles!

 

Before the catastrophe that destroyed the Arcanicum, Abaris was revered by the technomages as the chief archivist of the Learned Council. He knew better than anyone else about the structure of the Arcanicum - that's why Abaris volunteered to become the operator of the Abraxas and seal the well in the Telluria reactor. Abaris fulfilled his mission, after which he disappeared without a trace. No one knows how he managed to survive in the Telluria rector, filled with poisonous fumes of blue mercury. And yet he returned from the depths to Arcanicum several centuries later, no longer resembling his former self. What is his mission now? Apparently, Abaris Survivor will take the answer to this question with him to the grave.

 

Подземелье (1).gif

 

First of all, keep in mind that in order to solve each of the riddles, you will need to go through three rooms. Solving each puzzle will not only bring you closer to meeting the boss, but will also allow you to instantly return to the starting room using the portal. When going to the dungeon, remember that not all the inhabitants of the Abaris hideout need to be destroyed immediately, but it is better not to ignore the technomagic mechanisms placed in the rooms and in the boss's hideout!

 

All dungeon time limits have been lifted, so enjoy your walk! As always, at the exit you will find 4 treasuries of masters (one for each academic semester), which will open only to those who have completed their studies.

 

World event “The Heart of the Machine”

 

The inhabitants of the Blissful Isle are in grave danger, because blue mercury is about to spill beyond the borders of Arcanicum! It is up to you to prevent this threat, but this will require joining forces!

 

I stage “Ancient Prototype”

The blue quicksilver bursting from all the cracks in the Arcanicum will soon become a threat to the Blissful Isle as well. Professor Grass has found blueprints for a mechanism that should seal mercury holes. It's time to start building it! Deliver the parts of mechanical creatures that arrived to the Blissful Isle through portals to the magic workbench to create a Threat Eliminator.

 

II stage “The Ins and Outs of Battles”

LIQUI-83 is already assembled and ready to fight the infection. However, its combat systems need tweaking. Escort it to the training dummies to fine-tune the robot's mechanisms!

 

2 stage SPRING.gif

 

III stage “Сharging the Core”

Combat systems LIQUI-83 have been debugged. It remains to recharge the energy core. Lure electric creatures into charging zones. But hurry up, the mercury contagion is expanding!

 

IV stage “Cult of Mercury”

The crazed technomages, subordinate to mercury, are going to destroy LIQUI-83! They must be stopped as soon as possible, otherwise the mercury will make its way to the Blissful Isle! The battle for the fate of the island begins, can you stop the technomages and destroy the mercury threat?

 

4 stage SPRING.gif

 

V stage “Patch up the Holes”

Finally, LIQUI-83 can start its work! Guard it while it seals the blue mercury holes. However, be careful, mercury is dangerous and you never know what can happen!

 

VI Stage ”Quicksilver”

It remains to seal the largest vein, but it  managed to give birth to terrible creatures — Quicksilvers. It is necessary to destroy them so that they cannot prevent LIQUI-83 from sealing the hole!

 

6 stage SPRING.gif

 

Event restart time: according to the schedule.

 

Guild event on GvG territory "Secrets of the Forbidden Courtyard"

 

The School of Magic occupies a huge territory, and a significant part of its courtyard has been closed for a long time. But with the opening of the portals to the Arcanicum, something strange began to happen behind the closed gates of the Forbidden Courtyard. Above the walls, huge blocks of stone rose to the sky, a menacing roar was heard, and if you listened, you could hear indistinct whispers ...

 

The Masters of the School call on the guilds of Arinar to enter the Forbidden Court in order to overcome the evil that has awakened there, having heard the call of blue mercury. Don't be afraid and join the fight! Only the most resilient guilds can defeat the cursed School Golems or the dread Skull Cube!

 

ЛАГЕРЬ+ВОРОТА2.png

 

To successfully complete the event, your guild must deal with the main boss - Skull Cube, or the three side bosses - Storm, Azalea and Azure Golems. Please note that monsters and bosses in the event area will have a PvP status, which means they will take into account the player's PvP characteristics.

 

The main boss is hiding behind the ramparts in the heart of the Forbidden Courtyard, so you'll have to destroy one of the seven gates first to get to the boss! To the left and right of Skull Cube's hideout, as well as near the military camps, stone golems lurk in one of three possible locations. With the start of the event, both the main boss and side bosses are ready to fight, but the revival of stone idols after their death will occur at a random time.

