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BD shield talent adjustment request


US Evil

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I recommend correcting the BD's shield talent.

 

Since it's based on MAX HP right now, its absorbing very high values with low skill cd.

 

I think this needs to be changed to work based on the REMAINING HP or increase the cooldown of the skill.

Alsowhen the shield is activated, since it inflicts 0 damage, it is very difficult to survive because you cannot LIFESTEAL.

 

The survivability of the class in GvG as well as arena is insane.

Screenshot_20221121-162235_Warspear Online.jpg

Screenshot_20221121-162241_Warspear Online.jpg

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  • 2 weeks later...
12 horas atrás, Eduro disse:

#Fabricacion yes yes, we already saw that you only want to justify a broken character to continue ruining the game

Ruins the game where? 1x1?

 

People complain about bd since it was put in the game, a class that doesn't offer anything relevant to pve, gvg, except in pvp, because of 2 stuns and a resistance because "3 resistance buffs is very difficult to remove alone ".

 

And guess what? One of his only stuns was nerfed, resistance was nerfed and they took away bd's attack speed. I can't wait to see the bd with active resistance and taking all the debuffs like -45% accuracy, -35% damage, -40% attack speed, mental pit lowering my attack to almost nothing, and they just want even more nerfs because they hate bd because they can't win them in 1v1.

 

Now if I said that rogue leaving 70% speed together with 60% dodge and still leaving negative precision is very unbalanced, or that chieftain who has resistance, damage reduction, very high damage, needs nerf, what would they say? "Is not the same thing"?

Edited by Fabr
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  • 5 months later...

Insane dmg, insane hp and op resist… This class need nerf since long time...It's as important as experienced gameplay help on a solid platform

Edited by Samnom
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Ppl says this is not 1v1 game.... 

What if... 

-You're doing arena, and everyone died except you and a enemy alliance player? 

-You're walking in map 2 and suddenly a elf/mc appears and try to kill you? 

 

What do u expect? 

Oh yea, lemme unity all the guild to  kill a single player :lol_crazy1:

 

Also seems that all legion characters are based in 1v1 fights, This has changed a bit with the addition of the chieftain. 

 

Anyway... 

Bladedancers.. Either they are immune to fixes, or their "fixes" are non-existent,  Or receives fake nerfs... 

No matter how amplified the bladedancer is, it will destroy you in seconds.

 

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15 hours ago, Samnom said:

Insane dmg, insane hp and op resist… This class need nerf since long time...It's as important as experienced gameplay help on a solid platform

Nah, they should've kept other classes when they were a powerhouse. Instead of nerfing BD. Revert the other classes back to their perspective power.

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On 12/16/2022 at 3:57 PM, Fabr said:

Ruins the game where? 1x1?

 

People complain about bd since it was put in the game, a class that doesn't offer anything relevant to pve, gvg, except in pvp, because of 2 stuns and a resistance because "3 resistance buffs is very difficult to remove alone ".

 

And guess what? One of his only stuns was nerfed, resistance was nerfed and they took away bd's attack speed. I can't wait to see the bd with active resistance and taking all the debuffs like -45% accuracy, -35% damage, -40% attack speed, mental pit lowering my attack to almost nothing, and they just want even more nerfs because they hate bd because they can't win them in 1v1.

 

Now if I said that rogue leaving 70% speed together with 60% dodge and still leaving negative precision is very unbalanced, or that chieftain who has resistance, damage reduction, very high damage, needs nerf, what would they say? "Is not the same thing"?

it is been clearly shown that people have a big interest in small scale pvp along with the 1v1 pvp which happens ofthen enough in 2v2 arena my nature to become an issue.
and as you mentioned yourself the class gets diminishing returns when in group combat but it still shows one point.
the class is not balanced.

