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Death Knight: skills and talents Information


Warspear Online

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Class Passive Skills

 

image.png Devotion: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction.

 

Спойлер

 

image.png Two-handed Axes: Grants use of two-handed axes.

image.png Two-handed Swords: Grants use of two-handed swords.

image.png Two-handed Mace: Grants use of two-handed maces.

image.png Spears: Grants use of spears.

image.png Shield: Grants use of shields. Physical and magic defence increased by 15% while you having a shield put on.

image.png One-handed Axe: Grants use of one-handed axes.

image.png One-handed Sword: Grants use of one-handed swords.

image.png One-handed Mace: Grants use of one-handed maces.

image.png Lightweight Armor: Grants use of Light Armor.

image.png Heavy Armor: Grants use of heavy armor.

 

Basic Skills

 

image.png Thorn of Death: An attack that deals physical damage in the amount of P units and D% of the character's physical power to the opponent.

 

Спойлер

Skill level

1

2

3

4

5

P

20

40

60

80

100

D%

115%

120%

125%

130%

135%

Energy expense

10

11

12

13

14

Cooldown

10

Usage range

Melee

 

Dodge

Parry

Block

Resistance

Critical hit

Stun

yes

yes

yes

no

yes

yes


image.png Exhalation of Darkness: Applies the "Exhaling darkness" buff to a character for 10 sec. During the next successful attack on the enemy, the effect will cause magical damage in the amount of P units and D% of the character's magical power and will deal the "Stun" effect for R sec. The effect does not allow you to move, attack, or use skills.

 

Спойлер

Skill level

1

2

3

4

5

P

30

55

80

105

130

D%

105%

110%

115%

120%

130%

R

2

2.5

3

3.5

4

Energy expense

12

13

14

15

16

Cooldown

10

 

Dodge

Parry

Block

Resistance

Critical hit

Stun

damage yes

effect no

damage yes

effect no

damage yes

effect no

damage no

effect yes

yes

yes


image.png Provocation:Applies the "Aggression" debuff to the opponent for T sec. The effect causes monsters to attack the character, and players only lose the target of the attack. 

 

Спойлер

Skill level

1

2

3

4

5

T

5

6

7

8

9

Points of aggression

7500

15000

25000

45000

75000

Energy expense

7

8

9

10

11

Cooldown

8

Usage range

5 yards


image.png Threads of Darkness: Instantly moves the chosen opponent towards the character and deals to them the "Immobilization" by 2 sec. and "Absorption by darkness" - by R sec. The "Immobilization" effect chains the opponent to the spot. The "Absorption by darkness" effect reduces all incoming damage by P%.

 

Спойлер

Skill level

1

2

3

4

5

R

4

5

6

7

8

P%

4%

6%

8%

10%

12%

Energy expense

15

16

17

18

19

Cooldown

18

Usage range

4 yards


image.png Dark Shield: Deals the “Dark shield” buff to a character for T sec. An effect with a chance of P% reduces the damage received by the character by D% from the physical protection of the character from monster attacks and by A% from the physical protection of the character from player attacks.
 

Спойлер

Skill level

1

2

3

4

5

T

22

24

26

28

30

P%

30%

45%

50%

60%

75%

D%

2.5%

3%

3.5%

4%

4.5%

A%

1.5%

2%

2.5%

3%

3.5%

Energy expense

16

17

18

19

20

Cooldown

25

 

Expert skills

 

image.png Death Call: An attack that deals magical damage in the amount of P% of the character's magical power every 1.5 sec. and the "Aggression" debuff to all targets around the character for 6 sec. The effect causes monsters to attack the character, and players only lose the target of the attack. It is impossible to dodge the attack. Maximum number of player targets is Y, the limit on the number of monster targets is X.
 

Спойлер

Skill level

1

2

3

4

P%

20%

25%

30%

35%

Y

3

4

5

6

X

8

10

12

14

Energy expense

14

16

18

20

Cooldown

14

 

Dodge

Parry

Block

Resistance

Critical hit

Stun

no

no

no

no

yes

no

 

image.png Steel Hurricane: An attack that deals all enemies physical damage in the amount of P% of the character's physical strength or D% of the character's magical strength within a radius of 1 yards. The type of damage depends on the prevailing physical or magical power of the character. Max number of player targets is Y; limit on the number of monster targets - X.