 

GVG SPRING.gif

 

Join forces with the guild and engage in boss fights, but remember that the Skull Cube and Golems are immune to a certain type of damage (physical or magical). The type of immunity will change as the bosses are weakened, and the change will be indicated by blue or red orbs flying around the bosses. And don't forget to deal with the PvP monsters that will appear immediately after the destruction of the bosses, because killing them will bring you additional benefits. Defeat the stone monsters of the Forbidden Court and bring victory to your fighting alliance!

 

Please note that this event will use a new scoring system for killing bosses: the destruction of the boss will be credited to the guild whose players dealt the most total damage to the boss at the time of his death and there is at least 1 live player of this guild who dealt any amount of damage to the boss at the location where the boss died.

 

Event restart time: on schedule.

 

Guild event on a dedicated territory “Technomagic Hospital”

 

The Arcanicum holds many exciting mysteries, and one of them is the dramatic events that unfolded in the technomagic hospital. And although the hospital stopped accepting patients a long time ago, the hospital staff did not leave their post. It's time to gather brothers in arms, visit the hospital and reveal its secrets! Your goal is the Healing Construct, the main boss of the event, and in order to successfully complete the event, you need to complete the task in each of the two stages.

 

I stage “Healer's Repair”

The old technomagic hospital could be a good base for exploring the Arcanicum. Many artifacts have been preserved there that can help in the treatment of those who were injured in the city during the search. In addition, there was almost a whole construct left that was used to treat the sick, only it needs a little repair!

 

I STAGE GUILD.gif

 

At the first stage, you will have to fully restore the health of the Healing Construct, which you will find in the emergency room, at a location not far from the entrance to the event. There are three ways to heal the boss:

  • On locations above the location of the main boss, you will find angry monsters, as well as the mini-boss “Broken Corpsman”. As long as the mini-boss is alive, he will bring to life more and more new monsters. Each kill of a monster will heal the Healing Construct, and killing the mini-boss will give a significant increase in health of the boss!
  • To the right of the location with the boss is the “Technomage Mechanism”, which will restore the boss's health for each “Gear” impact that you bring to the mechanism. Gears can be obtained by attacking the “Hospital Technobot” mini-boss, but the task will be complicated by circular saws that can not only slow you down, but also damage you! Hit the mini-boss to get an impact, then carry him to the mechanism!
  • To the left of the location with the Healing Construct, there are “Alchemical Mechanisms”, the healing of which can quickly restore the boss’s health, but not everything is so simple! Monsters present at the location will interfere with the healing process.

Choose a mission depending on the class and abilities of your character and try to restore the Healing Construct to its full health before the end of the stage. But don't forget to also protect the boss from the attacks of aggressive monsters, so as not to lose progress!

 

II stage “Healing Construct”

Years of confinement and blue mercury exposure have damaged the Healing Construct program! He came to the conclusion that if there are no living people, then there are no sick people. It seems that you should not count on his help. It will have to be disassembled for parts.

 

II STAGE GUILD.gif

 

The Healing Construct experiment has been declared a failure, and now your guild has to deal with the consequences! Fight with the boss, but keep in mind that the Healing Construct will call on the mini-bosses you already know to help, but they will demonstrate new combat abilities.

 

Conditions of activation: complete 15 times any dedicated dungeon on the Blissful Isle.

Restart time: 16 hours after the event ends.

 

Raid bosses

 

The battle with the first raid boss requires special knowledge, so only those who complete the full course of Basic Technomagic will be allowed to the Mercury Minebot. Keep in mind that this boss is very agile and has a really explosive temperament!

 

Mercury Minebot

The gigantic minebot was designed specifically to work in the depths, where a human would never have survived. However, the blue mercury vapor that powered the mechanism had an irreversible effect on the steel giant, turning it into one of the most powerful and unpredictable inhabitants of the Arcanicum.

 

TECHNOBOT.gif

 

You managed not only to fully master the courses of Basic and Advanced Technomagic, but also to get close to unraveling the main secret of Arcanium! Every year Vesperian seeks to gain more and more power, but you will be able to stop him!

 

Vesperian-Abraxas

The strongest dark magician of the generation managed to move into the most perfect of artificial bodies, built by skilled technomages of the past. Once "Abraxas" saved Arcanicum and the whole Arinar from disaster. Now, having fallen under the control of Vesperian's evil will, he has become a truly terrible threat to the School of Magic.

