TheQuestion 21 Posted August 30, 2014 Share Posted August 30, 2014 it really doesnt make sense , necro and now deathknight both have a skill that you lose hp just to get hp back? what sthe point in doing that? for necro its undertandble for bone shield only because it uses the 'dead', but ancient seal? is there really a point? the whole class is basically handicapped. now dk saturation, even tho its been modified, it still sucks, doesnt give enough hp. and they have way more hp than necrs, decreasing it from 4% to 3% doesnt do anything possible things you can do. instead for % of hp for saturation and ancient seal, why not % of energy? for dk saturation you can even do, after the skill is used, movement speed is lower(not attack speed lol) ANYTHING TO REMOVE DIS SHIZ yup Quote Link to comment Share on other sites More sharing options...
tamoae 1 Posted August 30, 2014 Share Posted August 30, 2014 possible things you can do. instead for % of hp for saturation and ancient seal, why not % of energy? for dk saturation you can even do, after the skill is used, movement speed is lower(not attack speed lol) you didnt think it throught here but yea, lose hp to regain hp is just an incredible non sense. either for necro ancient seal or for dk saturation. for necro: lose hp to use shield is acceptable lose hp to revive someone, to summon an undead minion who would tank stuff for you, to give an area heal would be acceptable too if it existed in game. but lose hp to regain hp for a single char is really non sense, unless it had a greater effect on it. for dk, you should get a greater gain if you are supposed to lose hp to use a skill. mass destruction, immunity to stun effects, or w.e. else. but lets give up on 100+ hp to recover some hp, shall we? and it falls on the same non sense as the previous version of saturation, you only get to gain something after a while, cause first you have to build up the very same hp you gave up to use this skill. Quote Link to comment Share on other sites More sharing options...
lallouss 851 Posted August 30, 2014 Share Posted August 30, 2014 Saturation OP.. nerf plz.. ty Quote Link to comment Share on other sites More sharing options...
tamoae 1 Posted August 30, 2014 Share Posted August 30, 2014 Saturation OP.. nerf plz.. ty obvious troll is obvious Quote Link to comment Share on other sites More sharing options...
Mrlezebonz 0 Posted August 31, 2014 Share Posted August 31, 2014 Tbh The new update for saturation did nothing but make it worse . only getting 1-10 HP is really nothing. Its not enough to fill up that 100 HP lost. Why not make it keep its double regeneration effect plus the new lifesteal effect it ass? If not just remove that %hp from it because its really useless. Saturation is nothing compared to Bds shield. Barbs heal and palas heal Quote Link to comment Share on other sites More sharing options...
Exsodus 2 Posted August 31, 2014 Share Posted August 31, 2014 I agree to remove the Hp cost for saturation Quote Link to comment Share on other sites More sharing options...
tamoae 1 Posted August 31, 2014 Share Posted August 31, 2014 Why not make it keep its double regeneration effect plus the new lifesteal effect it ass? yea, i guess both effects together could make this skill somewhat o.k. but even like that this skill would still be weaker than bd shield, barb heal, pala heal. and just as reminder, right now dk can only trust on the untrustworthy dark shield as a defensive skill. Quote Link to comment Share on other sites More sharing options...
x 52 Posted August 31, 2014 Share Posted August 31, 2014 Are we going to open another 100 topics to talk about the same subject again, please stop! Devs know what to do and if there's anything they will fix it in the next updates, I know that you must suggest, so they notice, I'm talking about necro if they wanted to make a fix to it they would done it before a year. As for saturation, lets wait there answer in announcements if not here. Quote Link to comment Share on other sites More sharing options...
Freakstone 1 Posted August 31, 2014 Share Posted August 31, 2014 Are we going to open another 100 topics to talk about the same subject again, please stop! Devs know what to do and if there's anything they will fix it in the next updates, I know that you must suggest, so they notice, I'm talking about necro if they wanted to make a fix to it they will. As for saturation, lets wait there answer. Agree +1 Quote Link to comment Share on other sites More sharing options...
tamoae 1 Posted September 1, 2014 Share Posted September 1, 2014 thats exactly what this post is for. to let elfs, i mean devs, know that saturation still is ridiculous bad. while the way this skill works changed, the gain from it may be even worst than the previous version of saturation. just take a look at the skill numbers, work on a few scenarios and is easy to see it. Quote Link to comment Share on other sites More sharing options...
koodpl 2 Posted September 1, 2014 Share Posted September 1, 2014 What about DK shielders we have more hp lower dmg so we lose more hp than get by this skill.... Quote Link to comment Share on other sites More sharing options...