it is a smaller case of the case the warden had at its release and for a long time of being simply too tanky to reach the point of being straight up frustating having a rock on legs just annoying you as you are doing your stuff and even be a problem if you're relatively weak/squishy enough to let it happe, ofcourse this case is EXTREME as its finest.
the problem is when looking at smaller scales  there ofthen these scenarios:
1. the bladedancer manages to force a 1v1 aiganist their adevsary (either be last alive or isolate from battle) which leads to an almost 100% loss for most classes whatever is the power level of the combantants as long as it is around the same.
2.1. multiple people manages to get down the bladedancer which may include related healers, which includes that there is a being capable of doing ingent damage at any moment and the ability to easly kill squishier classes (view the video) by just pushing up by himself, consider the fact that in small scale combat the healers are few if not only one and we see the problem
2.2. "then what about the rogue" the rogue as itself its a relatively squshy class which relies on rngjesus and stealth to menage to get to the healer, nuke it and leave, which would be the same capability the bladedancer has, the problem is that the rogue has very little chance to live if any of the enemies (i know lifesteal is a thing but having it strong enough cuts off many of the possible battle encounters) are smart enough to have some way to bring in a good amount of accuracy and reliably hit the rogue (this includes it still has a semi high-end dodge build), which makes the odds of each class succeedig more likely to the bladedancer thanks to its ability to eat the damage to get in there and have more suvivability to go back, making the barb the only which can get a similar case if their weakness wasnt mainly born from the weakness to multiple attackers... (which is similar to bladedancer btw)

as i did mention the barb has similar capabilites to the bladedance, then why there arent people coming in hordes to complain about barb?
it has to sacrifice a good amount of their survivability in order to get the ingent damage the bladedancer gets, making them squishy enough to dont be a massive problem, especially in 1v1 due to their fights being more fair by being able to be countered and a certain skill which leads to immense 1v1 survivability being negated by... hitting fast and it cannot be much of a problem if the barb sacrifices their shield for the nuke strenght.

so as a combination of things it makes the bladedancer both an extremely effective ganker similar to rogues and seekers in capability to do such but by having lower costs in general (and being tanky enough to tank some of the quick counters the victim may get, including crowd controll skills to escape).
so the problem is the bladedancer's power is so onesided that it enters in a state where getting an encounter that feels fair almost impossible.

therefore the class yes it needs their duelist capabilites to be mooved for ones that could be more effective in grounds that could dimish the negative effectiveness in mass combat, which i consider still fine.
OR
give the other classes skills to better handle these cases since as you can see, there was and there multiple people that have problems with the class and are extremely vocal about it

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which might happen with the upcoming update, if we slightly close an eye on the talent virstuoso that the bladedancer is about to get

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sadly your not right, if bd are really op why  in br server they dont want any bd ? BD are funny to play and a little bit cool in arena but that all, some class can counter others class so if ur vs a bd go play with hunter, warlock, mage or ranger, the game is truly balanced but we see it only when we play all class that why everyone claim an nerf or buff without 100% of the knowledge.:artist:

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29 minutes ago, Zensoku said:

sadly your not right, if bd are really op why  in br server they dont want any bd ? BD are funny to play and a little bit cool in arena but that all, some class can counter others class so if ur vs a bd go play with hunter, warlock, mage or ranger, the game is truly balanced but we see it only when we play all class that why everyone claim an nerf or buff without 100% of the knowledge.:artist:

I don't know anything about BR but let me talk about other servers aswell. 

 

BD is excellent in melee fights but their shield is strong overall. 

 

They suffer in group fights like many other classes such as Reapers due to the amount of AoE skills going off. 

The issue with BD is their durability. They are too tanky for their role

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1 hour ago, Drakoknight said:

I don't know anything about BR but let me talk about other servers aswell. 

 

BD is excellent in melee fights but their shield is strong overall. 

 

They suffer in group fights like many other classes such as Reapers due to the amount of AoE skills going off. 

The issue with BD is their durability. They are too tanky for their role

you right but a shield in gvg is really noob but ye in arena its pretty strong ahah:smile:

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2 minutes ago, Zensoku said:

you right but a shield in gvg is really noob but ye in arena its pretty strong ahah:smile:

Yeah. 