 

VESPERIAN.gif

 

And once again the fate of the School of Magic is in your hands! Vesperian, who acquired a technomagic body, gained unprecedented strength and is able to strike dangerous fireballs and generate waves of deadly discharges that you have to dodge!

 

This year, the entrance to the raid bosses will be divided into Alliances: each Alliance will be allocated a separate location for the battle.

 

Holiday skill

 

Only during the Honoring of the Spring King, a new unique holiday skill will be available to all players! However, remember that during the capture of the castle, the battle on the Arena and the events of "Secrets of the Forbidden Courtyard", "Invasion of Chaos", "Trials of Tritons", the help of the techno fox will not be available.

 

помощь технолиса.png Techno Fox's Help (active skill)

These small foxes are bright representatives of the semi-aggressive techno-fauna of Arinar. They become attached to their master, help in battles, but quickly go about their business.

 

The 15th Season of activities

 

The new Season of activities will begin shortly after the release of the update! Daily and weekly missions, matched to your character's level, and dozens of rewards await you in the Activity Center!

 

And for owners of the Battle Pass, an additional branch of unique rewards will be available, including a technomagic suit! Battle Pass holders also receive:

  • additional slots with daily and weekly missions;
  • an additional slot with a reward upon completion of all levels of the Season;
  • access to personal warehouse and guild warehouse from the quick access menu;
  • the possibility of a free hairstyle change at a personal hairdresser.

In addition, you can give the Battle Pass to any player from character level 6 within your Alliance and game server!

 

Achievements 

 

It is customary in the School of Magic to celebrate the success of students, and this year will also be no exception! As a reward for your exploits, 14 new individual achievements await you, two of which will be legendary! Take part in festive events and boss battles, complete dynamic tasks and dungeons, defeat other players, learn talents, and don't forget to earn and spend reputation points! None of your activity will go unnoticed! And don't forget about the 4 Legendary guild achievements that will forever inscribe the name of your fighting union in the history of Arinar!

 

Changes in the mechanics of character skills

 

Common changes

  • fixed a bug due to which moving allied targets with the help of skills could go into the “Resistance” parameter;
  • fixed a visual bug due to which when using movement skills, the character could be in the wrong place.


сила предков.png Ancestors' Power

  • now the delay between the monster's auto-attacks will be calculated depending on the weapon equipped on the character at the time of using the skill.

паладин.png Paladin

солнеч печать.png Sun Seal

  • fixed a bug due to which the skill did not deal damage to PvE-targets when the effect went to "Resistance" parameter.

маг.png Mage

эфирный барьер.png Ethereal Barrier

  • now the cooldown of the protective barrier begins at the moment it ends.

раз клинок.png Blade Dancer

дух сопротивл.png Spirit of Resistance

  • skill cooldown increased from 35 sec. to 40 sec.
  • the duration of the “Resistance” effect on the character has been reduced: it was 10 \ 12 \ 14 \ 16 sec., now it is 8 \ 10 \ 12 \ 14 sec.
  • fixed a bug due to which ignoring control effects by a skill did not trigger the working relics.

разбойник.png Rogue

хитрей прием.png Trickiest Technique

  • now if the target is under the effect of the “Poisonous Blades” skill, the damage of the skill is increased by 10 \ 15 \ 20 \ 30%.

варвар.png Barbarian

сила берсерка.png Berserker Power

  • fixed a bug in the work of the key talent “Fury”, due to which the bonus from the talent was preserved after activating another key talent.

вождь.png Chieftain

взгляд орла.png Eagle's Eye

  • fixed a bug due to which the "Bleeding" effect did not stop the enemy when dealing damage.

рыцарь смерти.png Death Knight

темный щит.png Dark Shield

  • now the effect of the skill reduces the damage taken by the character only from basic attacks and attacks with skills that deal instant damage.

острая тень.png Sharp Shadow

  • skill cooldown increased from 14 sec. to 16 sec.

тайные резервы.png Secret Reserves

  • skill cooldown reduced from 120 sec. to 90 sec.

чернокнижник.png Warlock

стрела мрака.png Arrow of Darkness

  • adjusted the mechanics of the skill's bonus damage from the character's maximum energy. The bonus now begins to decay at high maximum energy values. The damage bonus decays more slowly if the attack target is a monster, and faster if the attack target is a player. The damage bonus no longer depends on skill level.