 

Спойлер

Skill level

1

2

3

4

P%

105%

110%

120%

135%

D%

130%

140%

155%

175%

Y

3

4

5

6

X

8

10

12

14

Energy expense

18

20

22

24

Cooldown

14

 

Dodge

Parry

Block

Resistance

Critical hit

Stun

yes

no

yes

no

yes

yes


image.png Saturation: Increases the character's Health Theft parameter by P% while the skill is active.

 

Спойлер

Skill level

1

2

3

4

P%

10%

15%

20%

25%

Energy expense

12

14

16

18

Reduced energy regeneration

5

7

9

10

Cooldown

10


image.png Sharp Shadow: An attack that deals magical damage to the opponent in the amount of P% of the character's magical power and deals the "Stun" debuff to them for T sec. If the character is under the effect of the "Saturation" skill, H% of their maximum health is also restored.

 

Спойлер

Skill level

1

2

3

4

P%

135%

150%

170%

190%

T

2

2.5

3

3.5

H%

10%

12%

16%

20%

Energy expense

18

20

22

24

Cooldown

16

Usage range

3 yards

 

Dodge

Parry

Block

Resistance

Critical hit

Stun

damage yes

effect no

no

damage yes

effect no

damage no

effect yes

yes

yes

 

image.png Blow of the Silence: Deals the "Power of silence" buff to the character for T sec. The effect increases the physical and magical power of the character by P% until the next attack. An attack under the effect will also deal the "Mute" effect for R sec. to target and all opponents within a radius of 1 yards. Maximum number of player targets is Y, there is no limit on the number of monster targets.
 

Спойлер

Skill level

1

2

3

4

T

7

8

9

10

P%

5%

15%

20%

25%

R

4

5

6

7

Y

3

4

5

6

Energy expense

18

20

22

24

Cooldown

14

 

image.png Secret Reserves: When health is reduced to H% from the max amount, it increases the character's Health Regeneration parameter by E% and the speed of health regeneration by S% for 13 sec. The effect is triggered only once every 90 sec. Reduces the damage received by the character from monsters by P% while the effect is on recharge.
 

Спойлер

Skill level

1

2

3

4

H%

20%

25%

30%

35%

E%

200%

300%

400%

500%

S%

75%

100%

140%

180%

P%

5%

10%

15%

20%


image.png Aura of Hatred: Deals the "Aura of hatred" buff to the character for T sec. The effect increases physical and magical power by P%, physical and magical protection - by D%, and the "Accuracy" parameter by A%

 

Спойлер

Skill level

1

2

3

4

T

50

60

70

80

P%

5%

6%

8%

10%

D%

5%

7%

10%

15%

A%

9%

11%

13%

15%

Energy expense

20

22

24

26

Cooldown

60


image.png Blood Protection: Applies the "Blood protection" buff to the character or an ally for T sec. The effect reduces all incoming damage by P%.

 

Спойлер

Skill level

1

2

3

4

T

5

6

7

8

P%

20%

30%

40%

50%

Energy expense

20

22

24

26

Cooldown

22

Usage range

4 yards


image.png Knight's Curse: Applies the "Kiss of death" debuff to the opponent for T sec. This effect increases any incoming damage dealt to the enemy by P%. When the effect expires, a cursed zone is formed near the enemy for 15 sec. All opponents in the zone receive magical damage in the amount of D% of the character's magical power every 1.5 sec. Maximum number of player targets - Y, number of monster targets - X.

 

Спойлер

Skill level

1

2

3

4

T

3

4

5

6

P%

10%

15%

20%

25%

D%

55%

65%

75%

85%

Y

3

4

5

6

X

8

10

12

14

Energy expense

24

26

28

30

Cooldown

30

Usage range

4 yards

 

Dodge

Parry

Block

Resistance

Critical hit

Stun

damage yes

effect no

no

no

damage no

effect yes

yes

no

 

Talents

Small class talents

 

image.png Threads of Darkness +: Increases power of a skill effect by 1% / 2% / 3%.

image.png Dark Shield +: Increases the chance of applying the skill effect by 10%.

 

image.png Steel Hurricane +: Increases skill strength from character's physical strength by 5% and character's magical strength - by 10%.

image.png Blood Protection +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec.

 

Key class talents

 

image.png Bloody Barrier: Dark Shield skill adds an additional Bloody Barrier positive effect to the character for 20 sec. every time the character suffers total damage equal to 33% of their maximum health. The effect ignores the next incoming damage from an auto attack or opponent skill which causes instant damage. Maximum number of effects is 2.

