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[2022.12.13] Update Warspear Online 11.2. Preview. Part I


LeeLoo

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1 hour ago, Darkcaller said:

 

Also, elves keep their "impossible to evade" dmg skill. But mc's not. So, I think this is big nerf on mc side. Especially, since elves even got decreased cooldown on that skill. 

Ikr. I am a dk player

I can barely use my aoe skills as they can be dodged. Easily unless they are the low level mobs. I want dk to be a aoe damage tank like before. Knights Curse can be avoided, Steel Hurricane was ok because if it's short range and instant damage. 

 

 

I hate the idea a dk being a support tank as they have always been a aoe damage tank or a single target dmg tank. Now I am fine with giving my teammates a buff but it should affect all members not one member. Dk should receive the usual blood Protection but the party gets a weaker version. Say 30, 40, 55, 70% effect to all party members unlike the dk getting the 100% of the buffs effect 

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