теневая сфера.png Shadow Sphere

  • adjusted the mechanics of the skill's bonus damage from the character's maximum energy. The bonus now begins to decay at high maximum energy values. The damage bonus decays more slowly if the attack target is a monster, and faster if the attack target is a player. The damage bonus no longer depends on skill level.

жнец.png Reaper

черная метка.png Black Mark

  • now the character accumulates the “Hate” resource on any auto-attacks or attacks with the skills of the target, and not just on auto-attacks or attacks with skills on the Reaper.

непокол воля.png Unwavering Will

  • fixed a bug due to which ignoring control effects by a skill did not trigger the working relics;
  • now the character does not accumulate the "Unshakable" effect when receiving DOT effects.

отлож смерть.png Delayed Death

  • the mechanics of the key talent “Rise Above Death” has been adjusted: now the talent removes the negative effect from the character when transforming into a demonic form, regardless of whether the character has the “Delayed Death” buff.


In-game chat

  • added a button to quickly jump to current messages: the button is displayed if there are 4 or more messages in the chat that the player does not see;
  • fixed a bug due to which the position of the scrollbar was reset when a new message was added by another player, when re-entering the chat, as well as when closing/opening the keyboard and resizing the game window.

 

That's all for now, and information about rewards, gifts and other changes will be announced on the day of the release of the update!

 

See you in the game!

AIGRIND

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  • LeeLoo changed the title to [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement
On 3/10/2023 at 9:14 AM, LeeLoo said:

крит убой 1.png Critical lethality: Rank I 

Increases the character's auto-attack critical damage by 1 / 2% when attacking “Normal” monsters, with a chance equal to the value of the “Attack Strength” parameter.

Will these at least work with Beastmaster's cat? :pingo1sad: @Dr Strange

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Very nice. :thanks:

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Good fixes but its bit unfair u nerf warlock dmg because, to get high mana needs to use pve accesories and buff, it means seekers and bd can hit on warlock 2-3k easily but dmg from seekers and bd u guys not nerf? But warlock hits 2k arrow and 3k shadow and get nerf? I dont understand your logic, high dmg mc must get nerf but high dmg elves no?

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On 3/10/2023 at 11:14 AM, LeeLoo said:

чернокнижник.png Warlock

стрела мрака.png Arrow of Darkness

  • adjusted the mechanics of the skill's bonus damage from the character's maximum energy. The bonus now begins to decay at high maximum energy values. The damage bonus decays more slowly if the attack target is a monster, and faster if the attack target is a player. The damage bonus no longer depends on skill level.

теневая сфера.png Shadow Sphere

  • adjusted the mechanics of the skill's bonus damage from the character's maximum energy. The bonus now begins to decay at high maximum energy values. The damage bonus decays more slowly if the attack target is a monster, and faster if the attack target is a player. The damage bonus no longer depends on skill level.

Can you elaborate? What is "High maximum energy values"? The decay effect begins after what mana point?  and what is the decay rate?

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3 minutes ago, TheCaster said:

Can you elaborate? What is "High maximum energy values"? The decay effect begins after what mana point?  and what is the decay rate?

I think they mean that after a certain point like 400 mana the bonus u receive might be : " 1% skill dmg every 10 more mana " instead of 5 ; something like that i think

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21分钟前,贝托说:

好的修复方法,但它有点不公平,因为要获得高法力,需要使用pve附件和buff,这意味着寻求者和bd可以很容易地击中术士2-3k,但是寻求者和bd的dmg不是nerf?但是术士击中2k箭头和3k阴影并得到nerf?我不明白你的逻辑,高dmg mc必须得到nerf,但高dmg精灵没有?

cuz elfspear forever . ppl always joke abt "elfspear" at forum and facebook and other place ,but devs never care abt it ,so dnt blame them anymore ,quit the game or jion the elf thats my advice

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On 3/10/2023 at 12:44 PM, LeeLoo said:

This year, the entrance to the raid bosses will be divided into Alliances: each Alliance will be allocated a separate location for the battle.

Separate bosses ? 

@Dr Strange

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On 3/10/2023 at 10:14 AM, LeeLoo said:

чернокнижник.png Warlock

стрела мрака.png Arrow of Darkness

  • adjusted the mechanics of the skill's bonus damage from the character's maximum energy. The bonus now begins to decay at high maximum energy values. The damage bonus decays more slowly if the attack target is a monster, and faster if the attack target is a player. The damage bonus no longer depends on skill level.

