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skill suggestions


zervan

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I just wanted to sugets some skills for difrent classes

 

1) thease ones are for mages

Mirror images : mage create illusions of him self (up to 4) each illusion has same HP as mage and deals 10-20% of mages based dmg and additionally each illusion busst mages dmy by 2-8% depending on skill lvl illusions last up to 10sec if an illusion is destroyed it explode an deal aoe dmg illusion automatically explode after 10sec

 

Time leap : mage travels back in time 5-20sec ( he returns to possition were he was 5-20sec ago) his HP mp returns back to wat they were 5-20sec ago and his skill cool down is resseted except time leap mage become immune to all dmg for next 5-10sec when skill goes in cool down

 

Paladin skill

Crush of haven : paladin throws hammer of lightning in targeted area when hammer lands on enemy ,enemy gets stunned after 1-2sec hammer  explodes and deals aoe dmg

 

(Passive) god sent : paladin create shield of light when his HP falls below 30-50% shield absors dmg equal to 15-25% of paladins Max HP while shield is active HP regeneration is increased by 200% and healing effects on paladin increased by 5-15%

 

Priest skill

Healing flare : priest shoots healing flare on marked area all allies are healed in this area enemies take dmg equal to 1-4% of there HP

 

Dark knight skill

Cage : dark knight summits cage around him 7x7 area all enemies in cage take dmg all allies defence increased by 10-20% cage is active for 9sec or cancelled by pressing it again

 

Dark pulse : when acctiwated dark knight is surrounded by dark energy all enemy's are silenced skill is active for 3-6sec

 

Barbarian skill

(Passive) aggression : every time barbarian lands normal hit on enemie he's attack speed increase by 1-4% up to 60% if barbarian change target attack speed returns tu normal

 

Battle ready: when activated barbarian ignore all croud control effects for 8-16sec skill can't be activated in combat

 

Ranger skill

Camouflage : ones activated ranger become invisible 10-40 sec to enemy his next attack ignores all enemy's defence can't be activated in combat while activated ranger can't move skill can be cancelled by using it again

 

Soul shot : ranger shoots arrow ones arrow hits enemie ranger is teleported to enemy and deals additional aoe dmg

 

Rogue skill

Decoy : rogue place decoy of him self witch triggers his stealth skill decoy has same amount HP as rogue ones decoy is destroyed it explode and deal aoe dmg

 

Assassins mark : ones activated rogue places a mark on target ( can be used in stealth mode) rogues next normal attack will stun enemy

 

Necromancer s skill

Shadow blast: targeted enemy is blasted with dark beam dealing dark magic dmg and is knocked back 8-12m enemy can't move for 2sec

 

Toxic boomb : necromancer throws toxic boomb on targeded area ones bomb lands it explode and deal aoe dmg and leave toxic field in that area any enemies in that area will take dmg

 

Druid skill

Natures touch : ones activated druid rapidly restores mp can be casted on allie

 

Seed bombs: druid place seed in ground any enemy stepping on them will cosse seed to explode Max number of seeds 8

 

Blede danced skills

(Passive) strong memory: each time blade dancer take critical hit his dodge and parry chance increase by 2-5%

 

 

 

 

 

 

 

 

 

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