Jacob Lessons 1 Posted November 18, 2022 Share Posted November 18, 2022 The skill 'bleed' is basically useless in most circumstances. To start with, Pve against a large number of mobs with little health like 4k-7k range, you have to apply 'bleed' to the enemies then cast 'defeat' in order to deal aoe damage. In most cases, the mobs will be cleared the second after you apply 'bleed'...And I believed no players will apply an extra point on 'bleed' even with powerful relics. Moving on to pve against bosses, as previously stated lvl1 bleed with 1400 dmg only pop 300-400 dmg every 2 secs and this is the best scenario to deal dmg. Made this a skill with limited potential. On the other hand, let s talk about pvp. Right, it can be resisted. However, you cannot put reaction relic on it except for the basic ones. Although it does increases the dmg of 'defeat' by a small percentage yet seem unnecessary. I would rather strike another auto attack on the enemy instead of a dot with no side effects. BARBARIAN WITHOUT WHIRLWIND IS NOT A COMPLETE CLASS, IS A HUMAN WITHOUT SOUL. Dseta 1 Quote Link to comment Share on other sites More sharing options...
Fynn 129 Posted November 19, 2022 Share Posted November 19, 2022 Agree, that bleeding only works for defeat, nothing more And its dmg is uhmm, pathetic for low dmg players Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted June 21, 2023 Share Posted June 21, 2023 I know this is an old topic but i want to give my suggestion It could work like Rogue's Poisonous Blades, were it deals the Poison debuff in the next attack and increases the damage of Elusive Jump and Trickiest Technique if the player has the buff So it could be a buff that deals the Bleeding debuff in the next auto-attack or even instant damage skill of the Barbarian and increases the damage of Defeat if the Barbarian has the buff when casting it Drakoslayd and wolfdragon99 2 Quote Link to comment Share on other sites More sharing options...
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