Mrlezebonz 0 Posted September 1, 2014 Share Posted September 1, 2014 Lol the dk skill makes me laugh. Were the devs on crack when they made it? I mean seriousy, the skill takes 100++ HP from the dk and the vampiric effect gives ~10 HP back for each hit. And it lasts only 5 seconds.lmfao. great way to suicide Quote Link to comment Share on other sites More sharing options...
Exsodus 2 Posted September 1, 2014 Share Posted September 1, 2014 Lol the dk skill makes me laugh. Were the devs on crack when they made it? I mean seriousy, the skill takes 100++ HP from the dk and the vampiric effect gives ~10 HP back for each hit. And it lasts only 5 seconds.lmfao. great way to suicide Skill lvl? your attack? or maybe a screen shot? Quote Link to comment Share on other sites More sharing options...
Mrlezebonz 0 Posted September 1, 2014 Share Posted September 1, 2014 Skill lvl? your attack? or maybe a screen shot? I'm not a dk personally. But I've seen a +10 dk only get about 10-20 HP from using it. It would be slightly better if the skill was just passive and no HP loss. But then again. It still sucks Quote Link to comment Share on other sites More sharing options...
Developer snorlax 638 Posted September 1, 2014 Developer Share Posted September 1, 2014 Pain is weakness leaving the body! Quote Link to comment Share on other sites More sharing options...
lallouss 851 Posted September 1, 2014 Share Posted September 1, 2014 show pics and true numbers :/ ur just stating examples all of u, without facts about a skill usage, for all we know your using a 1 handed low amped weapons with skill being 1/4 and asking it to be more powerful is non the less wrong Quote Link to comment Share on other sites More sharing options...
Freakstone 1 Posted September 1, 2014 Share Posted September 1, 2014 Pain is weakness leaving the body! Im clueless...can anyone explain me? Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted September 1, 2014 Share Posted September 1, 2014 Skill is somewhat cool at higher levels if you have some lifesteal already My lv18 Deathknight with 1/4 skill and 6.5% base lifesteal can regen up to 82 with 383 physical damage and lv5 thorns on a rabbit Quote Link to comment Share on other sites More sharing options...
Freakstone 1 Posted September 1, 2014 Share Posted September 1, 2014 show pics and true numbers :/ Skill is somewhat cool at higher levels if you have some lifesteal already My lv18 Deathknight with 1/4 skill and 6.5% base lifesteal can regen up to 82 with 383 physical damage and lv5 thorns on a rabbit Pics O.O ?? Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted September 1, 2014 Share Posted September 1, 2014 Apologies, up to 82 with 5% pot which makes it 11.5% & skill. 56 normal And 1030! crit gives this; Quote Link to comment Share on other sites More sharing options...
Mrlezebonz 0 Posted September 1, 2014 Share Posted September 1, 2014 Yeah. That's to a rabbit. Not a player. Think of it in a PvP/pve sense. Its almost useless. Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted September 1, 2014 Share Posted September 1, 2014 Increase the level of the skill, get more damage, and it's the same. Quote Link to comment Share on other sites More sharing options...
TheQuestion 21 Posted September 1, 2014 Author Share Posted September 1, 2014 Would've been better if they increased the regeneration effect rather then removed it. Also make the regen speed faster not change it to life steal lol. My Idea: Bring back the HP regeneration(but much stronger) effect whilst keeping the vampiric effect. Also increase the speed of regeneration. And remove %hp drain lol. Then it might compare to barbs palas and bds. Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted September 1, 2014 Share Posted September 1, 2014 While at it make every hit a full stun to enemy while hitting a radius around the deathknight please Anything else????? Quote Link to comment Share on other sites More sharing options...
