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Chieftain, skills/rework ideas


Fynn

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I'll go straight to the point

 

Skill ideas

 

Skill name : havoc

Parameters: passive

Description: increase  chance of dealing double dmg (x2 autoattack at once,  30%/40%/45%/55% chance)  also every used skill acumulate 5/5/4/3  effects, when full required effects are acumulated, the next attack stun enemy for 2.5 seconds,( stun time doesn't increase) 

 

 2nd skill idea:

Skil name:  wild roar

Description: The chief makes a roar that produces fear in those who want to face him,  Petrifies the enemy for 3/3/4/5 seconds, enemy cannot attack the chieftain, and the chieftain cannot attack them, But, instead increases the damage dealt to them by 10%/15%/20%/25%. 

Parameters: 

-active skill

-2/3/3/4 enemy players affected, unlimited mobs (3x3 area) 

-cd 30 sec

 

Skill fixes/rework ideas:

 

Thrashing: now works around the character as instant effect

 

Wolf alacrity: the skill does not reduce movement speed anymore, now has 40%/50%/60%/70%/80% chance of stun enemy for 3 sec (stun duration doesn't increase) 

 

Spiritual purification: now remove enemy buffs by 2/3/3/4 and adds Weariness debuff, this debuff increase the cost of using skills by 8%/10%/12%/15% for 8 seconds

 

Bestial wrath:  now increase   piercing attack  +  speed if  using 1h weap, and  cooldown +  penetration if using 2h weap 

Parameters:

-10%/15%/20%/25% speed+ piercing attack. 

-10%/15%/20%/25% penetration, and 20%/25%/30%/35% cooldown. 

 

 

It's just ideas, Don't take it seriously 

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On 11/22/2022 at 1:41 AM, Mary seto said:

Bestial wrath:  now increase   piercing attack  +  speed if  using 1h weap, and  cooldown +  penetration if using 2h weap 

Parameters:

-10%/15%/20%/25% speed+ piercing attack. 

-10%/15%/20%/25% penetration, and 20%/25%/30%/35% cooldown. 

This ability loses a lot of potential as it is only a single bonus effect per weapon type. The idea of granting 2 effects is interesting and I could have more options to bring this ability to pvp.

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  • 2 weeks later...

More ideas

 

Skill name: rampaging fury

Desc:  increases critical hit damage by 5%/10%/15%/20%, and apply  the chance of avoid incoming damage by 30%/40%/50%/60% (instant dmg skills also) 

-active permanent skill

(decrease energy reg) 

 

Skill name: clan's oath

Desc:  increase the chance of dealing double damage  by  25%/35%/45%/55% but also increase damage received by 20%/15%/10%/5%

- active permanent skill 

(decrease energy reg) 

 

Skill name: painless skin 

Desc: decrease all incoming critical hit damage  by 10%/20%/30%/40% and cancel all incoming DOT (bleeding, poison, fire, magic) 

-active

-duration 8/10/12/15 sec

-energy cost 25

 

Rework idea:

Thrashing > impact

- 3x3 area, instant effect 

- earthquake that tie everyone to the ground  for 2.5/3/3.5/4/4.5 seconds and above lvl 4, block skills use 

- removed dmg decrease

-same crap like the shaman earthquake but better

(yea i know that is just like the paladin fetters... But mc themed lmfao) 

 

 

 

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