Raislin 337 Posted October 5, 2014 Share Posted October 5, 2014 Soul Geyser Necromancer summons the souls of the dead to heal allies and him/herself in a 7x7 area. Necromancer spends a percentage of his/her health to activate the skill. The amount of percentage removed depends on the amount people inside the radius of the skill. (Maybe 0.5% per ally) For now i was thinking that lv1 of the skill should heal small amounts with very fast ticks (maybe once per second) and by levelling the skill you get more heal per tick and the skill lasts longer, but the delay between heals is increased. For example: At lv1 you heal 20 hp per tick and you get 10 ticks of heal so 200 hp healed in 10 seconds. At lv4 you heal 200 hp per tick you have 6 ticks and the delay is 10 seconds. Something like that Open for suggestions. Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted October 5, 2014 Share Posted October 5, 2014 10/10 Quote Link to comment Share on other sites More sharing options...
StrongShot 15 Posted October 5, 2014 Share Posted October 5, 2014 Move this to suggestions so devs actually see it good skill idea we need another heal considering elfs have 2 mass heal skills now Quote Link to comment Share on other sites More sharing options...
sasa 0 Posted October 5, 2014 Share Posted October 5, 2014 yeah but i think not just healing allies ,it should be able to heal necro himself and attack just to balance necros lack of good skills Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted October 6, 2014 Author Share Posted October 6, 2014 Move this to suggestions so devs actually see it good skill idea we need another heal considering elfs have 2 mass heal skills now I think skill suggestions for specific classes were told to be posted in the classes section. And yea i'll add the heals him/herself part later. Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted October 8, 2014 Share Posted October 8, 2014 interesting. to make it even more interesting, skill gets a small buff in healing amount for each corpse of someone of your team who died recently inside the area. and 7x7 seens to large, maybe 5x5. Quote Link to comment Share on other sites More sharing options...
Bdsc 41 Posted October 8, 2014 Share Posted October 8, 2014 interesting. to make it even more interesting, skill gets a small buff in healing amount for each corpse of someone of your team who died recently inside the area. and 7x7 seens to large, maybe 5x5. 0.5% 20 ppl will killl necro and he heal them make it 10x10:lol: Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted October 9, 2014 Author Share Posted October 9, 2014 0.5% 20 ppl will killl necro and he heal them make it 10x10:lol: Do you even maths. 0.5*20 = 10 To kill yourself with this skill you would have to have 200 people inside the radius of the skill. Quote Link to comment Share on other sites More sharing options...
Exsodus 2 Posted October 9, 2014 Share Posted October 9, 2014 Even if they are 200 people inside radius,if it also heal necro he wont be dead. Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted December 11, 2014 Author Share Posted December 11, 2014 Bumb Quote Link to comment Share on other sites More sharing options...
Melfice 20 Posted December 11, 2014 Share Posted December 11, 2014 Not bad I think it's not op. And can be try helpful. I wanna see aoe heal drain giving hp to ppl in pt with necro and him also. Quote Link to comment Share on other sites More sharing options...
~Mystogan~ 0 Posted January 28, 2015 Share Posted January 28, 2015 lol soul geyser u mean skill like at Dark Souls 2 ? xD Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted January 28, 2015 Author Share Posted January 28, 2015 Name i stole from ds2 everything else is different. Quote Link to comment Share on other sites More sharing options...
baskentli 57 Posted January 29, 2015 Share Posted January 29, 2015 Nice Idea. Quote Link to comment Share on other sites More sharing options...
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