 

image.png Enjoying Blood: In 2 sec after the "Steel Hurricane" skill is used, it is triggered once again. When triggered again, the skill deals 15% of the original damage and restores 100% health of the inflicted damage.

image.png Bounty of Death: The "Aura of Hate" skill additionally applies a positive effect to all group members within a radius of 7 yards. The effect strength has been reduced to 75%.

image.png A Dead Man's Howl: The "Death Call" skill additionally applies a debuff to all opponents for 8 sec. The effect increases the target's critical damage by 8%.

 

 

 лик смерти.png Branch “Death face”

Спойлер

Death Knights of the “Death face” branch have one single order - to burn to the ground all opponents of the Legion with a dark flame.

 

Lesser talents

 

 прокл рыцар.png Knight's Curse+

Increases skill power gain from character's magical damage by 1.5 \ 3 \ 4.5%.

ураган стали.png Steel Hurricane+

Increases skill power gain from character's magical damage by 9%.

аура ненависти.png Aura of Hatred+

Increases the effect of a skill that increases a character's physical and magical power by 2%.

выдох мрака.png Exhalation of Darkness+

Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.

 

Key class talents

 

эхо проклят ДК.png Damned Echo

Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.

крещен тьмой.png Baptism of darkness

Increases the character's basic magical strength by 25% of the character's basic physical power.

 

незыблем тьмы.png Branch “Dark Fortitude”

Спойлер

Death knights of the "Dark Fortitude" branch are able to confidently hold back the onslaught of the enemy - the real advanced power of the dark forces.

 

Lesser talents

 

защита крови.png Blood Protection+

Increases skill effect strength by 2 \ 4 \ 6%.

остр тень.png Sharp Shadow+

Increases skill healing strength by 2%.

тайные резервы.png Secret Reserves+

Increases skill healing strength by 10 \ 20 \ 30%.

аура ненависти.pngAura of Hatred+

Increases the effect of a skill that increases a character's physical and magical defense by 1.5%, and the effect of a skill that increases character's "Accuracy" parameter by 1.5%.

 

Key class talents

 

темная опека.png Dark guardianship

Increases the duration of the buff effect from “Blood Protection” skill by 20%. Now, when using a skill on an ally, the character also receives the effect of the skill with 50% reduced strength.

воспол силы ДК.png Strength replenishment

Increases “Health Regeneration” parameter by 40% and speed of health regeneration by 150% when a shield is equipped.

 

вампир сущн.png Branch “Vampire Essence”

Спойлер

Death Knights of the “Vampiric Essence” branch gained power in absorbing the life force of the enemy. These warriors of the Legion are ready to arrange a bloody feast time after time.

 

Lesser talents

 

насыщение.png Saturation+

Increases skill effect strength by 1 \ 2 \ 3%.

ураган стали.png Steel Hurricane+

Increases skill power gain from character's physical damage by 7% and from character's magic damage by 9%.

шип смерти.png Thorn of Death+

Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.

удар безмол.png Blow of the Silence+

Increases the strength of the skill's buff effect by 2%.

 

Key class talents

 

жертв договор ДК.png Sacrificial contract

Increases the power of the effect from the “Saturation” skill by 5% for every 5% of the missing health from the maximum.

запах крови ДК.png Blood smell

With a chance equal to the value of the "Critical Hit" parameter, the healing from the "Vampirism" parameter has a chance to become critical. When health is restored from the "Vampirism" parameter, the character gains the "Blood smell" buff for 12 sec. This effect increases the “Critical Hit” parameter by 1.5% for every 3% of maximum health recovered from the "Vampirism" parameter. The maximum bonus to the "Critical Hit" parameter is 15%.

 

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  • 3 weeks later...
On 2/17/2023 at 3:40 AM, Warspear Online said:

image.png A Dead Man's Howl: The "Warcry" skill additionally applies a debuff to all opponents for 8 sec. The effect increases the target's critical damage by 8%.

 

My apologies if this is a stupid question, but is this the correct description for this talent skill? Deathknight doesn't have a "Warcry" skill, Barbarian does. The closest skill Deathknight has to that skill would be "Death Call". Is it supposed to say "Death Call"? Even if that's the case, the description still doesn't make sense to me. 

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2 hours ago, Mecha said:

 

My apologies if this is a stupid question, but is this the correct description for this talent skill? Deathknight doesn't have a "Warcry" skill, Barbarian does. The closest skill Deathknight has to that skill would be "Death Call". Is it supposed to say "Death Call"? Even if that's the case, the description still doesn't make sense to me. 

