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suggestions for next updates !!!


Kezzay

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I think that if the barbarian's shield strike skill threw the enemy back, the skill and mechanics would improve a little, because the jump skill combo sometimes needs to make the player go back to be able to cause a stun.
And in that time the player already receives a little damage because he has to go back to jump.
The mechanic of pushing the target back and then jumping on it would be interesting.
I also see that it would be interesting to add a slightly larger amount of specialist skills in the game so that players can have a better diversity of builds.
Warspear sometimes becomes a game where players always use the same skills, equipment, builds, etc..
Example: I would like to see a barbarian being able to become a berserker, sometimes it gets repetitive to see players always repeating the builds, this makes the game a little without the option to change and innovate due to the lack of new skills.
Despite the game being well designed, the progression of the characters is very slow, it is very time consuming and repetitive to do missions to level up every day, this makes many people bored easy to play.
I believe it would be even more profitable for the company if players were able to level up and develop their character a little faster.
Example: the greater the amount of dolls that a player levels up and develops, the greater the amount of investment he would make to make his dolls stronger.
That way we could enjoy the game better, with a little more speed.
One idea I had would be a dungeon that in addition to drops also made the player earn an amount of bonus XP when completed.

:barbarian:

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The next big update will be a massive new map focused around the Chainless League and I personally like this. 

 

The next updates after Almahad should be focused around overhauling War, Updating skills and classes, and adding dailies allowing players to aid new players with quests such as 6 Shadows

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5 hours ago, Kezzay said:

I think that if the barbarian's shield strike skill threw the enemy back, the skill and mechanics would improve a little, because the jump skill combo sometimes needs to make the player go back to be able to cause a stun.
And in that time the player already receives a little damage because he has to go back to jump.
The mechanic of pushing the target back and then jumping on it would be interesting.
I also see that it would be interesting to add a slightly larger amount of specialist skills in the game so that players can have a better diversity of builds.
Warspear sometimes becomes a game where players always use the same skills, equipment, builds, etc..
Example: I would like to see a barbarian being able to become a berserker, sometimes it gets repetitive to see players always repeating the builds, this makes the game a little without the option to change and innovate due to the lack of new skills.
Despite the game being well designed, the progression of the characters is very slow, it is very time consuming and repetitive to do missions to level up every day, this makes many people bored easy to play.
I believe it would be even more profitable for the company if players were able to level up and develop their character a little faster.
Example: the greater the amount of dolls that a player levels up and develops, the greater the amount of investment he would make to make his dolls stronger.
That way we could enjoy the game better, with a little more speed.
One idea I had would be a dungeon that in addition to drops also made the player earn an amount of bonus XP when completed.

:barbarian:

Don't know why on earth you'd want to make a skill actively worse but by all means keep suggesting this once in a while.

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