теневая сфера.png Shadow Sphere

  • adjusted the mechanics of the skill's bonus damage from the character's maximum energy. The bonus now begins to decay at high maximum energy values. The damage bonus decays more slowly if the attack target is a monster, and faster if the attack target is a player. The damage bonus no longer depends on skill level.

 

uncalled for but depends on the rate and % the bonus decays at it could be balanced "hopefully not too much"

 

On 3/10/2023 at 10:14 AM, LeeLoo said:

разбойник.png Rogue

хитрей прием.png Trickiest Technique

  • now if the target is under the effect of the “Poisonous Blades” skill, the damage of the skill is increased by 10 \ 15 \ 20 \ 30%.

 

not bad, kinda expected more but at this points rogue players just take what they gets.

overall looks like a great update and super excited for it:2Thumbs:

 

 

 

Edited by Abi
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18 minutes ago, SaltyCoffe said:

I think they mean that after a certain point like 400 mana the bonus u receive might be : " 1% skill dmg every 10 more mana " instead of 5 ; something like that i think

Yes, I understood the concept. But looking for the numbers. :Snorlax: 

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Please fix the talent UI. It get's messed up every time you go to login screen to change characters. Only solution is to close the application and start again.

image.png

Edited by nabnecro
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On 3/10/2023 at 10:14 AM, LeeLoo said:

Talent branch “Spring King”

 

Once you've collected the magic currency bit by bit, exchange it for unique spring talents as soon as possible! Remember that the learned talents will stay with you forever, so try to study the entire branch completely!

 

Таланты_ENG.png

 

крит убой 1.png Critical lethality: Rank I 

Increases the character's auto-attack critical damage by 1 / 2% when attacking “Normal” monsters, with a chance equal to the value of the “Attack Strength” parameter.

 

крит убой 2.png Critical lethality: Rank II

Increases the character's auto-attack critical damage by 1 / 2% when attacking “Strong” monsters, with a chance equal to the value of the “Attack Strength” parameter.

 

крит убой 3.png Critical lethality: Rank III

Increases the character's auto-attack critical damage by 1 / 2% when attacking “Elite” monsters, with a chance equal to the value of the “Attack Strength” parameter.

 

крит убой 4.png Critical lethality: Rank IV

Increases the character's auto-attack critical damage by 1 / 2% when attacking mini-bosses, bosses and raid-bosses, with a chance equal to the value of the “Attack Strength” parameter.

 

крит убой петы.png Critical lethality: Summons 

Increases the character's auto-attack critical damage by 1 / 2% when attacking enemy’s minions, with a chance equal to the value of the “Attack Strength” parameter.

 

сила атаки петы.png Attack Strength of Helpers

Increases the “Attack Strength” parameter of the character's minions by 2 / 4%.

 

чар ботин убой.png Enchanting High Shoes of Lethality

Increases the bonus of high shoes enchantment from the “Crystal of Lethality” by 1 level.

 

чар амул убой.png Enchanting Amulet of Lethality

Increases the bonus of amulets enchantment from the “Crystal of Lethality” by 1 level.

 

убой пролонг.png Killer prolongation

Increases the duration of control effects from skills applied to enemies by 1.5 / 3 / 4.5% with a chance equal to the value of the “Attack Strength” parameter.


these talents benefit elves in an unfair way with seekers and bd having skills that increase their atk strength combined with atk strength gears like daggers these are basically a permanent active talents for elves unlike MC who has to rely on weapons only,
also in terms of pvp seekers can benefit a lot from the new убой пролонг.png Killer prolongation talent as daggers is their main weapon of choice in pvp meanwhile MC don't really have a class that has Atk strength in pvp
 thus I suggest giving mc some atk strength skills preferably hunters or rogue 

Edited by Abi
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1小时前,Wongs说:

因为精灵永远。人们总是在论坛、脸书和其他地方开玩笑说“精灵”,但开发人员从不关心它,所以不要再责怪他们了,不要玩这个游戏,或者jion精灵,这是我的建议

All right!elfspear XD.let us join elf all,this game will be end.

