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Skills rebalance December 2022


Pr0f

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Hi everyone i just want to give my opinion about the update, i will start with the passive for whole choosen classes

 

Spirituality

  • Now the skill increases the maximum health by 4%, physical and magical strength by 2% for the character.

This is actually better than the old one.

 

I am not going to give my opinion about all skills because many of them are just have new damage calculation formula like this below:-

 

Fire Ball

  • Increased skill cooldown time from 7 sec. to 8 sec.
  • Now the amount of damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 \ 6 pts. per level.
  • Adjusted the amount of damage from the skill: from 54 \ 72 \ 96 \ 120 \ 144 pts. and 108 \ 112 \ 115 \ 120 \ 125% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 130 \ 140 \ 150 \ 160 \ 170% of the character's magical power.
  • The final magic damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged

 

So there are more interesting changes to talk about like the dragon eye rebalance 

 

 Dragon Eye

  • Reduced the cooldown of the skill from 30 sec. to 25 sec.
  • The skill can now only be used on yourself or party members.
  • skill no longer increases the “Attack Speed” parameter of the character. 
  • The duration of the effect has been increased: from 10 \ 12 \ 14 \ 16 sec., to 24 \ 26 \ 28 \ 30 sec.
  • Now the chance of detecting the enemy decreases depending on the distance to the target: the further the target, the lower the chance

 

Permanent dragon eye, this is something i always wanted to see, attack get remove but i am not intrested in it, so it's win win, i didn't try the invisibility part more than 1 time but it look like the one, also i noticed that dragon eye talent (excess energy) now buff the damage of shattered stone and time warp now; i believe it didn't do before.

 

Next is ennoble 

Ennoblement

  • Skill effect no longer removes DOT-damage effects from the target.

 

This is lethal but....ok

 

 

And ethereal barrier get a buff

 

Ethereal Barrier

  • Adjusted the damage accumulation time for activating the protective barrier: from 2 sec. to 3 sec.
  • Reduced the amount of damage required to activate the protective barrier: from 25 \ 20 \ 15 \ 10% of maximum health, to 20 \ 16 \ 12 \ 8%.
  • Increased the duration of the protective barrier: from 0.25 \ 0.35 \ 0.45 \ 0.55 sec., now 0.3 \ 0.4 \ 0.5 \ 0.6 sec.

 

Now it's easier to tigger....kinda not big difference but least now it's good if 3/4

 

And finally i want to mention this line:-

 

  • Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.

 

This.....have been addded to all aoe skills

This is alot, it's a massive nerf, it will make huge impact on pve mage potentials, as long you don't fight more than 6 mobs you will be alright; but from infinity number of mobs to just 6 for basic skills and 8 for expert skills

You can spend your skill points on them but this will make you very vulnerable to death (you will lose your control skills = chains, and survivability skills = sun armor / ennoble / ethereal barrier)

 

I disagree with this massive nerf for pve, mage damage on single target is very low, not even 1/3 of the physical classes, mage is specialist in aoe dmg so this is a massive nerf

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2 hours ago, Pr0f said:

Hi everyone i just want to give my opinion about the update, i will start with the passive for whole choosen classes

 

Spirituality

  • Now the skill increases the maximum health by 4%, physical and magical strength by 2% for the character.

This is actually better than the old one.

 

I am not going to give my opinion about all skills because many of them are just have new damage calculation formula like this below:-

 

Fire Ball

  • Increased skill cooldown time from 7 sec. to 8 sec.
  • Now the amount of damage from the skill does not depend on the level of the character: it was 2 \ 3 \ 4 \ 5 \ 6 pts. per level.
  • Adjusted the amount of damage from the skill: from 54 \ 72 \ 96 \ 120 \ 144 pts. and 108 \ 112 \ 115 \ 120 \ 125% of the character's magical power, to 30 \ 55 \ 80 \ 105 \ 130 pts. and 130 \ 140 \ 150 \ 160 \ 170% of the character's magical power.
  • The final magic damage of the skill has changed: instant damage slightly increased, damage per minute practically unchanged

 

So there are more interesting changes to talk about like the dragon eye rebalance 

 

 Dragon Eye

  • Reduced the cooldown of the skill from 30 sec. to 25 sec.
  • The skill can now only be used on yourself or party members.
  • skill no longer increases the “Attack Speed” parameter of the character. 
  • The duration of the effect has been increased: from 10 \ 12 \ 14 \ 16 sec., to 24 \ 26 \ 28 \ 30 sec.
  • Now the chance of detecting the enemy decreases depending on the distance to the target: the further the target, the lower the chance

 

Permanent dragon eye, this is something i always wanted to see, attack get remove but i am not intrested in it, so it's win win, i didn't try the invisibility part more than 1 time but it look like the one, also i noticed that dragon eye talent (excess energy) now buff the damage of shattered stone and time warp now; i believe it didn't do before.