Mrlezebonz 0 Posted September 1, 2014 Share Posted September 1, 2014 OFFICIAL REPLY: This skill saturation was our best idea yet ! By creating a skill where you lose more HP than you gain increases our profit margin for 90%. So to conclude, the skill will stay as it is. Its officially official Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted September 1, 2014 Share Posted September 1, 2014 That is offensive and not true, and I would like to ask you to edit your post Quote Link to comment Share on other sites More sharing options...
Mrlezebonz 0 Posted September 1, 2014 Share Posted September 1, 2014 That is offensive and not true, and I would like to ask you to edit your post What? I'm using LIME GREEN. not the other one And I would like to ass you to stop ass kissing Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted September 1, 2014 Share Posted September 1, 2014 Aaaaaalright Quote Link to comment Share on other sites More sharing options...
lallouss 851 Posted September 1, 2014 Share Posted September 1, 2014 Aaaaaalright case closed Quote Link to comment Share on other sites More sharing options...
tamoae 1 Posted September 1, 2014 Share Posted September 1, 2014 want numbers? level 1 - 4% life steal active for 12.5 seconds with a lost ammount of hp to cast the skill that goes between 100-120 hp. (dk with 3.4k - 4k hp) in these 12.5 seconds you need to do at least 3k damage just to recover the lost hp. 12.5 seconds you can deliver 2 thorns, 1 exhal, 1 steel hurricane, 1 death call + normal attacks if you cant make 3k damage within the active time, you will use this skill just to lose hp. if you make something like 6k damage within the active time, you gain 120 hp. lets go to a scenario of a dk with a spear 500 damage vs a enemy with 20% defense, which is the minimum you will find out there. belonging to the newbiest chars. 2thorns = 1120. 1exhal = 150. 1steel = 500 at lvl 4 maybe? death call = 200 final damage or less than that so the skills give 1970 damage + normal attacks, which would go 400*3 = 1200. in the end of the skill time you would deal 3170 damage, which would be just enough to recover the lost hp and give you a nice 10 HP gain, yup, amazing 10 HP. isnt it a life saver? now this isnt counting criticals, ik, but it also isnt counting getting stunned, get ur damaged nullified by shields, block, dodge, parry. but anyways, lets make it a scenario with criticals, lets say you got all lucky and got critical in ALL of your hits. u deal 6340 damage and heal up 140 hp, wow, how good is that 140 hp. and is needless to mention a bad scenario where you actually lose your hp and dont even recover it. note that for those 500 normal physical damage, dks gotta work with at least a +7 lvl 19 spear. so, dear Pain is weakness leaving the body! isnt it amazing that a dk needs to deal 6k damage in 12.5 seconds to get a weak 120 hp gain? a level 2 necro can heal higher than this. without novice set or anything, just a unenchanted lvl 1 staff. and these amazing 120 hp will not come instantaneously. which falls into the same annoying problem of the previous saturation. so, before posting sacarsm posts, how about take a look into this skill? it was a complete crap before, you guys reworked it but kept it as a complete crap. will this skill stay useless regardless of what is done to it? the previous highly criticized version of it was less worst than this new one. Quote Link to comment Share on other sites More sharing options...
sulla 127 Posted September 2, 2014 Share Posted September 2, 2014 I don't think dev's really like Deathknights, if these number's are true. it's worse than the old skill, which could regen up to 500+. Quote Link to comment Share on other sites More sharing options...
