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Death Knight: skills and talents Information 13.2


Warspear Online

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image.gif

 

Class Passive Skills

 

image.png Devotion
Increases maximum health by 2%, and Physical and Magic Power by 4% for all characters of the selected faction. 

 

Спойлер

image.png One-Handed Axes 
Allows the character to equip one-handed axes.

 

image.png One-Handed Swords
Allows the character to equip one-handed swords.

 

 image.png Two-Handed Axes
Allows the character to equip two-handed axes.

 

image.png Two-Handed Swords
Allows the character to equip two-handed swords.

 

image.png Two-Handed Maces
Allows the character to equip two-handed maces.

 

image.png One-Handed Maces
Allows the character to equip one-handed maces.

 

image.png Spears
Allows the character to equip spears.

 

image.png Shields
Allows the character to equip shields. Wearing a shield increases the character's Physical and Magic Defense by 15%.

 

image.png Light Armor
Allows the character to equip light armor.

 

image.png Heavy Armor
Allows the character to equip heavy armor.

 

Basic Skills

 

image.png Thorn of Death
Attacks the enemy, dealing A physical damage plus C of the character's Physical Power.
Leveling the skill increases its damage.

Спойлер

Skill Level

1

2

3

4

5

A

30

55

80

110

140

A (PvP)

20

40

60

80

100

C

135%

145%

160%

185%

200%

C (PvP)

120%

125%

130%

135%

140%

Energy Cost

10

11

12

13

14

Cooldown

10

Range

Melee

 

Dodge

Parry

Block

Resistance

Critical Hit

Stun

yes

yes

yes

no

yes

yes

 

image.png Exhalation of Darkness
Applies Exhalation of Darkness to the character for 10 sec. The next successful attack under this effect deals D magic damage plus F of the character's Magic Power and applies Stun to the enemy for C sec. While stunned, the target cannot move, attack, or use skills.
Leveling the skill increases its damage and effect duration.

Спойлер

Skill Level

1

2

3

4

5

D

50

80

110

140

180

D (PvP)

30

55

80

105

130

F

150%

165%

180%

200%

225%

F (PvP)

110%

120%

130%

145%

160%

C

2

2.5

3

3.5

4

Energy Cost

12

13

14

15

16

Cooldown

14

 

Dodge

Parry

Block

Resistance

Critical Hit

Stun

Effect: no

Damage: yes

Effect: no

Damage: yes

Effect: no

Damage: yes

Effect: yes

Damage: no

yes

yes

 

image.png Provocation
Applies Aggression to the enemy for B sec, taunting monsters to attack the character and causing players to lose focus on their target.
Leveling the skill increases its strength and effect duration.

Спойлер

Skill Level

1

2

3

4

5

B

6

7

8

8

9

Aggression generated

7500

15000

25000

45000

75000

Energy Cost

7

8

9

10

11

Cooldown

8

Range

5 yards

 

image.png Threads of Darkness
Draws the enemy to the character, applying Immobilization for C sec and Absorption by Darkness for B sec. The target is rooted in place when affected by Immobilization, while Absorption by Darkness increases the damage they take by A.
Leveling the skill increases its strength and effect duration.

Спойлер

Skill Level

1

2

3

4

5

C

2

2.5

3

3.5

4

B

5

6

7

8

10

A

7%

9%

11%

13%

16%

Energy Cost

15

16

17

18

19

Cooldown

18

Range

4 yards

 

image.png Dark Shield
Applies an undispellable Dark Shield to the character for A sec, reducing the Penetration of incoming attacks by B for every C of the character's Physical Defense.
Leveling the skill increases its strength and effect duration.

Спойлер

Skill Level

1

2

3

4

5

A

22

24

26

28

30

B

30%

45%

50%

60%

75%

C

2.5%

3%

3.5%

4%

4.5%

Energy Cost

16

17

18

19

20

Cooldown

25

 

Expert Skills

 

image.png Death Call
Applies Aggression to all enemies within 3 yards for C sec, taunting monsters to attack the character and causing players to lose focus on their target. The character also receives Death Call for C sec, which applies Stun to all enemies within 3 yards every 0.5 sec for 8 sec. While stunned, targets cannot move, attack, or use skills. Affects up to F player targets. 
Leveling the skill increases its strength.

