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expert skill suggestion


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PICK UR EXPERT SKILL ..

 

 

SKILL NAME :- DREAM EATER

 

IF THE TARGETED ENEMY IS UNDER THE EFFECT OF NIGHTMARE , IT LOSES ITS HEALTH TO THE NECROMANCER DURING THE PERIOD OF THE SKILL  . NECROMANCER GAINS THE AMOUNT OF HP LOST BY THE ENEMY.

IF THE NIGHTMARE WORE OFF ,THEN DREAM EATER TOO.

 

SKILL DURATION :- 6 SECOND

 

LVL 1 - 2%

LVL 2 - 3%

LVL 3 - 4%

LVL 4 - 5%

 

enemy loses the X % hp 3 times during the skill effect healing the necro with same amount as the hp lost.

 

 

EXAMPLE - A BD WITH 4000 HP WILL LOSE 5% HP 3 TIMES = 200X3=600 HEALING NECRO 600 HP.

 

should necro eat more dream 5x3= 15% not enough  :diablo: or its too much ?

 

 

 

SKILL NAME :-WEAKNESS BOND

 

NECROMANCER CURSES THE ENEMY TO LOWER THE DAMAGE DEALING TO NECROMANCER BY HALF THE AMOUNT OF HEALTH PERCENTAGE.

MISSING FROM ITS MAXIMUM HEALTH.

 

EXAMPLE - IF NECRO HAVE 2000/3000 HP AND CAST THE SKILL. NOW 33% HP IS MISSING SO THE ENEMY WILL DEAL 33/2=16.5%  LESS              DAMAGE. AFTER TAKING FURTHER DAMAGE ITS HEALTH GONE TO 1700/3000.NOW 44% HEALTH MISSING SO THE ENEMY WILL DEAL 22% LESS DAMAGE.AND NOW THE NECRO CASTS HEAL AND RESTORED HEALTH TO 2500/3000. NOW HEALTH MISSING 17% SO ENEMY WILL DEAL8.5% LESS DAMAGE.

 

SKILL DURATION :- AS PER LEVEL

 

LVL 1 - 5 SECOND

LVL 2 - 6 SECOND

LVL 3 - 7 SECOND

LVL 4 - 8 SECOND

                 

skill efective till the duration of skill and the necromancer ALIVE

 

 

should weakness bond have an area effect 3x3 or 5x5 ?

should weakness bond make the enemy dealing less damage also to allies ?

 

please suggest . :)

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SKILL NAME: Blood bond

 

 

RANGE: 1 yard

ENERGY EXPENSE: 22

HEALTH EXPENSE: 10%

COOLDOWN: 22 sec

 

 

 

DESCRIPTION: Links necromancer life with selected target. Every time necromancer takes damage, a percentage of the damage is passed to the linked target.

 

 

lv1: 4 secs duration 40% damage passed.

lv2: 5 secs duration 60% damage passed.

lv1: 6 secs duration 80% damage passed.

lv1: 7 secs duration 100% damage passed.

 

---------------------------------------------------------------------------------------------------------------------------------

 

 

SKILL NAME: Negative aura

 

RANGE: 5 yard

ENERGY EXPENSE: 18

COOLDOWN: 22 sec

DESCRIPTION: Puts target on negative aura status. While on negative aura, target has health and energy regen reduced by half and heal less with healing skills. Every enemy near the target (2 yards) will lose a percentage of health and energy over time.

 

lv1: 5 secs duration 1% health and energy reduced per second from people around.

lv2: 6 secs duration 2% health and energy reduced per second from people around.

lv3: 7 secs duration 3% health and energy reduced per second from people around.

lv4: 8 secs duration 4% health and energy reduced per second from people around.

 

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7 secs full damage pass thats like invulnerable :D

 

and who is the target ?  ally ?

 

 

Target = enemy.

Necromancer will still take the normal damage, but every time he takes damage, linked enemy takes damage too. Example: Necromancer got crited by ranger and lost 1000 HP, at level 4, both necromancer and ranger will lose 1000 HP.

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@nabnecro

the enemy taking 100 % damage back will be a op situation ( because u r hitting him too  + healing urself)unless he dont hit u for 7 seconds enemy doomed :bomb: :bomb: ;D

 

@exsodus

dream eater is like deathly eye the enemy  loses his hp based on their hp .