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57 minutes ago, Abi said:


these talents benefit elves in an unfair way with seekers and bd having skills that increase their atk strength combined with atk strength gears like daggers these are basically a permanent active talents for elves unlike MC who has to rely on weapons only,
also in terms of pvp seekers can benefit a lot from the new убой пролонг.png Killer prolongation talent as daggers is their main weapon of choice in pvp meanwhile MC don't really have a class that has Atk strength in pvp
 thus I suggest giving mc some atk strength skills preferably hunters or rogue 

Yeah makes no ducking sense I swear because the attack strength skills all goes to elfs and they specialize in it. Meanwhile there 0 legion class with such stats.

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2 horas atrás, TheCaster disse:

Once again Templar and Summoner get away with the Gm's eyes and Lock can't have a moment of happiness that comes from the nerf. Shall we look at the adm game? @Dr Strange

 

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On 3/10/2023 at 8:14 AM, LeeLoo said:

разбойник.png Rogue

хитрей прием.png Trickiest Technique

  • now if the target is under the effect of the “Poisonous Blades” skill, the damage of the skill is increased by 10 \ 15 \ 20 \ 30%.

Would be nice to look at Rogue and actually add something more usefull. 

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World event " The Heart of the machine" please make this event only twice a day, but the buffs will stay for 24 hr. Three times event means get failed. 

 

GVG for free Dungeons:- Make this event very easy so that every guild can do free run. And the buff for free entry shall be activate system. So that we can activate anytime if needed. 

 

Thank you. Have a great day!

 

Can we hide our Character name bar of its own, please add this setting too. But it should be pop up if we use some skills. 

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On 3/10/2023 at 8:14 AM, LeeLoo said:

вождь.png Chieftain

взгляд орла.png Eagle's Eye

  • fixed a bug due to which the "Bleeding" effect did not stop the enemy when dealing damage.

What about Bladedancers Sonic Boom Bleed? Shouldnt they have the same?

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24 minutes ago, Babocool said:

What about Bladedancers Sonic Boom Bleed? Shouldnt they have the same?

What about chiefs armor? Shouldnt they have the heavy armor same?

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4 hours ago, beto said:

Good fixes but its bit unfair u nerf warlock dmg because, to get high mana needs to use pve accesories and buff, it means seekers and bd can hit on warlock 2-3k easily but dmg from seekers and bd u guys not nerf? But warlock hits 2k arrow and 3k shadow and get nerf? I dont understand your logic, high dmg mc must get nerf but high dmg elves no?

If seeker can hit a warlock, you are doing your job as warlock really bad.

In fact, seekers are melee-class. You got full aoe CC + fear. Btw ive seen some warlocks do more than 2-3k on 1 skill.

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3 minutes ago, Fynn said:

This means that, seekers/bladedancers, gain a considerable advantage with spring talents? 

 

 

 

 

In pve yes. 

I also think it will affect all damage classes aswell

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5 hours ago, alkarei97 said:

If seeker can hit a warlock, you are doing your job as warlock really bad.

In fact, seekers are melee-class. You got full aoe CC + fear. Btw ive seen some warlocks do more than 2-3k on 1 skill.

What u talk is nonsense, because first warlocks skill get resisted all the time, second how we can use skills on a seeker when he will coming to u invisible?  Seekers auto attack 1800 or more with super speed, like 5 auto attack on 3 seconds its 9k dmg, but that doesnt need a nerf?  Bds almost same dmg but with a shield, with 3 stacks resist, with 80 CD, with 9k hp, many years the community keeps asking for nerf bd and they even buff it more, this game no brain

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many years later,my grandson plays the bdspear,and one day he find out a staff in the bag of the alt,he strange what is it and he try to solve the puzzle and began to investigate,then he find a horroble thing :this game was named warspear and had 20 classes befor

Edited by Wongs
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16 hours ago, Drakoknight said:

In pve yes. 

I also think it will affect all damage classes aswell

In what way exactly? 

 

If I'm not wrong only these two classes have skills that give them  Strength

 

Pd: also wardens has a skill that increase strength 

Edited by Fynn
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   Bladedancer's and Seeker's can easily get 50% attack strength, while for mcs classes hunter/rouge with full attack strength gears can get like 20-25% ( full spring gears means cant reach it in pvp while seekers and bds can get it from skill so in pvp aswell)

 

    If we talk about warlock, mana build is glass cannon build, useless vs award players, just 1 templ/pala/mage can easily smash that warlock by few hits, kinda unfair beacuse seeker/bd/ranger can melt any light/cloth armor class in seconds even with awards(if chief have rugged can survive if catched without rugged die in seconds), there is no problem no need decrease/delay their dmg ?