 

Next is ennoble 

Ennoblement

  • Skill effect no longer removes DOT-damage effects from the target.

 

This is lethal but....ok

 

 

And ethereal barrier get a buff

 

Ethereal Barrier

  • Adjusted the damage accumulation time for activating the protective barrier: from 2 sec. to 3 sec.
  • Reduced the amount of damage required to activate the protective barrier: from 25 \ 20 \ 15 \ 10% of maximum health, to 20 \ 16 \ 12 \ 8%.
  • Increased the duration of the protective barrier: from 0.25 \ 0.35 \ 0.45 \ 0.55 sec., now 0.3 \ 0.4 \ 0.5 \ 0.6 sec.

 

Now it's easier to tigger....kinda not big difference but least now it's good if 3/4

 

And finally i want to mention this line:-

 

  • Added limit for maximum number of PvE-targets: 8 \ 10 \ 12 \ 14.

 

This.....have been addded to all aoe skills

This is alot, it's a massive nerf, it will make huge impact on pve mage potentials, as long you don't fight more than 6 mobs you will be alright; but from infinity number of mobs to just 6 for basic skills and 8 for expert skills

You can spend your skill points on them but this will make you very vulnerable to death (you will lose your control skills = chains, and survivability skills = sun armor / ennoble / ethereal barrier)

 

I disagree with this massive nerf for pve, mage damage on single target is very low, not even 1/3 of the physical classes, mage is specialist in aoe dmg so this is a massive nerf

I don't really know if the limit on pve targets is really that big an issue really. The only places that comes to mind where that would even come into effect really are Technopolis dungeons, AoS and Grotto. All places where you'd either have a guild with you or a party most of the time. I mean, suppose it is a nerf albeit a somewhat pointless one to be honest.

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Personally for my mage mobs do not live long enough for them to reach the limit.

That nerf does little to nothing to me in the game as it is currently.

Edited by rafa9876
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8 hours ago, Raislin said:

I don't really know if the limit on pve targets is really that big an issue really. The only places that comes to mind where that would even come into effect really are Technopolis dungeons, AoS and Grotto. All places where you'd either have a guild with you or a party most of the time. I mean, suppose it is a nerf albeit a somewhat pointless one to be honest.

Not just those, i am sure there are more places, for example horror dg

The mobs was linked together in Pattern of 5, i used to aggro 2 waves together (10 mobs) and kill them all together but now it won't work even if i don't die from damage it will consume more time, i know lab is easy but that place also contains many mobs, especially the bosses places (example medusa)

Nerf is nerf sooner or later you will feel it

6 hours ago, rafa9876 said:

Personally for me mobs do not live long enough for them to reach the limit.

That nerf does little to nothing to me in the game as it is currently.

Lol op

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I have a question for you guys

Do you remember before update if the eye talent used to buff time warp and shattered stone damage or not?

From my experience i remember it didn't used to do that

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3 hours ago, Pr0f said:

I have a question for you guys

Do you remember before update if the eye talent used to buff time warp and shattered stone damage or not?

From my experience i remember it didn't used to do that

It did...I've seen you ask it repeatedly so I guess the only way for you to believe is to see it.

Mage in castle dungeon, 6 months ago

The mage in the video uses dragon eye talent, there are several points in the video where he casts warp or shatter without eye active so you can compare. I saw at one point around 1500 damage without eye and 1720 with.

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30 minutes ago, rafa9876 said:

It did...I've seen you ask it repeatedly so I guess the only way for you to believe is to see it.

Mage in castle dungeon, 6 months ago

The mage in the video uses dragon eye talent, there are several points in the video where he casts warp or shatter without eye active so you can compare. I saw at one point around 1500 damage without eye and 1720 with.

This will help, thanks

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RIP, it's impossible because his critical chance is so high and so high CD (almost permanent eye)

If don't know that critical chance is maximum 50% i would say his crit chance is 80% lol

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1 hour ago, Pr0f said:

RIP, it's impossible because his critical chance is so high and so high CD (almost permanent eye)

If don't know that critical chance is maximum 50% i would say his crit chance is 80% lol

He has relic for 100% crit chance, but it doesn't matter if it's a crit or not, you still see the damage difference...

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3 hours ago, rafa9876 said:

It did...I've seen you ask it repeatedly so I guess the only way for you to believe is to see it.

Mage in castle dungeon, 6 months ago

The mage in the video uses dragon eye talent, there are several points in the video where he casts warp or shatter without eye active so you can compare. I saw at one point around 1500 damage without eye and 1720 with.

Wow op mage:sk21_d1:

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