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Few suggestions for the game


hetz

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1. Make available some items from miracle shop(like repair scrol, potions...every day use items) at ingame traders for gold. for example my lvl15 staff costs about 700 gold to repair make the price of reapir scroll 2000 gold. Every MMO have the option to buy sam itesm from special store to buy in ingame currency but more expansive.

 

 

2. Make class specialization to add more diversity among players, leave  2 or 3 skills that all classes have(like damage skill,heal...)than at lvl 10 or 12 for example players my choose what specialization they want. first i would make 2 specialization per class with uniqe skills.

 

 

3.in accordance with my 2. suggestion make some items for every class specialization that only they can use.

 

 

4. Make some kind of wands that have charges of some skill like wand of heal that allows u to use heal skill 3 times, or wand of roar... (make tham drops from creatures not 2 buy)

 

one more thing

 

5. Do some daily or weakly quests with some amount of m coins as reward, most of MM0-s have that so if u are presistent u have a taste of that u can buy with real money.

 

 

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I like number 1 suggestion a lot,I think that would be a good way, but by the way it looks not sure if it will ever get approved.

 

For class specialization I have already given my suggestion to make a clan system,we are Mountain Clans give us a clan system devs  :facepalm: .

At leaving out some of our skill hmmm.....I like most of my skill ::)  but I do want them to create a new unique skill for everyone to choose.

 

Clan system suggestion:

http://forum.warspear-online.com/index.php?topic=51891.0

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I have 1 more suggestion, make arena tournements.

My idea is u can make them weakly or monthly, u give one day to sign up(one weak if monthly), u pay small amounts of gold 2 sign up, than u make random teams of 3 players (one of each class)with the same lvl, u give few days(or weaks if monthly) for team to enter predeterminated number of fights(all must do the sam number of fights)than first 3 team gets some kind of rereward. Teams which dont do all the fights are disqualified.

I dont konw if it is or how hard to make something like that, but i would like to see some kind of tournements in arena(equal for every players with or without mcoins)

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I have 1 more suggestion, make arena tournements.

My idea is u can make them weakly or monthly, u give one day to sign up(one weak if monthly), u pay small amounts of gold 2 sign up, than u make random teams of 3 players (one of each class)with the same lvl, u give few days(or weaks if monthly) for team to enter predeterminated number of fights(all must do the sam number of fights)than first 3 team gets some kind of rereward. Teams which dont do all the fights are disqualified.

I dont konw if it is or how hard to make something like that, but i would like to see some kind of tournements in arena(equal for every players with or without mcoins)

 

thats stupid first balance players and the winners are real ppl pro no rich amp  :search:
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I have 1 more suggestion, make arena tournements.

My idea is u can make them weakly or monthly, u give one day to sign up(one weak if monthly), u pay small amounts of gold 2 sign up, than u make random teams of 3 players (one of each class)with the same lvl, u give few days(or weaks if monthly) for team to enter predeterminated number of fights(all must do the sam number of fights)than first 3 team gets some kind of rereward. Teams which dont do all the fights are disqualified.

I dont konw if it is or how hard to make something like that, but i would like to see some kind of tournements in arena(equal for every players with or without mcoins)

 

that could be a nice idea.but like crossfit said: still the rich will win.... :wacko:

but it would be a nice idea,wen every player dont play his acc....every team get equal new character (only for  arena tournament) with same euipment (each round random equipment) so it only depends on players skills...

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that could be a nice idea.but like crossfit said: still the rich will win.... :wacko:

but it would be a nice idea,wen every player dont play his acc....every team get equal new character (only for  arena tournament) with same euipment (each round random equipment) so it only depends on players skills...

 

That or amplification item are striped of aplified stats(just basic stats of items).

 

 

 

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that could be a nice idea.but like crossfit said: still the rich will win.... :wacko:

but it would be a nice idea,wen every player dont play his acc....every team get equal new character (only for  arena tournament) with same euipment (each round random equipment) so it only depends on players skills...

 

Yes good idea all players with same equips and the pro win but like 2 equips revenge or shadow for example with same defnce and weapons = or u can use ur equip but in not level amp good good idea  ::)
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Love the clan suggestion so here im throwing out some skill ideas and thoughts...

Mountain Clans

 

Shaman clan skill:

 

Snake Clan - medecine ward - healing totem, lower aoe heal, stacks with healing spirit. 'snakes have always been a symbol of medecine'

 

Eagle Clan - sky totem - mana reg totem, aoe mana reg, perfect for long boss battles. 'now you can soar high over the clouds, youre apart of the majestic eagle.

 

Boar Clan - totem of the foul - slow totem, creates a area around the totem full of pot holes and mud pools to slow any movement around the totem. 'not always pretty, but tusks do come handy'

 

Bear Clan - totem of the wild - adds physical strength and moon magic in affected area. This totem will make your barbs and rouges around you seem like bears and wolves for real.

 

Wolf Clan - wrath totem - damage totem, deals Xmoon dmg/Ysec in target area. 'nothing stands in the way of the packs hunger, it takes what it needs and so by force,

 

Puma Clan - totem of the earth mother - resistance totem, grants resistance bonus against moon, dark, sun, astral, in target area. 'did you ever look upon a sleeping puma in the sun? Its blinding fur comes off as almost etheral'

 

Barbarien:

 

Snake Clan - snake fright - active skill that immobilizes the use of spells for target for a period of time. Movement and normal attacks are still functioning.

 

Eagle Clan - hallow bones - skill that ups user movement for a period of time. 'birds got extremly light bones to be able to fly. This is your time to fly my son...'

 

Boar Clan - quills - reflects damage back to attacker, barb takes full damage, but a part of it reflects back to melee attacker too. '

 

Bear Clan - behemoth - passive skill that ups max hp for barb. 'in north cultures the bear is a great sign of strength, to kill a bear requires respect and to guide its spirit home to the heaavens over the golden sun bridge. But who said you were you were capable of taking down the greatest predator of the north?' (true scandinavian hunt tradition)

 

Wolf Clan - carnivour - life leech strike, the barb follows trough his blow with a nasty bite delivered from the wolf clan. The strike deals alittle extra damage, but also heals the barb x hp. 'In the pack, you cant be weak, strike first and strike hard and you will be the alpha.'

 

Puma Clan - etheral skin - passive skill that grants resistance bonus to moon, dark, sun and astral.

 

Rouge:

 

Snake Clan - nerv venom - strikes target with blades dipped in snake venom. The venom will target the nerv system and reduce targets movement.

 

Eagle Clan - dash - makes the rouge dash over a short distance. Perfect for a quick escape or for a violent pursiut!

 

Boar Clan - darts - a ranged damage attack (5yd), simple but effective.

 

Bear Clan - sucker punch - strike skill that immobilizes target movement and spells, but not normal attack. Duration is only 50% if this skill is not used in stealth.

 

Wolf Clan - pack - player creates a clone. Clone have 50% hp and deal 10%dmg.

 

Puma Clan - pounce - attack skill that greatly adds to break damge when used in stealth. If player is not stealthed pounce have only 1/3 effect.

 

So that was some ideas for the mc, and I was thinking that first you dont have any skills but at 10-14 it enables a quest in every 'clan village'. And every player can only finnish one of the clan member quests and then when finnished this will give them lvl1 in their clan skill and they can level this skill just like the regular skills. All other clan skills will stay faded and unable for you to use. Reseting your skills should also reset your clan so you can do a quest again and change your clan skill.

 

For fb I thought they could have bloodlines instead of clans. Royal blood, blue blood, filth blood, half blood etc.

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