TheQuestion 21 Posted September 2, 2014 Author Share Posted September 2, 2014 want numbers? level 1 - 4% life steal active for 12.5 seconds with a lost ammount of hp to cast the skill that goes between 100-120 hp. (dk with 3.4k - 4k hp) in these 12.5 seconds you need to do at least 3k damage just to recover the lost hp. 12.5 seconds you can deliver 2 thorns, 1 exhal, 1 steel hurricane, 1 death call + normal attacks if you cant make 3k damage within the active time, you will use this skill just to lose hp. if you make something like 6k damage within the active time, you gain 120 hp. lets go to a scenario of a dk with a spear 500 damage vs a enemy with 20% defense, which is the minimum you will find out there. belonging to the newbiest chars. 2thorns = 1120. 1exhal = 150. 1steel = 500 at lvl 4 maybe? death call = 200 final damage or less than that so the skills give 1970 damage + normal attacks, which would go 400*3 = 1200. in the end of the skill time you would deal 3170 damage, which would be just enough to recover the lost hp and give you a nice 10 HP gain, yup, amazing 10 HP. isnt it a life saver? now this isnt counting criticals, ik, but it also isnt counting getting stunned, get ur damaged nullified by shields, block, dodge, parry. but anyways, lets make it a scenario with criticals, lets say you got all lucky and got critical in ALL of your hits. u deal 6340 damage and heal up 140 hp, wow, how good is that 140 hp. and is needless to mention a bad scenario where you actually lose your hp and dont even recover it. note that for those 500 normal physical damage, dks gotta work with at least a +7 lvl 19 spear. so, dear isnt it amazing that a dk needs to deal 6k damage in 12.5 seconds to get a weak 120 hp gain? a level 2 necro can heal higher than this. without novice set or anything, just a unenchanted lvl 1 staff. and these amazing 120 hp will not come instantaneously. which falls into the same annoying problem of the previous saturation. so, before posting sacarsm posts, how about take a look into this skill? it was a complete crap before, you guys reworked it but kept it as a complete crap. will this skill stay useless regardless of what is done to it? the previous highly criticized version of it was less worst than this new one. Finally someone who knows what their talking about lol. The skill just helps the dk suicide. Even if it was 4/4. What? Ull get 50 HP per hit? Think of it in a PvP and pve sense I'm sorry despair but the facts are there. I take it your an elf that doesn't want ur enemies to benefit? I'm an elf(mostly) too but I just look for equality in the game Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted September 2, 2014 Share Posted September 2, 2014 Lel so much for a skill Im taking it the developers are looking here and their sides hurt from laughing Don't like the hp waste in pvp? Don't use the skill Don't like the bonus it giveS? Don't buy it Bought it but it's not what you wanted? Next time wait and observe Quote Link to comment Share on other sites More sharing options...
TheQuestion 21 Posted September 2, 2014 Author Share Posted September 2, 2014 Nah. Should get fixed soon enuf. Just have to wait and see I guess. Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted September 2, 2014 Share Posted September 2, 2014 There's nothing to fix. Quote Link to comment Share on other sites More sharing options...
frostmourne 0 Posted September 2, 2014 Share Posted September 2, 2014 I think it would be great making "saturation" skill dealing some (dark magic?) dmg on each hit too Just like warlock life leech skill.. It's just way too shit as it is now Quote Link to comment Share on other sites More sharing options...
Freakstone 1 Posted September 2, 2014 Share Posted September 2, 2014 This skill will rock if u have high attack plus high life steal best opinion: Good for future.Bad for present Quote Link to comment Share on other sites More sharing options...
tamoae 1 Posted September 2, 2014 Share Posted September 2, 2014 just make saturation work with previous effect (increase hp regen) + this new effect (vampirism). this way dk can at least build up the lost hp without problem. and the vampirism effect makes it up for the half regen while in battle. and the hp regen increase makes up for a high possibility of dk not be able to do enough damage to build his hp up with vampirism. dk already got a death call expert which has its uses but deals low damage and a steel hurricane expert which got a nice damage but the super low radius makes it really hard to work with. just make this one a proper expert skill. ty. Quote Link to comment Share on other sites More sharing options...
TheQuestion 21 Posted September 2, 2014 Author Share Posted September 2, 2014 There's nothing to fix. did you not read tamaoe's post outlining dks new skill? im sorry, but can you stop being a scrungy ol ♥♥♥♥♥ and just accept the fact that the skill is just a fail? just make saturation work with previous effect (increase hp regen) + this new effect (vampirism). this way dk can at least build up the lost hp without problem. and the vampirism effect makes it up for the half regen while in battle. and the hp regen increase makes up for a high possibility of dk not be able to do enough damage to build his hp up with vampirism. dk already got a death call expert which has its uses but deals low damage and a steel hurricane expert which got a nice damage but the super low radius makes it really hard to work with. just make this one a proper expert skill. ty. yeah, thats sorta i was thinking Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted September 2, 2014 Share Posted September 2, 2014 accept the fact that the skill is just a fail? Based opinions with points that're countered won't do. Get out of here Quote Link to comment Share on other sites More sharing options...
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