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On 31/05/2023 at 06:35, lore disse:

it is been clearly shown that people have a big interest in small scale pvp along with the 1v1 pvp which happens ofthen enough in 2v2 arena my nature to become an issue.
and as you mentioned yourself the class gets diminishing returns when in group combat but it still shows one point.
the class is not balanced.

it is a smaller case of the case the warden had at its release and for a long time of being simply too tanky to reach the point of being straight up frustating having a rock on legs just annoying you as you are doing your stuff and even be a problem if you're relatively weak/squishy enough to let it happe, ofcourse this case is EXTREME as its finest.
the problem is when looking at smaller scales  there ofthen these scenarios:
1. the bladedancer manages to force a 1v1 aiganist their adevsary (either be last alive or isolate from battle) which leads to an almost 100% loss for most classes whatever is the power level of the combantants as long as it is around the same.
2.1. multiple people manages to get down the bladedancer which may include related healers, which includes that there is a being capable of doing ingent damage at any moment and the ability to easly kill squishier classes (view the video) by just pushing up by himself, consider the fact that in small scale combat the healers are few if not only one and we see the problem
2.2. "then what about the rogue" the rogue as itself its a relatively squshy class which relies on rngjesus and stealth to menage to get to the healer, nuke it and leave, which would be the same capability the bladedancer has, the problem is that the rogue has very little chance to live if any of the enemies (i know lifesteal is a thing but having it strong enough cuts off many of the possible battle encounters) are smart enough to have some way to bring in a good amount of accuracy and reliably hit the rogue (this includes it still has a semi high-end dodge build), which makes the odds of each class succeedig more likely to the bladedancer thanks to its ability to eat the damage to get in there and have more suvivability to go back, making the barb the only which can get a similar case if their weakness wasnt mainly born from the weakness to multiple attackers... (which is similar to bladedancer btw)

as i did mention the barb has similar capabilites to the bladedance, then why there arent people coming in hordes to complain about barb?
it has to sacrifice a good amount of their survivability in order to get the ingent damage the bladedancer gets, making them squishy enough to dont be a massive problem, especially in 1v1 due to their fights being more fair by being able to be countered and a certain skill which leads to immense 1v1 survivability being negated by... hitting fast and it cannot be much of a problem if the barb sacrifices their shield for the nuke strenght.

so as a combination of things it makes the bladedancer both an extremely effective ganker similar to rogues and seekers in capability to do such but by having lower costs in general (and being tanky enough to tank some of the quick counters the victim may get, including crowd controll skills to escape).
so the problem is the bladedancer's power is so onesided that it enters in a state where getting an encounter that feels fair almost impossible.

therefore the class yes it needs their duelist capabilites to be mooved for ones that could be more effective in grounds that could dimish the negative effectiveness in mass combat, which i consider still fine.
OR
give the other classes skills to better handle these cases since as you can see, there was and there multiple people that have problems with the class and are extremely vocal about it

Squishy classes die easily not only to bladedancer but also to any dmg class. I know everyone complains a lot about bd but the strong point of the class is precisely direct combat, making a video showing how your group support class like shaman dies easily for a dmg class doesn't make the class unbalanced, it's just how the game works . Instead of facing him 1v1 with a shaman, it should be better to use a barb, as he can withstand hits from the bd with his stone skin while attacking at full speed, and yet his weakness to multiple attackers is almost nonexistent in a 2v2 arena since there are only 2 players. Physical Chieftain can easily kill weaker classes even faster than BD, combine this with a barb rushing and stunning the target and you'll see how everything gets easier.

 

If you look at the 1vs1 side, bd is really an unfair fight, unless you use a class that can counter it, but it's the same thing as a 1vs1 against a rogue, charmer, lock, pala, chieftain, druid , depending on your class you just can't win.

 

Edited by Fabr
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On 31/05/2023 at 06:38, lore disse:

which might happen with the upcoming update, if we slightly close an eye on the talent virstuoso that the bladedancer is about to get

It's a good extra defense against ranged classes but nothing that really changes much, low chance to activate, very random.

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On 6/2/2023 at 7:24 PM, Fabr said:

If you look at the 1vs1 side, bd is really an unfair fight, unless you use a class that can counter it, but it's the same thing as a 1vs1 against a rogue, charmer, lock, pala, chieftain, druid , depending on your class you just can't win.

this centers the cause of the complaints

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  • 2 months later...

It appears that most legion characters revolve around 1v1 battles, although this dynamic has shifted somewhat with the introduction of the chieftain. But here's the thing... Bladedancers either seem to evade any adjustments, or their attempts at "fixes" are ineffective, perhaps even disguised nerfs. No matter the extent of enhancements given to the bladedancer, its ability to swiftly overpower opponents remains, capable of dispatching them within moments. So...after game I usually use online casino in tanzania

Edited by Samnom
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