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@exsodus

dream eater is like deathly eye the enemy  loses his hp based on their hp .

 

 

Thats why I dont like it.Deathly eye basically has a chance to reduce the power of this skill because when deathly eye reduce enemy hp,you need more hp instead to do more heal.Another reason is if enemy hp drop below 40% this skill is a waste.

So I prefer it take normal 1 time damage that based on your magic power and skill level.Like 300 magic power for 600 hp with 20-25 secs skill cooldown with note it still need the enemy under nightmare effect.

 

 

Well,I really expect devs to give necro another healing skill and this skill sounds good.

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stop cryin necros are good u noobs just are not +10 get over it get a job spend on mcoin buy signs instead of this ranting over nothing u wanna give a healer a skill that deals same anout of damage thats dealt wth so rangers hit 600 on necro and lose 600 hp then necro heals ranger crits bless 2 k hp ranger gone necro sleep ranger heal thats called unbalanced u have no idea about this game grow up

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stop cryin necros are good u noobs just are not +10 get over it get a job spend on mcoin buy signs instead of this ranting over nothing u wanna give a healer a skill that deals same anout of damage thats dealt wth so rangers hit 600 on necro and lose 600 hp then necro heals ranger crits bless 2 k hp ranger gone necro sleep ranger heal thats called unbalanced u have no idea about this game grow up

 

 

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Thats why I dont like it.Deathly eye basically has a chance to reduce the power of this skill because when deathly eye reduce enemy hp,you need more hp instead to do more heal.Another reason is if enemy hp drop below 40% this skill is a waste.

So I prefer it take normal 1 time damage that based on your magic power and skill level.Like 300 magic power for 600 hp with 20-25 secs skill cooldown with note it still need the enemy under nightmare effect.

 

 

Well,I really expect devs to give necro another healing skill and this skill sounds good.

i also thought about making this a 1 time damage but that will remove the 2nd limitation making it killer skill . u see some people already mad.

taking about limitation its truly looks op thats why giving it  more limitation was a kind of thing.

limitaions-

1. Is uneffective unless the enemy is not under nightmare.

2. Stopping nightmare will stop the effect.

 

 

and the concept of the dream eater doesnot satisfy to depend on any kind of weapon usage...... it continuously devours the dreams in the enemy during the period of nightmare. the dreams are from enemy so no need of weapon involvement its simply a curse. and comparing to deathly eye that was an spam skill so giving that limitation of not being used after a certain amount of health missing is good unless u know what will happen. so i want this skill to be used at any amount of hp having the damage infict depending upon the maximum health of enemyy not current health.

 

also thinking about a third limitation - this skill can not be casted if the target enemy has health 20% or less.

 

@mr snipedown

ok lets try for healing about 50% hp of the health loss by the enemy is it ok to u . and no need to get mad these are just suggestions.

please help us making a better skill.

 

 

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i think 50% at level 4 would be fair, and you always have the option to attack the others on the team instead of necro. priest has a skill that forces the target to attack other (peace) and the skill i suggested would be pratically the same, but instead of not being able to hit, u just get penalized by doing so.

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SKILL NAME: Pain split

 

RANGE: 4 yard

ENERGY EXPENSE: 22

COOLDOWN: 22 sec

DESCRIPTION: Selects a target to share damage taken. Each time one of them are damaged, the damage is split among both players.

 

lv1: 2 secs duration or after 1 hit.

lv2: 3 secs duration or after 2 hits.

lv3: 4 secs duration or after 3 hits.

lv4: 5 secs duration or after 4 hits.

 

Example: Necro has this skill on level 2 and use it on a ranger. Necro gets hit by ranger by 500 damage, instead of losing 500 hp, both necro and ranger lose 250 hp. Necro attacks ranger and does 200 damage, instead of ranger losing 200 HP, both necro and ranger lose 100 HP and skill ends because duration is either 3 secs or 2 hits at level 2.

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SKILL NAME : DOOM

AREA: UNLIMITED

ENERGY EXPENSES: 50% ( 1500)

Necromancer cast doom on all enemies health below 20% and die.

Duration of skill cooldown decrease with skill level

level 1: 120 seconds

level 2: 90 seconds

level 3: 70 seconds

level 4: 50 seconds

 

:blush:

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