Спойлер

Skill Level

1

2

3

4

C

6

6

8

10

F

3

4

5

6

Energy Cost

14

16

18

20

Cooldown

14

 

image.png Steel Hurricane
Draws all enemies within 2 yards to the character and hits enemies within 1 yards with the character's dominant damage type for C of Physical Power or F of Magic Power.
Affects up to E player targets and A monster targets.
Leveling the skill increases its damage and target limit.

Спойлер

Skill Level

1

2

3

4

C

145%

155%

170%

190%

C (PvP)

105%

110%

120%

135%

F

170%

190%

215%

145%

F (PvP)

130%

140%

155%

175%

E

3

4

5

6

A

5

6

8

10

Energy Cost

18

20

22

24

Cooldown

14

 

image.png Saturation
Increases the Health Steal of the character and party members in the same location by B while active.
Party members receive A less effect for each additional member.
Leveling the skill increases its strength.
Permanent skill.

Спойлер

Skill Level

1

2

3

4

B

10%

15%

20%

25%

A

10%

9%

8%

6%

Energy Cost

12

14

16

18

Reduced Energy Regeneration

5

7

9

10

Cooldown

10

 

image.png Sharp Shadow
Attacks the enemy, dealing magic damage for a total of C of the character's Physical Power and B of Magic Power, and applying Stun for F sec. When affected by Saturation, the character will also heal for G of maximum health on use.
Leveling the skill increases the effect duration, healing, and damage.

Спойлер

Skill Level

1

2

3

4

C

175%

195%

220%

250%

C (PvP)

135%

145%

160%

180%

B

75%

85%

100%

120%

B (PvP)

50%

55%

65%

80%

F

2

2.5

3

4

G

7%

9%

11%

14%

Energy Cost

18

20

22

24

Cooldown

20

Range

2 yards

 

Dodge

Parry

Block

Resistance

Critical Hit

Stun

Effect: no

Damage: yes

Effect: no

Damage: yes

Effect: no

Damage: yes

Effect: yes

Damage: no

yes

yes

 

image.png Silence Blow
Applies Silent Strength to the character for A sec, increasing Physical and Magic Power by B until the next attack. The attack applies Mute to the target and all enemies within 1 yards for C sec.
Affects up to E player targets and F monster targets.
Leveling the skill increases its strength, effect duration, and target limit.

Спойлер

Skill Level

1

2

3

4

A

7

8

9

10

B

5%

15%

20%

25%

C

3

4

5

6

E

3

4

5

6

F

5

6

8

10

Energy Cost

18

20

22

24

Cooldown

18

 

image.png Secret Reserves
Heals the character for B of Health Steal every 3 sec. If the character's health drops to 30% of the maximum, the healing effect is increased by F for 8 sec, repeating every 1 sec. This effect can only occur once per 70 sec and then enters cooldown, which scales with the character's Skill Cooldown.
While the skill is on cooldown, damage taken from monsters is reduced by H.
Leveling the skill increases its strength.

Спойлер

Skill Level

1

2

3

4

B

6%

7%

8%

10%

F

200%

250%

300%

400%

H

5%

10%

15%

20%

 

image.png Aura of Hatred
Applies Aura of Hatred to the character and party members in the same location for C sec, increasing Physical and Magic Power by A, Physical and Magic Defense by B, and Accuracy by D.
Party members receive E less effect for each additional member.
Leveling the skill increases its strength and effect duration.

Спойлер

Skill Level

1

2

3

4

C

50

60

70

80

A

5%

6%

8%

10%

B

5%

7%

10%

15%

D

9%

11%

13%

15%

E

10%

9%

8%

6%

Energy Cost

20

22

24

26

Cooldown

60

 

image.png Blood Protection
Applies Blood Protection to the character or ally for B sec, reducing all damage taken by A.
Leveling the skill increases its strength and effect duration.

Спойлер

Skill Level

1

2

3

4

B

5

6

7

8

A

20%

30%

40%

50%

Energy Cost

20

22

24

26

Cooldown

22

Range

4 yards

 

image.png Knight's Curse
Applies Kiss of Death to the enemy for A sec, increasing all damage they take by B. When the effect ends, all enemies within 1 yards of the target take physical damage for I of the character's Physical Power, and a cursed zone forms around the target for 15 sec, causing magic damage for D of the character's Magic Power every 1.5 sec to all enemies within the area of effect.
Affects up to G player targets and H monster targets.
Leveling the skill increases its strength, effect duration, the zone's damage and duration, and target limit.

