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[2014.10.03] Announcement: update Warspear Online 4.3


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Lol does anyone thinks about the skills he implements?

Pala will push back the enemy? Or just help runner run faster lol. This is joke!

Make that shield strike stun enemy. And y shield strike? All pala uses spear now. Devs know how to break game.

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New warlock skill = To be liberty's statue \

New b,d skill = passive skill...it's ok

New barbar skill = Defeat  it's 1st barbar better skill

New Paladin skill = Shield strike version

New Shaman skill = just reduce cooldwon  yeah usefull but for class who have long cooldown.

New rogue skill = ok it's can be mutiple target

New necromancer skill = Amazing AoE mix blinding but hitting them will stop the effect

New druid skill =  ah stun skill again?

New D.K skill = Nice but....can't use any ability for a while

New Priest skill = AoE heal and losing buff ?  omg

New mage skill = nice dmg skill and slowing atk speed

New ranger skill = nice as mage

 

 

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Can we select the area the skill Panic will be casted on Necromancers?

 

 

Same durations/effect like Warlock's Fear skill?

 

 

Im suspecting it will work some way as paladin fetter, and in this case, wont be very useful because unlike paladin, necro has no defence or health and will end up being stunned and dying before he can use this skill. And as I known how devs love necro (sarcasm), the duration of fear will be something like 0.5 secs on level 1 and 1.5 secs on level 4.

 

I think its the same skill the boss from termitary heroic and faceless uses, which increases the chance of this skill having a really short effect (just like it is when those bosses use).

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yet another useless expert skill for rangers

 

 

paladins can no longer burst with cooldown for all expert skills

 

 

my lv14 ive had since 2011 is still useless, cant do dungeons

 

 

dont even get me started about how bad that new paladin expert skill sounds, doesnt even do damage, not an aoe, nothing.

 

 

useless dungeons + new hairstyles

 

 

oh... and BD's are OP !!!!

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Please extend the hotkey bar now that we have reached 9 skills per class. There is no longer room to fit potions or anything else. 12 slots would be nice.

 

 

 

 

agreed, now time to get ready to see all the posts of how op elf skills are/ broken, and for devs to say they are working fine but yet nerf them anyway :lol:  but they wont do an thing to mc skills  :lol:

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Apart from that, we also changed the way they work. Now,

after using any of them, other expert skills starting a 2-

seconds cool down.

It means that using the whole set of expert skills one by one

is impossible now and you will have to make up your own

tactics, mixing basic skills with expert ones.

great changes ::)
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Careful i just posted a semi sarcastic comment about having to pay 399 coins to unlock a reasonable interface and it was deleted in 5seconds swaaz.. youre pushing it

 

 

i regret nothing

 

 

Paladins could burst expert skills 0.o what skills ?

 

have you played paladin? they have/had a godly burst i could wreck 3.5khp shamans in one sweep on skills if i get a crit in there

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you don't buy them, you earn them, son

 

 

 

What he means is it'd be nice to find other ways to earn skill points

Also when are you gonna do something about adding a switch for (xp) so users can choose when they want to get xp from quests while others who dont want xp can turn it off but can still quest?

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i regret nothing

 

 

have you played paladin? they have/had a godly burst i could wreck 3.5khp shamans in one sweep on skills if i get a crit in there

 

 

I play only paladin and only one usable expert skill is banner wich is shit at swamp for example cuz you make all mobs kill you so stop blabering bulshit if you know crap about pala.

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I play only paladin and only one usable expert skill is banner wich is shit at swamp for example cuz you make all mobs kill you so stop blabering bulshit if you know crap about pala.

He's trolling, do not ever take him serious, i mean:

 

 

yet another useless expert skill for rangers

Ranger's hasn't gotten a single useless skill, followed by:

"Hunter's Cage". Ranger closes the enemy into energy cage which stuns the enemy, but increasing his physical damage.

 

 

Interesting expert's for Lock and Necro, rest to be seen.

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Shaman

"Tribe's Ritual". Effect, increasing the speed of skill's cool down (works for allies and Shaman himself).

 

 

 

 

so what does it mean ? :unknw: 

 

any one have any idea ?  :bomb:

and is it like priest and pala aura ?  :crazy:

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