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New mechanics in War.


Berniente

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First of all, the current gaming community has grown a lot in these times and some events tend to get lopsided, leading many players to switch sides or simply stop playing.

 

I have 2 proposals to implement in the battle for the territories:

 

1. Holy Area:

The locations where the flags are located, in these areas, no player can revive using Miraculous Coins or Resurrection Scrolls(only the character can only be revived with the ability of their respective classes, minions or the ability of the guild).

 

2. The War Commander:

It is an npc located in the flag of T5.

 

What does he do?

 

Missing 30 minutes before the war for the territories begins in all of Irselnort, no guild will be able to use the skills: Guild unity and Guild Magic Globe(All other skills can be used without restriction).

What this commander does is register the guilds that interact with him, precisely the leader of said guild that is higher than guild level 10, when interacting with him your guild will be registered on a list where active players will be taken into account in the time for registration(60 players lvl 32 on) for the use of the 2 banned skills.

 

How does this mechanism work?

 

If a level 10 guild with max level guild unit skill registers, it will be paired with another guild that has registered on the other side of the faction, at that time the 2 registered and authorized guilds will be notified in the global chat to be able to use their guild unit skill.

 

If a level 11 guild enters the register but there is no other level 11 guild for the match it will be matched with the exception that it will not be able to its guild magic globe only its guild unit skill.

 

And if for some reason a guild already registered and matched with a lower one so that only their guild unit but not their magic globe can, if the same thing happens again with another registration, these will be matched and authorized, what do I mean, the 2 guilds level 11 or 12 are paired with each other to use their balloons while the other 10 previously paired with one with another level 11 are paired with each other.

 

There may be a special case where if one faction fails to register while the other faction has several guilds registering, it will become a war with the guild unit and guild magic globe skills banned.

 

 

What was my goal regarding this?

 

Simply crowd control and balance for the side with fewer active players, i'm sure it will help all the game servers to have a better balance in the war for the territories.

 

 

This idea could still be improved or made changes but for the moment this occurred to me as a change for the better to the war for the territories since it greatly influences the factions.

 

Thank you for reading this far.

 
Edited by Berniente
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Or maybe it's better to consider a negative score for high level guilds that don't do much or something like that. Because we all know that in some servers there are guilds that cooperate with the enemy and do not enter the war and such nonsense. Just because a few sick people have personal problems with each other is not a reason to ruin the whole game with their childish behavior

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  • 1 month later...
On 10/8/2022 at 3:15 AM, Berniente said:

1. Holy Area:

The locations where the flags are located, in these areas, no player can revive using Miraculous Coins or Resurrection Scrolls(only the character can only be revived with the ability of their respective classes, minions or the ability of the guild).

*and guild teleportation also dosent work
its perfect

On 10/8/2022 at 3:15 AM, Berniente said:

2. The War Commander:

It is an npc located in the flag of T5.

sounds good, but it would be nice to also be the last target of the war in form of an powerfull raidboss (wich can get a limited range of buffs from the faction its part of, for example no immunity buffs, paladin's barrier strenght is instead 50% of its power and its calculated on the paladin's health, all heals are at 90% weaker on it, and druid's anti death is blocked from being casted on it with other similar skills)

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Hmm combine a couple of these suggestions and war could be completely overhauled and it could be very enjoyable instead of a slog fest 

https://forum.warspear-online.com/index.php?/topic/355406-revolution-of-war-and-alliance-costume-merchant/

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