Agreed. I am confused about it aswell 

 

It might actually be the Warcry skill buff

2 hours ago, Mecha said:

 

 

Edited by Drakoknight
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I noticed that it was changed to "Death Call" in the post, but it remains the same in the game. Also, is it really supposed to increase the target's critical damage? Yet it is considered a "debuff"? Sorry if I'm being annoying, I just want to know how it works before I spend knowledge points on it.

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10 часов назад, Mecha сказал:

I noticed that it was changed to "Death Call" in the post, but it remains the same in the game.


Thanks to your message we corrected an inaccuracy in the description of the talent (in the game will appear in the next update). 
 

10 часов назад, Mecha сказал:

Also, is it really supposed to increase the target's critical damage? Yet it is considered a "debuff"? Sorry if I'm being annoying, I just want to know how it works before I spend knowledge points on it.

 

Yes, the talent adds a debuff, which increases the critical damage :vp-looking:

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On 2/17/2023 at 11:40 AM, Warspear Online said:

it increases the character's Health Regeneration parameter and the speed of health regeneration for 13 se

by how much does it increase them :hmmcat:

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On 2/17/2023 at 9:40 AM, Warspear Online said:

эхо проклят ДК.png Damned Echo

Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.

So instead of fixing curse u guys made it "fixed" with talent . Talent literally doesnt do anything if curse is resisted or removed it just spawn normal fire and if its removed by horror talent  fire wont start after (even normal curse doesnt start after). Also if enemy have magic resistance(octo book) u will only do 50%of normal curse dmg . So this talent is literally useless .

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On 2/17/2023 at 9:40 AM, Warspear Online said:

жертв договор ДК.png Sacrificial contract

Increases the power of the effect from the “Saturation” skill by 1.5% for every 10% of the missing health from the maximum.

 

IMG_20230613_133618.jpg

This isnt same

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1 час назад, Santa Claus сказал:

Can some1 tell me if this talent is changed or not 

 

The correct values were indicated in the game, but there were discrepancies in the topic. I have fixed them in the topic. Thank you :woo1dcut:

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  • 2 weeks later...
On 2/17/2023 at 5:40 AM, Warspear Online said:

эхо проклят ДК.png Damned Echo

Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.

Isn't this description wrong?

 

First of all, Knight's Curse doesn't have a effect, Kiss of Death does

 

Let's consider the Knight's Curse skill is 4/4:

 

image.png Knight's Curse: Applies the "Kiss of death" debuff to the opponent for sec. When the effect expires, a cursed zone is formed near the enemy for 15 sec.

 

If we change "Knight's Curse" in the talent description by "Kiss of Death", we have:

 

6 + 12 = 18

 

Since the first "echo" of the talent is gonna appear after 3 seconds:

 

18 - 3 = 15

 

It matches the duration of the cursed fire zone without the talent

 

 

 

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On 2/17/2023 at 9:40 AM, Warspear Online said:

 Damned Echo

Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.

This talent literally doesnt do anything its just supposed to give us better placement.

And considering how it work ur nerfing your char when u learn it

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1 hour ago, Santa Claus said:

And considering that its reduced to half by magic resistance book  it makes

 

18:2-3= 6 

Or if its removed by horror talent then it wont apply no matter what

The devs should definitely pay attention to it

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  • 2 months later...
On 2/17/2023 at 11:40 AM, Warspear Online said:

image.png Secret Reserves: When health is reduced to H% from the max amount, it increases the character's Health Regeneration parameter and the speed of health regeneration for 13 sec. The effect is triggered only once every 90 sec. Reduces the damage received by the character from monsters by P% while the effect is on recharge.

 

  Reveal hidden contents

Skill level

1

2

3

4

H%

20%

25%

30%

35%

P%

5%

10%

15%

20%

 

can the guide include these numbers? @Dr Strange

reserve.PNG.a95631ee59f1ca69ec63413822ca27f1.PNG

also what does it mean by "the effect is triggered no more often than once every 5% sec."?

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6 часов назад, Ogull сказал:

can the guide include these numbers? @Dr Strange


:vp-looking:
 

6 часов назад, Ogull сказал:

also what does it mean by "the effect is triggered no more often than once every 5% sec."?


This means a bug in the skill description. Passed on for correction, thanks :giveflower:
 

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  • 2 weeks later...
  • 3 weeks later...
On 2/17/2023 at 5:40 PM, Warspear Online said:

image.png Threads of Darkness: Instantly moves the chosen opponent towards the character and deals to them the "Immobilization" by 2 sec. and "Absorption by darkness" - by R sec. The "Immobilization" effect chains the opponent to the spot. The "Absorption by darkness" effect reduces all incoming damage byP%.

