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The range of charge hasn't changed


Deltaman

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I am not sure wether this really is a bug, or if you just are writing irrelevant announcement information. But I will report it anyway.

Here is a quote from the official information, and it clearly says you changed something with the range of Charge. It was put under "Skill CHANGES"

 

Barbarian’s “Charge” now can be started from 2 yards distance

 

 

But of what I see, nothing with its range has changed. If what you planned to change actually changed, please clarify exactly what you changed. Because I can in no way understand what you did. (Except from that you increased the probability to stun).

 

 

Thank you in advance.

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^ all true - somewhat

 

Give them time. It takes a few restarts for everything to become perfect (:

 

And yeah as far as my knowledge goes, charge has always needed a range of two yards

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^ all true - somewhat

 

Give them time. It takes a few restarts for everything to become perfect (:

 

And yeah as far as my knowledge goes, charge has always needed a range of two yards

Maybe. And yes, it always has. But since it was cathegorized under "changes", I read it as that the minimum range would be removed, and maximum range changed to two. Or else, why the duck would it be considered a change!?!?
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What about mage? You mentioned every skill ACTIVATING barrier, while what happens now is, every skill COUNTS towards activating barrier

 

 

 

 

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I am not sure wether this really is a bug, or if you just are writing irrelevant announcement information. But I will report it anyway.

Here is a quote from the official information, and it clearly says you changed something with the range of Charge. It was put under "Skill CHANGES"

 

Barbarian’s “Charge” now can be started from 2 yards distance

 

 

But of what I see, nothing with its range has changed. If what you planned to change actually changed, please clarify exactly what you changed. Because I can in no way understand what you did. (Except from that you increased the probability to stun).

 

 

Thank you in advance.

 

 

I think ur connection bad  :( . u can't see em' actually.

 

 

hey roland...Why warcry's taunt never fix? :wacko:  i need the reason....

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What about mage? You mentioned every skill ACTIVATING barrier, while what happens now is, every skill COUNTS towards activating barrier

 

ehm, every skill COUNTS, yes, this is how it works.

 

 

I think ur connection bad  :( . u can't see em' actually.

hey roland...Why warcry's taunt never fix? :wacko:  i need the reason....

 

taunt is working like it should.

 

It's 2 yards and wrong topic

 

Try testing it from 2yards (non bugged)

 

exactly. Tested it several times on 5/5, even stun has some good success chance.

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ehm, every skill COUNTS, yes, this is how it works.

 

 

You used the wrong words on the Announcement topics then, haha

 

 

It's cool, thanks for the clarification

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You used the wrong words on the Announcement topics then, haha

 

 

It's cool, thanks for the clarification

 

Oh, actually it's not my translation, I report this stuff :)

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Oh, actually it's not my translation, I report this stuff :)

 

 

Ah, that's how it is  ;D

 

 

Well, if you may allow me, i'd suggest on the least an indicator on-screen on how many attacks more are needed to activate barrier.

 

 

Like, if you have 3/3 barrier (which requires 4 attacks), somewhere on the screen shows 0/4 or something. Would help at the least

 

 

 

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Yes, ofc mine CAN be activated from 2 yards aswell as it always could!! But then why in the name of Garan did you adress it under skill changes!?!?!? I mean, seriously, how can you even get the translation so wrong?

 

 

 

 

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Yes, ofc mine CAN be activated from 2 yards aswell as it always could!! But then why in the name of Garan did you adress it under skill changes!?!?!? Please, I really got disappointed when I found out you just were irrelevant.  :(

 

Ehm, I'm sorry, but Charge always worked from 3 yards, not 2.

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Old requirement was 3-4 yards to use Charge. Now it is shortened to 2 yards and the stun chance is increased.

 

 

What's your problem

 

 

 

 

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Ehm, just checked my barbarian, if I counted it right, it was actually two yards for Charge to be activated.

Got me freaked out ;D

Ehm, I'm sorry, but Charge always worked from 3 yards, not 2.

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Old requirement was 3-4 yards to use Charge. Now it is shortened to 2 yards and the stun chance is increased.

 

 

What's your problem

Ehm, I'm sorry, but Charge always worked from 3 yards, not 2.

Hum, since when? My charge have always required only 2 yards. (The only thing you changed is the formulation, not the content)

 

 

Charge before update.

SC20140119-112446-1_zps5c72cde6.jpg?t=1390371620

 

 

 

 

Charge after update.

107867_.png

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The information is wrong ,cuz I have charge 5/5 on lvl 18 barb, I could do from 3 yards :)

I think they left out to change the information :).

Try on mobs, n u will see

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The information is wrong ,cuz I have charge 5/5 on lvl 18 barb, I could do from 3 yards :)

I think they left out to change the information :) .

Try on mobs, n u will see

Ok, I will.

 

 

Edit: Grr, maintenance 8 minutes early!

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Ok, I ran all the way to the guradings and apparently I can now activate it from 2 yards, which is more than ONE yard away from the target, not two. So that's nice! But please, fix the description. It really got me confused for quite a while. After that you can just lock the topic. It no longer serves a purpose.

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