Спойлер

Skill Level

1

2

3

4

A

3

4

5

6

B

10%

15%

20%

25%

I

140%

160%

190%

220%

I (PvP)

100%

115%

135%

160%

D

55%

65%

75%

85%

G

3

4

5

6

H

5

6

8

10

Energy Cost

24

26

28

30

Cooldown

30

Range

4 yards

 

Dodge

Parry

Block

Resistance

Critical Hit

Stun

Effect: no

Damage: yes

no

no

Effect: yes

Damage: no

yes

no

 

Talents

 

Small Class Talents

Спойлер

image.png Threads of Darkness +
Adds 1 \ 2 \ 3% to the skill's effect.

 

image.png Dark Shield +
Increases the penalty to enemy Penetration by an additional 0.06%.

 

image.png Steel Hurricane +
Increases the power of the skill by 5% of the character's Physical Power and by 10% of the character's Magic Power.

 

image.png Blood Protection +
Increases the duration of the skill's effect by 0.3 \ 0.6 \ 1 sec.

 

Key Class Talents

Спойлер

image.png Bloody Barrier
Dark Shield also grants Bloody Barrier for 20 sec each time the character takes total damage equal to 33% of maximum health, blocking an enemy's next auto-attack or instant damage skill.
Stacks up to 2 times.

 

image.png Blood Delight
Steel Hurricane is automatically reactivated 2 sec after use, causing 25% of the original damage and healing the character for 60% of the damage dealt.

 

image.png Bounty of Death
Threads of Darkness no longer draws the enemy to the character. Instead, the character now moves to the target and applies Stun to them and all enemies within 1 yard for 3 sec. While stunned, targets cannot move, attack, or use skills.
Affects up to 4 player targets and 6 monster targets.

 

image.png Dead Man's Howl
Death Call will now apply a harmful effect to all nearby enemies for 12 sec, increasing the critical damage they take by 8%.

 

Talent Branches

 

image.png Face of Death

Спойлер

image.png Knight's Curse +
Increases the power of the skill by 1.5 \ 3 \ 4.5% of the character's Magic Power.

 

image.png Steel Hurricane +
Increases the power of the skill by 9% of the character's Magic Power.

 

image.png Aura of Hatred +
Adds 2% to the character's Physical and Magic Power gained from the skill's effect.

 

image.png Exhalation of Darkness +
Increases the power of the skill by 3 \ 5.5 \ 8% of the character's Magic Power.

 

image.png Echo of the Forsaken
Increases the duration of Knight's Curse by 12 sec, but it will no longer cause physical damage when it ends. While active, a cursed zone forms around the target every 3 sec for 3 sec. If Kiss of Death is interrupted, a zone forms around the target for the remainder of the effect.

 

image.png Baptism by Darkness
Increases the character's base Magic Power by 25% of the base Physical Power.

 

image.png Unyielding Darkness

Спойлер

image.png Blood Protection +
Adds 1 \ 2 \ 4% to the skill's effect.

 

image.png Sharp Shadow +
Increases the healing power of the skill by 2%.

 

Thorn of Death +
Increases the power of the skill by 2.5 \ 5 \ 7.5% of the character's Physical Power.

 

Aura of Hatred +
Increases the character's Physical and Magic Defense by an additional 1.5% and Accuracy by an additional 1.5%.

 

image.png Dark Oversight
Increases the duration of Blood Protection by 20%. The effect also applies to the character when applied to an ally, but its power is reduced by 50%.

 

image.png Unyielding Bulwark
Reduces the duration of control effects applied to the character by 0.5% for every 600 Physical Defense while wielding a shield. The character's Physical Defense is increased by 15%.


image.pngimage.png Vampiric Nature

Спойлер

image.png Saturation +
Adds 1 \ 2 \ 3% to the skill's effect.

 

image.png Steel Hurricane +
Increases the power of the skill by 7% of the character's Physical Power and by 9% of the character's Magic Power.