Is it correct that debuffed enemies take less damage? The actual effect is to increase the damage I deal to them, but the in-game description and forums seem to incorrectly state that it decreases.

 

Before using the skill

image.png.898efa1b6bf72ae429355525d2707b40.png

 

After using the skill

image.png.430ed0c966f0b3765f72bf99ea1ee0aa.png

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22 hours ago, Higgings said:

The damage is Increased. It's more likely a typo. 

Even when I played Death Knight 10 years ago, the damage was higher haha. Please correct the description @Dr Strange  :hw20CATLURK:

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В 23.10.2023 в 13:31, Higgings сказал:

The damage is Increased. It's more likely a typo. 

 

1 час назад, Laevateinn сказал:

Even when I played Death Knight 10 years ago, the damage was higher haha. Please correct the description @Dr Strange  :hw20CATLURK:


It's a typo, in this thread and in game will be corrected. 

Thank you for your attention to detail :chillbro:

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Turnover is an abandoned job. Even with numerous rework, they are treated like garbage in pvp. Dk is can't beat the druid seeker bd warden paladin mage templer. They all have shield heal reduction etc so it's hard to kill. The reason is that dk has no damage skill. If you just need a pve tanker, you can choose..

В 13.06.2023 в 20:19, Santa Claus сказал:

So instead of fixing curse u guys made it "fixed" with talent . Talent literally doesnt do anything if curse is resisted or removed it just spawn normal fire and if its removed by horror talent  fire wont start after (even normal curse doesnt start after). Also if enemy have magic resistance(octo book) u will only do 50%of normal curse dmg . So this talent is literally useless .

agree all.. need more change like smart.. really useless now

Edited by US Evil
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10 hours ago, US Evil said:

Turnover is an abandoned job. Even with numerous rework, they are treated like garbage in pvp. Dk is can't beat the druid seeker bd warden paladin mage templer. They all have shield heal reduction etc so it's hard to kill. The reason is that dk has no damage skill. If you just need a pve tanker, you can choose..

agree all.. need more change like smart.. really useless now

Drakoslayd here. 

Your supposed to work in a team. I and Lodbrook killed a Seeker and a teammate killed a Druid. Your not supposed to be a 1 man army but a Cog in a machine.

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Turnover is an abandoned job. Even with numerous reworks, they are treated like garbage in pvp. Dk is can't beat the nerf druid x2 healer more skill pasive Inmortal don't died More pet skill more skill block dk Motion SKILL controls Dk 0 Counter Attack Opportunity X2 heal+Block skill movement  Nerf seeker X3 dmg+X3 Def more buff castle x7 dmg+x7 def Dk 0 Coulter Attack Opportunity  Nerf bd 1 hit block skill 3k dmg By Hit others class 0 Counter Attack Opportunity nerf warden much dmg Immortal Do not die  nerf shield don't died paladin 0 Chance to win against a 10 attack resistance shield nerf shield paladin Immortal all players in pvp shiel paladin does not break  nerf mage Dk 0 chance vs mage They have skill break shield darkness dk  templer. They all have shield heal reduction etc

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  • 2 weeks later...

Actually death knight def is overrated, pro charmer & shaman in arena fighting vs a dk it took like 4mintue to kill the death knight isn’t that overrated?

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1 hour ago, Alexander-8 said:

Actually death knight def is overrated, pro charmer & shaman in arena fighting vs a dk it took like 4mintue to kill the death knight isn’t that overrated?

 

Taking 4 minutes to kill a full book dk with the best items the game can offer? No, it's not overrated. It's a good ammount of time actually. 

 

If there had been a warden in its place, you would've taken 7 minutes just to see you couldn't kill it. 

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3 часа назад, Alexander-8 сказал:

Actually death knight def is overrated, pro charmer & shaman in arena fighting vs a dk it took like 4mintue to kill the death knight isn’t that overrated?

oh same text 2post repied ^^.

true dk is trash. only pve tanker. really weak dmg only can tank and support debuff even 15book + octobook dk.

better choice other class. this class droped from dev already.

no one care about dk class. good video thank you.

Edited by US Evil
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On 11/11/2023 at 9:43 AM, Higgings said:

 

Taking 4 minutes to kill a full book dk with the best items the game can offer? No, it's not overrated. It's a good ammount of time actually. 

 

If there had been a warden in its place, you would've taken 7 minutes just to see you couldn't kill it. 