 

    These are double standards, nothing has changed in this direction for years, 3/4 servers suffer from the problem of player disproportion, most are moving to elf their classes are easier, more fun and have much more potential, both in pvp and pve. 

   

     However, I understand the complexity of the problem, the more diversity in the classes, the harder it is to balance these classes, it is not an easy task.

     

      The update is based on repetitive mechanisms, but the new graphic design looks beautiful and I hope that it will be an interesting and engaging event. 

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22分钟前,Riaur说:

刀片舞者探索者的可以轻松获得50% 的的攻击强度,而对于mcs类,具有全攻击强度的猎人/胭脂齿轮可以达到20-25% (全弹簧齿轮意味着无法在pvp中到达,而寻求者和bds可以从技能中获得,因此在pvp中同样)

 

如果我们谈论术士,法力构建是玻璃炮构建,无用vs奖励玩家,只需1个templ/pala/法师就可以轻松将那个术士粉碎几击,有点不公平,因为探索者/bd/游侠可以在几秒钟内融化任何轻/布盔甲类,即使有奖励 (如果酋长有坚固的,如果在几秒钟内没有坚固的死亡就可以生存),没有问题不需要减少/延迟他们的dmg?

 

这些是双重标准,多年来在这个方向上没有任何变化,3/4服务器遭受玩家比例不相称的问题,大多数都转向精灵,他们的职业更容易,在pvp和pve中,都有更多的乐趣和更大的潜力。

   

然而、我理解问题的复杂性、类的多样性越多、平衡这些类就越难、这不是一件容易的事情。

     

更新基于重复机制,但新的图形设计看起来很漂亮,我希望这将是一个有趣且引人入胜的事件.

balance is difficult ,but is not impossible,devs always did something make playes strange ,for example, bd need to be nerfed ,but always get buff😂necro need to be buffed ,but always get nurf

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Don't forget chieftain class had perfectly skills as healer ,tank and dmg do u think it's fair bro? Chieftain can even 1 shot light and cloth sometimes heavy classes either with ease even at arena chieftain can also wiped out 1v5 what a joke, It should be getting big nerf at all 

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Not just a chieftain, sea books overall, Octo/Orci books only books that gives more % than buffs, giving low drop rate to broken items not solve problem, sooner or later plenty of players would get it, psychical dmg chieftain dont heal himself that much as u said, need to be full magic then can play well vs many enemy's and get insane heal, but then dmg to single target drops significantly, also never saw chieftain oneshot any awarded class, maybe priest if catch that class without shield. If we talk about overpowered heals, let's take a paladin on the grill as well, 9k hp, heavy mermen and full hp heal ? Nessun problema oh don't forget he got aoe heal not that long time ago, and have 80% max hp shield if im not wrong, which mean 9k hp paladin (which is normal amount for tanks and paladins ) shield absorb like 6-7k dmg, in pvp its insane amount, now imagine u make combo that shield cast on seeker, only elves can do such miracles, not to mention the druid caster healer that can heal whole party, prevent party member from dying, cast healing shield :good:

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On 3/11/2023 at 1:18 PM, Babocool said:

What about Bladedancers Sonic Boom Bleed? Shouldnt they have the same?

What about warlock stone skill, shouldn't increase party members deff and have aoe heal as bm ? :smile:

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4 minutes ago, Riaur said:

What about warlock stone skill, shouldn't increase party members deff and have aoe heal as bm ? :smile:

What about bms root, shouldn't it disable skills from all in area and reduce their def to 0 also?

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If he got it, I wouldn't be surprised at all, there is a significant difference in a few effects in one skill and a few skills with different uses, so far the elves have a multipack, using one skill as a cure for problems, we're comparing (similar) a specific skill, not a class skill set.

 

Babo compared a similar skill (actually an effect) following this line of reasoning, warlock and bm skills should also have a similar effect

 

Warlock Zone dont root enemy in place, its aoe silence and decrease enemy  magic defence (4/4 50%) not whole enemy deff, bm skill its root, speed, cd reduction.  In addition, the bm skill has an incomparably larger area of effect than any stun/root aoe of any class in the legion, the only aoe root that the legion has is the shaman's earthquake/chief trashing (only root and cd with smaller area than bm), even druid have root with bm effects + dmg as sham earthquake (+ larger area of effect) just difference is that its dot not instant as sham. :smile:

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