Hardweed 1 Posted August 26, 2014 Posted August 26, 2014 you will be added to party with other 4 (i.e.) characters I still dont understand whats the difference between how it was and how it will be
Vained 16 Posted August 26, 2014 Posted August 26, 2014 UPDATE tsk new high lvl gears & i just newly bought arena gears !!developers should put system were our weapon can be upgraded by leveling it up through mcoins or a scroll something like that & it should be reseted the amp to +0 again so it will be fair in ur part...& so we can still used our old gears and weapon that we amped before@}-
Deltaman 4 Posted August 26, 2014 Posted August 26, 2014 I still dont understand whats the difference between how it was and how it will be After update you can see your allies' health and use supportive skill which require you to be in a pt with them on them even if you go random.
HELLD0G 2 Posted August 26, 2014 Posted August 26, 2014 I still dont understand whats the difference between how it was and how it will be Bro, if u're start a arena demand WITHOUT party, When u drop at arena map, u'll be put in a "automatic" party with your partner, or partners. When the fight is over, u'll back without party again.. Sounds like a "team pvp group", not a party instead. Its correct R0land?
The Ranmage 7 Posted August 26, 2014 Posted August 26, 2014 About stone shatters,what stun it gives?A stun like fear or a stun like roots? Does the stun% increase within the skill level?
XXxwarlockxXX 0 Posted August 26, 2014 Posted August 26, 2014 better Fixed druid sercet link atlest need to used witout pt coz no used in pvp and if pvp with patner many mcs crying why u used ur skill ??? huh
Skiney 1 Posted August 26, 2014 Posted August 26, 2014 I don't understand how? Giving you a stun ain't offensive? Lol, as DPS we needed a stun, healing in a Mage is retarded and that's about it. I'm fukin happy with the changes, and anoyed by your suggestion.
Skiney 1 Posted August 26, 2014 Posted August 26, 2014 About stone shatters,what stun it gives?A stun like fear or a stun like roots? Does the stun% increase within the skill level?
nabnecro 304 Posted August 26, 2014 Posted August 26, 2014 why not? Because 90% of players think its a rubbish map based no luck and waiting? http://forum.warspear-online.com/index.php?topic=109798.0
Cultist 0 Posted August 26, 2014 Posted August 26, 2014 u dont understand wht i said this update every char get some fix ... beside bd duck that. What about Necro and shaman
Suprememan 26 Posted August 26, 2014 Posted August 26, 2014 Lol, as DPS we needed a stun, healing in a Mage is retarded and that's about it. I'm fukin happy with the changes, and anoyed by your suggestion. Well as a player in the opposite faction, I'm simply suggesting my opinion. Chill
sulla 127 Posted August 26, 2014 Posted August 26, 2014 About stone shatters,what stun it gives?A stun like fear or a stun like roots?Does the stun% increase within the skill level? most probably like dark circle. They don't even have a stun to begin with. well actually, they do, no, not chains, loss of control anyway. UPDATE tsk new high lvl gears & i just newly bought arena gears !! what's the problem? just amp again. and again, and again, by xmas there will be lvl26 items and lvl30 cap, then it might be safe to stop.
Suprememan 26 Posted August 26, 2014 Posted August 26, 2014 most probably like dark circle. well actually, they do, no, not chains, loss of control anyway. Doesn't fireball cause fear too? So 2 stuns now 3
sulla 127 Posted August 26, 2014 Posted August 26, 2014 Doesn't fireball cause fear too? yeah, so now mage's will have one disable, and two stuns and more dmg than lock, i think locks need another stun to balance this out.
blacknia 30 Posted August 26, 2014 Posted August 26, 2014 Mage needed a heal ability not another stun you always dumb
HeroSkillz 6 Posted August 26, 2014 Posted August 26, 2014 Porksteaks is absolutely right. All devs is money and more money. But dont worry. Dubai still gives me 600$ a week. So What The Hell
Porksteak 0 Posted August 26, 2014 Posted August 26, 2014 Porksteaks is absolutely right. All devs is money and more money. But dont worry. Dubai still gives me 600$ a week. So What The Hell 600$ o.0
The Ranmage 7 Posted August 26, 2014 Posted August 26, 2014 These mage so called ''stun''s are are combo moves,and they have a little % for stuns
tictoc 1 Posted August 26, 2014 Posted August 26, 2014 with this update could you reduce the price trip to and from ayvondil
The Ranmage 7 Posted August 26, 2014 Posted August 26, 2014 with this update could you reduce the price trip to and from ayvondil yup
Spanish 37 Posted August 26, 2014 Posted August 26, 2014 yeah, so now mage's will have one disable, and two stuns and more dmg than lock, i think locks need another stun to balance this out. A wise man once said.. No idea who would be xD
tamoae 1 Posted August 26, 2014 Posted August 26, 2014 Mage Ethernal Barrier now works after every attack with no exceptions. Stone Shatters has a little chance to stun enemies. Does mage activate barrier with fireball/shatter/skills generally? with any skill So, since mages have an infinite AoE damage skills arsenal and ethereal barrier is a passive skill... You are saying ethereal barrier will be activate 24/7? lets see how this thing work...
r0land 1102 Posted August 26, 2014 Posted August 26, 2014 Bro, if u're start a arena demand WITHOUT party, When u drop at arena map, u'll be put in a "automatic" party with your partner, or partners. When the fight is over, u'll back without party again.. Sounds like a "team pvp group", not a party instead. Its correct R0land? absolutely.
lallouss 854 Posted August 26, 2014 Posted August 26, 2014 heyz devs can u explain this please: Paladin “Harad’s banner” now spliting damage between all enemies in the coverage area. Time and damage were slightly increased. u mean active duration of banner or cooldown of banner (time to reuse it)?
Deltaman 4 Posted August 26, 2014 Posted August 26, 2014 Hey R0land, can you answer my question? What exactly did you change with charge except from the chance to stun?
r0land 1102 Posted August 26, 2014 Posted August 26, 2014 Hey R0land, can you answer my question? What exactly did you change with charge except from the chance to stun? distance for it, now it can be activated from 2 yards.
r0land 1102 Posted August 26, 2014 Posted August 26, 2014 heyz devs can u explain this please: Paladin “Harad’s banner” now spliting damage between all enemies in the coverage area. Time and damage were slightly increased. u mean active duration of banner or cooldown of banner (time to reuse it)? active duration, yes.
lallouss 854 Posted August 26, 2014 Posted August 26, 2014 active duration, yes. ty for ur fast answer looking forward to update
#zakuty 5 Posted August 26, 2014 Posted August 26, 2014 Mage Ethernal Barrier now works after every attack with no exceptions. Stone Shatters has a little chance to stun enemies. with any skill So, since mages have an infinite AoE damage skills arsenal and ethereal barrier is a passive skill... You are saying ethereal barrier will be activate 24/7? lets see how this thing work... omg u cant read?? now barier is activating by atacks ~3-5 after update when u cast any skill u ll get stack to activite barier (after update not only auto atacks but skills ll active barier)
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