Bring warden & see how it will be its easier than death knight. Facts

 

On 11/11/2023 at 11:34 AM, US Evil said:

oh same text 2post repied ^^.

true dk is trash. only pve tanker. really weak dmg only can tank and support debuff even 15book + octobook dk.

better choice other class. this class droped from dev already.

no one care about dk class. good video thank you.

Pro shaman & charmer both of them have 10books & also the cooperation btw them was perfect, the death knight doesn’t know how to play & he made more dmg in the fight & was tanking them for 4minute its crazy power really.

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11 hours ago, Alexander-8 said:

Bring warden & see how it will be its easier than death knight. Facts

 

There's no fact in what you say. Only bias. And of a big kind. 

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15 hours ago, Alexander-8 said:

Death Knight+3star vs warden amay tank tuyanyuan 0 Star warden win vs Death Knight Nerf warden don't died PVP HP Dk down vs warden block Hit auto heal not down HP 

 

15 hours ago, Alexander-8 said:

Bring warden & see how it will be its easier than death knight. Facts

 

Pro shaman & charmer both of them have 10books & also the cooperation btw them was perfect, the death knight doesn’t know how to play & he made more dmg in the fight & was tanking them for 4minute its crazy power really.

Fake chamán 0 books is noob log You paladín moee 15 books o fear?

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  • 4 weeks later...

Death knights become never die+make dmg more than shaman/charmer together should nerf dmg/def of death knights it took 5min to kill death knight + he made 134k dmg & charmer/shaman just make 88k/66k how this is possible, i think death knight have a bug & have to fix or should be nerf cz that over react

Screenshot_20231207_181819_Video Player.jpg

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2 hours ago, Heinaj said:

Death knights become never die+make dmg more than shaman/charmer together should nerf dmg/def of death knights it took 5min to kill death knight + he made 134k dmg & charmer/shaman just make 88k/66k how this is possible, i think death knight have a bug & have to fix or should be nerf cz that over react

Screenshot_20231207_181819_Video Player.jpg

Your two party members are low armored, possibly not +10 Amp arena gear. 

 

God on the other hand is a +10 pvp specialized magic dmg tank with full merman gear. 

Screenshot_20231207_112125_Warspear Online.jpg

He is the exception not the norm

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7 hours ago, Heinaj said:

Death knights become never die+make dmg more than shaman/charmer together should nerf dmg/def of death knights it took 5min to kill death knight + he made 134k dmg & charmer/shaman just make 88k/66k how this is possible, i think death knight have a bug & have to fix or should be nerf cz that over react

Screenshot_20231207_181819_Video Player.jpg

 

Yea, definitely an invincible class. Definitely deserving a nerf since you couldn't kill it in 2 minutes; you had to fight for (brace yourselves) 3 more intense minutes where that DK just stood doing nothing but eating your stuns. Clearly the fact that he might have invested tons of money and gold (not to count time) for that kind of equip just to survive 3 more minutes against 2 CC classes is irrelevant, isn't it? 

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20 hours ago, Drakoslayd said:

Your two party members are low armored, possibly not +10 Amp arena gear. 

 

God on the other hand is a +10 pvp specialized magic dmg tank with full merman gear. 

Screenshot_20231207_112125_Warspear Online.jpg

He is the exception not the norm

Both +10 & have many books too, u can inspect us.

 

14 hours ago, Higgings said:

 

Yea, definitely an invincible class. Definitely deserving a nerf since you couldn't kill it in 2 minutes; you had to fight for (brace yourselves) 3 more intense minutes where that DK just stood doing nothing but eating your stuns. Clearly the fact that he might have invested tons of money and gold (not to count time) for that kind of equip just to survive 3 more minutes against 2 CC classes is irrelevant, isn't it? 

U talking seems we are +8 or 0 books.. bruuh we can kill wardens so easy & bds but comparsion with dk, dk has strong def & dmg , i can proof it also.

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1 hour ago, Heinaj said:

U talking seems we are +8 or 0 books.. bruuh we can kill wardens so easy & bds but comparsion with dk, dk has strong def & dmg , i can proof it also.

 

In none of my words you might get that you are low amped or such. From my words you might get (maybe) that I am assumig you're trolling; In which planet would someone request a nerf for a class he/she can already kill duo, exactly as the game requires? 

 

Besides, if you state that you can kill Wardens and BDs easily and that you had more troubles vs a class incapable of counting on any defensive stat besides the ones given from the equipment, allow me to say that you haven't faced very good Wardens or BDs (but mainly Wardens). 

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