 

image.png Silence Blow +
Adds 2% to the skill's effect.

 

image.png Secret Reserves +
Increases the healing power of the skill by 0.3 \ 0.4 \ 0.5%.

 

image.png Sacrificial Pact
Increases the power of Saturation by 5% for every 5% of the character's missing health.

 

image.png Blood Scent
Health Steal healing has a critical healing chance equal to the character's Critical Hit chance.
When Health Steal restores 12% of maximum health, the character gains Blood Scent for 12 sec, increasing Skill Power by 1.5%. Stacking this effect increases its power by 1.5% (up to 15%) and refreshes its duration. At full health, Health Steal builds the effect twice as fast.

 

image.png Adventurer's Guild Talents

Спойлер

image.png Aura of Hatred +
Adds 0.5 \ 1% to the character's Accuracy gained from the skill's effect.

 

image.png Thorn of Death +
Increases the power of the skill by 3.75 \ 7.5% of the character's Physical Power.

 

image.png Knight's Curse +
Adds 1 \ 2% to the damage against the enemy gained from the skill's effect.

 

image.png Dark Shield +
Increases the penalty to enemy Penetration by an additional 0.03 \ 0.06%.

 

image.png Healing Ichor
Grants a 20% chance to heal the character for 15% of the damage taken. This chance increases by 1.5% for every 4% of the character's Health Steal.

 

image.png Howling Harvest
Applies Howling Harvest to monsters under the effect of Aggression from Provocation or Death Call in the same location, increasing the damage they take from skills by 8%.

 

image.png Assassin's Guild Talents

Спойлер

image.png Aura of Hatred +
Adds 0.5 \ 1% to the character's Accuracy gained from the skill's effect.

 

image.png Thorn of Death +
Increases the power of the skill by 3.75 \ 7.5% of the character's Physical Power.

 

image.png Sharp Shadow +
Increases the duration of the skill's effect by 0.3 \ 0.6 sec.

 

image.png Dark Shield +
Increases the penalty to enemy Penetration by an additional 0.03 \ 0.06%.

 

image.png Healing Ichor
Grants a 20% chance to heal the character for 15% of the damage taken. This chance increases by 1.5% for every 4% of the character's Health Steal.

 

image.png Dark Retaliation
If the character is hit by an auto-attack or instant damage skill 6 times, the attacker receives Stun for 1.5 sec if they're in the same location, but this can only occur once per 2 sec. If the attacker isn't in the same location, a random enemy within 7 yards will receive Stun instead.

 

image.png Mage's Guild Talents

Спойлер

image.png Aura of Hatred +
Adds 0.5 \ 1% to the character's Accuracy gained from the skill's effect.

 

image.png Thorn of Death +
Increases the power of the skill by 3.75 \ 7.5% of the character's Physical Power.

 

image.png Steel Hurricane +
Increases the power of the skill by 2.5 \ 5% of the character's Physical Power and by 5 \ 10% of the character's Magic Power.

 

image.png Saturation +
Adds 1.5 \ 3% to the skill's effect.

 

image.png Healing Ichor
Grants a 20% chance to heal the character for 15% of the damage taken. This chance increases by 1.5% for every 4% of the character's Health Steal.

 

image.png Unholiness
Reduces damage taken by 0.6% for every 10% of the character's remaining health. Healing received, including Health Steal, increases by 1.5% for every 10% of the character's missing health.

 

  • 3 weeks later...
Posted
On 2/17/2023 at 3:40 AM, Warspear Online said:

image.png A Dead Man's Howl: The "Warcry" skill additionally applies a debuff to all opponents for 8 sec. The effect increases the target's critical damage by 8%.

 

My apologies if this is a stupid question, but is this the correct description for this talent skill? Deathknight doesn't have a "Warcry" skill, Barbarian does. The closest skill Deathknight has to that skill would be "Death Call". Is it supposed to say "Death Call"? Even if that's the case, the description still doesn't make sense to me. 

Posted (edited)
2 hours ago, Mecha said:

 

My apologies if this is a stupid question, but is this the correct description for this talent skill? Deathknight doesn't have a "Warcry" skill, Barbarian does. The closest skill Deathknight has to that skill would be "Death Call". Is it supposed to say "Death Call"? Even if that's the case, the description still doesn't make sense to me. 

