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Paladin and Death Knight: Changes to the type of armor used


Filipe Ramon

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During the development of classes, some classes became outdated or simply do not fulfill the role for which they were originally created. This is the case with Death Knight and Paladin. Both classes have skill kits and relics that do not favor their second role, or simply fail to reach their full potential due to class limitations.

 

The Paladin is currently a Tank / Magic Support and the Death Knight is a Tank / Magic DMG (if we take the skill kit of both classes and interactions with relics and buildings mostly Magic). This leads me to the question, what's the point of both classes wearing Light Armor instead of Cloth Armor?

 

Firstly, the Kit of both classes benefits much more from the parameters acquired through Cloth Armor. An example of this is the Set 32 Mermen which would be much more useful than the current Set. If both classes do a build based on auto-attack, their kit becomes almost useless in the PvE aspect, which makes both the first and second skills of the set almost useless. There are some Paladins and Knights who attempt such a feat, but it is clear that it is not something that benefits the class's kit 100%. Paladin's Magic Healing and Death Knight's Magic Damage constructs would be extremely more effective and viable.

 

I would like to know the opinion of other players who use the class on the subject. Do you think Cloth Armor would be more useful or the current Light Armor is good?

 

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Edited by Filipe Ramon
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Undoubtedly, it would perform much better than the lightweight set, but it would be weird if both could use this type of equipment.

 

The light set is good, the colosseum set with cd bonus, without a doubt, is great for those who want to increase their performance, after all, both dk and paladin depend on skills, so cd is a good parameter.

 

The problem is in the light mermen set, stacking it with auto attack is a hell of a difficulty, mainly because these classes spam skills which freezes the auto-attack, it would be much more practical if it stacked by skill hits too.

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