Agreed. I am confused about it aswell 

 

It might actually be the Warcry skill buff

2 hours ago, Mecha said:

 

 

Edited by Drakoknight
Posted

I noticed that it was changed to "Death Call" in the post, but it remains the same in the game. Also, is it really supposed to increase the target's critical damage? Yet it is considered a "debuff"? Sorry if I'm being annoying, I just want to know how it works before I spend knowledge points on it.

Posted
10 часов назад, Mecha сказал:

I noticed that it was changed to "Death Call" in the post, but it remains the same in the game.


Thanks to your message we corrected an inaccuracy in the description of the talent (in the game will appear in the next update). 
 

10 часов назад, Mecha сказал:

Also, is it really supposed to increase the target's critical damage? Yet it is considered a "debuff"? Sorry if I'm being annoying, I just want to know how it works before I spend knowledge points on it.

 

Yes, the talent adds a debuff, which increases the critical damage :vp-looking:

Posted
On 2/17/2023 at 11:40 AM, Warspear Online said:

it increases the character's Health Regeneration parameter and the speed of health regeneration for 13 se

by how much does it increase them :hmmcat:

Posted
On 2/17/2023 at 9:40 AM, Warspear Online said:

эхо проклят ДК.png Damned Echo

Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.

So instead of fixing curse u guys made it "fixed" with talent . Talent literally doesnt do anything if curse is resisted or removed it just spawn normal fire and if its removed by horror talent  fire wont start after (even normal curse doesnt start after). Also if enemy have magic resistance(octo book) u will only do 50%of normal curse dmg . So this talent is literally useless .

  • 2 weeks later...
Posted
On 2/17/2023 at 5:40 AM, Warspear Online said:

эхо проклят ДК.png Damned Echo

Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.

Isn't this description wrong?

 

First of all, Knight's Curse doesn't have a effect, Kiss of Death does

 

Let's consider the Knight's Curse skill is 4/4:

 

image.png Knight's Curse: Applies the "Kiss of death" debuff to the opponent for sec. When the effect expires, a cursed zone is formed near the enemy for 15 sec.

 

If we change "Knight's Curse" in the talent description by "Kiss of Death", we have:

 

6 + 12 = 18

 

Since the first "echo" of the talent is gonna appear after 3 seconds:

 

18 - 3 = 15

 

It matches the duration of the cursed fire zone without the talent

 

 

 

Posted
On 2/17/2023 at 9:40 AM, Warspear Online said:

 Damned Echo

Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.

This talent literally doesnt do anything its just supposed to give us better placement.

And considering how it work ur nerfing your char when u learn it

Posted
1 hour ago, Santa Claus said:

And considering that its reduced to half by magic resistance book  it makes

 

18:2-3= 6 

Or if its removed by horror talent then it wont apply no matter what

The devs should definitely pay attention to it

  • 2 months later...
Posted
On 2/17/2023 at 11:40 AM, Warspear Online said:

image.png Secret Reserves: When health is reduced to H% from the max amount, it increases the character's Health Regeneration parameter and the speed of health regeneration for 13 sec. The effect is triggered only once every 90 sec. Reduces the damage received by the character from monsters by P% while the effect is on recharge.

 

  Reveal hidden contents

Skill level

1

2

3

4

H%

20%

25%

30%

35%

P%

5%

10%

15%

20%

 

can the guide include these numbers? @Dr Strange

reserve.PNG.a95631ee59f1ca69ec63413822ca27f1.PNG

also what does it mean by "the effect is triggered no more often than once every 5% sec."?

  • 2 weeks later...
  • 3 weeks later...
Posted
On 2/17/2023 at 5:40 PM, Warspear Online said:

image.png Threads of Darkness: Instantly moves the chosen opponent towards the character and deals to them the "Immobilization" by 2 sec. and "Absorption by darkness" - by R sec. The "Immobilization" effect chains the opponent to the spot. The "Absorption by darkness" effect reduces all incoming damage byP%.

Is it correct that debuffed enemies take less damage? The actual effect is to increase the damage I deal to them, but the in-game description and forums seem to incorrectly state that it decreases.

 

Before using the skill

image.png.898efa1b6bf72ae429355525d2707b40.png

 

After using the skill

image.png.430ed0c966f0b3765f72bf99ea1ee0aa.png

Posted
В 23.10.2023 в 13:31, Higgings сказал:

The damage is Increased. It's more likely a typo. 

 

1 час назад, Laevateinn сказал:

Even when I played Death Knight 10 years ago, the damage was higher haha. Please correct the description @Dr Strange  :hw20CATLURK:


It's a typo, in this thread and in game will be corrected. 

Thank you for your attention to detail :chillbro:

Posted (edited)

Turnover is an abandoned job. Even with numerous rework, they are treated like garbage in pvp. Dk is can't beat the druid seeker bd warden paladin mage templer. They all have shield heal reduction etc so it's hard to kill. The reason is that dk has no damage skill. If you just need a pve tanker, you can choose..

В 13.06.2023 в 20:19, Santa Claus сказал:

So instead of fixing curse u guys made it "fixed" with talent . Talent literally doesnt do anything if curse is resisted or removed it just spawn normal fire and if its removed by horror talent  fire wont start after (even normal curse doesnt start after). Also if enemy have magic resistance(octo book) u will only do 50%of normal curse dmg . So this talent is literally useless .

agree all.. need more change like smart.. really useless now

Edited by US Evil
Posted
10 hours ago, US Evil said:

Turnover is an abandoned job. Even with numerous rework, they are treated like garbage in pvp. Dk is can't beat the druid seeker bd warden paladin mage templer. They all have shield heal reduction etc so it's hard to kill. The reason is that dk has no damage skill. If you just need a pve tanker, you can choose..

agree all.. need more change like smart.. really useless now

Drakoslayd here. 

Your supposed to work in a team. I and Lodbrook killed a Seeker and a teammate killed a Druid. Your not supposed to be a 1 man army but a Cog in a machine.

Posted

Turnover is an abandoned job. Even with numerous reworks, they are treated like garbage in pvp. Dk is can't beat the nerf druid x2 healer more skill pasive Inmortal don't died More pet skill more skill block dk Motion SKILL controls Dk 0 Counter Attack Opportunity X2 heal+Block skill movement  Nerf seeker X3 dmg+X3 Def more buff castle x7 dmg+x7 def Dk 0 Coulter Attack Opportunity  Nerf bd 1 hit block skill 3k dmg By Hit others class 0 Counter Attack Opportunity nerf warden much dmg Immortal Do not die  nerf shield don't died paladin 0 Chance to win against a 10 attack resistance shield nerf shield paladin Immortal all players in pvp shiel paladin does not break  nerf mage Dk 0 chance vs mage They have skill break shield darkness dk  templer. They all have shield heal reduction etc

  • 2 weeks later...
Posted
1 hour ago, Alexander-8 said:

Actually death knight def is overrated, pro charmer & shaman in arena fighting vs a dk it took like 4mintue to kill the death knight isn’t that overrated?

 

Taking 4 minutes to kill a full book dk with the best items the game can offer? No, it's not overrated. It's a good ammount of time actually. 

 

If there had been a warden in its place, you would've taken 7 minutes just to see you couldn't kill it. 

Posted (edited)
3 часа назад, Alexander-8 сказал:

Actually death knight def is overrated, pro charmer & shaman in arena fighting vs a dk it took like 4mintue to kill the death knight isn’t that overrated?

oh same text 2post repied ^^.

true dk is trash. only pve tanker. really weak dmg only can tank and support debuff even 15book + octobook dk.

better choice other class. this class droped from dev already.

no one care about dk class. good video thank you.

Edited by US Evil
Posted
On 11/11/2023 at 9:43 AM, Higgings said:

 

Taking 4 minutes to kill a full book dk with the best items the game can offer? No, it's not overrated. It's a good ammount of time actually. 

 

If there had been a warden in its place, you would've taken 7 minutes just to see you couldn't kill it. 

Bring warden & see how it will be its easier than death knight. Facts

 

On 11/11/2023 at 11:34 AM, US Evil said:

oh same text 2post repied ^^.

true dk is trash. only pve tanker. really weak dmg only can tank and support debuff even 15book + octobook dk.

better choice other class. this class droped from dev already.

no one care about dk class. good video thank you.

Pro shaman & charmer both of them have 10books & also the cooperation btw them was perfect, the death knight doesn’t know how to play & he made more dmg in the fight & was tanking them for 4minute its crazy power really.

Posted

 

 

 

15 hours ago, Alexander-8 said:

Death Knight+3star vs warden amay tank tuyanyuan 0 Star warden win vs Death Knight Nerf warden don't died PVP HP Dk down vs warden block Hit auto heal not down HP 

 

15 hours ago, Alexander-8 said:

Bring warden & see how it will be its easier than death knight. Facts

 

Pro shaman & charmer both of them have 10books & also the cooperation btw them was perfect, the death knight doesn’t know how to play & he made more dmg in the fight & was tanking them for 4minute its crazy power really.

Fake chamán 0 books is noob log You paladín moee 15 books o fear?

  • 4 weeks later...
Posted
2 hours ago, Heinaj said:

Death knights become never die+make dmg more than shaman/charmer together should nerf dmg/def of death knights it took 5min to kill death knight + he made 134k dmg & charmer/shaman just make 88k/66k how this is possible, i think death knight have a bug & have to fix or should be nerf cz that over react

Screenshot_20231207_181819_Video Player.jpg

Your two party members are low armored, possibly not +10 Amp arena gear. 

 

God on the other hand is a +10 pvp specialized magic dmg tank with full merman gear. 

Screenshot_20231207_112125_Warspear Online.jpg

He is the exception not the norm

Posted
7 hours ago, Heinaj said:

Death knights become never die+make dmg more than shaman/charmer together should nerf dmg/def of death knights it took 5min to kill death knight + he made 134k dmg & charmer/shaman just make 88k/66k how this is possible, i think death knight have a bug & have to fix or should be nerf cz that over react

Screenshot_20231207_181819_Video Player.jpg

 

Yea, definitely an invincible class. Definitely deserving a nerf since you couldn't kill it in 2 minutes; you had to fight for (brace yourselves) 3 more intense minutes where that DK just stood doing nothing but eating your stuns. Clearly the fact that he might have invested tons of money and gold (not to count time) for that kind of equip just to survive 3 more minutes against 2 CC classes is irrelevant, isn't it? 

Posted
20 hours ago, Drakoslayd said:

Your two party members are low armored, possibly not +10 Amp arena gear. 

 

God on the other hand is a +10 pvp specialized magic dmg tank with full merman gear. 

Screenshot_20231207_112125_Warspear Online.jpg

He is the exception not the norm

Both +10 & have many books too, u can inspect us.

 

14 hours ago, Higgings said:

 

Yea, definitely an invincible class. Definitely deserving a nerf since you couldn't kill it in 2 minutes; you had to fight for (brace yourselves) 3 more intense minutes where that DK just stood doing nothing but eating your stuns. Clearly the fact that he might have invested tons of money and gold (not to count time) for that kind of equip just to survive 3 more minutes against 2 CC classes is irrelevant, isn't it? 

U talking seems we are +8 or 0 books.. bruuh we can kill wardens so easy & bds but comparsion with dk, dk has strong def & dmg , i can proof it also.

Posted
1 hour ago, Heinaj said:

U talking seems we are +8 or 0 books.. bruuh we can kill wardens so easy & bds but comparsion with dk, dk has strong def & dmg , i can proof it also.

 

In none of my words you might get that you are low amped or such. From my words you might get (maybe) that I am assumig you're trolling; In which planet would someone request a nerf for a class he/she can already kill duo, exactly as the game requires? 

 

Besides, if you state that you can kill Wardens and BDs easily and that you had more troubles vs a class incapable of counting on any defensive stat besides the ones given from the equipment, allow me to say that you haven't faced very good Wardens or BDs (but mainly Wardens). 

Posted
10 minutes ago, Higgings said:

 

In none of my words you might get that you are low amped or such. From my words you might get (maybe) that I am assumig you're trolling; In which planet would someone request a nerf for a class he/she can already kill duo, exactly as the game requires? 

 

Besides, if you state that you can kill Wardens and BDs easily and that you had more troubles vs a class incapable of counting on any defensive stat besides the ones given from the equipment, allow me to say that you haven't faced very good Wardens or BDs (but mainly Wardens). 

So everyone can make dk & stall people in arena for 5-6min ? Is that what u want ?

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